Very family friendly. Thank you for wholesome content about international murder simulators 🙏
@Abdirahman_Mohamed Жыл бұрын
Murder? I thought this was a sleepover simulator? 🤔🤔
@flameguy3416 Жыл бұрын
Don't know if this comment is a joke or not.
@GameMovieStudios2000 Жыл бұрын
Its not. Its obviouslyba sleepover simulator where you play with nerf guns and the one who gets hit gets to go to sleep
@tram-fan Жыл бұрын
@@flameguy3416 it is a joke
@z0rden_ Жыл бұрын
if you think its murder simulator dont look postal 1
@JAiZYouTube Жыл бұрын
The legs in L4D2 were apparently removed because they conflicted with the way the Jockey was implemented, in case anyone is wondering why. The files for it were unfortunately lost, but seem to have been dug up anew or remade for CS2.
@forwardtsender8573 Жыл бұрын
Theres a mod that adds the legs back into L4D2, though not as cleanly as the first game or CS2.
@mcilrain Жыл бұрын
I think CS2 uses the same animation technology that Half-Life: Alyx uses for enemies, it looks very similar.
@itdobelikedattho8112 Жыл бұрын
What was conflicting with the jockey?
@bernardyn Жыл бұрын
Lol what, sounds absurd. But Source 1 works in mysterious ways.
@JAiZYouTube Жыл бұрын
@@itdobelikedattho8112 Not entirely sure, I was just told the Jockey is to blame. With how janky Source is, I wouldn't be surprised if the Jockey is to blame for all bugs in the game lol.
@christopherstein2024 Жыл бұрын
I was supposed to go to work in an hour but I thought 5 cool things about counter strike would be nice to learn in the time berfore then. I was immersed in the interesting points and eager to do some more research on them. I was hooked. I had 10 minutes left when I finished messing around with skyboxes but then... oh the horror... 3kliksphilip dropped the mask and unveiled his treacherous face. There were 3 more cool things! I rushed into the game testing out some one way smokes. 4 minutes left. I dug up my dictionary and learened the spelling for incendiary. 2 minutes left. I went back to the game testing out cl_crosshair_recoil 1 in CSGO and jumped into my car. I arrived 3 minutes late at work and I was fired on the spot. Since then my wife has left me, I have been kicked out of my home and my dog has been eaten by a bear. I am typing this comment from the library computer! I damn you 3kliksphilip! My foot would like to visit the shadows of your nether regions! How could you do this to me? Disliked and unsubscribed!!!
@crunch.dot.73 Жыл бұрын
Philip once again has ruined another life over his fixation on ambient occlusion, when will his rampage end
@vitorgabrielgomesrodrigues Жыл бұрын
This is what RTX addiction does to a men
@thelvadam2884 Жыл бұрын
Small correction: The bear who eaten your dog has also now eaten your ex-wife. I may or may not have been involved in this but we don't talk about such unimportant Small details here.
@gamezuree Жыл бұрын
THREAD CANCELLED ANTS GO 🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜
@blackf0rd Жыл бұрын
Why am I reading this in British accent?
@KnishG Жыл бұрын
grenades ignoring skyboxes is going to be really interesting moving forwards, especially for maps like inferno. i wonder if they will have to alter the maps in the future to account for it.
@_modnar_ Жыл бұрын
Maybe we will see more indoor maps or at least bomb sites that are inside. Many possibilities
@KnishG Жыл бұрын
@@_modnar_ b site roof on inferno 🧐
@_modnar_ Жыл бұрын
@@KnishG like old A site on Inferno
@majkooll Жыл бұрын
I think it should be limited so if grenade is flying for too long or too far in units it should just popout because right now you can just smoke all places right from spawn and it’s not fair for CT in d2 because they start on closed spawn.
@murdey Жыл бұрын
Maybe they'll make incendiaries fly for longer before exploding to compensate
@Fl0yd- Жыл бұрын
The skybox is the most major one I see game changing, anyone can smoke anywhere at any time. It’s wild.
@vitasartemiev Жыл бұрын
It used to be like that on Inferno in CSGO. It was reverted to have closed skyboxes again because CTs were able to keep banana smoked for the whole round by smoking it from A site. Also Ts were able to fake a ct smoke from mid. It was pretty bad.
@mythicalgod Жыл бұрын
@@vitasartemievwell now you can „disable” a smoke for sometime so it’s no longer that big of an issue.
