Blender Beginner UV Unwrapping Tutorial (Chair Part 7)

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Blender Guru

Blender Guru

Күн бұрын

Blender chair tutorial continues! In this part we discuss what UV unwrapping is, why it's needed and how to unwrap several types of objects.
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Пікірлер: 1 300
@Michelange237
@Michelange237 3 жыл бұрын
For those who are having the problem where the subdivision modifier is stretching the texture out, you have to go to the modifier and in Advanced > UV Smooth select "Keep Corners". At least it worked for me !
@amadorsanchezalvarez6737
@amadorsanchezalvarez6737 3 жыл бұрын
Comment from 4 days ago, you just saved my life. Thank you!
@dimitraihsan
@dimitraihsan 3 жыл бұрын
Thanks for keeping me sane~
@csdt
@csdt 3 жыл бұрын
Thank you SO much for this comment, I was beginning to panic lol
@rrhardysb
@rrhardysb 3 жыл бұрын
finally thank you so much!!!!!
@laszlosolyom7035
@laszlosolyom7035 3 жыл бұрын
Thanks!
@gg-lu3lt
@gg-lu3lt 2 жыл бұрын
For anyone having problem texture stretching along edge or corner, try this: In Subdivision Surface Modifier > Advance > UV Smooth : Change Keep Boundaries > Keep Corners Not really sure what it does but it fixed the problem for me :)
@arkanthor_art
@arkanthor_art 2 жыл бұрын
Finally, an answer that works! Really buried down here though.
@tech-boy334
@tech-boy334 2 жыл бұрын
Thank you very much, helped me
@naranciaM
@naranciaM 2 жыл бұрын
YOU SAVED MY LIFE
@sajibdey3400
@sajibdey3400 2 жыл бұрын
Thank you, that worked for me
@iatchenko
@iatchenko 2 жыл бұрын
Thank you a lot!!
@anashamad6346
@anashamad6346 4 жыл бұрын
Those who have stretching texture. Follow these steps to solve the problem. 1- Select the object 2- Go to Edit mode 3- Select all vertices by pressing "A" 4- Press "U" 5- Select "Cube projection" That is it :)
@EricVega
@EricVega 3 жыл бұрын
You are a fucking hero, had to look deep into these comments to get a solution.
@Alea1iacta7est
@Alea1iacta7est 3 жыл бұрын
Saved my ass. Thank you!
@Hainesi
@Hainesi 3 жыл бұрын
Thank you so much dude.
@I_Peed_in_your_lunch_UwU
@I_Peed_in_your_lunch_UwU 3 жыл бұрын
Bruh, thanks a million!
@jorgefield6772
@jorgefield6772 3 жыл бұрын
thaaaaaaaaank you!!!!!!
@206_Fan
@206_Fan 3 жыл бұрын
Just a heads up to anyone running Blender 2.9, I was having issues with the Unwrapping in the UV Editor the first time I tried it. Instead of selecting Unwrap as Andrew suggests you need to select all, press U then click on Smart UV Project then click ok. By clicking Unwrap my vertices were an absolute mess every time, drove me nuts. The above method worked perfectly for me!
@rinathamidulin3781
@rinathamidulin3781 3 жыл бұрын
I'm running 2.92 and Unwrap works fine, Smart UV Project is and automatic unwrapping of the mesh. You don't need to mark any seams for that. In the Unwrap method you have to mark all the seams manually, maybe you missed something (like on edge on the face).
@julianstorm7722
@julianstorm7722 3 жыл бұрын
Cheers. Definitely helped me as I was just following the unwrapping using my own model.
@Lucifer-tu6wi
@Lucifer-tu6wi 3 жыл бұрын
@@rinathamidulin3781 but if I only use the smart uv unwrap without marking any any seams, would I get the same or good results like Andrew got?
@rinathamidulin3781
@rinathamidulin3781 3 жыл бұрын
@@Lucifer-tu6wi well depends on the geometry. I usually use smart UV method for organic shapes
@Kino-Imsureq
@Kino-Imsureq 3 жыл бұрын
Unwrap actually works fine... without sub-surf. If i turn on subsurf it looks messed up af but turn it off and it looks like a charm (but no smooth curves anymore). like wth is happening
@3dcube348
@3dcube348 4 жыл бұрын
Remember kiddos, always apply scale before UV unrwapping, otherwise the entire texture will stretch.
@mathieusal98
@mathieusal98 4 жыл бұрын
I would put like a thousand like if I could. Solve so much problems. I think that's probably why his texture was so stretched.
@eithanbassett2371
@eithanbassett2371 4 жыл бұрын
Same here!!!! I did part 6 before but due to problems I had to redo that bottom piece that goes across the legs. This was the one step I forgot, and my UV was different than mine before, and his. Thank you so much!!!!!!!
@zinetx
@zinetx 4 жыл бұрын
Your comment, sir, is the most helpful comment I've ever seen in my entire life. You deserve thousands of likes for this.
@markjosephtiempo5638
@markjosephtiempo5638 4 жыл бұрын
how to scale what to press?
@markjosephtiempo5638
@markjosephtiempo5638 4 жыл бұрын
yeah how to scale?
@nurlanakybaev1034
@nurlanakybaev1034 3 жыл бұрын
9:53 in Blender 2.9 you need to click the dot on the left of "base color"
@Spectrum.Luxury
@Spectrum.Luxury 3 жыл бұрын
Thanks
@Captain_Derp
@Captain_Derp 3 жыл бұрын
tyvm i was looking for that
@AltimaNEO
@AltimaNEO 3 жыл бұрын
Its crazy how much the UI changed from 2.8 to 2.9! Subtle, but so much cleaner.
@Frules_3D
@Frules_3D 3 жыл бұрын
Thanks dude!
@ajemajh
@ajemajh 3 жыл бұрын
i was so confused lol
@pederronningen
@pederronningen 4 жыл бұрын
Just spent the entire last 3 days watching your donut tutorial! You are an excelent teacher! Best regards from Norway :D
@blenderguru
@blenderguru 4 жыл бұрын
Thanks!
