ANIMATE 2D CHARACTERS in Unity

  Рет қаралды 972,964

Brackeys

Brackeys

5 жыл бұрын

Wanna learn how to make your characters come alive? Then Skeletal Animation is for you!
This video is sponsored by Unity.
You need to use Unity 2018.3 or later to use these tools.
Unity is hosting a 2D Challenge - Check it out: ole.unity.com/2dchallenge
● Rigging documentation: bit.ly/2S1Xn04
● IK documentation: bit.ly/2OW1hWe
● Example character: ole.unity.com/2dcop
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♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound

Пікірлер: 1 500
@Brackeys
@Brackeys 3 жыл бұрын
Hey everyone! To those of you who can't find the package: Unity has moved the "Show Preview Packages". You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages. If you check that box, you should see preview packages in the Package Manager! :-) Stay awesome!
@southpawdevelopment
@southpawdevelopment 3 жыл бұрын
For me, it wasn't under Edit, it is under the 'Advanced' tab in the package manager
@user-akuma_k1
@user-akuma_k1 3 жыл бұрын
Thanks bro
@realXTRAP
@realXTRAP 3 жыл бұрын
TX
@queenanshika7584
@queenanshika7584 3 жыл бұрын
connect.unity.com/mg/2d/reach-your-home
@RootsterAnon
@RootsterAnon 3 жыл бұрын
Hi, does this apply to Canvas? Can this work inside Canvas in some panel?
@GKnight3553
@GKnight3553 2 жыл бұрын
For the most recent users, know that 2D IK is now simply combined with 2D animation for the latest unity builds.
@AlfredoAVA
@AlfredoAVA Жыл бұрын
I haven't upgraded yet so this is good to know, thanks :) Do you happen to know if IK animations made with an older Unity build with the 2D IK package translate okay when upgrading the project to a newer Unity build with 2D IK built-in?
@tomv1741
@tomv1741 Жыл бұрын
oh thank you
@shortreviews6004
@shortreviews6004 Жыл бұрын
Oh my, thanks so much I've been looking about this for like an hour now
@frostydoggames1635
@frostydoggames1635 Жыл бұрын
thanks!
@Michel-Brix
@Michel-Brix Жыл бұрын
thanks men!
@potatoboy9999
@potatoboy9999 5 жыл бұрын
I couldn't find the packages, but after poking around for a while I figured out that in the package manager window on the top you need to click advanced then show preview packages. Hope this helps
@twoshotted
@twoshotted 5 жыл бұрын
dude you're a life saver!
@SpokenBroke
@SpokenBroke 5 жыл бұрын
you rock
@paigejerin
@paigejerin 5 жыл бұрын
thank you. This helped a lot.
@hrishikeshgarud7177
@hrishikeshgarud7177 5 жыл бұрын
Thanks a lot!
@metrixkita
@metrixkita 5 жыл бұрын
Thanks mate.
@lozD83
@lozD83 5 жыл бұрын
It's probably worth pointing out the bug fix in the current version of 2D IK (Version 1.0.8 preview)... the Effector and Target fields in the inspector are labelled the wrong way around in the version that this video uses. The new version will show the top property as "Effector" where as, in this video, it's called "Target". Thus, the property underneath should be "Target" but will be "Effector" in this video. Bones won't light up green if you get these the wrong way around. Hope this helps ppl :)
@fs0c1ety
@fs0c1ety 5 жыл бұрын
Either way, I'm unable to light up the green?
@WalkerSurvivor
@WalkerSurvivor 5 жыл бұрын
thank you!
@alsiva_hohma
@alsiva_hohma 4 жыл бұрын
Thx much man
@Mistbu
@Mistbu 4 жыл бұрын
Needed this, thanks bud!
@oskar3472
@oskar3472 4 жыл бұрын
I wasted 30 min with this. Thanks.
@AlfredoAVA
@AlfredoAVA 3 жыл бұрын
You can also attach Rigidbody2D and Joint2D components to the solvers to have bones be affected by physics! Useful for when you want things like long hair, capes, etc. to move naturally with character movement instead of animating them manually :)
@dragontear1638
@dragontear1638 Жыл бұрын
For an absolute newbie asking; is that a on and off thing, or can it be adjusted to be % affected by physics?
@AlfredoAVA
@AlfredoAVA Жыл бұрын
@@dragontear1638 I could be wrong but from my own experience, it's an on/off thing. Attempting to animate any bones with Rigidbodies on them disables the effects of physics, since the animation then dictates the bone's movement/position. I'm still using an older version of Unity right now though, so I'm unsure if there are newer tools to rectify that.
