How Echoes Of Wisdom Has "Fixed" The Zelda Formula...

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AndresRestart

AndresRestart

Күн бұрын

Пікірлер: 138
@ravenebony2267
@ravenebony2267 Ай бұрын
Echoes structure is exactly what i wanted for the Zelda format going forward. Several dungeons you can beat in any order, followed by a significant story point, followed by several more dungeons you can beat in the order of your choice. In the meantime, with the map being so open, as long as the regions around all of the later dungeons have plenty of early game content to interact with, i think that would be just about ideal. Well, for me, anyway.
@nindieboy4194
@nindieboy4194 Ай бұрын
Plus you get several new ways (echoes) to beat the other dungeons differently. E.G. I beat the zora dungeon before the gerudo dungeon and did most things with the echo of building water blocks. It would be totally different if I did it first. This makes multiple playthroughs worthwhile! I love that. Older Zelda titles you don't need to replay imo.
@jacksonvoet8312
@jacksonvoet8312 Ай бұрын
Perfect mix of linear and freedom.
@rebeccahannah117
@rebeccahannah117 Ай бұрын
I really enjoyed EoW way more than Totk, probably because it felt like Nintendo kind of went back to traditional Zelda with EoW and I really missed that. I really did love and enjoy both botw and Totk, but I really missed that traditional Zelda gameplay.
@GlimmerMythra4
@GlimmerMythra4 Ай бұрын
Same here 😊
@Refreshment01
@Refreshment01 Ай бұрын
Not gameplay, you mean presentation. The gameplay of echoes is from breath/tears. The presentation and plot format are from the pre open air zeldas.
@firenze6478
@firenze6478 Ай бұрын
@@Refreshment01dungeon gameplay is from pre open air. No five console activation hunts
@Refreshment01
@Refreshment01 Ай бұрын
@@firenze6478 "5 console activation hunts " are called development work arounds when you are pressed for time & resources. Its the same as the ocean was in wind waker, a development shortcut. Dude the game its here, open air zelda mechanics with a more traditional presentation, thats what echoes of wisdom is. If zelda team wants they could start focusing on dungeon design early in development & settle on less ambituos game mechanics for the next game.
@firenze6478
@firenze6478 Ай бұрын
@@Refreshment01 I’m referring to how botw/totk dungeons were only hunting five terminals in any order, and how eow brought back the traditional gameplay of progressing in a dungeon in a linear fashion with themed puzzles that progressively get harder as you get towards the end instead of staying the same like the sandbox games. I think you misunderstood what I meant
@omicron3012
@omicron3012 Ай бұрын
No, I really don’t agree that not being able to scale a particular mountain or cross an invisible barrier are limits to the gaming experience. The number of hills, moutains, canyons and forests I've scaled or crossed in botw or totk only to be rewarded by a korok seed, worthless monster parts, a bubul frog or even worse, gizmo machine parts that I'm never gonna use, is preposterous. If you make a mountain climbable only to put nothing or the equivalent as the reward for going there, it's not gameplay experience, it’s just more freedom to get bored.
@rockowlgamer631
@rockowlgamer631 Ай бұрын
I wouldn't say EoW "fixed" the series at all, it just put another spin on it. Some of the puzzles definitely did stump me but the story was ok at best, using summons could be a hassle AND a blessing with certain ones. I am glad we finally got a game where we got to play as Zelda. I honestly still think A Link Between Worlds is the best combination of open world with close knit dungeons we expected from older Zelda games. Plus, the story was nice and thought provoking.
@vianabdullah2837
@vianabdullah2837 Ай бұрын
This just confirms that some people jumped into conclusions when Aonuma was talking about the puzzle solving format of Zelda going forward. Echoes of Wisdom has the lock and key dungeon format that people wanted but is still open world and incorporates the multiplicative and systemic gameplay that he was referring to. This just means they need to go further in terms of experimenting with the map layout and setting. In most Zelda games, the world is laid out like a big rectangle where each region borders the central hub in the middle. They should make it so that only certain regions are connected to each other and it's not just one big blob. Think of Xenoblade where it's open world but you have to progress the story to unlock the entire map.
@joshuajohnson1796
@joshuajohnson1796 Ай бұрын
Eow is far more Zelda like than botw and totk.. it was so refreshing getting pieces of hearts again and doing side quests and dungeons where you get keys and dungeon map and boss key
@KenDanielMurphy
@KenDanielMurphy Ай бұрын
I'm not big on boss keys and maps, but I like huge dungeons, themed around new abilities, puzzles to progress in them, etc.
@Refreshment01
@Refreshment01 Ай бұрын
Non of echoes dungeons are hughe. Presentation its fooling lots of people.
@paczka695
@paczka695 Ай бұрын
The fact that Zelda team is clearly listening to fan feedback means that the next 3D Zelda might be not only ONE of the best games of all time, but actually THE BEST one. Since we will get the best of both worlds + on a MUCH more powerfull hardware...
@AndresRestart
@AndresRestart Ай бұрын
I think seeing how receptive the Zelda devs are not only in interviews but the actual games is a very good sign!