@Nerdrakere
@Nerdrakere 4 жыл бұрын
@@yesno1924 I think he focuses more on architecture and hard surface. Judging by his Instagram, he's only recently getting into sculpting(used for characters) There's others out there for characters, but Andrew has PLENTY for texturing and other technically made things. Although many are in older versions of Blender, so certain things are SLIGHTLY different, if you follow this, you'll understand even older versions and be able to translate it to 2.8
@juschu85
@juschu85 4 жыл бұрын
@@yesno1924 They don't really make big multi-part tutorials like this one, but Flipped Normals are a little bit more into character design. I think the game and movie industry is their background and there they need a lot of characters.
@yoeymeme
@yoeymeme 4 жыл бұрын
I’m also from Norway... blender people from Norway go brrr
@Adam-st4xm
@Adam-st4xm 4 жыл бұрын
@@yoeymeme was that a Dani reference?
@rahulnametohsunahoga
@rahulnametohsunahoga 4 жыл бұрын
How can someone dislike his videos. He's giving a free course and teaching us something so valuable. Thank you Andrew for teaching us👏🏿🙌🏿 Best wishes only
@crazyphotoshop1548
@crazyphotoshop1548 4 жыл бұрын
Those are the donuts!
@akoshpoemandres8815
@akoshpoemandres8815 3 жыл бұрын
@@crazyphotoshop1548 No donuts were harmed in the making of this video
@uniktbrukernavn
@uniktbrukernavn 3 жыл бұрын
Because it was messy and he spent too much time talking about veneers vs solid wood; in his own words "who cares", just get to the point. UV unwrapping is not fun in Blender.
@wingit7602
@wingit7602 3 жыл бұрын
he waffles on about nothing. I got fed up and clicked off.
@hisyamhasbi8257
@hisyamhasbi8257 3 жыл бұрын
@@wingit7602 ah i can see where ure coming from. That being said tho, i personally enjoy beingt taught by someone who's fluid and rambles a lot rather than someone being direct and concise when it comes to this new complex stuff that i just learn.
@bodhii
@bodhii 4 жыл бұрын
Nice, finally I can make a chair with Nicolas Cage all over it
@VamosTacticos
@VamosTacticos 4 жыл бұрын
The one true god
@mattbrewerton6884
@mattbrewerton6884 4 жыл бұрын
This reminds me of when my friend first tried Hammer for CS Source. He made a map made entirely of unwrapped face textures and it was absolutely terrifying
@andrewburyakov436
@andrewburyakov436 4 жыл бұрын
Fk me, i gonna do it with donut!
@not_herobrine3752
@not_herobrine3752 4 жыл бұрын
@@mattbrewerton6884 Screenshots please, if that is feasible
@mattbrewerton6884
@mattbrewerton6884 4 жыл бұрын
@@not_herobrine3752 it was years ago now, I doubt we'll have any... I can try and dig some out though! It was a box room with a wall in the middle... All faces. Creepy stuff...
@KCTheArtender
@KCTheArtender 3 жыл бұрын
Man, you rock... don't ever stop... Its so hard to find someone with a tutorial that not only tells you what to do, but the reasons behind doing what needs to be done, so that I can problem solve later. I started on Blender a month ago, and the only reason why I am able to continue is because of your tutorials. Soooooo THANK YOU!
@xos
@xos 4 жыл бұрын
10:25 I was stuck on this for a bit, but eventually figured it out. Make sure to normalize your object's scale to 1 before unwrapping it! If your scale is wonky like mine was, the grid ends up all stretched. To normalize the scale, simply select your object in Object Mode, press CTRL+A, and select "scale".
@brentk.
@brentk. 4 жыл бұрын
@kevinsingh8035
@kevinsingh8035 4 жыл бұрын
I was using cylinder projection instead of cube...
@simonschliesky7120
@simonschliesky7120 4 жыл бұрын
Same here. But it turns out, the tutorial so far had me prepared enough to figure it out eventually.
@NLCatwizard
@NLCatwizard 4 жыл бұрын
YOU ARE MY LIFE SAVER
@waynegabe
@waynegabe 4 жыл бұрын
Thank you.
@OTNOVSKY
@OTNOVSKY 4 жыл бұрын
At this point, I'm not actually following the tutorial but just enjoying how fun Andrew teaches
@Myrslokstok
@Myrslokstok 4 жыл бұрын
He is realy good. There is a method to the madness, all he says leeds you to it. People who tumbs down this, what can you say.
@v.rprasad5377
@v.rprasad5377 4 жыл бұрын
Those who don't enjoy his methodology of teaching like Farming simulator and FIFA manager
@cube_control
@cube_control 4 жыл бұрын
Watch CGMatter
@mastersullivan
@mastersullivan 3 жыл бұрын
As a Grand Master in Taekwon-do and teaching for over 45 years, I believe Andrew to be one of the top 3 instructors teaching Blender on KZbin today. He not only knows his what he's talking about but he genuinely seems to be enjoying teaching us during these tutorials. He has never claimed to know everything and always says there are other ways. Being this humble is what makes an excellent instructor. As a 9th Dan Black Belt, Andrew..... I thank you for your knowledge and patience. You have managed to convert me from 15 years of STRATA 3D CX over to BLENDER 2.83 and learn more than I expected. WELL DONE!! Thank you.
@bobbywilson7662
@bobbywilson7662 4 жыл бұрын
Honestly though I’m so happy to be getting back into this as I had lost all my passion for blender after my last computer died causing me to loose over 300MB of models I had made over that time about 2 years ago. But thank you Andrew for staying awesome and genuine ever since then. Also you keep making me want tea when you talk about it, lol
@danieln1813
@danieln1813 4 жыл бұрын
So sorry for your loss... Friendly reminder for the rest of us that we should backup all the files that we appreciate. Welcome back to Blender!
@mrlightwriter
@mrlightwriter 3 жыл бұрын
@@svncactus180 Or an external HDD or two.