@dragontear1638
@dragontear1638 Жыл бұрын
@@AlfredoAVA Awh, that's sad to hear. I do remember seeing a dev blog video for Prismatica in how they have both animations and physics for 3D characters, similar to Exanima. I'm slowly trying my hand at a fully top-down perspective, so have the character's shoulders, arms and head shift a little due to motions rather than fixed animation would be awesome. Maybe it's not related, but I think another Prismatica dev blog noted 'targeted head tracking', so there's something to that too. Thank you for your swift reply!
@AlfredoAVA
@AlfredoAVA Жыл бұрын
@@dragontear1638 I'm sure there's a way to do it out there somewhere. In my current project (a 2D Action RPG) I want to give the enemies ragdoll physics when stunned, and I currently plan on doing that by swapping out an animated rig with a purely IK + Rigidbody one. I'll have to see how that works in practice, or if I can find a better solution similar to what you're looking for as well :) And you're very welcome! Best of luck on your project!
@sews5742
@sews5742 4 жыл бұрын
From what I've read, apparently in newer versions of Unity 'Effector' and 'Target' got switched, so instead of dragging the LimbTarget empty game objects inside Target then clicking on Create Effector, you must drag them inside Effector and Create Target instead.
@sirf4ce
@sirf4ce 3 жыл бұрын
*IMPORTANT UPDATE!* Thank you so much! I've never seen a more helpful comment section in my entire fucking life! It's insane!!!
@olliet733
@olliet733 3 жыл бұрын
Cheers mate, saved my life!
@crescentwey6411
@crescentwey6411 3 жыл бұрын
Thank you!
@duckman1824
@duckman1824 Жыл бұрын
So you create an effector in the "New Limbsolver 2D" and then create a target and put it in the end of a bone chain? Cause thats what im trying to do but it doesnt work
@PuppeteerInt
@PuppeteerInt 5 жыл бұрын
Brackeys using my art for a tutorial OMG!
@ZiaurRahmanAdvocate
@ZiaurRahmanAdvocate 4 жыл бұрын
Can you do one C# coding for a flow free game
@deadmeat3376
@deadmeat3376 4 жыл бұрын
Seems like he should have credited you...
@nikolai3468
@nikolai3468 4 жыл бұрын
@@deadmeat3376 There is a link to the asset in the description.
@Koala019
@Koala019 4 жыл бұрын
@@nikolai3468 didnt credit him tho
@MinaT
@MinaT 3 жыл бұрын
@@Koala019 he did credit his asset in the description so yes but actually no
@mrhandexists20
@mrhandexists20 2 жыл бұрын
For people watching this around 2022 2d ik is part of 2d animation
@wengemurphy
@wengemurphy 5 жыл бұрын
So, it absolutely must be PSB, not PSD, despite the tool being called "PSD importer". PSB is just PSD for images over 2GB, but, unfortunately, free tools like The GIMP can't write this format. However, I found that simply renaming a PSD to PSB will trick this importer tool into importing a PSD correctly. If you're not getting the "character rig" option at all it *MUST* be PSB! Rename it if you have to.
@speedrob
@speedrob 5 жыл бұрын
Thanks bud
@phildos247
@phildos247 5 жыл бұрын
Beast
@SH-pu6wf
@SH-pu6wf 4 жыл бұрын
Meaning you have to rename the file.psd into file.psb?
@lesczu45
@lesczu45 4 жыл бұрын
Wait, just renaming the file from .psd to .psb will do the job (character rig and all)?
@seifmustafa2004
@seifmustafa2004 4 жыл бұрын
@@lesczu45 yeah
@KelechiApakama
@KelechiApakama 5 жыл бұрын
This is actually a great tutorial. No keyboard shortcuts, clear explanations and alternative methods. Brilliant
@mauh_kat
@mauh_kat Жыл бұрын
I Still come back to this channel everyday. I have no intention of stopping. You are truly missed for your ground breaking tutorials and cool merch. You made me install unity and I thank you for it. Lots of love Brackeys.
@harrisonology700
@harrisonology700 3 жыл бұрын
For anyone that is having trouble finding the 2D IK package, to find this package click on advanced in the top right corner of the package manager and then click on show preview package's, the 2D IK package should then show up. Hope this helps!
@paraskunwar5081
@paraskunwar5081 3 жыл бұрын
Just in time. what a lifesaver
@Habash3000
@Habash3000 3 жыл бұрын
Thank you!
@mhx4453
@mhx4453 3 жыл бұрын
Thank you so much
@harrisonology700
@harrisonology700 3 жыл бұрын
@@stanbgyomgasizstreambestti3977 I'm not sure, I don't think it really matters all that much though, I have the free version and it looks identical. I believe the pay versions are more about how much you earn from anything you publish or sell using unity. Hope this helps!
