The only KZbinr where I literally take notes, lol.
@762mmFullMetalJack3t3 жыл бұрын
I refer back to this every 6 months, you really cover everything here.
@Suger185 жыл бұрын
the coat + flakes at 1:43 looking soooo good.
@felixst37395 жыл бұрын
Oh man, its soo good the way you do video, straigth to the point, and very short intro. This is good content, youtube channel are getting anoying so many intro, and half of the video to marketing parners. Really good Andrey! Thanks for that!
@ThijsGoedegebuure5 жыл бұрын
One of the most helpful tutorials I've seen in a while, bought the material pack and gonna study the shit out of it :) Even though I use Redshift, it'll be a good practise to recreate the materials from scratch in RS once I understand the theory behind it.
@mecagon5 жыл бұрын
thanks for your love man. making this video just for us i really appreciate. Not everyone shares their knowledge.
@JustanApple965 жыл бұрын
I can't help but curl up into a ball of happiness whenever you upload a new video
@CengizGoren3 жыл бұрын
Youre the master of this .. bro .. i watched..a few videos.. you really know what you are doing.. its decent to watch .. thanks
@paulandrews__4 жыл бұрын
Andrey I love your videos soooo much. You share brilliant pro quality teaching and your knowledge of the actual world of photography sets you apart. I come from being a professional photographer into the world of 3D and have used (in Blender) the color ramp node to drive the colour of planes which I place in my scene and power by emission shader, precisely in order to achieve the falloff which occurs on wine and other product bottles in the real world. When I see razor sharp lines on wine bottles I know I'm looking at the work of someone who doesn't really know how things work. I am 1 year into learning 3d now and absolutely love it! Precisely for the reasons you mentioned. There are no union contracted workers standing around doing nothing, and I can hang 5MW of lighting over my talent without expensive rigging, or power generation, or health and safety reps, in the 3D world. Thank you. On your advice I am looking into Octane Render right now. Have a great night!
@da_noob_095 жыл бұрын
Thank you so much Andrey, I have been facing issues in product shots from quite some time, this vid is a real lifesaver.
@enkhprod5 жыл бұрын
Many years try to understand tutorial like yours. Never been like this 👌 You are best 👍
@Dcoebiar43245 жыл бұрын
Every day I learn with your channel and keep explaining about techniques in the area of CGI in specific VFX
@Moby415 жыл бұрын
A new video woooo!!!! Love your work, man! I'd like to see you try out Blender some time and hear what you think of it.
@PouletMasaky5 жыл бұрын
Really nice tutorial. As a junior Lighting Artist in the vfx industry, i appreciate to see the best CG youtuber talking about how lighting influence the final product. Thanks again Andrey, your content helped me a lot to join my industry dream
@ThijsGoedegebuure5 жыл бұрын
Are you working at Rodeo FX?
@PouletMasaky5 жыл бұрын
@@ThijsGoedegebuure yes
@ThijsGoedegebuure5 жыл бұрын
@@PouletMasaky Whoaa that's the dream of every CG artist I guess, did you went to filmschool or just studied CG yourself?
@PouletMasaky5 жыл бұрын
I went to a CG school in Canada, in the province of Quebec, but before that, I started my CG journey as a self taught (mostly compositing in after effects). During my studies, I kept watching tutorials on the side
@ThijsGoedegebuure5 жыл бұрын
@@PouletMasaky That's very cool! I'm thinking about doing something similar. One more question if you don't mind: what's the average age of first year CG students at the school you studied? I guess it's something like 21? Thank you.
@eddierobbertse89575 жыл бұрын
Thank so much! This reply helps me a lot. The falloff in the lights was a massive revelation to me! Wow ...
@philippwelsing9108 Жыл бұрын
Wooow. So much good stuff. The spotlight fog part! Thank you.
@ridkurn5 жыл бұрын
I love all of your videos the tips are so dope. like I always find something new when watching your tutorial, and you explained it all very clear. Thank you Andrey!
@porterdesignandmotion5 жыл бұрын
Thank you so much. The falloff tutorial alone is incredible. Thank you again!
@liammccue80985 жыл бұрын
Amazing! I used to always just default to hdri and leave it alone and maybe add some fill lights but this is really cool.
@FinalGrade5 жыл бұрын
I believe the "hair light" you refer to is called a "rim light". So it makes sense to say that with other things like the car as well. You might also just be referring to "backlight".