@Wimana868
@Wimana868 Жыл бұрын
OMG!!!! I just spent the past 4 hours trying to figure out how my UV wrapping was stretching at the corners of the legs lolol Turns out a couple of my vertices were not aligned properly at the top of the chair leg. I had to mess around so many times until I realized the reason and then figure out how to fix it without redoing the entire leg lol I was so frustrated but I said I'm sticking with it because this is how I learn. My gosh I feel so happy and proud fixing it. I def understand modelling a lot better now that I had to figure out how to fix the issue.
@skookathing
@skookathing 4 жыл бұрын
I like UV unwrapping is because it's like solving a puzzle, and when I started to look at the whole process like that I started to have fun with it
@lofianorak8013
@lofianorak8013 4 жыл бұрын
do u wanna uv unwrap all my things for me then?
@skookathing
@skookathing 4 жыл бұрын
@@lofianorak8013 pay me 200 billion dollars and yeah, I'll think about it :)
@captinnoob2053
@captinnoob2053 4 жыл бұрын
Thats probably means we are psychopath.
@UnfortuneMelody
@UnfortuneMelody 3 жыл бұрын
nerrrd !
@skookathing
@skookathing 3 жыл бұрын
*cries*
@rohanpatil8417
@rohanpatil8417 3 жыл бұрын
7:59 In Blender 2.9x click on the top triangle to apply the modifier, or use Ctrl+A.
@milliesarchive
@milliesarchive 2 жыл бұрын
thanks
@fluffy_potato6070
@fluffy_potato6070 2 жыл бұрын
Thank you
@6기이세진
@6기이세진 2 жыл бұрын
ur da best
@davebiscuits
@davebiscuits 2 жыл бұрын
you dropped this 👑
@LiveUncharted
@LiveUncharted Жыл бұрын
Thank youuuuuu, was looking for that! And thank to Blender Guru too of course!
@feroake1906
@feroake1906 4 жыл бұрын
Please make a physics tutorial (I would love to learn some water/lava/building break down/wind/nuke/etc!) I see you are reading and replying to comments so please consider the physics for your next tutorial.
@v.rprasad5377
@v.rprasad5377 4 жыл бұрын
*makes couch*
@david3648
@david3648 4 жыл бұрын
XD
@cessposter
@cessposter 3 жыл бұрын
@@v.rprasad5377 *dust time*
@nikhilrana4895
@nikhilrana4895 4 жыл бұрын
At 9:45, where he clicks that little dot beside base color for image texture, in newer version you may have a colored one on the left side. Click on that to apply image texture.
@elijahsokoni7997
@elijahsokoni7997 4 жыл бұрын
You are an excellent teacher. You actually explain things and just do them and expect other to just follow through. Since I'm new to blender and I've finished your donut series, I'd love for you to make a particle simulation tutorial. E.g Fire, water, air, crushes etc. That would be unbelievable.
@jonf.4629
@jonf.4629 4 жыл бұрын
“I think it’s solid wood” Yeah, it better be. It’s an *800 dollar chair* 😂
@0zyris
@0zyris 4 жыл бұрын
Turns out its plywood...
@VincentPride1986
@VincentPride1986 4 жыл бұрын
@@0zyris It's from Denmark though - 800 dollars is like 1 day worth of groceries there haha
@Spectrum.Luxury
@Spectrum.Luxury 3 жыл бұрын
@Engine omar 900 actually
@jboon4175
@jboon4175 3 жыл бұрын
Yeah, but 800 bucks is like the cost of a chippie in Australia.
@user-ty2fd5nu6u
@user-ty2fd5nu6u 3 жыл бұрын
its both solid and plywood
@jonathanlienanto5002
@jonathanlienanto5002 Жыл бұрын
for people having the UV stretching at the edges try checking subdivision - advanced - UV smooth - keep corners
@Nir_Bar
@Nir_Bar 11 ай бұрын
my god :/ i feel so stupid!!! i did it like 20 times and couldn't figure out the issue!! you just saved me with this note!! thank you!!
@teuncorne1077
@teuncorne1077 7 ай бұрын
Man you are a lifesaver!
@PapaPooty
@PapaPooty 3 жыл бұрын
I love UV Unwrapping lol. When I first started I was making things just for the purpose of unwrapping over and over, getting them perfect and making them easy for other people to use for texturing in programs like photoshop. Game assets people can buy on a game and offering the maps so people can get creative
@snakeywakey4109
@snakeywakey4109 4 жыл бұрын
0:30 damn blender guru is so good at blender, he learned telekinesis and can now control his stuff without touching anything
@cube_control
@cube_control 4 жыл бұрын
wait
@MiniacsTV
@MiniacsTV 3 жыл бұрын
Blender Guru, to myself, you are the best teacher of Blender on KZbin. Over the past few years, you have taut me so much in 3D. I'm still a noob at it though, because I keep stopping. But now I'm back at again, just did the donut for the 3red time lol, and now I'm doing the chair. I wish you did characters, even just a basic one, because that's my gool as an artist, is to make 3D characters. Learning from you would be the best!
@tiagomartins97
@tiagomartins97 2 жыл бұрын
For anyone wondering, at 17:30 the way to actually get the preview of the crease creation and solve the problem is to, on the subdivision modifier, enable in the advanced options, "Use Creases" 😎 Also, someone in the comment mentioned that on the same subdivision advanced tab you should change the "UV Smooth" setting to "Keep Corners" and it does in fact look much better overall, reducing stretching of the texture much further 👍
@okeco7174
@okeco7174 6 ай бұрын
Thanks
@lil__lonely
@lil__lonely 4 жыл бұрын
this seams challenging...
@jwslyb6208
@jwslyb6208 4 жыл бұрын
םםכ
@v.rprasad5377
@v.rprasad5377 4 жыл бұрын
Ah my eyes
@Bobby_Davis
@Bobby_Davis 4 жыл бұрын
Well done sir.. well done.
@stewgotbars
@stewgotbars 4 жыл бұрын
@@Bobby_Davis vc
@RCsFinest
@RCsFinest 3 жыл бұрын
Depends on the model
@jconrace
@jconrace 2 жыл бұрын
For anyone else having the stretching issue due to the subdivision modifier, when he says "give it a seam" at 17:26 he actually means "give it a crease" and gives the right hotkey Shift+E.