@seanmclaughlin9283
@seanmclaughlin9283 Ай бұрын
They definitely listened to the fans. But for 3d games, I think they will stay with the current open air formula. the sales numbers will back that up. 2d top down will be more of the classic zelda.
@SecretPaints
@SecretPaints Ай бұрын
No game is ever going to top ocarina of time or majoras mask it simply just isn’t going to happen ever- even in the same series.
@seanmclaughlin9283
@seanmclaughlin9283 Ай бұрын
@@SecretPaints top it in what aspect? Nostalgia or pure gamplay? The sales numbers would say otherwise.
@SecretPaints
@SecretPaints Ай бұрын
In every aspect, fun, atmosphere, the feeling of dungeons, the uniqueness of majoras mask etc among many other things. But the fact you used the low iq argument of nostalgia and sales numbers shows you’re an idiot! “You don’t believe any game has beaten ocarina of time it must be nostalgia,”because it can’t possibly be anything else could it? I’m getting sick of idiots like you using nostalgia as a counter argument. And sales don’t = quality by your moronic logic call of duty is the greatest series ever 🤡
@Starriaaa
@Starriaaa Ай бұрын
I pray they use this formula for the next 3D Zelda on a bigger scale. Like giving deeper move fleshed out storylines in the regions
@painuchiha2694
@painuchiha2694 Ай бұрын
Eow is definitely a huge step up in enemy variety and dungeon The best of both modern Zelda and classic Now if only that gets translated to the 3D open air Zelda. I really love Totk but I don’t want dungeons to be just about activating 5 terminals. I also want mini bosses in dungeons and more enemy variety within the dungeon because soldiers construct got old fast
@AndresRestart
@AndresRestart Ай бұрын
I do miss dungeons feeling more wide in scope while also having a unique hook. Dungeons like the City in the Sky or Ancient Cistern. I hope we get elaborate experiences like those but with the open air gameplay.
@seanrea550
@seanrea550 Ай бұрын
Being able to explore the world freely is one thing, I would say 3 things to have restrictions. Gate keepers in the field, sequential sets of dungeons and dungeon items that open the world and future dungeons more. Have it be a developing story so that the story supports why you can't get into some dungeons yet.
@exactly1176
@exactly1176 Ай бұрын
Zelda echoes of wisdom is the perfect mix between classic traditional Zelda games and more modern Zelda games like Breath of the wild. And that's why it's so good ! They finally took the best from both ! 👏
@lethallohn
@lethallohn Ай бұрын
I really do appreciate that the Zelda games make an extreme effort to innovate each time. Every experience has always felt new to me, even if the game looks the same or is using the same world. There's pros and cons to this as things we liked from past Zelda games are just not there anymore or not as much. Echoes of Wisdom really spoke to me that the next mainline 3d Zelda game could have an awesome combination of both Linearity and Open World along with Tradition Zelda Aspects. Echoes of Wisdom had items you obtain for links form during dungeons, similar to obtaining an item in past Zelda games to complete a dungeon, but not exactly the same. I really enjoyed the music and the dungeons. Puzzles aren't satisfying though when it feels like you're cheesing it with an echo. I know that it's intentional but I think it wasn't executed well enough. However, they still did a decent job with it. The side quests and minigames were fun/good time passers. This game was great to me despite it's issues.
@SuperSavajin
@SuperSavajin Ай бұрын
Basically they went back to what actually made Zelda good. It's funny to me that we have to walk backwards to reach what already was a great formula
@BeanieKing
@BeanieKing Ай бұрын
Because if they stayed with that formula, you'd be singing a different tune, "Why do they keep releasing the same game, over and over?!" Basically, Zelda devs figured out what Ubisoft never did - that it doesnt hurt to shake things up every now and again.
@firenze6478
@firenze6478 Ай бұрын
@@BeanieKingbelieve or not, some fans like a games a certain way, and zelda has been extremely popular for 26 years by innovating the SAME formula before botw threw it out completely and changed genre. Zelda was not on it’s last leg, ss was just an overhated dud that actually diverted more from the zelda formula than any pre botw game with over linearity, heavy handed story telling, crafting, stamina wheel, motion controls and many things that botw adopted.
@BeanieKing
@BeanieKing Ай бұрын
@@firenze6478 Every franchise is going to have its Puritan die hards, we all know that. What you can't dispute are the sales figures because, as was pointed out in the video, this was the first time the Zelda franchise outsold Mario. So, I agree with you, some people are going to be upset with changes to the status quo, but they were far outweighed by those who liked the changes. Evolution wound up being a good move for Zelda.
@firenze6478
@firenze6478 Ай бұрын
@@BeanieKing how do sales influence opinions. Zelda straight up swapped to a popular over saturated genre that drew in a ton of normies as well as the fans expected the next amazing entry. Totk had people buying it, believing it might fix botw’s flaws, along with the sandbox fans, but didn’t sale near as much as botw due to others being burned.