@parfaitdali43025 жыл бұрын
Wonderful job Mr Andrey....you are a good teacher....we learn new things everyday with you just go ahead
@lukehallmedia5 жыл бұрын
Thank you for highlighting the importance of lighting. Coming from film school it really pays off to have knowledge on the properties of lights, especially when using path-tracing render engines.
@JeromeLove5 жыл бұрын
That spot light tip is a life saver and a game changer at least for me!! Thank you for another great tutorial/Infogram :)
@h-unte-r_5 жыл бұрын
Wow, with fog effect and no system load. Thank you for your professional approach. Thanks, Bro👏👍😮
@kreativedesigning39355 жыл бұрын
Awesome tutorial! Knocked out (3) of my issues in one sitting! Much appreciated!
@juliart75744 жыл бұрын
This is the coolest tutorial on lighting I've seen so far. Meaning it's practical and very intensive. Peace!
@Tomydurand5 жыл бұрын
Thanks Andrey! I learn something everytime.
@sophwilt88055 жыл бұрын
Your tutorials are the best. So happy I found your channel
@botondszekely45925 жыл бұрын
I'm glad that I discovered your channel :) I found many videos that covered many topics I was looking for:)
@TheReflectedOne5 жыл бұрын
one of the reasons you get so many fireflies in octane is using light without a texture or as Andrey explained: "an even light". it can easily be solved by adding a falloff map to the distribution in C4d or 3ds max. it also happens when you use a HDRI with sharp lights and decreasing the "GI clamp" or "hotpixel Removal" doesn't help you to get rid of fireflies.
@abeblue Жыл бұрын
nice tips
@GaryParris5 жыл бұрын
anyone who is a pro photographer or for film knows this stuff, i would always recommend people look at photography lighting techniques, ive seen people in 3D explaining it, but they usually only look at movie/film making but they can learn a lot from photography.
@dhidavidhuys84874 жыл бұрын
having the opportunity to work with u and learn must be amazing Andrey ! wish i had teachers with that passion and knowledge like you in my life! stay safe out there man !cheers from Belgium
@DoxiaStudio5 жыл бұрын
love your videos! lightning has always been an issue in my scenes. Big thanks for this amazing video!
@qingroye83725 жыл бұрын
Your water-cooled radiator is so cool!
@Valerity5 жыл бұрын
Awesome, Andrey! Really like to watch your tutorials!
@Karabanka4 жыл бұрын
Dude, I really love you and your tutorials
@xplorer34755 жыл бұрын
never tried the falloff trick in the distribution chanel, very nice ! thanks for your videos
@SiddharthBhandari_official4 жыл бұрын
i was so confused with octane lights.. and in one video.. you helped me with everything i was confused about. could you also.. in future, if possible.. post some jewelry lighting tutorials..? like diamond/gold rings etc
@ck137175 жыл бұрын
Thank you so much for making these videos Andrey! I wish you the best
@PowerWildMetal3 жыл бұрын
thanks, you're tutorials are really well explained
@MrPada1435 жыл бұрын
I just found you looking for lighting tips. I don't have Octane but this was super useful. Thank you
@studiooff29465 жыл бұрын
Best channel on youtube! ✌🏻
@tobiaswendling1165 жыл бұрын
StudioOff True 😍
@titasplayzhere32605 жыл бұрын
Thanks a lot for the helpful tips Andrey. Iam a begginer in 3d so this will be very useful for me and other people as well. Have a great day man.
@alexanderdowney19645 жыл бұрын
Great information that you're sharing Andrey, thanks for taking the time to explain. Excellent technical knowledge and mad art skills.
@luvair67654 жыл бұрын
15:43 What is the bluish/greenish/redish haze coming from the light? Is that something to do with bloom or camera imager?
@forgettd4 жыл бұрын
I'm sorry if I'm late but this is caused by the built-in octane camera post-production features like bloom, glare and spectral shift. Very cool thing btw.
@tallerderender4 жыл бұрын
This is pure gold. Thanks for sharing Andrey !
@yacinejulian66785 жыл бұрын
You are doing an amazing job sir, keep it up.
@eclecticmethod4 жыл бұрын
Your tutorials are fantastic, thank you for making these
@resort49945 жыл бұрын
All your videos is this the most helpful videos i ever seen!
@waseemified3 жыл бұрын
I like your personality bro 💯💚
@pixelasm5 жыл бұрын
4:16 having light intensity change depending on the camera position does not sound realistic, but having gradation on the lights does. Am I missing something @Andrey Lebrov ?