@rikijamie
@rikijamie Жыл бұрын
MY HERO!! This was driving me f**king nuts
@billslobotski6549
@billslobotski6549 4 жыл бұрын
The first 30 seconds of this video was golden therapy for me. Thank you.
@kadenhesse9777
@kadenhesse9777 4 жыл бұрын
I love this... This guy is just having a good time and we're watching him work his magic!
@shreyassalian3955
@shreyassalian3955 4 жыл бұрын
We need people like you! Not only are you giving us knowledge for free, you're also providing us stuff like cheat sheets! Thanks a lot!
@jehaanslab
@jehaanslab 4 жыл бұрын
This man, he taught me so so much about blender, I even made a whole KZbin channel on my trying to be as good as him one day
@yelenabaykova7419
@yelenabaykova7419 2 жыл бұрын
ok, I love you now. And I apologize for my comment on the donut tutorial. After scouting the web... you are literally the best Blender Tutorial creator out there. No one comes close. I had no idea how complicated this program is until I tried to look for other tutorials, and found how no one remembers what it's like when you're new to it. Thank you so much for these, you're a life saver! Greatly appreciated!
@100Peterll
@100Peterll 4 жыл бұрын
You can activate Stretching on the UV Editor window in the Properties Panel (shortcut N) > Display > Overlays > Stretching, this will allow you to see a heat map of where there is distortion/stretching directly on the UV Map.
@vextin
@vextin 4 жыл бұрын
I've been using Blender for 6 years, consider myself an advanced user, and am at the point where I think I can start selling models as a freelancer. Still watched the whole video just to watch Andrew teach.
@ChristinaMcKay
@ChristinaMcKay 4 жыл бұрын
Yepp, me too.
@cappie2000
@cappie2000 4 жыл бұрын
12:05 - to be honest, while you're working on UV unwrapping, you're going to run into these kinds of things and switch back to editing the 3D model too.. so it's a rather good representation of real life UV unwrapping, thanks Andrew!
@lexmurden5221
@lexmurden5221 Жыл бұрын
This is the most brilliant explanation of UV unwrapping I've ever heard
@2b3pro
@2b3pro 3 жыл бұрын
A few things I had to fix to make the UV grid texture show up properly. First, before applying the Mirror modifier to the bar, I had to go back and delete a face where the other side of the bar was being mirrored (at the Z-axis). Second, APPLY SCALE (in Object Mode) before doing an UNWRAP (in Edit Mode).
@ImranAli-qh6iz
@ImranAli-qh6iz 2 жыл бұрын
so if you do read the comments ..then i want to tell you that i am a big fan of you and your work..mostly the pricise detials you do in modelling anything ...so thank you very much and blessings be upon you.,...you are doing a great job ....so many guys who are beginer to the blender are learning a lot from you...i am a big fan of yours ....i never before commented on your videos ...but i just could not resist...thankyou again bro....
@רפאל-ב
@רפאל-ב 4 жыл бұрын
13:58 numpad 9 is the other side of the view you're in, it's way easier than ctrl + Also, I'm so happy! I finally understand uv unwrapping!!! All thanks to you (I feel so proud that i know the answer to the homework even though it's easy)
@jmarkellos
@jmarkellos 4 жыл бұрын
That's a good tip, but knowing Ctrl + 1 is good for when you just want to go directly into back view. Though I guess you could quickly press 1 then 9. Whatever makes your workflow faster.
@erans
@erans 4 жыл бұрын
אין עליו :)
@jwslyb6208
@jwslyb6208 4 жыл бұрын
@@erans מה נשמה
@Redheadtama1
@Redheadtama1 3 жыл бұрын
Such an incredibly helpful visualisation of unwrapping at the beginning of this video. Amazing job Andrew! Thank you for putting in the extra work to help us all understand UV unwrapping.
@AntwunTheDancer
@AntwunTheDancer Жыл бұрын
UV Unwrapping was the HARDEST thing for me to learn. And after this one video, I grasp it so much better than before. How can I ever repay you??
@DontTakeCrack
@DontTakeCrack Жыл бұрын
i mainly found it useful that he provided info on how to preview and use the UV grid, telling me "i want to see all these small squares." After that, i went and did my own thing. I think it would be useful for being to understand the concept of "UV islands"
@nikitadmitrovich6235
@nikitadmitrovich6235 2 күн бұрын
Just rewatched the video after a few years of learning. Learned a lot of things that I missed the first time.
@tehkill3r
@tehkill3r 2 жыл бұрын
15:50 had problems understanding how the material thing went. (probably cause im using Blender 3.0 and small things like that throws me off a cliff) Solution: target the leg, hold shift and target the horizontal piece (that you previously put checkers on), both should be targeted here, then CTRL+L choose "Link Materials"
@k1ngsmanyt391
@k1ngsmanyt391 2 жыл бұрын
hey did the uv unwrap work with the legs of the chair cos i can't sseem to get mine to work ??
@tehkill3r
@tehkill3r Жыл бұрын
@@k1ngsmanyt391 a month late cause youtube is weird like that and never notify me about messages, but yeah i recall it did. UV unwrapping is basically: go UV tab up top, and on the right window (where you see the model) target the mesh by selecting it either with mouseover+L or selecting all of it (A) and pressing U and then clicking unwrap. and if you need to, use edge select mode (by pressing 2) and then select the edges you want to cut for a seam (shift+e and then mark seam, for the selected edge)
@InsaneApparition
@InsaneApparition 10 ай бұрын
Thank you man! I'm using Blender 4.0 and I was so confused. 1 year later and your comment still helped me a lot
@JJisjusttiredoflife
@JJisjusttiredoflife 4 ай бұрын
I ran I to the same problem and was scratching my head for a bit! Thank you friend 👍🏾
@printable3d
@printable3d Жыл бұрын
I love how real you are in every video you post man! it makes these so much easier to follow.