@BeanieKing
@BeanieKing Ай бұрын
@@firenze6478 I'm not saying you don't know what you're talking about, but I don't know what you're talking about. The numbers alone disprove your assertions that BotW was trash and no one liked it, because if that was true, it would've gone the way of Concord instead of skyrocketing to the Top 5 Most Sold on a system that's in the Top 5 Most Sold of all time. Can't dispute the figures, my man.
@thelastwindwaker7948
@thelastwindwaker7948 Ай бұрын
7:09 What is he talking about? That's the kind of thing that made people say BOTW is a good game, but not a good Zelda game. Despite what every youtuber with ADHD might tell you, the average player isn't tortured by things like having an intended way of doing things, or the chest opening animation or a door closing behind you in a half second cutscene.
@meow-is-edible
@meow-is-edible Ай бұрын
contrary to popular belief i have diagnosed adhd and i actually think traditional “zelda game” is much better for our adhd brains😂 botw and totk simply has nothing interested enough in the empty world that it’s hard to keep my attention. collecting koroks and dispensable items are a chore without big rewards that our adhd brains tend to dislike. compared to that traditional zelda games used to give big reward even for side quests, such as agetha bugs in twilight princess, which becomes even better with randomizer. i kinda like openness when done right like in EoW, but don’t know how to feel since you could achieve the same thing using glitches in traditional zelda, and glitches always feels much more rewarding than spawning a spider to skip entire sections.
@thelastwindwaker7948
@thelastwindwaker7948 Ай бұрын
@@meow-is-edible Interesting. I don't have ADHD myself, but I've heard time and again from youtubers with it that sandbox games are better because they let you just wander off and do what you feel like. That a game trying to tell a story is getting in the way of your ability to _immerse_ yourself in a world. The rewards themselves tend to be something people don't care about. It's more the fact that you went off on your own and had a discovery, and the game didn't hold your hand while doing it.
@Truthbomb101.
@Truthbomb101. Ай бұрын
Echoes feels like a Zelda game compared to Botw/Totk. The gameplay you showed of Breath/Tears in the first 2 minutes of this video proves exactly what I'm saying...they just went too far away from the essence of Zelda games and what the devs replaced that with was a significant downgrade to the magic that came before it. Although not the best 2D Zelda with prior 2D Zeldas still doing things a bit better, Echoes is still a great Zelda game and one that actually can be compared to games like Link to the Past and Minish Cap and hold it's own. Not saying Breath or Tears are bad, but we play Zelda games because they are Zelda games. They bring that feeling to the player. That's why people who have Breath or Tears as their top Zelda games, I cant understand it...maybe it's just the people who have never played Zelda before that say that, but either way, this is the new Zelda experience we were waiting for since 2012.
@Refreshment01
@Refreshment01 Ай бұрын
Nah, you are fooled by presentation. Just look at the examples, that many that think like you, are bringing: pieces of hearts, maps, etc. The core of zelda games is discovery & exploration, those remained as potent in open air zeldas as the more "traditional" ones.
@Truthbomb101.
@Truthbomb101. Ай бұрын
@Refreshment01 Don't pidgeon hole me with others without any evidence my dude. Pieces of hearts and maps has nothing to do with anything. Infact, the pieces of hearts are so easy to acquire without much at all thought in echoes, whereas past games they were more difficult to acquire and with enganging puzzles, not just "move this rock with ultrahand and collect the heart". Pieces of heart are done much better in prior games, but even so, if you don't get what I'm saying by "the Zelda feeling" go play some of the older games again and refresh your memory, I think collecting 900 koroks in Breath and 1000 in Tears has fried your brain a little.
@Refreshment01
@Refreshment01 Ай бұрын
@@Truthbomb101. You piggeon holed yourself by claiming developers moved away from the series essence. Just clearly told you exploration & discovery are the essence of the series since the original. That remains as strong in the open air zeldas. What you talk about are some aspects that you personally dont like & by no means im trying to change your tastes. After all there are some aspects that change focus as the series moved forward so some players have different reactions ✌
@نونيم-ي4ح
@نونيم-ي4ح Ай бұрын
Eh not really, the dungeons were quite lackluster and if anything it proves why both genres can’t coexist, you can’t mix open ended game design with linear game design, it’s very hard to do and eow while does address some of the problems it shows why they went with the directions they did in TOTK.
@pubertdefrog
@pubertdefrog Ай бұрын
Dungeon items still should return, the issue with that however is the fact that past dungeons required the use of other items that a player might not get acquire yet in an open world setting. They could fix this by: 1) making it so that the dungeon revolves around the item you get from it, sort of like a “trial of the hookshot” or “trial of the boomerang” Or: 2) they could block off dungeons by requiring an item from a previous dungeon that is also used to solve puzzles in this new dungeon, Ala rock walls you need to bomb or eye switches you need to shoot with a bow, etc.
@pubertdefrog
@pubertdefrog Ай бұрын
Option 1 is more freedom oriented for sure, but option 2 is more limiting, but allows for more puzzle variety in said dungeons. I’d personally go with option 2, but I’d be fine with option 1 if it was unique and not just (USE GUST JAR HERE!!) kind of “puzzles”
@VGamingJunkieVT
@VGamingJunkieVT Ай бұрын
Open world Zelda with linear dungeons seems like the fairest way to go about it for 3D Zelda. The shrines already have a somewhat linear factor in that you can't really just climb any wall you want, just apply that on a broader scale with dungeons. Have maps, compasses, mini-bosses, and boss keys.