@N00btr00per Жыл бұрын
@@vitasartemiev Inferno Rework incoming so lets see how it plays.
@DeanAmx Жыл бұрын
Except in no smoking area
@bravemonkgaming Жыл бұрын
I got fooled by a guy throwing a decoy from A long all the way to B 😂
@anFy81 Жыл бұрын
I remember my Gravis Ultrasound. Loved it. Was a great alternative to the mainstream SoundBlaster cards.
@thibaultd7979 Жыл бұрын
I think you'll appreaciate insurgency sandstorm's audio. It changes based on the surrounding and material as well as the size of the room.
@snowcow1173 Жыл бұрын
after 550 hours lvl 400 i had to delete my favorite game insurgency: sandstorm because the playerbase died
@painovoimaton Жыл бұрын
Squad also does this pretty well, and it even applies to the proximity voice chat. I remember defending some small layered structure with a machine gun in one match and the way the shouts of my mates from the lower floor echoed up the staircase was awesome.
@ACE112ACE112 Жыл бұрын
Bullets hitting walls is really impactful, too. Like Insurgency, PUBG and Cod MW
@maxsq8282 Жыл бұрын
Hi hi hi bunch b uhh bhu
@maxsq8282 Жыл бұрын
Hbbb😅 hhbbbbb
@KitchenGuy Жыл бұрын
I loved the reverb effects in HL1 based games. Nowadays, there is so much tech like impulse responses and dynamic sound occlusion that can make sound design in games stand out. Glad they added a better system to CS2, even if it's not as lovely over the top as it used to be.
@_wayneman_ Жыл бұрын
I did not expect the UT99 throwback and it instantly brought back countless memories...
@9ravecs Жыл бұрын
you are a legend!!! lets play some sea of thieves
@russianotter Жыл бұрын
That grenade practice feature is incredible. Practicing nades was one of the most frustrating and weirdly difficult things about CSGO for me, that'll be a huge help.
@gamezuree Жыл бұрын
THREAD CANCELLED ANTS GO 🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜
@RidgeRacer Жыл бұрын
Modding is one of the things I miss from Counter-Strike, I know custom servers are still around, but it's just not the same anymore. The only reason I stopped playing Counter-Strike is because of how it veered into being predominantly esports focused and putting less emphasis on community servers. Valve pls fix
@chairwood Жыл бұрын
tf2 got u there
@gamezuree Жыл бұрын
THREAD CANCELLED ANTS GO 🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜
@RidgeRacer Жыл бұрын
@@gamezuree that's the realest shit ive read in this comments section
@HeretixAevum Жыл бұрын
Looking down and seeing legs is such an underrated visual feature in fps games and it is pretty disappointing how many modern games don't do it. It grounds you to the environment and increases the immersion substantially imo.
@Something_Disgusting Жыл бұрын
It surprised me when CoD titles even began doing it.
@bapoTV Жыл бұрын
@@Something_Disgusting And it took me 420 ish hours (noice) to see it lmao
@JAiZYouTube Жыл бұрын
I honestly don't like it cause all it does is block my view when looking down, especially in games where you do a lot of movement and they just end up in your face when sliding or jumping. I much prefer being a floating gun with arms.
@carlborghammer Жыл бұрын
@@JAiZKZbin Is the helicopter made of Chocolate tho?
@TheFloodFourm Жыл бұрын
It’s one of those things that make the game feel better even if you don’t notice it. Some people don’t like how it obstructs the view but IMO I think that complaint misses the point of the first person perspective entirely.
@christian-jp7if Жыл бұрын
Your synth music never gets old I love it :)
@quadrifern Жыл бұрын
I'm really liking the return of some the old music tracks in your videos. It evokes a nostalgia and creates an energy that keeps me interested. Fantastic vid, Phil
@badgoy8439 Жыл бұрын
why'd you write it so gay lol
@quadrifern Жыл бұрын
@@badgoy8439 what, cuzza the heart at the end?
@caueasg Жыл бұрын
@@quadrifern nah, he is just acting as an unloved basement goblin. Ignore him, your comment it's fine.
@MeatThrasher Жыл бұрын
@@badgoy8439 Fellas, is it gay to like music?
@badgoy8439 Жыл бұрын
@@quadrifern yeah and using his first name on the internet, it's just a little zesty, a bit fruity, know what I mean?