@orgax
@orgax 3 жыл бұрын
I had error "Unable ro add package" "invalid dependencies or related test package"
@CouchFerretmakesGames
@CouchFerretmakesGames 5 жыл бұрын
*Wow,* this is what I was waiting for! Thanks! *Finally,* I don't need to use *third party* assets for rigged 2D animation, and this looks sooo much *easier!*
@CouchFerretmakesGames
@CouchFerretmakesGames 5 жыл бұрын
@A Person *bold* letters for *life* !
@CodingWithUnity
@CodingWithUnity 5 жыл бұрын
@@olivier8c301 i doubt he actually got it working, he just likes the video
@theladcalledizzy9883
@theladcalledizzy9883 5 жыл бұрын
*I* love *using* bold *letters for* no *real* reason
@charlescortes873
@charlescortes873 5 жыл бұрын
Imo try out something like Dragon or Any Portrait. Edit: wow...I was really, really wrong. Unity stepped up their game in a really good way. I'd still suggest trying out those tools if your really serious and would like morphing but dang.....this is pretty nice.
@TheMimiic
@TheMimiic 5 ай бұрын
*what* is *people's* problem *with* bold *letters*
@ImmaSayKOOHWIP
@ImmaSayKOOHWIP 5 жыл бұрын
I've wanted to get into game design for a few years now, but I have given up every time. I assumed designing and animating a sprite would be impossible for me. Thank you for this very simple tutorial.
@FoxrosePettipaw
@FoxrosePettipaw 4 жыл бұрын
LITERALLY A LIFE SAVER! I've tried program after program after program to find the one that fits my animation style best then I stumbled across this video and instantly knew this was the one! Thank you for your clear instructions - I was able to follow them exactly!
@Xick
@Xick 4 жыл бұрын
FYI: In Unity 2019.3.5f1/2D Animation 3.1.1, there's no Reparent Bone button. Instead, the bone hierarchy in the Skinning Editor can be seen and manipulated by clicking the "Visibility" tab up by Revert and Apply.
@albertotirelli8502
@albertotirelli8502 4 жыл бұрын
Thanks!
@flvz_
@flvz_ 4 жыл бұрын
Super nice!
@kurenaigames5357
@kurenaigames5357 4 жыл бұрын
good to know
@Kuyosaki
@Kuyosaki 4 жыл бұрын
in case someone gets confused about the limb solvers, the current version has a switcharoo, effector is target and vice versa so what you are essentially doing in the setting up limbs part for inverse kinematics is: create empty object, rename them effector (previously target as seen in video) with the respectable limb, drag them onto the limb solver to the effector line and then press the "create target" button in the bottom of Limb Solver 2D window
@metadespair
@metadespair 4 жыл бұрын
thanks!! this made it work for me!
@armandasozolas3728
@armandasozolas3728 3 жыл бұрын
Finally, there is no info about it in documentation!! Thanks!!
@seaderwerks3046
@seaderwerks3046 11 ай бұрын
Thank you sir!
@arkozhs
@arkozhs 5 жыл бұрын
for IK solver, when you put if button "create effector" didnt show up. put gameobject into effector then click "create target"
@msbreshine
@msbreshine 5 жыл бұрын
Thank you thank you thank you
@HonorLone
@HonorLone 5 жыл бұрын
That was absolutely my problem(unity 2018.3.11f1) Thanks
@skomakarna2684
@skomakarna2684 5 жыл бұрын
thankz
@YongkangJR
@YongkangJR 5 жыл бұрын
I tried this, the create target button lights up, the scene editor shows some yellow dots and red dotted lines, but after pressing create target, nothing turns green? Edit: oops my bad, I created the Target in the layers, was supposed to create the target under the bones, works fine now
@sheadex4786
@sheadex4786 4 жыл бұрын
Well I have this problem that it connects the bones but in a weird way: I mean: the arm bones connect with the neck bones lmao help?
@ashifzaman1467
@ashifzaman1467 5 жыл бұрын
This will be a game changer for me. I can draw stuff pretty decently taking a lot of time, but drawing frame by frame animations take years to complete. But now I can already see me making cool stuff with this.
@ComixConsumed
@ComixConsumed 5 жыл бұрын
I was just looking for how to use the THE DAY BEFORE THIS VIDEO WAS RELEASED! thanks brackeys your a savior or time and frustration
@saffaura
@saffaura 5 жыл бұрын
This was such an excellent tutorial. You really did a wonderful job explaining everything clearly. Thank you!
@lavosso6894
@lavosso6894 2 жыл бұрын
2D animation versions 5.0.0+ have 2D IK included!
@SnowPeaGames
@SnowPeaGames 2 жыл бұрын
God, Unity throws a hell of a shit fit if you don't realise this before importing packages. That'll teach me not to go straight to reading the comments.
@classifiedinformation8686
@classifiedinformation8686 5 жыл бұрын
Been waiting for this video for so long! Thanks Brackey!
