Trying to learn how to use the editor right now and these videos are so helpful!!
@benwil6048Ай бұрын
Thank you master 🙇🏻♂️ This will enable me to spawn Odin’s Ravens
@zonetropper3 ай бұрын
Awesome changes for the army editor, finally I can change an existing ghost army to a different player, rename the army and add more units to an existing army. In the original game(s), only Ensemble's campaign had some hardcoded trigger code to make mixed unit type armies when spawning or moving. Clean existing units for army deploy has been in the original game(s) and aoe3.
@blenksfd403510 күн бұрын
Thanks for the great tutorial! Is there a way to chain commands without overwriting them? Like a "Move Army to Point/Unit" to position A first and then to Position B. I know it can be set it up with a distance related trigger near Position A. But chaining commands would be much more elegant.
@lemmeseethevideos3 ай бұрын
If I have an Army that consists of one of the respawning campaign heros (that only go down to 1hp, then regen), the 'Army: Is Dead' condition doesn't fire because the game doesn't consider the unit dead. What's the best way to either consider that Army dead, or Kill that army when it gets to 1hp? Unit Kill trigger won't work because the source unit (campaign hero) can't be selected if the army is spawned via trigger.
@holysmokessss3 ай бұрын
I have not tested it but there is a Condition with Unit Percent Damaged. Hero's on the ground with 1 HP count as population so Player Current Population would not work but give Player Unit Count a try.
@lemmeseethevideos3 ай бұрын
@@holysmokessss yeah ideally I could do that percentage damaged with an Army trigger. The source unit for that trigger condition needs to be manually selected for it to work. If the unit is spawned via a trigger (army) the hero unit can't be selected that way, so it doesn't work :/
@holysmokessss3 ай бұрын
@@lemmeseethevideos I'm running into the same problem now. Wanted to keep respawning the same SPC Hero when he dies (spawn at the starting zone), this is not possible more than once. I was using a cinematicblock turned into hero to circumvent the army problem. Delete the unit hero when he dies so the corpse disappears. But can't loop the triggers with this because unit percent damaged is stuck to the same cinematic block . So i'll just use non SPC units. :(
@RG328223 ай бұрын
@@holysmokessss Use the effect Protounit: Set Flag and set your SPC hero to have DieAtZeroHitpoints to ON. They will then count as dead for the condition as long as they are knocked out. Unless you also add the next trigger: Set Flag to KnockoutDeath to OFF, which will make them die like any other unit.
@holysmokessss3 ай бұрын
@@RG32822 The trigger set flag can do A LOT, thanks for the help! This will open much possibilities.
@FlemetAeton2 ай бұрын
I cannot seem to figure out how to get an army to go to a specific location. I’ve tried many variations including Army: to unit and Army: to area. Every time, the units all move to a seemingly random location on the map. Its consistently incorrect, usually always moving to the same location regardless of the method I use. I don’t understand if this is a bug or I’m doing something wrong. Are their common reasons why it might not be working?
@Yeebaagooon2 ай бұрын
Might be the player has an AI. In player data tab set the control to human or unavailable.
@FlemetAeton2 ай бұрын
@@Yeebaagooon That was it! Thank you. That explains why scenarios have like 8 players even though they make it look like a 1v1
@epikindinos21Ай бұрын
hey i need some help with something. When I give the trigger to any army that I want to move ( using the move to point command) they start moving for like 3 seconds and than either stop moving or go back to their original position. What am I doing wrong? I also tried to just teleport the army there and instead of them attacking the nearby units they starter to run back to their original position I placed them in.
@epikindinos21Ай бұрын
I manage to make them move but now they are doing something else that is weird af. When the army is the player 1 the units spawned in just fined and moved to the dedicated location but when the army was player 2 the units decided to start moving in the opposite direction like WTF?????.
@kristianadams88353 ай бұрын
how would i create an objective and once its complete it gives the player an army E.g player 1s unit kills another player/bots unit and is rewarded
@kristianadams88353 ай бұрын
also thanks for the vids and the tower defence map