One mistake you committed is that Fast, Medium and Heavy roll all have 11 frames
@Babe1Babe22 ай бұрын
@@Samura1313I haven’t seen that actually. I’ve seen different #s for all of them but 1st I’ve heard of all 3 rolls having the same s
@actuallynotryanstopasking2 ай бұрын
every single game
@ТетянаЩербакова-я5щ2 ай бұрын
Monster Hunter World?
@numbersbubble2 ай бұрын
please do Bloodborne's undead giant's jump and kick attack
@fromthegamethrone2 ай бұрын
I have defeated centipede demon hundreds of times, and to this day, I still couldn't tell you how to fight him.
@tanninklineАй бұрын
My FromSoft nemesis, I fucking hate the Centipede Demon lmao.
@tarabelle7716Ай бұрын
"Just keep hitting it I guess, I'm not dead yet"
@Dan-Ky-KangАй бұрын
You're supposed to ignore it and parkour to a bigger arena to properly fight it.
@UniGyaАй бұрын
Yeah I have no clue about it I just hit it and hope I kill it before it knocks me into lava or something. It usually works, it’s not exactly hard as long as it doesn’t get you in the lava
@Evan_WingerterАй бұрын
Legit killed it no-hit the first time i fought it and have no fucking clue how, and im 100% willing to bet i could never replicate it
@drurandall92512 ай бұрын
Fighting the Titanite Demon in that tiny little room in Anor Londo has to be one of the worst things in any souls game lol
@alexanderstilianov2 ай бұрын
Say it with me: Thank Seath for Sorceries! Thank Quelaana for Pyromancies! Thank the Lords for Miracles!
@friendlyreaper90122 ай бұрын
The ones in sens fortress were so much worse for me.
@noti75102 ай бұрын
I'd say it's fairly fun once you learn to respect the tail. though I do have more hours in dark souls (1) than many gamers, at this point you can derive joy from many such bs. though I agree with a fellow replier that the ones in the sen's fortress tar pit feel more stress-inducing. not the first two, but the ones which are like two times stronger, cannot be plunged onto, & can see each other. it's just the feeling that there's lightning coming at you at all times
@Cathart1c2 ай бұрын
Ah good ol' days of being hit through the wall... But no, the one in the Lost Izalith on narrow bridge and the whole TWO demons in the Sen Fortress are way worse.
@red_menace18292 ай бұрын
How about the blighted tree spirits in elden ring taking up the entire room and having diving and digging attacks 💀 basically the same
@dphylan2 ай бұрын
The “It was never your fault, boys” line about Taurus Demon is something I never knew I needed until today. I always thought I just somehow was really bad at dodging him after all this time.
@LacyLilacq2 ай бұрын
HONESTLY it's embarrassing when you've beaten it and get stuck awhile at Taurus, now I know I'm justified
@AlexBarbuАй бұрын
"I always thought I just somehow was really bad at dodging him" Nah, I always knew the game was kinda bad with mechanics. It's just one of those things you end up coping with cause DS has a genuinely amazing world and you want to see what's in the next room. I genuinely have a love-hate relationship with it. I love its design. A genuine gem. But the second I pick up the controller again, I remember I don't actually want to play it.
@BendApparatusАй бұрын
@@LacyLilacq I never really had much trouble with him because I never choose (or chose) to directly fight it. I simply jump down from the tower, roll between his legs bait him away from the tower, roll under his legs, sprint, climb tower...jump off the tower it takes me about 4 to 5 minutes...lol Though much later I saw an elden ring player completely annihilate him by simply rolling into his left leg and wailing on his junk...🤷♂
@bane426Ай бұрын
You were always that bad, Taurus demon is one of the most easily beatable bosses 😅 especially that first one, the game gives you nothing but gimme's for him if you run away from him from one end of the bridge to the other he will always do a jumping overhead that you can easily roll under and then run to the jump off point to plunging attack him, my 8 year old does it...