@AndreyLebrov5 жыл бұрын
Yes. As I mentioned reflection will be fixed on the object that reflects it. It’s only the surface of the light that’s changing when you’re looking at it through the camera. If you need to see the surface of the light - use texture instead, or other falloff modes. My apologies for my barbaric language, quite challenging to explain this stuff in under 20 mins, so have to shorten everything extremely )
@pixelasm5 жыл бұрын
@@AndreyLebrov thanks fo taking the time to answer. I also made a quick test scene in the meantime which seems to confirm that it is only the appereance of the light´s surface which changes, but not the light´s intensity. I did not get that from the video. Maybe it is to late for my brain :P Anways great tutorial in length, content and presentation. You have come a long way. Thanks for sharing your knowledge with us :)
@gtkiller5 жыл бұрын
Thank you so much for explaining the principle of lighting in Path Tracing my renders have approved dramatically!
@ilhamlux5 жыл бұрын
Love that tuts Andrey, good work!
@abeblue Жыл бұрын
how did you get this light effect while adding lights? 3:04 ( lik a dispersion idk lol )
@InstansVisio2 жыл бұрын
Even without any type of light or HDR, the car headights already look crisp... I will never understand how you are able to achieve this. Even with +3 hours of tweaking, I am unable to understand the magic, even though I am playing with light objects and glass objected in conjunction... Awesome tutorial I would say, missing this tiny part!
@lilsquirt98894 жыл бұрын
Really helpful man ! Keep on doing similar stuff please !
@ELEGANTFOX5 жыл бұрын
this dude is mafia of CG
@bobbihansel5 жыл бұрын
Love your work Andrey, will give this a go in the morning. Thanks bro
@j-ju55 жыл бұрын
You are a beast. Still Remember the Magic castle on desk, respect
@mrforce30915 жыл бұрын
Great info. Slick videos. Cool accent. Just subscribed. Keep at it!
@impylse5 жыл бұрын
i usually put a simple vignette texture i made in AE, into the distribution slot, just to dim the edges slightly. didnt realize i could put octane nodes into it 😃 will test the falloff node (also maybe a dirt node would work? especially for that spotlight with the tube around it)
@brown28405 жыл бұрын
Thank you for all of your help! I love watching your videos! :)
@amjadahmed79095 жыл бұрын
please make C4D course YOU ARE SO TALENT
@sio32273 жыл бұрын
The tutorial that explains a lot! Thanks for your work
@danielhanlon84314 жыл бұрын
i like this guy, logical technique presentation that can be easily understood. need more videos though
@gedankenfang39314 жыл бұрын
1:38 Fantastic Backlight! Post oder did you render it like that? Im finding it nearly impossible to render a nice realistic backlight in VrayC4d.
@javiergarciamunuera47345 жыл бұрын
Killing it as always!
@BulletWhizza5 жыл бұрын
Thank you so much for this! It took me a long time to read and understand the various properties, I was hoping for a video like this when I started searching! Great work. Also, was wondering if any tutorial on how you handle your compositing is planned? That would be really cool, like how you handle the various passes, glows, color correction etc to make the final video pop
@DJDeon05 жыл бұрын
I always look for a video from you! Thanks bro! What a legend!
@feiyinwang61695 жыл бұрын
Thank you, man! Great video again!
@mrtrollcapmaster74425 жыл бұрын
Outstanding, very useful! Love the content, keep it up!
@srjnm5 жыл бұрын
those flares look really badass! are you playing with some camera settings?
@Fedebona5 жыл бұрын
In camera settings, postproduction, there you can enable bloom and glares
@michaelaforeman33934 жыл бұрын
so you thinkign of releasing the project file for the vovlo ad? not with the car model, jsut hte lighting studio? will buy!
@JMach42175 жыл бұрын
How to you approach the glass for the windshield and windows on the doors in Octane? My experience is that if you use a specular material, it warps the interior of the car like crazy. My only fix thus far has been to use a glossy material with the spec channel all the way up, and I turn the opacity way down...But it isn't super accurate, and takes a long time to solve in the render. Any suggestions?
@4packaging5 жыл бұрын
As he explained in the video, to avoid strange specular behaviour your glass need to have thickness to be correctly calculated (cloth tool works fine to add thickness) also be careful with the normals.
@JMach42175 жыл бұрын
That worked perfectly!
@KikiLem4 жыл бұрын
The most useful lighting tips video, thank you. :)
@أحمد-ف9ل6ق5 жыл бұрын
3:08 How does lens flare or dispersion occur automatically? Is it something special for the render engine you are you using?
