How to Rig and Animate a Metahuman: Maya to Unreal Engine 5 Workflow

  Рет қаралды 35,189

Aziel Arts

Aziel Arts

Күн бұрын

Пікірлер: 106
@Madguru
@Madguru Жыл бұрын
Thanks for the shout out :). I'm so glad the tools have been helpful for you.
@azielarts
@azielarts Жыл бұрын
Absolutely! Well deserved!
@venomtang
@venomtang 11 ай бұрын
You linked the Animation Survival kit book, is that an Amazon affiliate link? If it is you need to mention that or im going to flag/ report you
@reaper5859
@reaper5859 5 ай бұрын
I am unable to get your product to work, Maya version 2022, Metahuman version 5.3, Drag and Drop doesnt do anything at all and doesnt add any buttons to the active panel etc
@Dominicn123
@Dominicn123 11 ай бұрын
hey bro, i just wanted to write and say thank you very much, i've gone insane the last 3-4 weeks trying to learn how to make cutscenes for my game project in unreal, seriously, i've been learning unreal and working on my game for a year now and this has been the most irritating part, every tutorial is all mixamo bullshit that you don't want lol, but you did exactly what you said at the start and took the thing i wanted to do in my head and presented a solution for it, like, exactly lol you did so so well, and earned youself another sub and fan in me lol
@jonairenikus
@jonairenikus 7 ай бұрын
First time I write a comment) But you deserve it. Thanks a lot, man! I learned how to model, to animate, to rig and a little bit about UE. Now it's really possible to put everything in one project with Metahuman. I am really excited!
@rez40k
@rez40k Жыл бұрын
updated Bridge can export rig into maya 2023 pretty decent, but for shaders it wants render engine to be DirectX 11 (preferences/display/viewport 2.0). and, not for the record, there is a free autorig - advanced skeleton
@matinmhd5179
@matinmhd5179 Жыл бұрын
Use in Bridge for UE5 The UAsset version of this MetaHuman is not compatible with UE4. You can download it in Bridge for UE5. I want to download, I get this error from the bridge software, what should I do? Thank you
@pandoraskeyboard
@pandoraskeyboard 7 ай бұрын
Hey, did you ever solve this?
@Dethgears
@Dethgears 5 ай бұрын
MH Settings, Download Settings, Models, change Metahumans tab from UAsset to SourceAsset.
@ronaldolamont
@ronaldolamont Жыл бұрын
Good, clear, concise and easy to understand! Well done! I'm a new subscriber! 👍🏾
@azielarts
@azielarts Жыл бұрын
Made my day!!!! Happy to have you
@AJsapala481
@AJsapala481 Жыл бұрын
Awesome video! Thank you!!!
@azielarts
@azielarts Жыл бұрын
You are welcome!!
@jamqdlaty
@jamqdlaty Жыл бұрын
So it seems there's been some change. Standalone Bridge tells me to downlaod Metahumans for UE5 in the build-in Bridge for UE, I can't do it in the Standalone one. And Bridge for UE doesn't have option to export, just to add to the project.
@ashleyaucoin859
@ashleyaucoin859 Жыл бұрын
Did you find a solution/workaround for this?
@jamqdlaty
@jamqdlaty Жыл бұрын
@@ashleyaucoin859 Nope. :(
@adreyguy1139
@adreyguy1139 8 ай бұрын
Same problem
@BroliestBro
@BroliestBro 4 ай бұрын
Change download settings from uassets to source assets
@anjason-n7k
@anjason-n7k Жыл бұрын
great! Thank you, bro, this is of great help for beginners
@azielarts
@azielarts Жыл бұрын
You are very welcome! I am really glad it was helpful!
@ryanjstever
@ryanjstever Жыл бұрын
Thank you so much! A walk tutorial would be great, please. Have you worked with mocap data and metahumans in maya yet? Id like to see that as well. Thanks!
@azielarts
@azielarts Жыл бұрын
Good to know, thanks! Yes I have, you need to do some retargeting but it works great
@henryfinlay
@henryfinlay 25 күн бұрын
Awesome tutorial.. But is there some step missing to correct Y=up in Maya, vs Z=up in Unreal? When I import into Unreal, it looks like all my animation is tilted 90 degrees, which makes sense to me because Y has been tilted on its side in Unreal. Does that make sense? Am I skipping a step?
