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Another Antichamber level using the Immersive Portals mod. However this one also makes use of command blocks. I'm not super familiar with command blocks so it took me a while to figure out how to make the floor appear below the player as they walk over the gap. But I was able to do it with 5 command blocks instead of the 60 that I initially planned for. I used a simple repeating clone command that only works if the player is over the gap, and their "jump" score is 0. If the player's feet are detected in the upper layer above the gap (meaning they jumped or fell from above), then their "jump" score is set to 1 for a few seconds, causing the floor to disappear from under them.
I got to have some fun with the non-Euclidean art gallery. Some of the boxes are emulating the ones in Antichamber, but most of them are random things I could think to put inside a 3x3 cube.
Music by me (although it's a shameless ripoff of the original soundtrack by Siddhartha Barnhoorn)