@Scafidi616
@Scafidi616 5 жыл бұрын
I'm impressed with the functions of unity, some task that are a little "time-consuming" now are much easier than ever
@ashifzaman1467
@ashifzaman1467 5 жыл бұрын
Frame by frame animations are a pain in the ass. I have never made a beautiful looking game only because of animations. I suck at them very much.
@NathanDiepeveen
@NathanDiepeveen 5 жыл бұрын
Been waiting for thisss Thanks❤
@aegoni6176
@aegoni6176 5 жыл бұрын
Now move onto the 3d characters! Great job making that dude, are we gonna see u making another 2d game based on that character?
@luchogonzalez6431
@luchogonzalez6431 5 жыл бұрын
I was waiting for a tutorial like that for such a long time, i hate making individual sprites for each action and i didn't even know this tool, you're awesome
@kyarimaresuki
@kyarimaresuki 11 ай бұрын
I watched tutorials on this topic last year and felt despair. Somehow, I missed this one. I wish I had seen it then. I feel very ready to try again. Thank you so much for the wonderfully clear video.
@ryanpatrick1739
@ryanpatrick1739 5 жыл бұрын
Can i change the image without changing the "skeleton"?
@zbotgaming
@zbotgaming 3 жыл бұрын
Brackeys, I love your work, I am slowly learning unity with your tutorials! Thank you, I wanna be a game designer so your tutorials are great!
@ryukenosuke
@ryukenosuke 5 жыл бұрын
Thanks for posting about this topic. I can use this on a project I'm working on currently. As always, I'm so glad you do what you do. ( :
@NoelJasik
@NoelJasik 5 жыл бұрын
Unity guide sponored by unity. It's like KZbin video sponsored by youtube
@MaThMaTa1000
@MaThMaTa1000 5 жыл бұрын
You know, there are actually KZbin videos sponsored by Google/KZbin
@BainesMkII
@BainesMkII 5 жыл бұрын
Though the ad KZbin added was the Intel one promoting Unreal Engine 4.
@Extrone
@Extrone 5 жыл бұрын
BainesMkII I get unity ads when I watch Unreal tutorials 😅
@In-N-Out333
@In-N-Out333 5 жыл бұрын
This isn't an official Unity video. Brackeys doesn't even have to make Unity videos if he doesn't want to. He can make Unreal videos.
@AlexM-xr4rc
@AlexM-xr4rc 5 жыл бұрын
The video is great but there are a couple of things this 2D animation system is not good for: 1. You can’t position the bones with a transform, you have to eyeball the bone and hope it looks good. 2. (Big problem) Because the character counts as one sprite, you only have one layer order, thus if your player equips an item in their hand, it will either show entirely in front or back of the sprite.
@DonHart
@DonHart 3 жыл бұрын
For those who are missing Reparent Bone option: "There should be a "Visibility" button on the top bar of the skinning editor which opens a hierarchy window for bones and sprites. You can try reparenting the bones from there"
@MasCikoy
@MasCikoy 2 жыл бұрын
Thank you sir.
@aline.costa1
@aline.costa1 2 жыл бұрын
Not every hero wears a cape
@corwinsoto7816
@corwinsoto7816 2 жыл бұрын
thanks man
@Miaan15
@Miaan15 5 жыл бұрын
This is reason why I love this channel, u always do something difference
@aoisenshi05
@aoisenshi05 3 жыл бұрын
This is exactly what I was looking for! I'm now doing my own "party" animation.
@evandromachadopereira8484
@evandromachadopereira8484 5 жыл бұрын
We need a gyroscope tutorial!!
@darkvinter9922
@darkvinter9922 4 жыл бұрын
Thank you!! Can you do this with SVGs in place of PNGs or does the vector importer not work with animation yet?
@lopa8519
@lopa8519 5 жыл бұрын
Nicely made tutorial and very easy to follow. Thank you so much for this
@Bearbones
@Bearbones 5 жыл бұрын
It's good to know Unity uses content creators to try to show us something they think is real cool.
@charlesthenouxr.5631
@charlesthenouxr.5631 4 жыл бұрын
Note: With the IK In 2019 versions of Unity you need to follow the same process but creating a effector game object instead of a target game object and drag it to the effector box in the Limb Solver section, then the Create Effector button will be available. PS: Sorry if my english is not too good
@duckman1824
@duckman1824 Жыл бұрын
where do I put the effector in the Hierachy after I created it?
@toreswe
@toreswe 3 жыл бұрын
FYI they have switched the terminology of the IK Limb Solver: Target is now effector and effector is now target.
@anesumugiya1534
@anesumugiya1534 3 жыл бұрын
Thank you so much! I was so confused!
@ConcreteJungleGames
@ConcreteJungleGames 4 жыл бұрын
This tutorial has been very helpful, thanks Brackeys!
