Animation Using geometry And Normals Constraint

  Рет қаралды 2,282

CG With Naresh Butti

CG With Naresh Butti

Күн бұрын

Welcome back to CG With Naresh Butti! 🎥 In This tutorial, I'm going to show you how to efficiently animate characters moving on uneven surfaces like snow or ocean waves using Autodesk Maya.
Animating a character on uneven surfaces can be challenging, but with the use of geometry and normals constraints, you can save a lot of time and keep your character grounded and properly rotated.
In this video, you'll learn:
How to apply a Geometry Constraint to keep your character grounded.
How to use a Normals Constraint to make your character rotate based on the terrain's direction.
Steps Covered:
Select the ground mesh and the main global control.
Add a Geometry Constraint to ensure the character sticks to the ground.
Select the ground mesh and the sub-global control.
Add a Normals Constraint with the aim Y value set to 1 and the XZ values set to 0.
Enjoy the saved time!
By following these simple steps, you can ensure smooth and realistic animations for your characters on uneven surfaces.
If you found this tutorial helpful, please give it a thumbs up and subscribe for more animation tips and tricks. Leave a comment below if you have any questions or suggestions for future tutorials.
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Thank you for watching and happy animating! 🚀
#MayaTutorial #AnimationTips #CharacterAnimation #3DAnimation #AutodeskMaya #Animation #MayaConstraints

Пікірлер: 7
@arashi8876
@arashi8876 12 күн бұрын
Straight to the topic
@mao3d
@mao3d 19 күн бұрын
thanks for sharing,
@buttilalitha9822
@buttilalitha9822 21 күн бұрын
Really we can save lot of time
@oilgonei
@oilgonei 25 күн бұрын
this is really useful, thank you!
@paolaabril2922
@paolaabril2922 Күн бұрын
Oh no why i didn't saw this before my skate animation :(
@ayushshrivastava9584
@ayushshrivastava9584 Ай бұрын
Thank You very much for this amazing tutorial. Saves my time
@RainbowToons-Rhymes
@RainbowToons-Rhymes 23 күн бұрын
Really very useful full
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