@No-One-Important-Here
@No-One-Important-Here Ай бұрын
The player always have the choice to NOT ascend and “jump” to the end of the dungeon. Travel points within Echoes’ dungeons are essentially the same as “ascend” or any other fast traveling abilities. Not sure if players really need Nintendo to handhold us that much… it’s like Pokémon Nuzlock players… we always have the freedom to use or not use any given abilities or items if we feel they make the game too easy, not fun or boring. Having the options is what’s great about BOTW and TOTK. 😊😅
@Refreshment01
@Refreshment01 Ай бұрын
What pisses me off its that the majority of people with that complain didnt figure that out by their own. A dmall fraction of players have that ability, most play like it was intended by developers. It reminds me of "hoverbike trivialize game" complains. It took 1000s of hours & players knowledge sharing to achieve that, that a person with no selfcontrol began watching videos before completing the game at least once its not the games fault. Theres no design method or philosophy that can overcome human stupidity.
@Truthbomb101.
@Truthbomb101. Ай бұрын
@AndresRestart if you can see a mountain that you cant climb you'd be upset? The Totk map while huge also eventually ends...and all you can see is mountains in the distance. You say you want to scale a mountain to find what? A korok seed at the top? I understand what you're saying but if you want fully open world Zelda then you're gonna be scaling mountains for no real purpose. It's impossible in open world games to make something unique atop every mountain or around every corner. In a game that's more limited, you can acheive that. Thats why prior 3D Zeldas were better than Botw/Totk. I'm all for a big map with open areas, but there needs to be some boundaries or else you get a game that doesnt tell the story well and has to copy and paste 50% of their ideas. If Botw map was half the size of what it was it wouldnt make any difference. It would actually be better and not have so much open land with alot of nothingness to it. The next Zelda should maybe be half the size of Botw map, which is still way bigger than prior Zelda maps other than Breath and Tears. That way the openness stays while the devs can focus more at the same time and do what they do best, add unique Zelda magic into every corner of the game. Because that's why we play Zelda games.
@Gamer1288
@Gamer1288 Ай бұрын
I wish that we got Echoes of LA Enemies to use too via Amiibo Drops.
@Johnny-Games15
@Johnny-Games15 Ай бұрын
Yeah, I agree there are still tweeks that need to be made, but I believe Echoes of Wisdom was a step in the right direction for finding the balance between the two styles. BTW, still haven't finished my Echoes of Wisdom Playthrough but I'm really loving it.
@christiancividino455
@christiancividino455 Ай бұрын
Echoes was so much more fun than TOTK. Already on my second playthrough I love it that much. Enemy diversity, triforce returns, longer dungeons, story experienced in real time, fun creative freedom that blends seamlessly and works in the narrative. It’s my favorite Zelda since BOTW.
@spence6195
@spence6195 Ай бұрын
TOTK is the best LOZ game imo. It was a more fleshed out version of BOTW. EChoes of Wisdom is great but not better than Tears of the Kingdom
@Talon968
@Talon968 Ай бұрын
I for one don’t think that the Sages realized that Link would be able to see their message to their descendants. I believe that they had thought that only their chosen successor would ever see their message.
@RNL-vy7uf
@RNL-vy7uf Ай бұрын
Echoes of Wisdom does have a classic Zelda formula and it did bring back old and older characters from previous games like Ocarina of time and Four swords and to me when Nintendo announces the 40th anniversary of Zelda they should have a Zelda game collection.
@tralijntje1540
@tralijntje1540 Ай бұрын
to be honest i love both eow and totk for each of their own gameplay .
@boomini5606
@boomini5606 Ай бұрын
@AndresRestart I hear Eternal Forest music in this video!!! Yay! It's soo nice 😊
@RustyhairedAlp9575
@RustyhairedAlp9575 Ай бұрын
Has the Zelda team fixed the Lost Woods Sign Wrongwarp yet?
@sidewinder2057
@sidewinder2057 Ай бұрын
Echoes of wisdom really surprised me. It's the best top down Zelda imho. Took everything that's great about TotK and mixed up with the best aspects of 2D Zeldas. Beautiful cocktail
@sidewinder2057
@sidewinder2057 Ай бұрын
@Garrus-w2h That's nostalgia talking. I've completed link to the past and it's 3ds remake very recently. They are not on the level of this new game
@sidewinder2057
@sidewinder2057 Ай бұрын
@Garrus-w2h After this one it would be frustrating to come back to classic design where you can't even get past some boulder without searching for an item hell knows for how long.
@Goosewitdajuice317
@Goosewitdajuice317 10 сағат бұрын
​@@sidewinder2057 i do not have nostalgia for a lttp at all. Actually. Beat it for the first time this last summer. Its better than echoes in EVERY way.