@Max2000skill347
@Max2000skill347 5 жыл бұрын
You are... I JUST NEEDED THAT TUTORIAL AND 1 DAY LATER I HAVE IT! HOW?! I love u mate
@aryanahire2337
@aryanahire2337 4 жыл бұрын
I thought it was a joke when he said "This video is sponsored bye Unity."
@ViBrentStudios
@ViBrentStudios 2 жыл бұрын
For those of you as frustrated as I just was trying to find 2D IK, it is now built in to the 2D animation Package.
@AnatheStrange
@AnatheStrange 5 жыл бұрын
These guys are the best. Life saving videos for digital arts college students! Thank you thank youuuu
@WuxiaNovelsAudiobookHD
@WuxiaNovelsAudiobookHD 4 жыл бұрын
Thank you for the video! This makes me excited animating my first character :D
@lozD83
@lozD83 5 жыл бұрын
IMPORTANT: For anyone who is having trouble locating the packages, you need to choose Advanced -> Show Preview Packages in the Package Manager. Looks like that bit was missed in the video.
@aumpalosa
@aumpalosa 5 жыл бұрын
What if I tried that, and still can't see any of those packages :( ?
@lozD83
@lozD83 5 жыл бұрын
@@aumpalosa What version of Unity are you running?
@lozD83
@lozD83 5 жыл бұрын
Ensure that the drop-down on the top left of the packages window is set to "All packages" rather than "In Project" or "Built-in packages"
@noursabouny7500
@noursabouny7500 5 жыл бұрын
​@@lozD83 The latest. 2019.1.4
@noursabouny7500
@noursabouny7500 5 жыл бұрын
And yeah, I tried everything! I even tried to install the 2D Game Kit.
@Sangram1231
@Sangram1231 4 жыл бұрын
Hi I have 1 question to you. I want know how we will swap skin & also how we will change expression in unity 2018 for 2D. please let me know as soon as possible. thank you
@francoisneko
@francoisneko 4 жыл бұрын
That was really well explained and fun to watch ! Thank you so much !
@normalguy5725
@normalguy5725 4 жыл бұрын
My god,this video helped me a lot ,like i wanted to make a game but, when i wanted to animate it the hands just rotated like a wheel.Thank you so much BRACKEYS now i know why you are popular!!!
@irfanhossainbhuiyanstudent3757
@irfanhossainbhuiyanstudent3757 5 жыл бұрын
Need more video about animator controller.Specially layer mask,blend tree etc.
@millo5014
@millo5014 5 жыл бұрын
Hey I can't see the "Skinning Editor" Tab. How could I fix this?
@Dopecarmafia
@Dopecarmafia 4 жыл бұрын
1) open package manager (Found in dropdown manu called "Window") 2) find the "Advanced" drop down menu 3) click on "Show preview package" 4) search for the "2D IK" and "2D Animation" packages 5) Install them BOTH 6) done, you should now have this feature.
@lozD83
@lozD83 5 жыл бұрын
Nice one! This is the best walk-through I've seen so far - including Unity's videos. I don't understand how *anyone* could dislike this video >_>
@morpheusbloodeaglegamesoff6506
@morpheusbloodeaglegamesoff6506 2 жыл бұрын
maybe some ppl dont fucking have photoshop
@lozD83
@lozD83 2 жыл бұрын
@@morpheusbloodeaglegamesoff6506 Maybe those ppl have an alternative piece of software, such as something free, like GIMP. If they have neither, I don't see how it's the fault of this channel. Maybe those ppl need to stop expecting everything to be done for them these days and do some research themselves, develop their skills themselves. If those ppl can't do that, maybe they should move on and find something more suited to their skills.
@morpheusbloodeaglegamesoff6506
@morpheusbloodeaglegamesoff6506 2 жыл бұрын
@@lozD83 Sorry i was all the night trying to find out How to use It I got Very tired and angry I didnt mean to offend Im Sorry for real
@morpheusbloodeaglegamesoff6506
@morpheusbloodeaglegamesoff6506 2 жыл бұрын
@@lozD83 and btw i find out How to use with a png
@paralicular3927
@paralicular3927 5 жыл бұрын
timely update! this is exactly the next step I had in my project
@theOrdinaryDev
@theOrdinaryDev 3 жыл бұрын
i am importing through a png file. all body parts are displayed with space between them. So ho do i get the idle pose to aplly bones??
@riccardocafagna6816
@riccardocafagna6816 3 жыл бұрын
I would like to know too... Just can't figure out how to do that
@theOrdinaryDev
@theOrdinaryDev 3 жыл бұрын
I figured it out... Just export out your file with .PSB extension. And it will work
@riccardocafagna6816
@riccardocafagna6816 3 жыл бұрын
@@theOrdinaryDev hum, so it can't be done only with a png file... Got it, thank you
@bluwith10us
@bluwith10us 4 жыл бұрын
I may have missed something, but I made a sprite in a png form since I dont have photoshop and I cannot connect the parts of the character. How do I do this?