@Michael-oy2ng
@Michael-oy2ng 4 жыл бұрын
16:09 After he adds the seam, he unwraps it again by pressing A to select all, and U for Unwrap menu. Was wondering why the texture wasn't updating.
@lars4558
@lars4558 4 жыл бұрын
Thank you so much!
@jatexsiron
@jatexsiron 4 жыл бұрын
ahhhhh finally. I was so confused as I had the exact same thing he had there and nothing changed no matter what I did. Thanks!
@danieln1813
@danieln1813 4 жыл бұрын
Thank you very much! I've spent too much time setting the scale to 1 over and over again, just to see the same deformed texture haha
@i.ompatil5284
@i.ompatil5284 4 жыл бұрын
Thanks a lot bruh!
@kayaonur5657
@kayaonur5657 4 жыл бұрын
cheers mate!
@RantVoidTiggs
@RantVoidTiggs 4 жыл бұрын
Definitely finding these useful for a little side-project I’ve been tinkering with since finishing going through your donut tutorial. As a beginner, one thing I found with UV unwrapping is that sometimes it just comes down to eyeballing and seeing what feels right. I even found a couple or situations where having a seamless texture over a corner of an object looked somewhat off and adding a seam ended up seeming more natural. It’s as you say wit the “homework”, there are some times where just giving something a go yourself is a great way to learn. Your tutorials certain help give me the confidence to try a few things on my own. Even if your next tutorials tell me where I went wrong and how to correct it. Best way to learn, I find.
@MichalZisman
@MichalZisman 4 жыл бұрын
LOL! That was a great opening, Andrew!
@blenderguru
@blenderguru 4 жыл бұрын
haha thanks :)
@not_herobrine3752
@not_herobrine3752 4 жыл бұрын
@@blenderguru An ideal test for a psychopath... except that the signs point to me. Jokes aside, I needed this video to give myself some idea on unwrapping textures for video games. Thank you. Edit: I am aware of the lightmap pack unwrapping shotcut, but the seams produced by this method is frankly atrocious.
@perrogreen
@perrogreen 3 жыл бұрын
Love your videos and your accent, Is a pleasure to hear you talking because I understand most of your speech and explanations. THANK YOU!
@World_Theory
@World_Theory 2 жыл бұрын
If you're like me, and have the tutorial video sharing space on the screen with Blender... You may have some options at the top of the Blender scene crowded out, like the button for switching to Viewport Shading mode. In a blink-and-you-miss-it moment, I saw BlenderGuru do something to slide the buttons over, which clued me in to try things. First thing I tried was using the scroll wheel while the mouse cursor hovered over the buttons. Which worked. TL;DR If you're working in a tiny Blender window where some buttons are not visible due to the size of the window: Try putting the mouse cursor over where they should be, and spin the scroll wheel on your mouse.
@whalehail6196
@whalehail6196 4 жыл бұрын
I dove into blender during quarantine, so I haven't seen any of his recent videos until now and I knew him as the funny looking guy who does blender tutorials. I came here to learn about textures and now I'm just staring at the corner of the screen in bewilderment.
@Fixzd_com
@Fixzd_com Жыл бұрын
I LOVE YOU. I have never seen someone explaining things so simply and with a mindset that the viewers know nothing, so it better not skip anything.
@Unleashed75
@Unleashed75 4 жыл бұрын
When you are in Edge Select, you don't have to press Ctrl + E to select Mark Seam, Just right click!
@curtandrewsjr.8163
@curtandrewsjr.8163 4 жыл бұрын
Thank you!! Oh man that's gonna save me a lot of time
@Unleashed75
@Unleashed75 4 жыл бұрын
@@curtandrewsjr.8163 no probs. Just explore. The options differ depending what mode you are in (edge, vertex, edit, object). Hovering over things show keybindings and the most hidden i find is adding a object. When you press Shift + A, each item in the list has a letter that's underlined. (these underlined shortcuts are everywhere) Also make use of Quick Favourites. Right click and add your most used things to Favs, then just press Q use them.
@curtandrewsjr.8163
@curtandrewsjr.8163 4 жыл бұрын
@@Unleashed75 Sweet. Ok so I started watching the next video and Andrew actually brought this tip up 3 minutes in! Man, I love this community. People like you are a big help
@wot_noobclown5621
@wot_noobclown5621 Жыл бұрын
I spent 1 hour in object mode hitting u and being unable to unwrap, can’t have enough of it, love it
@TibzzTube
@TibzzTube 4 жыл бұрын
Anyone getting bad distortion when UV unwrapping even though you repeated all the steps, make sure that you selected the correct edge on the back oh the chair. I had two very close ones and the unwrap was correct only when I selected the inner (left) one.
@FelixJoschi
@FelixJoschi 4 жыл бұрын
Oh my god, I found something awesome! Because you made me UV unwrap stuff and mark seams I found out the most useful camera shorcuts. If you hold Alt and swipe with the middle mouse button, you can go to any orthographic view that's in the direction you swipe to. And if you hold shift after you press the middle mouse button, you can snap the view to a grid!
@senhor6863
@senhor6863 4 жыл бұрын
This "imagine as paper" helped me so much with UV Unwrapping back to the old UV unwrapping tutorial, thanks a lot Andrew! I dont like Farming Simulator but i gotta say its pure satisfaction to get a working and pretty looking UV
@ChristinaMcKay
@ChristinaMcKay 4 жыл бұрын
Totally agree! And not a fan of that simulator or Fifa either 😃
@Nick-bn5sd
@Nick-bn5sd 4 жыл бұрын
Oh it sure is satisfying at the end but the journey there is not very enjoyable to most.
@williamweatherall8333
@williamweatherall8333 2 жыл бұрын
This series is so good. Thank you. Having a bit of trouble translating things into blender 2.7 for my old pc, but I'm making progress. Thanks again for making this.
@razeezar
@razeezar 4 жыл бұрын
"It seams to me like you're the expert, Andrew!" (To paraphrase Tommy Wiseau)
@MrGoatflakes
@MrGoatflakes 4 жыл бұрын
O hi Mark.