@collidal39945 жыл бұрын
It's a feature in octane. I'm pretty sure you can find the same effect in Redshift, as well.
@أحمد-ف9ل6ق5 жыл бұрын
@@collidal3994Thank God someone responded. Ok, thank you.
@Localmarz5 жыл бұрын
Clean and informative, as always
@stevegeorge77735 жыл бұрын
Really great Andrey. 🙏
@D3Z_animations2 жыл бұрын
I have one question, how did you set up that lens flaring on the lights? When I add a light into my scene, it just lights my scene, but yours also had a blueish hue or flaring/glaring that appeared on the screen when you looked at the are lights…how did this work??
@jigneshjhaveri5 жыл бұрын
Fantastic - so well explained.Thanks!
@MonusVFX4 жыл бұрын
16:20 Why does he light just have this glow? How can I do this?
@victorheckle58843 жыл бұрын
The glow is created by the bloom post effect. You can either activate it in the Post tab of your octane settings or if you're looking through an octane camera, in the post processing tab of your octane camera tag. Just click enable and crank up the bloom power.
@MonusVFX3 жыл бұрын
@@victorheckle5884 THaaannkss, OMG, u saved my life :OOOOOO
@draven85605 жыл бұрын
So many good tips and tricks!
@ChristophCurtis2 жыл бұрын
Hi Andrey, great tutorial thanks! I have a quick question though: How does Glass Red Light, glass red bump, and glass red materials work? How do they interact and how do you set them up? Does the bump only go on a certain part of the brake lights or on the entire light? And do you just create an area light inside of the brake lights and apply that "glass red light" material to it? Or how does that work? I also can't get the falloff to work properly. I don't have those same settings as you do. I am using Octane PR13. It seems to have very little effect at all and just leaves me with that same white square. Thanks a lot! Great information, I'm a big fan now.
@asheralikhan2 жыл бұрын
Did you figure this out?
@patrickl99305 жыл бұрын
Very cool, can't believe Octane doesnt have area light spread controls, what year is it? (redshiftredshiftredshiftredshiftredshift)
@廖晓明-l8v5 жыл бұрын
Can you tell me a video about how to make car materials? Thank you!
@BADBILLY5 жыл бұрын
Hey Andrey - long time subscriber. I see you use Octane a lot, have you used Redshift at all? I am trying to decide between the 2.
@ifeardilemma13525 жыл бұрын
I would like to know about your perspective on redshift aswell. Maybe you can make it a topic in a future video. Keep up the good work, i really like your vids!
@jacquespang15314 жыл бұрын
Hello, Really like your video, may I know, how could you make the brake disc's chrome brush texture dispay in cycle not in verticale way? Thx a lot
@stefanolongo5 жыл бұрын
Thanks for this tutorial Andrey, but to be honest I haven’t understand how falloff vs eye ray could be physical correct....
@barb304 жыл бұрын
Hey Love your videos! No bullshit just facts. I am studying to become a surface modeler and I am working on my showing of technic! Can you point me in the right direction of learning to make a light up sequence of the headlights... bin looking for ages for one. Thanks a lot! Keep doing what you do!
@nicklawrence2774 жыл бұрын
Wow! This is amazing, Thanks man🤝
@人世界-o1r5 жыл бұрын
I really wish if you could do a video regarding the basic use of mograph which will be a great help to many who are struggling much to get in to it Thank you dear
@tanaysuthar16675 жыл бұрын
This is so helpful sir..... You are great sir 🙂
@dvada87163 жыл бұрын
Андрей, привет, скажи, как купить пак текстур (сцена с вольво), но не через paypal, а просто по карте? У нас тут трудности с paypal.
@gregorzimmermann25145 жыл бұрын
That (lens) flare in the octane live viewer, when you created the light...?! How did you set it up to look like this? It's gorgeous!!
@LuiNogueira5 жыл бұрын
In camera post production, theres a option named spectral intensity and spectral shift.
@gypsyproductions99144 жыл бұрын
As real real world cinematographer you made me laugh, " the best cheat in the history of human kind".
@beanynash14 жыл бұрын
how do you get that anomorphic style look when your lights were visible on the car?
@paulandrews__4 жыл бұрын
...yes, I'd also love to know
@jdbrickmaynard5 жыл бұрын
How is it that your lights have a "streaking" effect - as if your highlights have a promist filter. What is going on there??
@AndreyLebrov5 жыл бұрын
Just post effects enabled in camera tag. 1 ray and spectral shift :)