@Nupator
@Nupator 3 жыл бұрын
@nupator on instagram
@giovanni154
@giovanni154 4 жыл бұрын
Great tutorials man, simple and effective!
@sapumalkalutota
@sapumalkalutota 5 жыл бұрын
1:52 that's sounds like a nursery rhyme! Great video btw :D
@arkozhs
@arkozhs 5 жыл бұрын
the photoshop importer title said PSD but you MUST use .psb when saving from photoshop to use.
@octocurse617
@octocurse617 5 жыл бұрын
Thank you!
@theglozzom637
@theglozzom637 4 жыл бұрын
I'm having some problems when I import the psd file there's no character rig tickbox
@batukan1014
@batukan1014 4 жыл бұрын
importing as .psb format fixed the issue for my case
@wassimtahraoui9888
@wassimtahraoui9888 3 жыл бұрын
it has to be PSB and not PSD. you can change the extension or you can export the photoshop file directly
@duyenng.5741
@duyenng.5741 4 жыл бұрын
Thank you so much!! The best tutorial to set up character I found.
@CharizardChase
@CharizardChase 3 жыл бұрын
For the few who may read this, 2D IK package is hidden under advanced packages. From the Package manager, click the settings button at the top right of the screen and select "Advanced project Settings" then "Enable Preview Packages"
@krum.d6447
@krum.d6447 5 жыл бұрын
Please maka a video about ANIMATE 3D CHARACTERS.
@vilkaskettu8765
@vilkaskettu8765 5 жыл бұрын
It's easy. Just look it up. It's hard first but becomes easier The longer you use it.
@vaishnav_mallya
@vaishnav_mallya 5 жыл бұрын
Check out mixamo. Thank me later
@virtual_intel
@virtual_intel 5 жыл бұрын
Look for Blender 3D animation tutorials. Blender is a free open source tool to help you learn 3D modeling and animation. Good luck!
@457Deniz457
@457Deniz457 5 жыл бұрын
@@virtual_intel Well said :)
@kressckerl
@kressckerl 5 жыл бұрын
@@vilkaskettu8765 wasnt that the definition of training ANY task?
@zig8925
@zig8925 5 жыл бұрын
I finially finished a beginners c# tutorial today!
@littlenarwhal3914
@littlenarwhal3914 5 жыл бұрын
Good job! That's the first step to really learning programming in unity! Keep at it!
@zig8925
@zig8925 5 жыл бұрын
@@littlenarwhal3914 Thanks!, Now i'm watching the "how to make a video game series" from brackeys and its going well!
@usamazaheer4608
@usamazaheer4608 5 жыл бұрын
Brackey I've been following this channel for along time love them all, plz can u make a very small game and make tutorial about how to implement ads and publishing it on Play Store. Thank you.
@nickwalczak1288
@nickwalczak1288 3 жыл бұрын
Just an FYI, the effector and target names has switched on the limb solver. Drag and drop in the opposite box as Brackeys did.
@karbofk3726
@karbofk3726 4 жыл бұрын
9 minutes of watching and i just remembered that character is a triangle
@FreedivingTrainer
@FreedivingTrainer 4 жыл бұрын
How to customize character with this approach, for example change some part of character in runtime?
@akeclipsee
@akeclipsee 4 жыл бұрын
I also need this!
@Gentleman_Hamilton
@Gentleman_Hamilton 2 жыл бұрын
Guy who are watching this video and wondering where’s the 2D IK package gone...In unity version 2020.2 update 5.0.0 onwards,the 2D IK package was included in the 2Danimation package
@MEHDIKUNEXHELL
@MEHDIKUNEXHELL 4 жыл бұрын
holy shit this is the best thing ever, i'm used to Blender and Unity3D but i wanted to make a 2D project for a change, and damn this is really the best thing ever, it's like Blender for 2D.
@duckman1824
@duckman1824 Жыл бұрын
It says create target and not create effector and its very glitchy for that reason
@DeimosesImpact
@DeimosesImpact 2 жыл бұрын
2D IK package is now included in 2D animation by default
@kompoteg
@kompoteg 2 жыл бұрын
Seems you're right. I've installed 2D IK package, but it conflicts with 2D Animation one.
@WolfosoBastardo
@WolfosoBastardo 5 жыл бұрын
Is it possible to reuse animation to identical or very similar 2D bone hierarchies? (like mecanim with human rigs)
@Pocce90
@Pocce90 5 жыл бұрын
I hope so...i'm interested too
@Korn1holio
@Korn1holio 5 жыл бұрын
That is also my interest
@thathurtabit
@thathurtabit 4 жыл бұрын
At 12:50 when talking about Effectors and Targets, it seems in Unity 2019.2 (and maybe before) these names have been swapped, so when the video references Target, it means Effector and vice-versa.