@madanimustafa2679Ай бұрын
@@bane426he still had ass hitboxes tho that were unfair at times Also i thought I'm the only one who is playing dark souls 1 in 2024😂😂😂
@PopatoGames2 ай бұрын
you didn't mention how the titanite demon's jump attack doesn't have any hit protection in between frames either so you can take damage from all of those hitboxes at the same time and die instantly
@DedAlexFiveАй бұрын
...Oh. So thats what happens lol
@HeroSword_PАй бұрын
Like the Elden Ring pre patch bleed dog 😨
@jtylermcclendonАй бұрын
This explains so much 😅
@selfiestick1589Ай бұрын
oh god the ones in the slowy substance below the snake people spam the jump attack so much too, I feel vindicated
@majestichotdog119529 күн бұрын
Think its possible to be caught twice in the same attack too with those thic frames
@maxtiis23522 ай бұрын
Started with Dark Souls 1. Literally all of these hitboxes are weird anomalies I encountered years ago and always thought were really strange occurrences. Glad to know I wasn't just imagining it, especially with the Titanite Demon. I always hated those guys.
@alexanderstilianov2 ай бұрын
The only Titanite Demon I love is the one on the shortcut between the Demon Ruins and Lost Isalith. Since it's the only one that respawns, it's the only place to farm Demon Titanite.
@maxtiis23522 ай бұрын
@@alexanderstilianov I think the fact it respawns is actually a glitch. At least thats something I heard once, probably from an Illusory Wall video. However as convenient as it is, I've been pushed off the ledges by its tail collision as it turns to face me, and that one has incredibly scaled stats, so it's just as much of a pain!
@maxtiis23522 ай бұрын
@Donja-mz6hp I haven't died to his tippy toes although I've definitely been hurt by them plenty. It's that delayed hitbox that appears on his overhead slam that would always get me. So ridiculous.
@-jobrocodwawz-62262 ай бұрын
@@maxtiis2352 you are right it is a glitch
@Rahul-ol9nj2 ай бұрын
@@maxtiis2352"If you have enough stamina, you can block Titanite Demon attacks, except for the grab attack."
@Abyssalkid2 ай бұрын
It’s so funny with Taurus demon on my first play through I got hit by his feet EVERY time he moved. I assume that’s how it’s supposed to work but i didn’t suspect it was that janky.
@Babe1Babe22 ай бұрын
Took me 10 mins trying ro figure out the trick, but nah, sometimes it does hurt, sometimes it don’t lol
@fernandofaria28722 ай бұрын
The Rathian from Monster Hunter World is even more annoying than this. He is not a hard enemy, but you get stuck between his legs and take damage and stunlock when he slowly WALKS.
@alexanderstilianov2 ай бұрын
Gotta respect that the point of the video is clearly to be informative and entertaining, rather than to "expose" a game.
@Babe1Babe22 ай бұрын
For me, it’s a “Oh I can’t stay mad at YOU!” kind of thing with Dark Souls
@thelordz332 ай бұрын
That's because we all already knew that a lot of dark souls hitboxes are jank. The question really is just how much
@An_Entire_Lime2 ай бұрын
"expose" them on what? Having janky hitboxes? I thought that was common knowledge
@dauntethomas55942 ай бұрын
that’s because it’s not dark souls 2, come on are you new to the souls community?
@keyman2452 ай бұрын
Dark souls 2 KZbinrs will do the same thing but instead of saying it's a cool insight on an old game they go "see? Worst souls 2"
@please16602 ай бұрын
dark souls really put a " i saw you rolled,but i dont care , give me your soul" on us XD
@igson-in4rdАй бұрын
Cause you can't time your dodge right git gud
@hi-i-am-atanАй бұрын
@@igson-in4rd so what's the timing on a meaty that has twice the active frames as your roll's s
@azrielsatan8693Ай бұрын
@hi-i-am-atan I think the intention is to have the player retreat, the hyper aggressive attacking seen in Elden Ring began in bloodborn and isn't very present in Dark Souls 1 & 2. (This can also be observed by how weak blocking became compared to rolling in Dark Souls 3)
@hi-i-am-atanАй бұрын
@@azrielsatan8693 i don't think that counts as timing your dodge, per se
@TotallyCluelessGamer2 ай бұрын
The Titanite Demons having obsessive tail hitboxes makes me wonder if you were supposed to be able to cut their tails off to get an item, since every other enemy I can think of with a tail attack can have that tail removed for a reward.
@AlexBarbuАй бұрын
I think I've heard something about how more enemies were supposed to give you tail weapons, but it got canceled in development. Don't quote me on it though. I could easily be misremembering.
