Animate Your MetaHuman in under 10 Minutes (Unreal Engine 5.4 and Mixamo)

  Рет қаралды 3,037

Mimi Bytes

Mimi Bytes

Күн бұрын

Пікірлер: 12
@Arwengirl13
@Arwengirl13 2 ай бұрын
Totally subscribing your tutorials are awesome and super clear. Can’t wait to see future content 🎉❤
@mimi_bytes
@mimi_bytes 2 ай бұрын
@@Arwengirl13 thank you so much ✨ this means the world!!
@siangeraghty4317
@siangeraghty4317 17 күн бұрын
Thank you so much! Your tutorials are awesome. One question. I could not load the Metahuman Lighting environment on my mac, so just using a normal scene. The metahuman's hair is going crazy on playing the level. Do you know how I would turn off the wind or make the hair stay in place?
@mimi_bytes
@mimi_bytes 16 күн бұрын
@@siangeraghty4317 thank you so much! You can find your hair asset and double click on it >go to a tab called physics > and there you can play with some settings to make the hair physics more realistic. You can either disable the physics simulation completely or change the gravity amount,etc. Let me know if that works.
@mimi_bytes
@mimi_bytes 16 күн бұрын
@@siangeraghty4317 I’m also coming out with a custom metahuman hair tutorial next week where I’ll be covering those settings - so that might also be helpful to you
@davidvideostuff
@davidvideostuff Ай бұрын
Thank you so much !!!!
@mimi_bytes
@mimi_bytes Ай бұрын
@@davidvideostuff thank you for watching ✨
@yungchillboy4170
@yungchillboy4170 2 ай бұрын
hi thank you for the tutorials :) when i going to retarget didnt appear retarget animations , just appear ''duplicate and retarget animation assets'' then open a window and i cant select the idle or other animation
@mimi_bytes
@mimi_bytes 2 ай бұрын
Hi! 😊 Thanks for your question and for watching the tutorials! Are you using Unreal Engine 5.4?
@borrowedtruths6955
@borrowedtruths6955 Ай бұрын
This doesn't seem to work in UE 5.5. Any idea why?
@mimi_bytes
@mimi_bytes Ай бұрын
I haven't tested it in UE 5.5 yet -- will report back when I do
@borrowedtruths6955
@borrowedtruths6955 Ай бұрын
@@mimi_bytes Thanks, I'll keep an eye out for it.
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