@JC-tg5xx Жыл бұрын
Adding hl alyx leg movement would be awesome but it might be awkward when one of your legs are not on solid ground
@painovoimaton Жыл бұрын
Procedural animation and competitive shooter kinda don't go together super well. I prefer keeping things clean and consistent, even if it doesn't look quite as good (and to be frank, the alyx animations look really incredible)
@dezent1500 Жыл бұрын
Now let us wait for the family friendly version of this video.
@Loop42 Жыл бұрын
The wide-legged pose is actually the standard taught in most militaries for how to stand when shooting, it gives you a large upper body range left to right while giving you a much more stable footing while also being easy to break into sprint from. It looks goofy in CS, but yeah, it is realistic.
@w4rpiglet Жыл бұрын
I teared up a little at the final bit of ut99, it was really amazing booting up a practice match with bots and doing all kind crazy stuff with modifiers, very nostalgic
@envarion Жыл бұрын
I KNOW! Ugh... I love that game so much it hurts
@hi_its_jerry Жыл бұрын
the way counter strike 2 does AO is like nothing ive ever seen before. im personally very enthusiastic about this effect
@masononemine1702 Жыл бұрын
what do you mean by this? dont get me wrong, I think AO in Source 2 is just perfect but still, enlighten me.
@laatma985 Жыл бұрын
@@masononemine1702I would like to know too
@unfa00 Жыл бұрын
@@masononemine1702 It doesn't look like it's done in screen space, which means it must be raytraced to give this quality. It looks very close to "ground truth", or how AO looks in raytraced animation and film CG renders.
@Something_Disgusting Жыл бұрын
@@unfa00 it's probably utilizing an effect I've imagined for engines like Source for a long time, but never had any knowhow to produce. 90% of the lighting in Source maps is baked, generated from path-traced lighting. What if the baked lighting _also stored the angle_ of its illumination so that models blocking that angle would cast a shadow? Seems that's exactly what Valve has done with Source 2, and it produces a far more temporally coherent shadow that doesn't change as much from shifting your viewing angle.
@OmegaRC59 Жыл бұрын
@@Something_Disgusting Valve has come up with ways of handling lighting direction without storing a lighting normal in the normal mapping shader I forget the name of. Basically lets you have shadows in the normal map instead of just lighting angles. I don't play CSGO so I dunno where it's used there, but those very nice looking large rock/gravel textures from TF2 use that shader, there's a whole paper Valve made on it that's cool. So it's possible this is done without storing everything but instead calculating it from other stored info for the lightmap bake
@grantlauzon5237 Жыл бұрын
A good example of ambient occlusion (in a real sense) is how you don’t exactly have shadows when it’s cloudy, but underneath your feet it is still dark. Same goes for cars.
@labombaromba Жыл бұрын
When you were talking about Valve asking artists not to bake AO or other lighting information in their textures, that's basically the case with all proper PBR texture implementations. In a game with Spec Gloss PBR for example, black sections in the diffuse map indicate completely metal surfaces. You can see why you wouldn't bake AO into the diffuse map in that case.
@IDrinkLava Жыл бұрын
0:24 The footage you are using is NOT Aureal A3D's sound in action. It is the Aureal A3D Rooms demo on Windows 7 being emulated with OpenAL Soft's HRTF through the DSOAL wrapper. There aren't even any echoes in the footage, as A3D's advanced "wavetraced" reverb cannot be emulated. You should have used PhilsComputerLab's recording instead, or Hiradur's recording from the Internet Archive.
@MarikoRawralton Жыл бұрын
This deserves to be higher up.
@HStorm26 Жыл бұрын
The new smokes use volumetric particles, I believe. I don't remember if that's the name, but it was first created for Alyx because traditional particle effects are only rendered in 2D and just face the player and it looks weird with the binocular vision in VR, so they created the new particle effect system that's rendered in 3d and changes based on viewing angle because it's an actual 3d object.
@andirest Жыл бұрын
They are called voxels.
@IanPeon Жыл бұрын
Using Half-Life w/ ray trace mod was a great choice of GoldSrc footage to use, and yes I'm enjoying the heck out of it. Also thanks for showing us you can't actually shoot yourself in the foot in CS2.