@Ali-uz2mg
@Ali-uz2mg 7 ай бұрын
Guys if smb still having streching after the applying scale and rotation, add some loop cuts. I spend almost a week and did unwraping several times, me helped adding that cuts
@insomniclipse9400
@insomniclipse9400 4 жыл бұрын
I like how your hair looks in this video, also keep up the great content
@gusdelvaux7068
@gusdelvaux7068 4 жыл бұрын
I've stumbled upon this vid because of UV unwrapping but I've started the whole series. Great work!!! Quickly wanted to drop a comment on the veneer this (might have been said though): It's definitely not veneer as the shapes would are odd to apply wood on + its a chair. It carries a weight load which is not ideal for mdf.
@sirlimonada2
@sirlimonada2 3 жыл бұрын
0:29 holy shit he's so good that he doesn't even need to use his hands to uv unwrap
@eyadhelmy07
@eyadhelmy07 3 жыл бұрын
lmao
@joshuaarmstrong6717
@joshuaarmstrong6717 4 жыл бұрын
For anyone who had stretched textures (like I did), I managed to fix mine by applying my transforms (Object Mode: CTRL+A > All Transforms) and then redid my seams. Worked a charm.
@ChristinaMcKay
@ChristinaMcKay 4 жыл бұрын
Always apply the scale, if you don't it can mess up a lot of things. Not only textures but also modifiers like the bevel modifier or commands like inset. Best practice IMHO opinion is not to scale in object mode at all. If you scale in edit mode you avoid those problems.
@j.m5888
@j.m5888 3 жыл бұрын
Thanks as always for an awesome tutorial! I have, however, completely given up on the idea of getting faces to match.. Is anyone else finding it absurdly difficult to just align the back with the legs? It works for Andrew, but that neat little operation he does at 11:15 escapes me utterly!! The process seems simple: set the origins of two objects you want to align to the same point, then position them with Vertex snap on and rotate.. but how do you do that if the point would be floating between two chair legs? Suggestions (about my problem =)?
@ToughTofuAW
@ToughTofuAW 2 жыл бұрын
have you figured out how to do it? I cant figure it out it is driving me insane
@j.m5888
@j.m5888 2 жыл бұрын
@@ToughTofuAW hey! I gave up on Blender's native tools for certain operations and installed a free addon called CAD transform tools. Try it and if you need any help just ask me!
@nasaeyong
@nasaeyong 2 жыл бұрын
that animation explaining UV unwraping is awesome, simply yet effective
@felipeo7668
@felipeo7668 3 жыл бұрын
My textures were stretching on the subd edges and i redid this tut twice until i realized if i switch the UV smooth tab (in modifier settings) to Keep Corners instead of Keep Boundaries, it fixes the weird warping on the subd boundary edges.
@kimaustin914
@kimaustin914 3 жыл бұрын
Yeah this definitely helped. Its weird that there are no other comments pointing out this, so I guess I accidently changed it from default setting?
@jonfisher72
@jonfisher72 2 жыл бұрын
Most under liked comment
@3dmatt16
@3dmatt16 2 жыл бұрын
8:40 if the stick is unwraped differently, check for the scale of the object by clicking ctrl a and selecting scale, then just press u and unwrap ir again. It worked for me.
@nicolasnino4695
@nicolasnino4695 6 ай бұрын
Thanks, I've been stuck for at least one hour
@rickysed1
@rickysed1 4 жыл бұрын
Who would watch a UV Unwrapping video at 3:00 AM?? Me: oh 3:00 AM, time to watch Blender Guru!!!! 😅
@-warsam3-379
@-warsam3-379 4 жыл бұрын
its afternoon here.
@PaperHunter
@PaperHunter 4 жыл бұрын
It's morning here.
@keithh8010
@keithh8010 3 жыл бұрын
Brilliantly illustrated explanation at the beginning.
@juschu85
@juschu85 4 жыл бұрын
11:01 No, you shouldn't rotate it. And you're the one how told us this just two or three videos ago 😄 You should do a shearing operation.
@yogaprastyo7380
@yogaprastyo7380 4 жыл бұрын
how can do it in blender 2.90
@harnusa
@harnusa 3 жыл бұрын
That part is killing me right now
@HarjitSingh-bh8fm
@HarjitSingh-bh8fm 3 жыл бұрын
@@harnusa same when i rotate it takes the middle vertix as the center and makes a shape does not even have a name did you solve it?
@megisti8193
@megisti8193 2 жыл бұрын
FINALLY a good tutorial, not a boring default cube in the middle. Nicely answered
@Tordek
@Tordek 4 жыл бұрын
Fun fact: Some high quality cabinets actually try to use a mirror pattern for panels, so it's sometimes very desirable.
@TrailAtlas
@TrailAtlas 2 жыл бұрын
Marble countertops too, it's called bookmatching.
@nirajkapadiya3890
@nirajkapadiya3890 Жыл бұрын
the video is awesome and people in the commentss are so amazing, feels like a community.
@Dafar303
@Dafar303 4 жыл бұрын
I dont get the rotation at 11:16 do i miss something. I m going nuts with this... btw. I appreciate your tutorials and it's okay that you also entertain me!
@guilhermegrafschuler8437
@guilhermegrafschuler8437 3 жыл бұрын
Make sure you have the 'snap' tool on the upper bar tool deactivated when you try to rotate it. This solved it for me.
@HarjitSingh-bh8fm
@HarjitSingh-bh8fm 3 жыл бұрын
i am having the same issue it takes the middle vertix as the center and makes a shape does not even have a name how did you solve it?
@ffaubert1
@ffaubert1 4 жыл бұрын
Just getting started so I'm bouncing between this and the doughnut tutorial. Both are fantastic btw and I finally found out what the UV in UV unwrapping stands for (I'm nowhere close to that point in the doughnut world). Thanks for putting these out Andrew!
