Non Euclidean Maze Template for Unreal Engine

  Рет қаралды 2,702

Christophe BRUNEAU

Christophe BRUNEAU

Ай бұрын

Non Euclidean Template will be a template that allows video game creators to construct non-Euclidean situations in their projects in an easy and productive way. With this tool: it is possible to more quickly design a scene filled with non-Euclidean situations. This template works under Unreal Engine 5.3 and I will try to provide support to make it support future versions of the engine.
Get Non Euclidean Template www.unrealengine.com/marketpl...
I'm often available to chat with you on Discord ;) / discord

Пікірлер: 21
@VirtuosicKitty
@VirtuosicKitty Ай бұрын
Ahhh, Antichamber. Such an impressive game. crazy to think that was back in 2008/9 on Unreal Engine 3 I've always wanted to play around with the same concept. I'll definitely pick up the template when I get the chance. great work!
@wecomfrom
@wecomfrom Ай бұрын
Thank you very much ;)
@MartinDlabaja
@MartinDlabaja 5 күн бұрын
Nice! I hate to nitpick, but this is still euclidian. :D
@wecomfrom
@wecomfrom 5 күн бұрын
@@MartinDlabaja lol yes 🙂 I didn't how to call this otherway 😅
@MartinDlabaja
@MartinDlabaja 5 күн бұрын
@@wecomfrom i think you did a great job naming, it will boost your views for sure! 👍keep up great work!
@lolathepinky4857
@lolathepinky4857 Ай бұрын
Daaaamn
@wecomfrom
@wecomfrom Ай бұрын
Thank you Lola 🙂
@andreasgaschka
@andreasgaschka Ай бұрын
Mind-bending. Build with Stencil Buffer Shaders?
@wecomfrom
@wecomfrom Ай бұрын
Yes ;)
@wecomfrom
@wecomfrom Ай бұрын
But not only ;)
@andreasgaschka
@andreasgaschka Ай бұрын
@@wecomfrom now, you got my attention :)
@christopheaurelie6943
@christopheaurelie6943 Ай бұрын
@@andreasgaschka the asset is waiting for a validation from epic game to be released on the market place ; I will give you a notification when ok ;)
@raphaelmillies-lacroix570
@raphaelmillies-lacroix570 19 күн бұрын
Hello Does Lumen support is in your roadmap ? Certainly not easy as the other euclidian system I know also have issue with lumen/virtual shadow.
@wecomfrom
@wecomfrom 19 күн бұрын
Hello Raphael, I think it could not support lumen and virtual shadow. Sorry
@spartan22550
@spartan22550 Ай бұрын
Bluffant, je serais bien preneur d'une explication de ce que je viens de regarder. Rien que je principe d'espace non euclidien me laisse perplexe.
@wecomfrom
@wecomfrom Ай бұрын
Salut @spartan22550, à vrai dire j'espère que le terme "non euclidien" n'est pas trop incorrecte d'un point de vue "scientifique" :D En fait j'utilise ce terme qui est connu dans l'univers du développement de jeux vidéos pour désigner les sortes d'effets visuels que l'on peut voir dans la vidéo. Je ne suis pas sûr que le terme soit vraiment très juste d'un point de vue mathématique :)
@spartan22550
@spartan22550 Ай бұрын
@@wecomfrom Je ne suis pas du tout matheux d'ou le brainfuck (c'est très perturbant), D'un point de vue 3d, ca me fait penser aux shader OSL/parralax qu'on utilise en archi pour faker des intérieurs et forcement aussi à antichamber. ça charge/décharge des level ou le tout fonctionne dans une seule scène 3d ?
@wecomfrom
@wecomfrom Ай бұрын
@@spartan22550 😅 là c'est toi qui vient de me perdre ahahah. En fait le système repose sur une manipulation du moteur de rendu d'Unreal Engine pendant le jeu. Tout est effectivement géré directement dans la même scène 3D. Une partie est aussi basé sur du chargement déchargement d'éléments
@NAOYFB
@NAOYFB Ай бұрын
I'm confused after watching this. 🤣
@christopheaurelie6943
@christopheaurelie6943 Ай бұрын
😁
@DrovalNaper
@DrovalNaper 28 күн бұрын
Ha-ha! Too many portals. You are not a lazy.
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