Linking in from our last video we look at armies and the army effects. This helps us out with creating effects on units that do not exist in the editor and are called to spawn, such as an RPG setting.
Пікірлер: 11
@jacobb678115 күн бұрын
Trying to learn how to use the editor right now and these videos are so helpful!!
@zonetropper10 күн бұрын
Awesome changes for the army editor, finally I can change an existing ghost army to a different player, rename the army and add more units to an existing army. In the original game(s), only Ensemble's campaign had some hardcoded trigger code to make mixed unit type armies when spawning or moving. Clean existing units for army deploy has been in the original game(s) and aoe3.
@lemmeseethevideos15 күн бұрын
If I have an Army that consists of one of the respawning campaign heros (that only go down to 1hp, then regen), the 'Army: Is Dead' condition doesn't fire because the game doesn't consider the unit dead. What's the best way to either consider that Army dead, or Kill that army when it gets to 1hp? Unit Kill trigger won't work because the source unit (campaign hero) can't be selected if the army is spawned via trigger.
@holysmokessss14 күн бұрын
I have not tested it but there is a Condition with Unit Percent Damaged. Hero's on the ground with 1 HP count as population so Player Current Population would not work but give Player Unit Count a try.
@lemmeseethevideos14 күн бұрын
@@holysmokessss yeah ideally I could do that percentage damaged with an Army trigger. The source unit for that trigger condition needs to be manually selected for it to work. If the unit is spawned via a trigger (army) the hero unit can't be selected that way, so it doesn't work :/
@holysmokessss13 күн бұрын
@@lemmeseethevideos I'm running into the same problem now. Wanted to keep respawning the same SPC Hero when he dies (spawn at the starting zone), this is not possible more than once. I was using a cinematicblock turned into hero to circumvent the army problem. Delete the unit hero when he dies so the corpse disappears. But can't loop the triggers with this because unit percent damaged is stuck to the same cinematic block . So i'll just use non SPC units. :(
@RG3282212 күн бұрын
@@holysmokessss Use the effect Protounit: Set Flag and set your SPC hero to have DieAtZeroHitpoints to ON. They will then count as dead for the condition as long as they are knocked out. Unless you also add the next trigger: Set Flag to KnockoutDeath to OFF, which will make them die like any other unit.
@holysmokessss8 күн бұрын
@@RG32822 The trigger set flag can do A LOT, thanks for the help! This will open much possibilities.
@kristianadams88358 күн бұрын
how would i create an objective and once its complete it gives the player an army E.g player 1s unit kills another player/bots unit and is rewarded
@kristianadams88358 күн бұрын
also thanks for the vids and the tower defence map