@IGarrettI
@IGarrettI 4 жыл бұрын
9:55 can also choose checker texture instead of image
@DavidAllen_0
@DavidAllen_0 4 жыл бұрын
Yup! Good tip! But the pattern is too large. To adjust this: 1. head into the Shader editor, click the Checker Image Texture and press Ctrl+T (node wrangler addon) 2. increase the X and Y scale in the Mapping node to something larger than 1. For me, I found 6 to be a sweet spot. This will cause distortion for now. 3. Remove the distortion by plugging the UV output (It's Generated by default) into the Texture Coordinate node into the Vector input of the Mapping node. :)
@ChristinaMcKay
@ChristinaMcKay 4 жыл бұрын
@@DavidAllen_0 there is an easier way. Use the free addon Texel Density Checker (a good idea anyway to get the same TD on all parts with just a few mouse clicks.) The TD checker comes with numerous checker maps in different sizes. You can just replace them with a mouseclick.
@EnderKnightII
@EnderKnightII 4 жыл бұрын
its been a while since i checked out this channel and this was the first video i clicked. the beginning really got me laughing and reminded me why i liked your tutorials so much xD
@cheaterman49
@cheaterman49 4 жыл бұрын
14:00 about this, I (re-)learned yesterday you can also use 9 on the numpad to "switch sides", pretty convenient :-) (like, 7 for top view, then 9 for bottom view, then 9 again for top view and so on). But I agree with you I prefer ctrl+, in the same way that I'm trying to stop using AA to deselect everything :-)
@afualani4562
@afualani4562 4 жыл бұрын
Best uv unwrapping video ever
@SANTALICKSPEOPLE
@SANTALICKSPEOPLE 4 жыл бұрын
i really cracked up at "It's like a gift from god" at 16:48
@ian-read
@ian-read 4 жыл бұрын
Great series. Hope you’ll show scaling the UVs or the grain will be huge on the legs and tiny on the bracing. It’s definitely solid timber by the way,
@Oldkiller1203
@Oldkiller1203 4 жыл бұрын
For those who got stretched UV Map. You need to go back to object mode and apply your scale
@adornaredecordesignsltd
@adornaredecordesignsltd 4 жыл бұрын
I DID apply scale but it works on the object not on the texture. Please explain in detail.
@samzye
@samzye 4 жыл бұрын
I also did try to apply scale in object mode, to fix the stretching however it still happens. Does not fix it for me, its not a lot, and its only in the each of the sides, the squares are a little higher than in the middle. I really hope someone could tell what else could be the problem, i am kind of stuck until i figure out why its not totally square
@samzye
@samzye 4 жыл бұрын
I have found that my issue has somthing do to with subdivision modifier, when i disable it everything is perfectly unwrapped and perfect squares. Did he apply the modifier before he unwrapped?
@samzye
@samzye 4 жыл бұрын
Man i spent 2 days trying everything, i finally made the object again exactly like i already made it the first time, and now it looks perfect. Really annoying, i must have read all topics on the internet on blender + stretched + subdivision modifier, and apparently it is somthing alot have trouble with. There is also many who report bugs in blender and simply by doing it again, it works the 2nd time.
@Oldkiller1203
@Oldkiller1203 4 жыл бұрын
Yea on my first attempt i had to apply all transform not just scale. But it messed up the position of some meshes. What I learned is the more you trying to fix things the more it falls apart. It's best that you get it right from start to finish.
@alicetrimouille8733
@alicetrimouille8733 4 жыл бұрын
You are such a great teacher, I followed most of your tutorials starting from scratch and it helped me a lot ! I would love to follow a character modelling tutorial made with the same meticulousness you have :D
@Random4Logic
@Random4Logic 4 жыл бұрын
17:29 he means give it a crease right? shift+e adds a crease and it already has a seam.
@choenriquez
@choenriquez 3 жыл бұрын
Thank you! Was wondering what that shift-e did 😀
@pandemonium5622
@pandemonium5622 4 жыл бұрын
Just an FYI - right click works the same as Ctrl + E as far as I can tell (Ctrl + E may just be what used to be used when right click wasn't a thing?). So you can just select your edges and right click - mark seam. Further to this - right click opens up the context menu of whatever selection context you are in (vertex, edge & face) along with any tool addons you have enabled - looptools for instance is above the context menu choices.
@Elgsdyr
@Elgsdyr 4 жыл бұрын
As a Dane I can guarantee you, that a Børge Mogensen chair is made of solid wood. :)
@Myrslokstok
@Myrslokstok 4 жыл бұрын
Elgsdyr Yhee how would you even put faneere on that bone 🦴 shape structure. If you think uv-unwraping is hard you should try that one out.
@pedlar7379
@pedlar7379 4 жыл бұрын
except for the seat and back rest. Going by the pictures, it appears to be veneer.
@matthiasmartin1975
@matthiasmartin1975 4 жыл бұрын
​@@pedlar7379 Don't be silly, you can't ask $900 for anything involving veneer. That's like asking $100'000 for a FWD car.
@MrGoatflakes
@MrGoatflakes 4 жыл бұрын
@@pedlar7379 it's plywood, as they say on the site/in video 1 of this series. Which is made of veneers ofc.