@vincentzhang1192
@vincentzhang1192 4 ай бұрын
Thank you ,this video helps me a lot
@dianaAnKylo
@dianaAnKylo Жыл бұрын
amazing tutorial! Thank you!
@azielarts
@azielarts Жыл бұрын
You are welcome!
@azielarts
@azielarts Жыл бұрын
‼PSA‼ - Due to a recent update, Maya 2023 now works with the plugin, and past versions may give you some issues. Thanks so much to @janedwardmanibay8414 for the heads up 👍
@vuknikk
@vuknikk Жыл бұрын
Thanks for everything man, one of the coolest tutorials, also love your recording stage setup. I am trying hard here since I really need this workflow! However, after doing everything as you did, and trying with Maya 2022.1 and then now Maya 2023 , I get message in the Bridge that Export to Maya is successful, but nothing ever appears in Maya, no window of any kind. What could be an issue, do I need to do something in Maya settings ? What else it could be ?
@Luka-el4gm
@Luka-el4gm Жыл бұрын
love it thanks men!
@azielarts
@azielarts Жыл бұрын
👍
@rafayelkotbashyan8492
@rafayelkotbashyan8492 10 ай бұрын
hi, I did everything according to your tutorial, but when I click export May it doesn’t give any response, can you help? :(
@kevinsvlog4381
@kevinsvlog4381 Жыл бұрын
thank you man. This will help me a lot!
@azielarts
@azielarts Жыл бұрын
Absolutely, so glad you found it helpful!
@ryanjstever
@ryanjstever Жыл бұрын
thanks for the video, how would you compare this script to the free Advanced Skeleton script?
@azielarts
@azielarts Жыл бұрын
Great question! For me personally I find this script saves me time in setup and is easier to use. But that is just my personal preference. Advanced Skeleton is also a great option
@alpboysan
@alpboysan Жыл бұрын
Hey, great tutorial, seems to work fine apart from one thing, when i apply the animation and play it in the sequencer, the body scales up about ten percent, pretty strange. Any thoughts on this?
@UnoFaroStudio
@UnoFaroStudio Жыл бұрын
You'll most likely want to check the Asset Details tab when opening your animation sequence in UE. Make sure you've added your MetaHuman body type skeleton in Retarget Source Asset and update the animation -- for example "f__med_unw_body" if you were working with the female/medium/underweight skeleton.
@arkadiuszgaska
@arkadiuszgaska 9 ай бұрын
Hi, I have the same problem, did you manage to solve it?
@iamwatmissu9938
@iamwatmissu9938 Жыл бұрын
Thank you for your superb tutorial! Help me a lot. BTW, if I am a rigger and want to hand the rig May file to the team, how best setup as the animator team require to install a lot of driver(UE/bridge)?
@azielarts
@azielarts Жыл бұрын
Hey great question. I think you would just pass the Maya rigg to the team since that is self contained. Once you have made the rig you don't need the plugin anymore. All you need to do to get the animations you made in Maya back on to your character in Unreal is to export an fbx animation with just the joint chain, and just import that as an animation file into unreal. The plugin is really just needed to get the character out of the unreal environment and into Maya, but once you have the metahuman set up in both Maya and Unreal, it is really just about passing a baked joint chain animation between them and unreal will recognize it is the same character.
@iamwatmissu9938
@iamwatmissu9938 Жыл бұрын
@@azielarts I tried open the maya file in other Computer, it require some UE driver and dna file, also my rig use Metapipe too. So it quite big issue to ask freelance animators to install all of requirement to open the rig. @Madguru may I have your suggestion,please?
@azielarts
@azielarts Жыл бұрын
Strange, it should not need a plugin if you import the references. I have not used metapipe, i am wondering if that might be the issue?
@iamwatmissu9938
@iamwatmissu9938 Жыл бұрын
I also test with send the original file which haven't use Metapipe yet, to the other computer that hasn't install UE and bridge yet. It can open maya file, the body joint can move the mesh, but the facial UI can't move the facial rig. @@azielarts
@azielarts
@azielarts Жыл бұрын
@@iamwatmissu9938 have you tried importing references before sending the file? That is the only thing I can think. Otherwise they might indeed need a UE plugin.
