Actually it'd would be cool if there was a way to force Source to load VMF files for maps instead of having it to be compiled to bsp, would save the trouble.
@sellface7 күн бұрын
@@HL2Modder2001 yes, nokotan, that’s the sole reason i took the idea of reading vmf files. Although this isn’t effective for literally getting a bsp-like map from vmf. There are limitations like all brushes having to be converted into models, lighting being just light_dynamic entities. Source isn’t capable of spawning brushes ingame.