@gamezuree Жыл бұрын
THREAD CANCELLED ANTS GO 🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜
@carnifex3067 Жыл бұрын
Thank you Philip
@GeoFG Жыл бұрын
Loved watching this video with my whole family. Please keep uploading such WHOLESOME videos philip
@klaus-veen Жыл бұрын
the follow recoil option reminds me of the counter strike source beta in 2008-2010 ish, you had a yellow square box around your crosshair that followed the recoil. I really loved it, it's nice to see this again!
@ApocalypseMoose Жыл бұрын
Philip is the only person that can keep me genuinely interested and enthralled with the behind-the-scenes mechanics of a game that I absolutely hate playing.
@blunderingfool Жыл бұрын
So apparantly the reason the legs vanished is down to the Jocky and how thd players upper and lower halves are independently animated. I suppose something broke animation-wise when the jocky takes control and the easiest fix was a double amputation. Also! Having recoil on the weapon instead of the screen is so much nicer.
@Something_Disgusting Жыл бұрын
It's a shame too, as Source-mods show that the feature could have still been implemented.
@claw92 Жыл бұрын
I'm also a person who doesn't play normal csgo modes a lot and just experiments within it, and that's why I was looking for a channel that would give me that kind of content (since most of it was competitive videos or open boxes) Until I found this channel by chance, because I don't speak English. And when I saw that their videos are not subtitled with the KZbin system, I started watching most of them. Thank you very much for giving us this content.
@kipchickensout Жыл бұрын
very nice video again as always what i always wanted to do is play an aim map or something while I'm in the lobby searching for a game, not necessarily playing with the lobby but just having something to do while waiting, not having to leave my warmup to join a lobby
@johnpaul9901 Жыл бұрын
Oh my GOD I've been looking for 'Aureal 3D' for years, I 'played' it as a kid but had no idea what it was. Cheers m8!
@devin7008 Жыл бұрын
a weight has been lifted off your shoulders
@wastl8778 Жыл бұрын
7:21 Two very important spots like this are on Overpass that allowed me to get countless kills, the path from water to A because your shadow is cast right into the site before entering and the stairs below CT spawn tell you if theres a CT standing above them at the edge of the spawn on top of them when you're coming out of the tunnel below
@CharlesVanNoland Жыл бұрын
In the 90s, the best audio to be had was A3D which crapped all over Creative's janky EAX. The only thing EAX does is add different reverb. A3D on the other hand did audio wavefront simulation that made sound actually adapt to the shape of the environment, and it was leagues better. Then Creative bought out Aureal and killed off A3D instead of continuing to bring it to market due to its superiority. It sounds like game audio is finally coming back around on its own and adding its own awesome post processing to bring us the sort of aural experience that we already had 25 years ago.
@Verchiel_ Жыл бұрын
Ambient occlusion is amazing. It makes the contrast of games so much better and so much more indepth.
@gamezuree Жыл бұрын
THREAD CANCELLED ANTS GO 🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜
@sidekickstreams Жыл бұрын
If I recall correctly, one of the reasons Alyx can do such good walk animations is because an entire path segment is precalculated, allowing predictive steps to be taken. The system can begin to shift in anticipation of a sharp corner that exists on its path, which is a very convincing and natural behavior. A player doesn't have a preset path they're trying to follow, so the rig is completely reactive. The system doesn't know where I'm headed. Limited predictions can be made but they generally won't look nearly as good as animations that consider an entire precalculated path. The classic example is sprinting in a wide graceful arc, then taking a hard strafe to the side and resuming sprinting in a wide arc. If this path is known in advance, you get what a football player might do - gently turn their weight into the arc, and as they approach the hard strafe start pulling back. But the animation system responding to a player must treat every segment of that wide sprinting arc as a place where a sudden strafe might occur and thus always be somewhat pulled back in case it happens. Great video! You have excellent structure, delivery, and editing.
@AmBush2048 Жыл бұрын
Kliks, the leg movement system in Alyx was used in CS2 because it relies on the AI already knowing ahead of time where it wants to go. That, and it also does things to add a feeling of momentum to the movement. The same system can't be used in CS2, because the way player movement works would have to be changed to be more realistic, and the game doesn't know where you want to go and how you will go there until you do it
@Something_Disgusting Жыл бұрын
Somewhat repeating what I said already in another comment, but here's a summary: 1) Players in Source games already have momentum based movement with ramp-up and deceleration that would work with (via modifications to) Alyx's system 2) It probably wasn't added as it might be too distracting of a change to long-time existing CS players.