@mietzekatze3926
@mietzekatze3926 5 жыл бұрын
Unity is getting better and better!
@BashSplash
@BashSplash 5 жыл бұрын
"This is our root bone" 5:24
@DallinBackstrom
@DallinBackstrom 5 жыл бұрын
Not sure if anyone else is having a similar issue, but when I am in the skinning editor, I can only apply bones individually to each section of the sprite (imported from a png). So this means, for example, bones on my body cannot interact with bones on my arm. The only solution I've found is to import it all as a single sprite instead of individually for each body part, but this causes issues with clipping that could be solved only with multi-sprite construction.
@gcpa7539
@gcpa7539 Жыл бұрын
did you find a better solution for this?
@vytorrennan7923
@vytorrennan7923 Жыл бұрын
create a selection that catains all the parts too, it should fix it
@Rob64Gaming
@Rob64Gaming 5 жыл бұрын
Great Explanation Can't wait to try it out.
@alejmc
@alejmc 5 жыл бұрын
Awesome vid, great overview of that feature. Would there be an easy shortcut to add ragdoll capabilities to it also? Or should we just go on our own handling physics
@DriitzzCabal
@DriitzzCabal 5 жыл бұрын
got me all hyped about trying out this new feature. would be able to skip the awful long process of blender , only to find out it's in beta for paid version... currently not even using beta version also free version, you can set bones , weight , but you can't separate the body parts by layers without the 2d psd importer, adding each layer individually you can't merge them together either. after spending 3 hours making a character with each individual layers for body parts in photoshop .. to find this out , OOF.
@aygtets
@aygtets 5 жыл бұрын
Chiming in to say I had the same feeling. It's available now through Unity when you view the preview packages in the package manager. (With Unity 2018.30f2)
@Chavesillustrations
@Chavesillustrations 3 жыл бұрын
Hello, the option Reparent bone doesn't show on mine, I have the latest up to date 2020 version of Unity, any help? Thank you for the vid!!
@stilltree3189
@stilltree3189 3 жыл бұрын
Same here. Did you find any solution to this? This looks like an essential tool to reorganize bones =/
@chriswilliams8107
@chriswilliams8107 3 жыл бұрын
If you click on 'Visibility' in the top right of the window there is a 'Bone' tab in there. You can reparent via that. 👍🏻
@TheFakeMnim
@TheFakeMnim 3 жыл бұрын
@@chriswilliams8107 thanks, dude!
@travelly_go
@travelly_go 3 жыл бұрын
@@chriswilliams8107 wow! thanks!
@DriitzzCabal
@DriitzzCabal 5 жыл бұрын
After spending a couple more hours , it does work, but the process is tedious , you have to make an Image of the character in a single layer , create the bone and the weight for it , save drag & drop it on your scene, it will look like any other sprite renderer image , now add the component "Sprite Skin" , now add empty game objects to your sprite renderer as children , root bone -> torso -> head , root bone -> hips -> legs -> feet , torso -> shoulders -> arms -> hands, you will see the Sprite Skin has already made some bones for you , now it's just a matter of filling them where you want (Quick note i haven't labelled my bone name properly so i had to go thru each individual while having the sprite editor docked on another window so i could tell which was which)...
@ClayAstro
@ClayAstro 5 жыл бұрын
Amazballs. Love your vids - so clear and easy to understand and follow.
@ozanyokuva6930
@ozanyokuva6930 4 жыл бұрын
Here is a challenging question for you: How do you change the sprite of a character that is rigged without dealing with the all rigging process from the beginning. I am asking this because I have a character which is designed to be in single color but the beta testers says that the costume should be changeable . I think we all need this for in-game cosmetic effects. Thanks , in advance ...
@toesnub9676
@toesnub9676 4 жыл бұрын
Ozan Yokuva did you ever find out how to do this?
@akeclipsee
@akeclipsee 4 жыл бұрын
Ye, I also need to know, how to swap sprites without animating them again
@flordeluz7048
@flordeluz7048 4 жыл бұрын
What was your solution?
@BlackHayateMX
@BlackHayateMX 3 жыл бұрын
I haven't tried this yet BUT... if you notice, the game objects have a sprite renderer component... ( 10:34 ) try switching the sprite there. Note: try to keep the same size so the script doesn't go crazy
@ozanyokuva6930
@ozanyokuva6930 3 жыл бұрын
Well If I speak the truth, I decided to quit 2d game development , swap to 3d with URP. The main reason is , it is much easier to design , has a better impact, and suprisingly much easier to sustain the performance as 2d physics engine is really bad. 3d is also not the greatest , but it atleast worth the effort. I made alot of prototypes since I wrote this comment, never went back to this one and never tried to find a solution. And I dont think I will ever try to make a 2d game again with unity.
