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I get asked this questions often in regards to connecting Unity or Unreal Games and the Blockchain and doing so securely. So at a architecture level, I wanted to discuss how to properly architect play to earn games so that you are resistant to cheating / hacking attempts by players. At the end of the day, when it comes to networking you should always assume your game can get hacked and so a client - server - blockchain architecture is necessary to facilitate a secure play to earn game.
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1:48 Axie Infinity
3:55 Client Blockchain Scenario
5:57 Game State Simulation
9:12 Tokenomics
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