@chainclaw07
@chainclaw07 Ай бұрын
OoT, MM, botw and totk are the massive strides in zelda design and scope. Zelda 3 was a monumental showing of what home console gaming could be for its time. imo every other game has just been deriving value off those titles. saying that skyward sword "blazed the trails" of showing a story doesn't apply when games like mass effect had run their whole trilogy before it. the last of us etc.
@Refreshment01
@Refreshment01 Ай бұрын
People that are into zelda seires mainly due to plot are missing the point. You can get better stories in other games or mediums like movies. The strong duits of the series its gameplay mechanics, exploration & discovery.
@antonioraymondOST711
@antonioraymondOST711 Ай бұрын
The only thing I disagree with is the cheese ability of the dungeons. Yeah you can get to later parts of TOTK dungeons, however you still had to interact with the whole dungeon to complete it, so being able to ascend to the boss room or something is useless. Where as in EOW, specifically Jabul ruins and the Gerudo sanctum, whole parts of the dungeon can be skipped completely since all you need is the boss key. The later fingers in EOW fix that issue by making access to the boss room harder. Otherwise this video is spot fucking on!
@antonioraymondOST711
@antonioraymondOST711 Ай бұрын
I’d like to also add that ALTTP also had dungeons where there are rooms or sections you can completely skip like tower of hera, ice palace.
@antonioraymondOST711
@antonioraymondOST711 Ай бұрын
@Garrus-w2h I did that on my first playthrough unprovoked. Only explored the rest of the dungeon for the sake of it. Saying 99% of players wouldn’t cheese through that dungeon that easily is a bit disingenuous considering the complaints about Totks “cheesesble dungeons”
@antonioraymondOST711
@antonioraymondOST711 Ай бұрын
You can get a crawtula very early in the game right in the starting area. The clouds don’t compare
@antonioraymondOST711
@antonioraymondOST711 Ай бұрын
@Garrus-w2h that doesn’t excuse it. Most people aren’t going to use a hoverbike to cheese certain temples but that doesn’t mean the cheese doesn’t exist. Same with eows dungeons. This criticism is mainly pointed after the three starter dungeons since the rest of the dungeons fix that issue.
@meow-is-edible
@meow-is-edible Ай бұрын
i actually kinda like that in general, in the same way as glitches in traditional zelda. openness without sacrificing the quality of dungeons and puzzles are ALMOST always welcome to me. although i prefer in the form of glitch that requires practice instead of simply spawning spider, also it would be better if EOW had some key item locked behind event flag to make an opportunity for glitches like early master sword.
@jobi1kawobi317
@jobi1kawobi317 Ай бұрын
I’m loving Echoes of Wisdom!! ❤❤❤
@ZayaMillis
@ZayaMillis Ай бұрын
I feel like they could really help us out by giving us more concrete answers about Totk and BotW. If they really didn't intend on confusing us, then they should explicitly share what we are missing/misinterpreting to clear the air and help my poor brain.
@Refreshment01
@Refreshment01 Ай бұрын
Because its not important to them or the series. They do listen & try to apease the part of the fan base that cares but its not a priority. The people that are invested so much in these things should know by now. But its the cognitive dissonance that prevents them from realizang that.
@ZayaMillis
@ZayaMillis Ай бұрын
@Refreshment01 I wouldn't say the story isn't important to them. If that were the case then we wouldn't get games like Skyward Sword or Ocarina of Time and pretty much every Zelda game. They even said that they were intentionally vague with Botw and Totk. They never said that they were just making it up on the spot. They even said that they didn't intend to confuse people with the stories of Botw and Totk. All of the games up until the modern 3d titles were purposely connected to the greater timeline. Why make prequels and sequels if the story doesn't matter to them? Just because the story comes "second" doesn't mean they are like. "Ah, screw the story, let's make shit up." I wouldn't be into this series if it wasn't for the story. If I wanted to play games where the story didn't matter, then I'd play Mario instead. The games are connected and the story DOES matter.
@Refreshment01
@Refreshment01 Ай бұрын
@@ZayaMillis Dont make the strawman bigger than it needs to be. Let me rephrase my comment then: plot its not the priority, gameplay/mechanics first to the point it shapes or even changes whatever plot device they might think about. Its not like a developer such as Naughty Dog were they begin by having a solid estimatte of the story they want to tell. Btw, having some sort of cohesion through out the series is not only for the sake of fans that care about plot but it also benefits development too. Finally your Mario example, nintendo is smart enough to keep things diverse. So some games will have game aspects accentuate to different degrees. But the reason their big game series remain relevant its because tne strong focus on mechanics first.
@ZayaMillis
@ZayaMillis Ай бұрын
@@Refreshment01 Thanks for the clarification, I completely agree with you.
@ZayaMillis
@ZayaMillis Ай бұрын
@Refreshment01 Sorry for coming on too strong.
@nindieboy4194
@nindieboy4194 Ай бұрын
I personally think EoW is totally underrated. And it shows how reviewers review games: they play 5 hours and review it. For me the first 5 were kinda...weird. it felt weird playing it not like a classic zelda game plus it was way too easy. But after that it developed for me to the best 2D zelda ever made, with very clever designed dungeons. And zelda in general it's maybe top 3 (never played WW and TP tho, hoping for them to release it already on the switch, darnit)
@Refreshment01
@Refreshment01 Ай бұрын
A publication gave it a 60. There are lesser games that average 90. Game media dropped the ball yet again.