@gavinj1456
@gavinj1456 5 жыл бұрын
Does this work with characters made in GIMP
@DriitzzCabal
@DriitzzCabal 5 жыл бұрын
if you do your layering properly i don't see why it wouldn't
@7heQuaX
@7heQuaX 5 жыл бұрын
Perfectly timed! Just wanted to ask for an 2D animation tutorial on Discord. It's interesting and very informative!
@SoaringSimulator
@SoaringSimulator 5 жыл бұрын
Love this Bro keys. Now I'm not any more afraid to make 2D animations. Thx Unity!
@ivicaskrobo6408
@ivicaskrobo6408 5 жыл бұрын
I have animated a few characters and I have a problem on each. If i rotate any bone slightly the whole animation doesn't work on Android build. Works fine in editor though. Has anyone experienced this?
@gerrardandeminem
@gerrardandeminem 3 жыл бұрын
Did you solve your problem?
@huckanz
@huckanz 5 жыл бұрын
*IF YOU DO NOT FIND THE MENTIONED PACKAGES*: Inside the Package Manager, click on "Advanced"->"Show preview packages" A dialog will pop up. Click on "Ok" or "Accept" or whatever it says to confirm the operation, and install the packages you have missing.
@wayne4230
@wayne4230 5 жыл бұрын
Thank you
@gamingtotdemaxi
@gamingtotdemaxi 5 жыл бұрын
dont see the button
@walrusarf9046
@walrusarf9046 3 жыл бұрын
Yessss this was my birthday wish!!! I didn’t know that unity could do this!!! Imma make anime things with this!!!
@andresgiuffre6810
@andresgiuffre6810 5 жыл бұрын
Awesome! and very well explained. Thanks a lot Asbjorn!
@academyoffetishes162
@academyoffetishes162 5 жыл бұрын
One thing this video is missing is how to include frame-by-frame animation with it. What if you wanted the cop to "blink"? How would you do that?
@mirkovujnovic6066
@mirkovujnovic6066 5 жыл бұрын
You could always have additional graphics for the actual blink and you could just animate it's opacity to show (blink) when you want.
@Yumenoki99
@Yumenoki99 3 жыл бұрын
In my case I used bones on my character but he was drawn with no face. I added the facial features as a separate animated game object as a child to the head bone! This way the character was walking using bone animation and blinking using frame by frame
@ghostisbusy2170
@ghostisbusy2170 Жыл бұрын
how do i do it without photoshop
@PurooRoy
@PurooRoy 2 күн бұрын
There's a website called Photopea.
@TorSkywalker
@TorSkywalker 5 жыл бұрын
Crazy powerful tool - I love it!
@irietech4944
@irietech4944 5 жыл бұрын
Finally! This is gonna make my upcoming project a breeze!!!!!!
@elilizama2446
@elilizama2446 5 жыл бұрын
the 2dpsb importer doesn't show up anywhere in the package manager do you have to import it or something?
@iGame3D
@iGame3D 5 жыл бұрын
Note Brackeys running 2018.3.b09
@elilizama2446
@elilizama2446 5 жыл бұрын
@@iGame3D i am using a later version though, so do you think they removed that?
@0Bennyman
@0Bennyman 5 жыл бұрын
I've tried Stable, 2019 Alpha, Latest Beta and Brackeys Beta and none of them have it and the character rig thing doesn't appear. My versions for IK and 2D Animation are also different, I can't download his versions. Looking at his packages aswell they are more up to date and have Development next to them, how do you access them?
@samohtyrag128
@samohtyrag128 5 жыл бұрын
@@0Bennyman Ditto - I wonder if there is some magic afoot? or maybe it's because he runs Unity Pro? It would be really nice to try these features, but alas they aren't available to me.
@aygtets
@aygtets 5 жыл бұрын
It wasn't available when the video came out, but it is now when you view the preview packages in the package manager. (With Unity 2018.30f2). Hope that helps!
@bharath081991
@bharath081991 4 жыл бұрын
I am using 2018.4.9f1 and there is no "create effector" button in IK solver, instead I see "create target" !!!! Please help
@Xick
@Xick 4 жыл бұрын
They're swapped. Put the empty game object in the Solver's "effector" field instead and click "create target".
@dibakarocks
@dibakarocks 4 жыл бұрын
@@Xick Thanks a lot for this tip :)
@nguyenhoanglong420
@nguyenhoanglong420 4 жыл бұрын
Thank you so much!! This tutorial video helps me a lot as a beginner to animate
@sugarstool1602
@sugarstool1602 5 жыл бұрын
Thanks very much Brackey, I would like to know, are there any big differences between spine and this package. which one is better, and what's the usual tool for everybody to create Char Animation for unity?
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