@msafaacademy8167
@msafaacademy8167 Жыл бұрын
this is soooo useful thank you Bro so much But what about walk cycle
@azielarts
@azielarts Жыл бұрын
I am so glad! I have not gotten to that video yet, hopefully soon
@BaolongZhang
@BaolongZhang Жыл бұрын
this is soo useful! thank you so much!
@azielarts
@azielarts Жыл бұрын
Amazing! Really glad it was helpful
@raretype3979
@raretype3979 10 ай бұрын
is there a way to optimize the project with the rig? its pretty slow, and I can see that in the video it is as well. Particulary the torso and root
@azielarts
@azielarts 10 ай бұрын
Do you mean in Unreal? I have not d Found a way yet. Sometimes I lower the engine scalability settings then I am working on a meta human for animation.
@filipmasiulewicz5036
@filipmasiulewicz5036 Жыл бұрын
Hi. My blendahapes don’t work when the head is animated in UE after exporting it from Maya. Applying DNA file changes nothing. I tested various fbx versions and of course enabled morph/blendahapes options in export settings.
@JUYAN16
@JUYAN16 11 ай бұрын
Is there a way to import the FBX back into Maya and make the head controls work?
@arkadiuszgaska
@arkadiuszgaska 9 ай бұрын
Hello, is this working only with retargeted metahuman or is italso works with a custom animation blueprint which uses the metahuman skeleton not the manequin skeleton. It looks like the plugin exports the animation only for the mannequin skeleton?
@rudy552
@rudy552 11 ай бұрын
I'm using the same version of maya as you but I can't find the bridhe plugin in maya. Can you help me?
@arkadiuszgaska
@arkadiuszgaska 10 ай бұрын
Hi. I have a question. How to make the scene with metahuman in maya run more smoothly when animating? When I grab the body_ctrlShape the rig moves slowly. Thanks :)
@user-fs2ze
@user-fs2ze Жыл бұрын
You have a mistake in the description with the word BRDIGE BTW thanks for the tutorial!
@azielarts
@azielarts Жыл бұрын
Omg thanks for the heads up👍
@minuscolochao1557
@minuscolochao1557 Жыл бұрын
is it possible to rendering metahuman completely in maya ? with hair and clothes skin texture
@azielarts
@azielarts Жыл бұрын
Unfortunately not that I know of, you can export the texture maps, but the hair and materials are all very proprietary to Unreal
@alchemy4327
@alchemy4327 4 ай бұрын
Im noy able to export from quixel standalone why ? its not support for 5.4
@ZMihran
@ZMihran Жыл бұрын
Bro, thank you very much for a great tutorial! From the video we can see that Madguru's rig controllers are too big, it won't be convenient to animate. Please tell me, is it possible to resize the controllers in Maya?
@PedroScherz
@PedroScherz 7 ай бұрын
Is it possible to export the mesh, rig and blend shapes from Maya to Blender?
@reinohvp
@reinohvp Жыл бұрын
Can I send the full character with custom edits like cloths from Maya to Unreal Engine and not just the animations?
@azielarts
@azielarts Жыл бұрын
Hey, yep you can!
@thisisriil
@thisisriil Жыл бұрын
I follow the tutorial, but the facial rig that i exported from are not readable inside the sequencer, any thought?
@azielarts
@azielarts Жыл бұрын
Hmm should be working. Make sure that you have animation checked on in the fbx export settings. What happens exactly when you try to import it? Does it give you an error or just does not show up?
@thisisriil
@thisisriil Жыл бұрын
@@azielarts Thanks for your response man, I figured it out, actually its the namespace issue
@azielarts
@azielarts Жыл бұрын
@@thisisriil oh awesome! Glad to hear
@manaskakkad
@manaskakkad 10 ай бұрын
​@@thisisriil, hey there! I have the same issue. Can you please share the solution which worked for you. Thanks
@joseelmersilvafernandez1806
@joseelmersilvafernandez1806 7 ай бұрын
hello,I have problems when I want to download a metahuman from quixel bridge,it told me to install bridge for unreal engine 5,I don´t understand because I use UE5.3
@DarkW1zard
@DarkW1zard Жыл бұрын
hi. how add obj marvelous designer garment to avatar metahuman in UE5?