@Gamer1288
@Gamer1288 Ай бұрын
Still not a fan of the breakable weapons mechanic that BOTW/TOTK used. If the wanted to incentivise us to use different weapons, then make specific weapon types more effective against specific enemies like in past Zelda games.
@Girbekafecon
@Girbekafecon Ай бұрын
The fact that some fans are hating on this game for having a bit of openness 💀
@mrgreatbigmoose
@mrgreatbigmoose Ай бұрын
The real secret of The Legend of Zelda is that the dungeons were NOT the priority. Look at the very first one, there is a secret on nearly every screen of the overworld, you can walk nearly everywhere, and if you grind it you can have a ton of Hearts, the Blue Ring, and the Magic Sword all before choosing to enter Dungeon 1. That was all by design! Back when games were "Nintendo Hard" this one stood out as designed to reward explorers. North America only chose to believe that the Dungeons Were The Priority.
@Refreshment01
@Refreshment01 Ай бұрын
A ton of people proven wrong by echoes. More traditional Zelda dungeons & story progression is not incompatible with the open air formula, its just developers choice & priorities. 11:00 Thats your opinion, i would argue its the opposite. Theres not a single thing from that interview that tells echoes was developed differently from the usual process. Aonuma penned basic plot in one day & the team expanded from that. All of the gameplay was established before story.
@derekbush5894
@derekbush5894 Ай бұрын
Echoes to me wasn’t all that. It’s zelda so I bought it but it’s not zelda
@Cosmosis-86
@Cosmosis-86 Ай бұрын
I’m a huge fan of the original 1986 Zelda, Twilight Princess, A Link Between Worlds and Breath Of The Wild. Tears Of The Kingdom is amazing in it’s own rite but the story and time travel elements are a bit hit and miss. Echoes Of Wisdom is another great entry into the series and is fairly straightforward and consistent with (controlled) player freedom. Miyamoto-san paved the foundations for The Legend Of Zelda with an amazing and successful debut. The formula changed when it was decided to add more story and lore to the franchise. Fans then became tired of the repetition in the formula that came from ALTTP and OOT… so the Zelda team went back to the roots of the original 1986 title and BOTW was born and now here we are. I have enjoyed the majority of Zelda titles that I’ve played and always look forward to new entries. I’m grateful Nintendo care so much about what they are doing and continue to try and innovate and grow.
@danzoelizio2288
@danzoelizio2288 Ай бұрын
The formula actually did not change when they started to include story and lore, even Og 1986 zelda had the metroidvania item progression formula and classic dungeons akin to the previous games prior botw/totk, with locked areas behind items and got more difficult with planned path. Also the primitive nes game had more enemy variety than botw and totk combined
@Refreshment01
@Refreshment01 Ай бұрын
But they became more linear & puzzle centered than the original. Zelda does not have metroid item progression since zelda was released earlier than metroid. Enemy variety has nothing to do with the formula of the games. BotW/TotK are such gigantic undertakings that some aspects will be neglected or suffer. If zelda teams narrow their scope for the next 3d zelda most the weaker parts could be easily fixed. A zelda focused on enemy behavior & variety could be a very interesting project just like the echoes seemed to be mostly a winner.
@zyxyuv1650
@zyxyuv1650 Ай бұрын
I stopped playing TOTK because the ASCEND ability made solving a bunch of puzzles useless / optional / not worth the time. Basically ASCEND ruined the whole game for me.
@Physicalchemistry15151
@Physicalchemistry15151 Ай бұрын
I think ppl are in the honeymoon phase with EOW. It’s a solid experience but it’s not as good as the other switch Zelda games and tears of the kingdom holds up better IMO. I think the metacritics of both TOTK and EOW are an accurate reflection of the quality of the two games.
@paczka695
@paczka695 Ай бұрын
Exactly 💯
@AndresRestart
@AndresRestart Ай бұрын
I feel similar. Tears of the Kingdom is the bigger better game, but for those really missing prior Zelda tropes I understand how some just are happy to see them return. And of course there is room for both.
