AoM Retold Triggers 13: Custom unit abilities

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Yeebaagooon

Yeebaagooon

Күн бұрын

Пікірлер: 26
@RG32822
@RG32822 3 ай бұрын
Lifespan is also an interesting stat to add to these with checking unit count, could potentially build loops around unit count and use future triggers to modify lifespan to decrease cooldowns or the length of the ability.
@jvy012896
@jvy012896 3 ай бұрын
You are the map editor wizard! Well done
@DangerousMaster
@DangerousMaster 3 ай бұрын
very nice guide, biggest issue i see with this is you are in affect removing units you can have in your scenario to add abilities with this, atleast in its current setup.
@Yeebaagooon
@Yeebaagooon 3 ай бұрын
True, but only for one player. I usually use embellishment objects like grass or bush as I can use them as decoration for mother nature, but there won't be a need for the players to own a shrubbery (unless you are on a very specific quest for certain knights).
@karnak4188
@karnak4188 3 ай бұрын
Nice ! Thanks you for this whole serie of videos, some things were really similar to before but it's cool to have some tips on new stuff !
@ΤηλέμαχοςΤζιάμαλης
@ΤηλέμαχοςΤζιάμαλης 4 ай бұрын
DOTA in AOM finally possible! Incredible!
@Yeebaagooon
@Yeebaagooon 4 ай бұрын
It is indeed! We can get really complex realistic custom games.
@tiagooliveiragomes4373
@tiagooliveiragomes4373 3 ай бұрын
It was already possible in AOM EE. I created a scenario replicating the moba style, with towers, minions, shop and choice between 3 "champions". The biggest difficulty was creating the enemy bot gameplay.
@ΤηλέμαχοςΤζιάμαλης
@ΤηλέμαχοςΤζιάμαλης 3 ай бұрын
​@@tiagooliveiragomes4373 thank you for the reply! Are you thinking of remaking that scenario in retold? Do you think the Retold editor would facilitate a better scenario?
@tiagooliveiragomes4373
@tiagooliveiragomes4373 3 ай бұрын
@@ΤηλέμαχοςΤζιάμαλης Definitely! It seems like the new AOM editor has given a lot more possibilities. I'll probably have fun recreating the MOBA mode and some RPG journey haha
@kronos379
@kronos379 3 ай бұрын
Guys,i want my kataskopos to explore the map where i click initially,insted of running to one direction and stop and i choose another direct.for him,how can i make it??? Same for villigers,i want them to make a town center and without i click them when they done doing town c,i want them to aoutomaticly go mine,i forget how to do it,how can u do it?
@arkanim94
@arkanim94 4 ай бұрын
Comment for the algorithm, thank you for sharing your knowledge.
@2LoLGaming
@2LoLGaming 3 ай бұрын
something happened and i can't move units in the editor at all i get the error sound
@Faroghar
@Faroghar 3 ай бұрын
Is that possible to add a defensive stance for villagers ? It's very annoying when they could fight back but flee and died instead
@m4tr1xbr
@m4tr1xbr 3 ай бұрын
Hey man can you make a video tutorial teaching how to implent via Xs
@LordStefanius
@LordStefanius 2 ай бұрын
Hey Yeeba, thanks a lot. Your video is brilliant and super interesting. Exactly what i was looking for. I have just a question: if i want create more setup for have boost of differents skills or modificator, what can i do? Because i followed your first 3 triggers and it works. Now i would like do a second one, but the system read only the first setup ignoring the second (on the same unit. For example, militia)
@LordStefanius
@LordStefanius 2 ай бұрын
I fixed correcting "Add train" to row-column (0,1) before it overwrote me rightly. Another question: Im trying to create a button the allows to the unit to use SPECIAL MOVE Throw, and everything works, except for the trigger OFF. I cant be able to revert from Throw everyone to Throw none, either if I add on command off the special move with filter on NONE. We can revert every modificator data, but what if we want revert a special power?
@Yeebaagooon
@Yeebaagooon 2 ай бұрын
@@LordStefanius If I understood you correctly, set all throw special move parameters to zero.
@LordStefanius
@LordStefanius 2 ай бұрын
@@Yeebaagooon I did it. But look like that the system, if you set for 1 unit, SpecialMove with effect to all units, and at the same time you set Special move(the same) with effect to none, it reads in anycase the special effect to all. so the iff trigger doesnt work and continue to read the previous special move
@LordStefanius
@LordStefanius 2 ай бұрын
"off trigger"*
@kronos379
@kronos379 3 ай бұрын
Guys,i want my kataskopos to explore the map where i click initially,insted of running to one direction and stop and i choose another direct.for him,how can i make it??? Same for villigers,i want them to make a town center and without i click them when they done doing town c,i want them to aoutomaticly go mine,i forget how to do it,how can u do it?
@meatmaster4627
@meatmaster4627 2 ай бұрын
this is nice but isn't there a way to use the existing ability system? with that you can auto activate it select a target area and the picture shows the cool down.
@Yeebaagooon
@Yeebaagooon 2 ай бұрын
Not possible. That's why this video exists.
@agustinherrera4519
@agustinherrera4519 4 ай бұрын
there's a way to assign buttons for the abilities? such as if I use Q I activate speedboost and using W for the lighting storm invoke
@Yeebaagooon
@Yeebaagooon 4 ай бұрын
Sadly not currently. Would be a game changer.
@2LoLGaming
@2LoLGaming 3 ай бұрын
@@Yeebaagooon are you sure there is no way of adding a hotkey maybe through settings?
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