@azielarts
@azielarts Жыл бұрын
Hey! You would need to skin the new clothes to the exported metahuman skeleton in a 3d package like Maya or Blender and re-import it
@janedwardmanibay8414
@janedwardmanibay8414 Жыл бұрын
how did you get quixel to maya working? I have both maya and bridge installed, followed your tutorial and when I click export it says that it exported to maya successfully but nothing happens in maya
@azielarts
@azielarts Жыл бұрын
Hmm are you using Maya 2018? Also try restarting the computer
@janedwardmanibay8414
@janedwardmanibay8414 Жыл бұрын
@@azielarts its all good now, turns out you need pymel installed along with maya for quixel bridge to work, and autodesk just updated to pymel 3 apparently which caused errors for quixel bridge so I just installed a newer version of maya this time with pymel checked in the installation prompt and it just worked
@azielarts
@azielarts Жыл бұрын
@@janedwardmanibay8414 nice! glad to hear, what version of Maya worked for you?
@janedwardmanibay8414
@janedwardmanibay8414 Жыл бұрын
@@azielarts 2023 but I think 2022.3 works too
@azielarts
@azielarts Жыл бұрын
@@janedwardmanibay8414 Awesome, thanks for the update. They must have made that change recently.
@mayur8782
@mayur8782 Жыл бұрын
bro this metahuman import work with blander ?
@azielarts
@azielarts Жыл бұрын
Ooh have not tried! I think it should
@rez40k
@rez40k Жыл бұрын
there is a long list of plugins in the export settings - not just blunder, but houdini, marmoset, cinema etc )
@brycegeurts3345
@brycegeurts3345 Күн бұрын
This worked in maya 2023 for me.
@XaiaDigital
@XaiaDigital Жыл бұрын
Seems like this is no longer working. Unreal 5.2 has different rig and bridge to maya brings only the head.
@azielarts
@azielarts Жыл бұрын
Ooh thanks for the heads up. I will look in to this
@gauravrai853
@gauravrai853 Жыл бұрын
@@azielarts facing the same issue any update on this ?
@rez40k
@rez40k Жыл бұрын
and we have two separated files here - for the head, and for the body. coincidence? i don't think so
@hanumaanek
@hanumaanek 11 ай бұрын
HI.. i get this error "Could not send data over port 13291" when exporting to maya.. Edit: nevermind i solve it.. i must install PyMel for maya
@evidencestorage8698
@evidencestorage8698 6 ай бұрын
same problem, thanks man
@BroliestBro
@BroliestBro 4 ай бұрын
@hanumaanek can you please share the process
@evidencestorage8698
@evidencestorage8698 4 ай бұрын
@@BroliestBro I had to reinstall maya with the Pymel option, that fixed it for me
@BroliestBro
@BroliestBro 4 ай бұрын
@@evidencestorage8698 thanks . I installed pymel and it worked
@sirchadimus4139
@sirchadimus4139 Ай бұрын
This pipeline doesn't exist anymore it seems with the release of FAB, they didn't replace this functionality.
@FancyFun3433
@FancyFun3433 2 ай бұрын
I love you
@vanityvoodoo969
@vanityvoodoo969 Жыл бұрын
No need to spend money for a program to do the rigging unless you are absolutely lazy. There are free programs like accuRig, and Maya also has auto rig feature.
@azielarts
@azielarts Жыл бұрын
Valid point. However, I believe our most valuable resource is our is your time.
@jakejuan-ue4pg
@jakejuan-ue4pg Жыл бұрын
Bro.Advance Skeleton is Free no need for that lol.just my opinion
@azielarts
@azielarts Жыл бұрын
Yeah totally, I just find the Mad Guru plugin a lot easier to use, especially for beginners. Totally respect the Advanced Skeleton approach though.
@jakejuan-ue4pg
@jakejuan-ue4pg Жыл бұрын
@@azielarts the problem of Mad Guru rig is that luck of feature like matching IK or FK versa etc.but anyways its on your preference maybe hes your friend promoted his stuff and that totally find bro.have fun Cheers.
@poppi3362
@poppi3362 Жыл бұрын
I cant get it to work with the face rig. Trying to apply a advanced rig skeleton to the metahuman with face rig makes the rig way too small. Do you have a solution for this?
@rez40k
@rez40k Жыл бұрын
@@poppi3362 that an interesting question about marriage of advanced face with metahuman face rig. imho, it's easier to remake all face poses for metahuman rig, than swap advanced controls to metahuman bones.
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