Man, it's crazy how much more robust this Editor system is than before. Can't wait to see what kind of crazy scenarios people come up with - would love a Zelda-like with different unlockable arrows (ice arrows, fire arrows etc).
@SatharielBattle2 ай бұрын
youtube recommended this, i'm gonna have to bingewatch your serie, thanks you for making this!
@simonparadis17733 ай бұрын
💌Questions for the the trigger section: 1. How can you modify a unit so when he dies he send a tribute to the player who kill him? (Like the myth unit Fafnir ) (player: send tribute only work for one team.) 3. Is it possible to set an Area that teleport unit to somewhere else, no matter the player team. (The only thing I found is to invoke the Godpower shiftingsands.)
@zonetropper3 ай бұрын
1. This would require porting a de3/aoe3 trigger that alters the xp bounty since Fanfir is using the same logic there, with an auxiliary trigger to tribute xp to resource after the xp gets added to the player stockpile. 3. Custom trigger that can be ported from the original game(s) has a kbquery to scan units entering an area and teleporting them.
@LordStefanius2 ай бұрын
Hello Yeba, I followed all your video. Can you do a tuttorial where you explain how release a mod in aom retold? Im trying to do that, releasing a mod of a scenario where i could able to apply greater part of your suggestions in tutorial, but nothing is simple in this game
@berkayarmutcuoglu57383 ай бұрын
Not an trigger question but how do we put ai's from skirmish maps (like attacker,defender) or even different ai's into custom made scenarios? In EE it seemed way more easy to me with things like militaryxloader but in retold it was way more confusing to me. I used main.xs while it worked fine(for some maps it acted weird) it isn't what I really truly want.
@Yeebaagooon3 ай бұрын
You can set AIs in the player data tab but need to extract the .bar file first so you can find them.