This was a wonderful video thank you! Very interesting to think about.
@balajibaskaran87322 жыл бұрын
big fan of your videos Man. Really Helpful !!
@harveynewman2 жыл бұрын
Thanks for the great comment Balaji. I appreciate the support. Keep in touch.
@tmcheonganim2 жыл бұрын
uuu Love this vid topic Harvey, super informative. Love the part where you mentioned, you don't necessary need to learn the animation system. Understand and study them is adequate enough to be a animator! I got confused too when I first started as a gameplay animator.
@harveynewman2 жыл бұрын
Glad you enjoyed it TM, and yeah I think the deeper you get into learning animation systems the more you end up becoming a full fledged Technical Animator which is something completely different. Equally fulfilling but different. Thanks for watching and keep in touch.
@momopirou31072 жыл бұрын
at my first job I was the only animator, so I had to build the graph and design the systems from anim point of view too. I have to say its much more empowering to be able to concieve whole systems/features. knowing where your animation will fit, its context in the game, helps improving the final quality of the animation too.
@harveynewman2 жыл бұрын
💯 Momo and once you experience it, it’s the only way to go.
@Cadence242 жыл бұрын
great video! only tip that I have is try to put some B-Rolls :)
@harveynewman2 жыл бұрын
Thanks for the tip and I've been wanting to do that for a minute now and haven't got around it yet unfortunately. But one day, one day. ;)
@andoi92922 жыл бұрын
I think this is a great idea! Cutting back and forth to elaborate on your point with great examples will definitely help visual learners, and make it more entertaining and timeless.
@mr.coversingh5322 жыл бұрын
As a learning animator it would be a great thing to see if you can make a video about how can we show weight in animation (not how to lift heavy wight) but to make your character feel heavy and light. It would be great help for most of us. Thank you in advance.
@harveynewman2 жыл бұрын
Hey Singh...weight is extremely important and I'll try to squeeze a video about that at some point. Thanks for the suggestion.
@linpingchow2 жыл бұрын
Great vid. What abt thinking of gameplay anim from game design view? Mayb a vid abt this? cuz some times we love to do and showcase our beautiful animation and then we ignore about responsiveness and the game feel, haha
@harveynewman2 жыл бұрын
Hey Chow, yeah that's a great topic. Thanks for the suggestion I'll add that to the list. ;)
@jianyuan76702 жыл бұрын
I think in the future there will more opportunity for game animators to use our trained eyes to do something in the engine. Normally the designers won't give the feedback very detailed, I would hope to play with the system more and go back to the animations I did and polish them according to what I see.
@harveynewman2 жыл бұрын
Hey Jian, thanks for watching. And that already happens, depending on the studio of course. And when it does it way more satisfying to know that what's in game is what you iterated upon until you where happy with it. Hope all is going well with the new job!
@jianyuan76702 жыл бұрын
@@harveynewman Yeah, it is really challenging when I work in a professional position. And I have to try different workflows when I animate different things because of the time limit. And the project I worked on just got canceled yesterday, so yeah, it is a really memorable industry experience, haha.
@chrisgrafil9462 Жыл бұрын
Thank you
@harveynewman Жыл бұрын
You're welcome Chris
@Thinker117-j2r2 жыл бұрын
Hey harvey. It would be awesome if could break down a professional game animation in a maya scene. From in betweems break downs and key poses. Essentially want to know the professional workflow and what my graph editor should look like.
@harveynewman2 жыл бұрын
Hey Andy...if you have a look at my very first video here on YT, you'll find my workflow there. It was a super quick piece, but it should give you a general ideal of how things look. Just as a heads up, the graph editor is incredibly difficult to master at first and it will take you quite a lot of time until you fully understand how to work with it. It's most definitely part of the journey.