@simon.e69
@simon.e69 Ай бұрын
I agree. I think exploration and traversal are much better in totk than in echoes of wisdom because you can't look into the distance, and don't experience the satisfaction of climbing a mountain to para-glide down which in itself is fun. Any traversal in echoes is gimmicky and slow as far as I'm concerned, except for the spin Zelda can perform. It's also very fascinating that the game seems to have such low level design and content quality that when something decent happens to the player it feels amazing. At least that's my retrospective on my own experience with echoes. Seriously these town are mostly tiny and very uninteresting. But at least there are new ones compared to totk. The dungeons are decent. Maybe people are just craving more linear Zelda. I actually love the game but I don't think it's that good when I analyse the content. What I'm sure about however is that the music is great
@burnblue
@burnblue Ай бұрын
TotK is technically impressive. EoW feels crafted with more heart in many places and I find it more fun to continue. I wouldn't like to directly compare their quality as both development teams worked within what they had
@simon.e69
@simon.e69 Ай бұрын
@@burnblue well of course these games are very different. And the ressources weren't the same. The problem with echoes is more that the level design of the map is made open ended and you can go on the boundary trees easily. Because this is an isometric game and because there is no climb and para-glide system like in totk, it falls flat. 2D Zelda lives from content quality and restrictions, cool dungeons and puzzles. It actually didn't need to be open-world it changes little. So it took elements from totk while these didn't fit with a 2D Zelda game fundamentally. So I think it's fair to compare these aspects. Since the team made mistakes by including these aspects into echoes. All in all I love both games equally
@deathjoker666
@deathjoker666 Ай бұрын
This game went backwards. Combat system in this game is broken, and it's too easy. Bring back puzzles and actual combat. No stupid gimmick mage bullshit.
@DNYLNY
@DNYLNY Ай бұрын
I'm hoping for Zelda soulslike one day.
@Refreshment01
@Refreshment01 Ай бұрын
Zelda 2 has existed for decades. But having the next zelda drop the player in the world & have self contained stories for each region seems like a solution to the majority of complain about open world zeldas.
@collinsmcrae
@collinsmcrae 18 күн бұрын
Yeah, nah. Can't say that I agree. It's too many parts BotW and the puzzle solving is mostly just making beds and exploiting crap. There's no real craft to any of the puzzles. And also, sidelining Link isn't something I am at all fond of either. I would prefer for the top down games to remain more traditional, personally. I love the old formula. I enjoy BitW and TotK, but that doesn't quite scratch the same itch for me, and neither does Echoes (although I do enjoy it as well, just not as much as LA or ALBW).
@Nextendoh
@Nextendoh Ай бұрын
100% agree
@fanboysforever
@fanboysforever Ай бұрын
Now if only they could “fix” the frame rate lol
@KittysCat-j7x
@KittysCat-j7x Ай бұрын
I have already heard murmurs of complaints from new wave fans who want a pure open world experience with almost no restrictions. They are being stubborn and extremist in their demands. Nintendo is going to listen to this voice as well because it represents a large portion of the player base who didn’t play the classic games and therefore have no interest in preserving it. I don’t think Nintendo will carry this game design into the 3D games. At best, EoW’s mixture of old and new is will be used for top down series and the 3D games will continue on from BotW so long as the sales numbers are there.
@battlesofparadise
@battlesofparadise Ай бұрын
This is why I never considered botw/totk as zelda games. They're just open world games with zelda slapped in the title, Thankfully Nintendo is starting to listen to the fans, and returning back to what made zelda games so special in the first place.
@Alivia105
@Alivia105 Ай бұрын
The Zelda team is always listening. Most of the games that have come out is a response to criticism of the previous game. Skyward Sword is a good example of this, Everyone at the time complained that traditonal dungeons were getting stale and too linear in that game, which is why we got Botw & Totk
@Monablade
@Monablade Ай бұрын
Skyward sword is amazing . But so is Botw/totk. All AMAiZING games just different genres and still ZELDA
@dablindscooter1973
@dablindscooter1973 Ай бұрын
@@Alivia105the problem wasnt the dungneons, the problem was the overworld felt dungeon like
@Refreshment01
@Refreshment01 Ай бұрын
So according to your reasoning some games like zelda 1, zelda 2 arent zelda games? Zelda 1 its basically open & zelda 2 its even stranger as it has traditional rpg elements. Zelda 2 its basically symphony of the night before Symphony of the night. To call botw/totk just open world games is a superficial & reductive statement. Neither are equivalent to a rockstar, bethesda or ubisoft game. Infact thats the argument non of those examples of open worlds are equivalent since they all have their own dna that made them different.
@56ty_
@56ty_ Ай бұрын
I don’t think the Zelda formula needed fixing, but I’m looking forward to playing EoW. I’m just a little worried for dungeons. I’m not exactly thrilled to go back to the old map-compass-key formula. Also they look kinda bland? Compare the rocky walls of eow to something like hyrule s sky in totk’s water temple
@keithcastillo5434
@keithcastillo5434 Ай бұрын
Mario Odyssey was merely a good game because it falls incredibly short of Mario 64. Nintendo lost their Mario touch when they released Mario Sunshine, this is based on the Mario games I played, the Marios on NES and SNES and Mario 64, Mario Sunshine and Mario Odyssey. Whereas the Zelda games are usually the best of all time type of quality. Breath of the Wild was real really good, and it provided what I felt was missing when I played Zelda Ocarina of Time when I played as a kid when it first was released that is the ability to explore wherever I want. The big problem with Breath is it got boring. The best four games I ever played are The Legend of Zelda Twilight Princess, The Lord Of The Rings Battle For Middle Earth Rise Of The Witch King, The Legend of Zelda Ocarina of Time, and Command & Conquer Generals Zero Hour. . The Legend of Zelda Echoes of Wisdom Echoes can be a great basis for a new RTS game series based on the Legend of Zelda. If Nintendo based a RTS game on Zelda they can use units strength and weaknesses like they have in Echoes of Wisdom to make an incredible game. Powerful echoes naturally cost more, but a powerful army has units capable of handling all types of threats. Imagine an whole army of 'echoes' at your direct command vs an army of echoes at an opponent command much in the same way as Age of Empires, StarCraft, Northgard and other RTS games? For it to be a full on RTS game you must be able to train Hylean troops, Zora, Rito and Gorons as well. In fact at least two factions would be necessary for the possible future RTS I going to call The Battle For Hyrule.