@stevethepocket Жыл бұрын
@@Something_Disgusting Distracting _and_ unpredictable. If I get shot in the leg, It's already partially the fault of the game for putting that leg where it did in that particular frame of animation. But players have gotten used to the patterns that exist now and how to account for it. Making it dependent on complex AI algorithms would add so much more complexity that it might as well be random.
@AmBush2048 Жыл бұрын
Except that a huge part of CSGO's movement is momentum cancellation. As for the requirements for knowing what the character is going to do next still stands. (pun intended) You never know if a player is going to do a 180 while their leg just touched down for a forward stride or something. While the technology made major strides recently, it still has a way to go
@Something_Disgusting Жыл бұрын
@@AmBush2048 bruh the game can convey deadstops through weight adjustment in the body. _The primary reason this was not added is not due to it being impossible._ It is *easily* possible.
@zetazane Жыл бұрын
@@Something_Disgusting the primary reason it wasnt added is because it's really not a good idea for a competitive videogame
@sgas Жыл бұрын
6:24 Thanks for mentioning this, I never had any idea that this is why hla looked like that
@AleK0451 Жыл бұрын
allegedly left 4 dead 2 removed the legs so they could get like 4 or 5 more zombies spawned in at once
@Something_Disgusting Жыл бұрын
Both Left 4 Dead 1 & 2 have a horde limit of 30 commons. A far more likely alternative suggestion I heard was that the splitting of animation layers between the upper/lower torso in the second game made Valve's previous system break, and they abandoned it.
@AleK0451 Жыл бұрын
@@Something_Disgusting left 4 dead 1 has a cap of 20, 2 has a cap of 25 or so i heard
@zoey101dogwablog Жыл бұрын
I think my favourite part about this new years of Phillip is his cat. I love his cat. Thank you Phillips cat. Keep up the great acting, you'll be a star in no time.
@Xyos212 Жыл бұрын
I'd like the grenade cam to be a permeant always on thing, like the follow crosshair option is now. They could have the smoke preview window only render the map and not display players so you can't use it to obviously cheat, just strictly perform throws. I think it would greatly encourage everyone to use them better and more often and make it easier to jump into new maps, not having to learn setups to take sites beforehand.
@gamezuree Жыл бұрын
THREAD CANCELLED ANTS GO 🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜
@AbissoInteriore Жыл бұрын
I think it would make players too lazy. Having it only on practice is great, as it still make you have to memorize the smokes, thus, making the skill cealing higher.
@Xyos212 Жыл бұрын
@@AbissoInteriore I wouldn't label grenade throws under "skillful". More like work and tedium, something I think a video game should avoid. I just see it as a time saver and a way to encourage more grenade play at all levels quickly and easily.
@AbissoInteriore Жыл бұрын
@@Xyos212 i see your point, but getting better in this game is tedious itself. Aim routine, dm, kz, bhop, pre fire. Unless you are naturaly gifted, youll have to grind those things. Good util usage makes a big difference in any level, and the player who went on the tediousness to learn them should be rewarded.
@Xyos212 Жыл бұрын
@@AbissoInteriore That's fair. Its just my opinion, certainly not objective fact. I just like the idea of removing some of these pain points so more can get into the game and have an easier time playing new maps. I think removing some of that grind in one area allows the player to better focus in others, but I understand where you're coming from.
@perspectiveflip Жыл бұрын
Hi Phillip! I wanna mention that I used your music kit ever since it was released and I love it. Thanks for venturing into music and giving that to us.
@Paradoxical07 Жыл бұрын
3:18 Philip really leaned in close when he said NETHER REGIONS
@sarojandongol1482 Жыл бұрын
I can finally bring my entire extended joint double decker family pack v.6.0.12.3 burger buffet family to watch this video together with me. What a joy.
@Nick-tc9ps Жыл бұрын
Was just watching old 3kliks vids, thank you Phillip!
@KarltheBarl Жыл бұрын
I’m glad the quirky 90 sound is coming back it’s one of those things I liked in the older games I’ve played
@tiborbenke8649 Жыл бұрын
I like how everyone was like : "uhh this sounds are so wierd i dont like it " but Philip is realy enjoying them
@sergensen3330 Жыл бұрын
3kliksphillip : Guess why? Me : Atomic Amnesia 3kliksphillip : Ambient Occlusion Me : That's what i've just said.