@pranavkondapalli9306
@pranavkondapalli9306 4 жыл бұрын
it better be. the thing apparently costs like $800
@TheStriked
@TheStriked 4 жыл бұрын
DID HOMEWORK FLAWLESSLY AND I FEEL SO FABOULOUS AFTER THE HORRIBLE NIGHTMARE OF MAKING THE BACK thing in the chair where you put youuuuur back ? well that thing , it was painfull here the UV unwraping was way more successfull. Thank you andrew
@BombaiBeast
@BombaiBeast 4 жыл бұрын
"and other people get excited about UV unwrapping and those people are..." omg ye I love UV unwrapping :DDD " *psychopaths* " oh..... that explains a lot xDDD love ya
@pinywood3077
@pinywood3077 4 жыл бұрын
You can go to the shading drop down in solid view and change it to texture view you would use that if you wanted to view just the texture and it's faster than cycles or eevee (in heavier scenes)
@BigedEd
@BigedEd Жыл бұрын
Summary: 00:00-01:02 Part 1: UV Unwrapping Now that we've finished modeling, the real fun can begin with UV Unwrapping. It's the step after you finish a model that you need to complete in order to apply a texture. Basically, UV Unwrapping tells the 3D software how to apply a 2D image texture to a 3D model and where to put it. 01:02-01:58 Part 2: UV Unwrapping UV unwrapping involves placing seams onto the model to tell the software how to unwrap it. This would then be displayed in the UV Image Editor, in which any textures added to the model will be projected onto it. 01:58-02:50 Part 3: UV Island The UV Island is a view which can be reassembled into a cube, containing texture and seams which will avoid visible discontinuation. 02:50-03:48 Part 4: UV Seam Placement Discontinuation of seams should be avoided and placed in areas where it is less visible to the viewer when using image textures on a model. 03:48-04:44 Part 5: Beginner's Guide to UV This video focuses on UV unwrapping an modeled chair as part of a series. It explains that one could make the model one object, but in this case the pieces will be kept separate for the purpose of rendering a still image. It begins with the most basic piece - a wooden slat - and how to begin UV unwrapping it. 04:44-05:30 Part 6: Mesh Viewing Viewing a mesh, half of which was created by a mirror modifier. Placing UV seams can save time and make sure the mirrored texture isn't glaringly unrealistic. 05:30-06:21 Part 7: Placing Seams Decide where to cut in order to flatten the object and join it on one end to reduce visibility of any seams, resulting in the whole piece becoming one seam. 06:21-07:17 Part 8: Mark Seam in Blender Use Edge Select mode to select edges, then Control+E for mark seam to make the line red. Other colors indicate different properties such as sharpness and crease. One cut is needed to complete format. 07:17-08:12 Part 9: Crafting Seams Texture on the front and top is different, seams placed on back/bottom to hide from camera, apply mirror modifier to copy over to other side and uv unwrap to finish. 08:12-09:08 Part 10: Active Workspace UV Image Editor can be opened to see what has been done; selecting everything, hitting EU and then selecting unwrap is one method to unwrap one object; making a black canvas to see if it's done properly is suggested. 09:08-09:59 Part 11: UV Grid Preview To preview a UV Grid in Blender 2.8, create a new material and add an image texture to the base color. Then, select the UV Grid option from the dropdown menu. 09:59-10:54 Part 12: Checking UV Grid Test whether an object is properly uv unwrapped by viewing its uv grid. If it is not properly unwrapped, there will be stretching in the texture. 10:54-11:54 Part 13: Using Mirror Modifier Using the mirror modifier to rotate an object and form a solid face with an 'f' key to prevent bad topology. 11:54-12:51 Part 14: Applying Seams Check the photo reference to see where the real wood has seams and apply them accordingly. Make sure it is solid wood to get the grain. 12:51-13:56 Part 15: Editing Details Someone suggested to edit the foot of the chair, however, the bottom piece is not going to be seen by the camera so it doesn't matter. Then the speaker rotated one piece and sheared the next piece and then rotated the background piece. This forced them to learn a new technique. 13:56-14:44 Part 16: Hotkey Tips A quick overview of a useful hotkey involving the number pad. Holding down shift, control and number pad 1 allows one to view the back leg while number pad 0 allows one to view the front leg. It is also suggested to use one main seam when joining two sections. 14:44-15:37 Part 17: Seams for Cutting Making one seam on the red line and another on the other side to keep parts without seams if possible. Having empty faces is desired and seams can still be used to completely unwrap. 15:37-16:30 Part 18: Seam Fixing Fixing terrible stretching by giving seams at certain places to clear it up, although this cannot be done perfectly without spending hours doing it. 16:30-17:26 Part 19: Creative Seaming Creative seaming can help reduce undesirable stretching when working with a model. This case shows how a subsurf modifier can help, but one must also carefully select the edge of the object to avoid issues. 17:26-00:01 Part 20: Tightening Graphics Preview of the graphics and tightening them up. Reference to a terrible University advert. Adding a hard seam at back to remove stretching.
@serinkucuk292
@serinkucuk292 4 жыл бұрын
At 11:33 Andrew rotates the open face where the back rest meets the leg assembly, however I found this affects the curvature / topology (?) of the wood surface in a non realistic manner. I was super pleased when I realised I could use the Shear command, operating on the local axes to give create a perfect mating surface for this area!
@philharmonicaz
@philharmonicaz 4 жыл бұрын
I followed this whole series exactly and my texture is warped I have no idea how. :(
@KringusKrang
@KringusKrang 4 жыл бұрын
I know this isn't the final part, but I just want to thank you for making this for us, I have been wanting to get into 3d modeling so bad and for you to provide this content to us FOR FREE??... Just thank you so much
@Rxtxb52gee
@Rxtxb52gee 3 жыл бұрын
0:26 Discussion 1:14 Explanation 3:39 Demonstration 4:33 Start of Demonstration
@Dephesmo18
@Dephesmo18 4 ай бұрын
Came to learn about unwrapping, ended up going trough the whole tutorial, now I am here - lezzz gooo!!!
@jansid5908
@jansid5908 4 жыл бұрын
up until this part I really thought I did this quite accurate.. and then I unwrapped... :P
@rsher_digital-art
@rsher_digital-art 4 жыл бұрын
The best Tex UV tutorial Ever. I'm living with these now.
@luizvictor9258
@luizvictor9258 3 жыл бұрын
His Uv Unwrap: All right Mine: A goddamn stretch everywhere i look, even with the Scale right
@Kelmem666
@Kelmem666 3 жыл бұрын
In the Subdivision modifier, take a look under Advanced, make sure you select All in the UV Smotth drop down menu
@cleverdickfilms
@cleverdickfilms 3 жыл бұрын
@@Kelmem666 Thanks so much! Sorted the problem for me!
@jehnabaylon8092
@jehnabaylon8092 2 жыл бұрын
@@Kelmem666 Thank youuuu!
@TehBunnieh
@TehBunnieh 4 жыл бұрын
I remember doing UV unwrapping back in 2001 as a 13 y/o to help out game mods, using Milkshape 3D... back then it was literally moving vertex by vertex by hand, while using a checkered map to see if they are similar sized squares. Horrible. Now everything is so easy and automated. Thank the gurus for how software has progressed...
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