@Aktedya1-jt7vw
@Aktedya1-jt7vw Ай бұрын
As a Mario fan, I think Odyssey is best 3D Mario yet
@keithcastillo5434
@keithcastillo5434 Ай бұрын
@@Aktedya1-jt7vw When I was a little boy I was such a Mario fan I even watched the series. Mario Sunshine is what started turning me away from the series. Mario sunshine feels like it has the same spirit as Mario Odyssey.
@Aktedya1-jt7vw
@Aktedya1-jt7vw Ай бұрын
@@keithcastillo5434 I like Mario Sunshine's vibe, I just find it frustrating to actually play due to the janky feeling of it.
@blues4509
@blues4509 Ай бұрын
Wouldn't say it fixed the formula imo. It's still straying too far away from what I loved about it. Not sure why they're trying to marry open air and classic with the 2d games. I really just wanted a classic style game. Came to terms with 3d not being for me anymore but zelda as a whole doesn't seem to be for me anymore unfortunately
@Simonpumpernickel
@Simonpumpernickel Ай бұрын
If you are open to content ideas I have some topics that I think you would absolutely obliterate
@AndresRestart
@AndresRestart Ай бұрын
@@Simonpumpernickel shoot!
@idknemore525
@idknemore525 Ай бұрын
Idk. The game looks boring to me. But my brain has been rotted by From Software for 15 years and I never much cared for puzzle games. I just want highly engaging combat and/or exploration and high level writing that sticks in my brain either due to mystery or emotional depth.
@FoodReviewsWithPhatty
@FoodReviewsWithPhatty Ай бұрын
Oh, so that's why Echoes of Wisdom and Link to the Past SNES was nearly exactly the same🤔
@FoodReviewsWithPhatty
@FoodReviewsWithPhatty Ай бұрын
Now you know, sorry for being so old and receptive!😂
@joshiboshi6878
@joshiboshi6878 Ай бұрын
They were only similar in the world. The gameplay is completely different
@FoodReviewsWithPhatty
@FoodReviewsWithPhatty Ай бұрын
@@joshiboshi6878 Well, if you want to see it like that but they just added to Link to the Past and Awakening which was a bit of a disappointment but I guess it could be the cup half full syndrome
@Zelda_Thorn
@Zelda_Thorn Ай бұрын
echoes is great bc it's pokemon in zelda
@spence6195
@spence6195 Ай бұрын
Nostalgia is good but everything need to evolve and videogames aren't much different. I don't want to play a new version of the old Zelda games, I already played those. I want something new and creative. Pokémon games have been trash for over a decade because they refuse to evolve the formula, why buy the new game to play the same thing I played last time?
@dantenage9687
@dantenage9687 Ай бұрын
They should fix the inventory, it sucks more than nintendo fanboys and that's saying a lot
@drdressays
@drdressays Ай бұрын
nice comment
@tequilashotfortnite2728
@tequilashotfortnite2728 Ай бұрын
I remember saying idk what they’re gonna do after TOTK, but I was very worrisome, I thought Totk was the peak, but echoes has gave me he strongest hope ever, it’s not better, but it’s just as good I’m different ways. So pumped for the future of Zelda
@liuwess8012
@liuwess8012 Ай бұрын
While eow fixes a lot of issues present in tears. It doesn't hold any weight compared to the previous zelda games. I had way more fun playing tears and breath. eow just feels a bit boring and repetitive gameplay wise imo
@SecretPaints
@SecretPaints Ай бұрын
I think people like you should be ignored as you clearly have no idea what you want, you call traditional Zelda repetitive, but you’re also a idiot that somehow thinks vaster empty worlds are somehow exciting,- yeah, your opinion is worthless.
@greenlight2323
@greenlight2323 Ай бұрын
It was fixed with botw already. EoW downgraded it
@ricardoortega5691
@ricardoortega5691 Ай бұрын
it fixed nothing, this was just a brief game, we will soon return to the correct order and how things should be, the hero saving the damsel,as is fair and right.
@PongbyAtari
@PongbyAtari Ай бұрын
BOTW is magical and was the closest to having that magical feeling from a game since the OG Legend Of Zelda. Nintendo does such an amazing job keeping things fresh & fun better than all the rest imo.
@anakinsolo4529
@anakinsolo4529 Ай бұрын
Shit is sooooo good! Literally the opposite of Star Wars! Nintendo is 🔥
@Justdance319
@Justdance319 Ай бұрын
I have and beat every Zelda game, and only 2 Mario games Luigi's Mansion 2 and 3
Zelda: Echoes of Wisdom is brilliant and I am very happy
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