@Armi1P Жыл бұрын
1999: EAX releases, bringing all sorts of cool audio effects and positional audio 2023: oh wow, gunshots are different inside
@jooorj_ Жыл бұрын
Unreal tournament was THE FRIKIN BEST, thanks for giving me a nostalgia trip at the end of the video, none of my friends know the game so its nice to see you give it some credit for being such a good game. great video as always Mr. Philip
@TackerTacker Жыл бұрын
6:32 that's because the NPCs movement is known upfront, while the player movement is unpredictable. You could add slower deceleration from the players current movement speed and direction but that would make the movement feel more sluggish.
@Something_Disgusting Жыл бұрын
All walking in Source games is momentum-based, with a ramp-up and deceleration time that could allow for this feature to be relatively easily implemented for real-time movement. It probably wasn't added so that CS:GO players wouldn't be so disoriented by as large of a change in playermodel animations from the feature.
@512TheWolf512 Жыл бұрын
Wrong. It is in csgo, just that acceleration is so great you don't even notice it most of the time
@rexdoom3848 Жыл бұрын
So glad Philip made graphics comparisons not only to other versions of cs, but to real life as well.
@iceboxchamberlain1 Жыл бұрын
*Why is nobody mentioning that CT and T have different color smokes??????* huge detail, huge tactical change...
@44r0n-9 Жыл бұрын
because it sucks and will hopefully be reverted
@Banshee523 Жыл бұрын
I'm very confused why people think this change matters at all. You already knew who threw a smoke because there's an automatic radio chatter line when your team throws one. They likely made this change just for spectator clarity.
@Vinicantstopcrying Жыл бұрын
@@Kaiess01 Try to make sense ? Ranting for no reason huh 😂
@Vinicantstopcrying Жыл бұрын
@@Banshee523 It's looks cool, It also Let your teammates if you are T or CT and give free smokes to enemy. So don't die dropping smokes in the ground 😂. Now your mates will know
@gabrielandy9272 Жыл бұрын
@@44r0n-9 sucks why? its better and makes sense that police would have a different smoke than the terrorist, it just made the game better.
@MrNess47 Жыл бұрын
Very intuitive video with great explanation! Well done.
@leonox7313 Жыл бұрын
The game being brighter must be a gameplay change, not a technical change. They could have made CS2 look a lot prettier by giving environments a larger spectrum of the darkest dark and lightest lights, like a real summer day. A huge difference for me when I tried CS:GO again after playing valorant for some time was the fact that the former does not have player outlines while the latter does. Unless you have an exact picture in your mind of how the sight line should look without any players, it's harder to spot stationary enemies while you peek a corner. This was a problem for me especially on Ancient. I think this is one of the reasons valorant can have the same weapons for both sides while in CS the defenders have to be nerfed. Valve can't add outlines to CS because it would clash with the game's style, and making the map distinctly brighter is a nice workaround. The player models are much darker than any objects inside dust2.
@ACE112ACE112 Жыл бұрын
Is ancient hard to see due to it being green and ct are dark blur if i remember correctly?
@leonox7313 Жыл бұрын
@@ACE112ACE112 yeah, and also some corners have shadows as dark as the ct's
@Blearky Жыл бұрын
What I just noticed when you talked about the commands and stuff is that I am now really interested if they changed the prev. game records and therefore the player ui. This was a pain in CS:GO as someone who used it just from time to time but could be so easily improved. Awesome video as always mate.
@lone5463 Жыл бұрын
I can't explain to you the nostalgia I got hit with when you opened UT99 in the end. My first fps ever. What was the mutator to get that red shock rifle again? The one that instantly blew up anyone you hit?
@Satchel_Charge__ Жыл бұрын
Instagib 😎
@lone5463 Жыл бұрын
@@Satchel_Charge__ yes! Thanks
@Name-nw9uj Жыл бұрын
6:36 the reason for this "awkward wide legged pose" is because that's how you're supposed to stand when you shoot a gun. if your feet were closer together it would be harder to control recoil. cs is a pretty tactical game so it kind of makes sense that characters are always maintaining good shooting posture when standing still.
@fabianbrandtaudio Жыл бұрын
Teardown also has amazing environment-tailored reverb sound!
