How to: Stylized Mesh to UE5 Metahuman Character and export to Maya for Animation

  Рет қаралды 39,782

Animators Journey

Animators Journey

Күн бұрын

Пікірлер: 31
@noir_business7784
@noir_business7784 9 ай бұрын
thank you. Because of you i created my first cursed character 💀
@SoulsBlood
@SoulsBlood Жыл бұрын
amazing dude, so glad to finally have a clear voice with direct instructions! instant subscribe!
@2beornot2bable
@2beornot2bable Жыл бұрын
Nicely done, Lucas. Looking forward to seeing what you do with MetaHuman Animator.
@SevenkTV
@SevenkTV Жыл бұрын
hi Lucas thanks for the tutorial. but I'm searching for 16:07
@unrealengine-emira3480
@unrealengine-emira3480 2 жыл бұрын
greate work, is there is anyway to make video to customize the clothing for this character, or a way to copy the skin weight from the character to the outfit clothing instead of reskin the clothing, and exported to metahuman and to UE5? thanks
@Retrocaus
@Retrocaus Жыл бұрын
could you link the other videos of yours that you mentioned?
@mimihello7279
@mimihello7279 Жыл бұрын
Good day! Great tut, how about body? Metahuman creator separates head and body and body is realistic human body how can we make sure that it stays same as in your character ?
@fernandavizaco9656
@fernandavizaco9656 6 ай бұрын
please man i whant to know exatly this, do you have any answears?
@ViensVite
@ViensVite 2 жыл бұрын
quick question. Can i do that process except i export it to blender. Then let's say i modify the eye (bionic eye for example). can i reimport it on Unreal and mocap the face or should i redo the process of mesh to metahuman each time?
@Blenreal-e2r
@Blenreal-e2r Ай бұрын
can we modify mesh in maya? i mean whole body plus face, and then move back to Unreal Engine? great video BTW.
@jamalqutub_instrument
@jamalqutub_instrument 2 жыл бұрын
Great tutorial! Thank you.
@AnimatorsJourney
@AnimatorsJourney 2 жыл бұрын
Thanks! You're welcome :)
@TGSuineg
@TGSuineg 2 жыл бұрын
It's human Shrek from the hit award winning movie - Shrek 2
@SagunManandhar
@SagunManandhar 9 ай бұрын
can we use metahuman for stylized body too ?
@niilanteybadu1
@niilanteybadu1 Жыл бұрын
do you have any tutorials for editing a metahuman body in zbrush
@elshamann
@elshamann 2 жыл бұрын
Thanks a lot for this unvaluable content! Can you explain how to export animation face o blendshape from Maya to UE5?
@YanyanLun
@YanyanLun Жыл бұрын
thank you its helpful!!
@JadeOH-b5c
@JadeOH-b5c Жыл бұрын
what about the body parts?
@EugeneMMM
@EugeneMMM Жыл бұрын
cool, but I haven't found on your site "Unreal for animators" - 1 day personal training)
@yanaparlak7297
@yanaparlak7297 4 ай бұрын
Thank youuuu
@herrscheroflolly5255
@herrscheroflolly5255 Жыл бұрын
How does mirror mode work during marker placement? Is there a key combination or do you have to activate it somewhere?
@animMinati
@animMinati Жыл бұрын
I also want to know if there is any symmetry option available for placing markers :(
@aquato33
@aquato33 10 ай бұрын
my tracking markers fail to show up every time, I have tried this at least a dozen times. Anyone know why?
@CarlosSantos-qn8oc
@CarlosSantos-qn8oc 2 жыл бұрын
Hello. What is the minimum and maximum polygonal quantity for the Metaverse Generic Universe and or Metaverse metatown? Thanks
@ekke7995
@ekke7995 2 жыл бұрын
lol, like the dissing Blender, but I'm Head and toes a Blender guy after Auto-desk fined the company for me "wrongly" logging into 3D Max 2019 after 3D Max 2020 was released. And again 2 months ago for an EX employ that cracked software. Take a lot of time proving innocence and convincing a company that just dont care unless you buy or pay something extra every time they desire. Auto-desk would be my first choice if costumer-care was there main objective. But I'm happy to pay more buying plugins and a lot more smaller programs if I dont have to prove that I'm not a criminal. That said, I'm to small to enjoy having a large team, and blender dose everything I currently need. I will defiantly put the past behind me when I grow bigger and need real power.
@buster5661
@buster5661 Жыл бұрын
oh my god its rob plays
@jimnicosia5934
@jimnicosia5934 Жыл бұрын
Is that Jay Leno.
@Tertion
@Tertion 2 жыл бұрын
Ehhh..... Blender IS used in big studios.... but mostly for looked/previz.
@AnimatorsJourney
@AnimatorsJourney 2 жыл бұрын
No, not in my first hand experience at ILM, Sony, and Framestore for example. I'm all ears though if you'd like to give specific examples from your experience. Cheers
@Asphyr
@Asphyr 2 жыл бұрын
As awesome as blender is, it's not relevant to bring up in the metahuman context. It's basically entirely unsupported by metahuman workflows. The best you can do is import triangulated unrigged fbx's. There's some ways to work with metahumans in blender, but they definitely aren't comfortable or viable for actually working long term and maintaining sanity
@gusmaiawork
@gusmaiawork 2 жыл бұрын
Blender is used in small indie studios, not in big studios
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