@FagnerLuan Жыл бұрын
Oh dude... I LOVE the Unreal Tournament OST, that menu song is really good. That's a badass game.
@hanbaguneko Жыл бұрын
Would be cool if they added night maps in cs2 and night vision devices, sure not competitive, but cool.
@aruan7sp Жыл бұрын
It's good to see environmental audio getting a comeback. I think audio took a hit and regressed when Windows dropped support for hardware audio extensions.
@MarieAvora Жыл бұрын
Holy shit, is the moving crosshair just like a regular feature that you can use whenever? That's actually amazing and addresses one of the parts of the game that I disliked the most
@ARC_VR Жыл бұрын
The game looks fresh with the brighter global illumination and new vfx, thanks 3kliksphilip! I love your channel and how your winning style (music etc) is still on brand!
@CssHDmonster Жыл бұрын
''hl1 was correct'' i wish more devs would admit this. Shame u didnt mention the other source game that had a visible body, dark messiah of might and magic.
@DeanAmx Жыл бұрын
Hl1’s echo sounds are actually fabricated. The map makers need to specify which effect to use in the radius. Cso2 in the other hand is automated
@ozvoid1245 Жыл бұрын
It's only now occurred to me that audio physics had dropped in quality as other aspects increased in quality, and only now am I realizing how much I've needed this.
@kipchickensout Жыл бұрын
Bomb radius and damage calculator reminded me of that tool i made, i wonder how much I'd have to change for it to work with source 2 though, since I have no beta access. And having it in-game would greatly improve usability by not requiring downloads or anything
@ACE112ACE112 Жыл бұрын
Footstep radius is nice. Was going into a workshop map with footsteps and trying to hear the max footstep range on max volume was a pain. My testing was aout 25m to 30m is max range. I can only hear about 10-15m unless I 2-3x my volume.
@wewserlethaldude9 Жыл бұрын
The wall directly on my left is of almost the same colour as Philip's. How thoughtful, Mr. Dyer.
@xPozZzer Жыл бұрын
Best Part of the Video: 5:12
@user9267 Жыл бұрын
I really liked the part with the little bunnies, thank you for producing so much family and advertiser friendly content
@GordonWeedman Жыл бұрын
I find the follow recoil option for the crosshair really interesting. I could never get into Counter Strike as the seperation of crosshair and actual aimpoint annoyed me beyond belief.
@gabrielandy9272 Жыл бұрын
i consider it bad game design lol, but each people with they own taste, i really hated taht i had to aim to the ground to almost hit a headshoot, i don't care about recoil and sprays but the crosshair should represent the aim.
@Mishamallow Жыл бұрын
Really excited to dive into more of Source 2's functionality as a Source engine modder _ambient occlusion_
@parkrangermoon2334 Жыл бұрын
God I miss UT. I still boot up UT 04 and play against bots. What an era
@envarion Жыл бұрын
I think you might still be able to do multiplayer in UT4, ask in the r/unrealtournament subreddit and they'll hook you up. Just have to change the Master server since Epic killed the official one.
@JackFoxtrotEDM Жыл бұрын
A lot of games handle gunshots by having the gunshot sounds be isolated (like it's basically a quick "BMPH!"), and then having separate tail audio sounds (like indoor or outdoor) that get played alongside the gunshot. Seems to get the job done pretty well.
@wrangler2ful Жыл бұрын
6:20 "It's an improvement over the system in L4D2" You did a goof
@enzoardoin7946 Жыл бұрын
Thanks for the family friendly version, my 2 yo sister can finaly watch cs go safely
@monkeywithocd Жыл бұрын
That new dynamic crosshair should actually fix one of my biggest gripes about Counter-Strike that keeps me from giving it more of a chance. I'm fine with difficult recoil in a shooter, but if you're not giving me an accurate representation of where the bullets are going to go then I'm going to get frustrated and give up.
@SebinYT Жыл бұрын
Yeah, I've always said crosshairs in CS are useless. Might as well have it turned off, doesn't make a difference to me.
@reen624 Жыл бұрын
Trespasser had bodies looking down back then already! ❤🎉 Love your content! Thank you!
@igelkotte Жыл бұрын
I don't think the "bullet holes" through the smokes was intended for the shooter to see through. It was added to COMPLETELY remove any "one way" smoke tactics. Now you can clearly see the enemy shooting at you even if they could only see a pixel of you at first
@evaylohehe Жыл бұрын
I'm so happy about the whole sound update. I used to rely mainly on my sense of hearing. Damn! Locating enemies by sound and following them with the crosshair through the walls like there's nothing happening was so easy back then even with the cheap panasonic stereo headphones!
@justletmelistthese Жыл бұрын
Nice to see Valve finally catching up to early 2000s tech.
@bon3z810 Жыл бұрын
As a 3d artist, you explained everything on point. Thanks Philip! that's one of the main differences of val graphics. everything is baked there.
@cheeze_tv Жыл бұрын
unreal tournament was the shit! awesome video as always, but that brought back some memories with the unreal tournament at the end! haha x
@Deliveredmean42 Жыл бұрын
Man, that unrel tournament bit... That takes me back. So sad Epic erase it from their history :
@toumibilal Жыл бұрын
i must say that unreal tournament 99 soundtrack hit me hard so nostalgic 😢
@L_U-K_E Жыл бұрын
L4D came right to my mind when you said about the visible legs
@FloKoboi Жыл бұрын
Now I have to reinstall Unreal Tournament. Thanks Philip! 😬
@vacuumandgaspressurecoexisting Жыл бұрын
The reason sound in video games has regressed is because Microsoft noticed a lot of stability issues with Sound Blaster drivers which caused them to stop supporting hardware accelerated audio from Vista and onward if i am not mistaken. It is really strange to look back at all those fancy audio peripherals for PC gaming in the late 90s, early 00s and compare it to today when most gamers are happy with their onboard audio and crappy headphones.
@stevethepocket Жыл бұрын
I remember way back in the CSGO beta, being able to see your own shadow was one of the most common requests. I almost can't believe it took them this long.
@deepfreakinvalue Жыл бұрын
Unreal tournament was legit so fun, those capture the flag maps where you could get the guided rpg? So much fun.
@MaYstruction Жыл бұрын
The sound bit, great! I love it!
@spectrobit5554 Жыл бұрын
0:12 It is my favorite Pink Floyd song.
@eriktegnanderandresen7393Ай бұрын
Understandable
@coolbrotherf127 Жыл бұрын
I'm glad you're thinking of the children. 5 year olds love Counter Strike.
@halo123proplem Жыл бұрын
6:10 Here you can see that in L4D they just rotate the lower body to the direction your legs should be facing and in CS2 they have 4 directional movement animations that blend together.
@samlownoise2588 Жыл бұрын
The ut99 reference at the end 👍
@BenJuan26 Жыл бұрын
Philip: "This video is for all ages" Also Philip: seductively says "nether regions"
@flufo Жыл бұрын
Such a good video, these are a joy to listen to, thank you for going into detail on everything, it's like listening to a friend tell you about their niche interests, doing the parasocial thing very well 🥰👍
@SaltSpirits Жыл бұрын
to note about new vs old audio, developers seem to have gotten a lot more comfortable with using reverb to represent space than delayed echoes. And it sounds much better, imo.
@Phantom_Aspekt Жыл бұрын
The sound you showcased for HL1 is actually the inferior 2D Miles sound engine that all Goldsrc games on Steam use currently, it used to use EAX 3D audio which sounded absolutely awesome if you had the hardware, but sadly Valve patched it out of the game around a decade ago. Game audio effects and 3D audio got wiped out when Windows Vista launched because it removed the backend that EAX used, game 3D environmental sound never fully recovered sadly. It is nice to see Valve shining a spotlight on environmental audio again though, this decade could mark its triumphant return to PC gaming 👌
@ILC_YTP Жыл бұрын
I think the reason why L4D1 was the only Source game where you could see your legs was that the legs could actually get in the way. While most of L4D maps are horizontal combat focused, there are a few spots where verticality can come more into play, and some areas where you needed to defend and look down to shoot zombies is where the legs could get in the way. I think Valve only tried it once, and when they realized they could potentially be a flawed mechanic to the game, they scrapped it for the sequel and never tried it again for another Source game. I think CS2 motivated them to try new things again and make the game more "modern," so they added the legs back in since a lot of AAA games also seem to feature legs. They could still potentially get in the way if looking down, but they also show if your feet are sticking out of a corner, so they do serve a gameplay purpose compared to L4D, where it was mainly comedic.