@ДаниилЕрошкин-е9эАй бұрын
You can only gain tail reward from a dragons in this game, literally every dragon here that has a tail, you can cut it off and take a reward, only exception here being the bell gargoyle, which is not dragon, but you can clearly see that their tails is made with an axe on the end. Titanite demon is neither dragon or bell gargoyle, so no reward here, boys.
@SuperZeapАй бұрын
@@ДаниилЕрошкин-е9эthat doesn't take the centipede demons right arm into account (that also gives a reward the orange charred ring)so while I appreciate the theory I think in this case it's another symptom of the games rushed development
@Wicked_KnightАй бұрын
@@SuperZeap The difference is that dragons drop Weapons when you chop their tail off, and the centipede demon drops a Ring that reduces lava damage taken from walking on lava. Dragon weapon drops Deals damage, the orange charred ring reduces damage.
@SuperZeapАй бұрын
@@Wicked_Knight I mean kalameet? That's also a ring and while it does deal damage it's to you
@JoseViktor40992 ай бұрын
Oh damn, they did Titanite Demon completely dirty, a shame because the moveset seems kind of fun, the jank buried him 3 feet below ground.
@mrktchp8335Ай бұрын
I honestly found the Titanite Demons pretty fun. They are a pretty large departure from pretty much every other enemy in the game, so I see them as kind of a break from the rest of the game. Break as in break my bones... A lot...
@bagredecartola128915 күн бұрын
I'm never 100% sure i can kill those fuckers, that one tail hitbox killed me more than that damn pole
@BrianM_3rd2 ай бұрын
I've seen every challenge run, I've watched dozens of randomizers, I drop whatever I'm doing to watch a new Illusory Wall upload. And now my ass is watching a video about the damn frame data. Dark Souls is the forever game baybeeeee, it will never die.
@a.s.raiyan2003-42 ай бұрын
"Dark Souls isn't the problem. Git gud. Stop complaining. It's a masterpiece" Dark Souls: (I'm not hating. I loved the game. But the jank was definitely a disappointment sometimes)
@AI-ke9pp2 ай бұрын
Even elden ring is guilty. I miss when the jank was a meme, not SMTH to be justified
@evilfungas2 ай бұрын
@@AI-ke9ppElden Ring has the best hitboxes of any From game so far. And yes, “get good” always meant stop complaining and find a way to overcome the challenges, even when there’s jank.
@AI-ke9pp2 ай бұрын
@@evilfungas best yeah but there's so many bosses and ofc not all of em are perfect. Get gud is an annoying response to what you think of a boss, even if I've already beaten it and even enjoyed it or was really good at it
@a.s.raiyan2003-42 ай бұрын
@@AI-ke9pp Elden Ring has more rolling I-frames and less "WTF did I just get hit by" This is why Dark Souls 3 will be my favourite Souls game. It is polished, doesn't have the jankiness, and refines alot of the mechanics. I played 3 first so, yeah. Meanwhile Dark Souls' hit boxes look like they forgot how inertia and momentum work.
@RealCutieMutie2 ай бұрын
@@evilfungas "Elden Ring has the best hitboxes of any From game so far", i sure hope so. Is their most recent game :3
@chgjake22302 ай бұрын
I think the Taurus demons delayed hitbox was supposed to be you getting hit by flying rocks lol
@nightcross10302 ай бұрын
It's clearly that. Source: i have eyeballs
@punkuke2 ай бұрын
I think the timing still seems a pretty off, but yeah that's definitely the intent.
@tlozfreak8882 ай бұрын
Speaking as someone who actually nearly got hit by a shard of rock from a sledgehammer impact... that stuff is FAST. Like "shot off into the distance and broke a twig off a tree 20 feet away" fast. And embedded into the tree. It's basically shrapnel. It wouldn't be nearly that delayed. Also it has no real visual indicators anyways which is bad design if it is supposed to be flying debris.
@LadislausKallig2 ай бұрын
@@tlozfreak888 there are visual indicators tho? a big dust cloud, little rocks etc. Is it delayed too much? Maybe. But I guess they were going for a bit of anime effect where delayed stuff like this is common.
@forwardmoving82522 ай бұрын
@@tlozfreak888you are so monumentally stupid 😂
@briggasnax85752 ай бұрын
gaping dragon lowkey like old world monster hunter fights with all the random foot hitboxes that deal chip damage and trample you
@raydhen8840Ай бұрын
When you've learned how to dodge Plessy hipcheck but still carted anyway because the accumulated stompy chip damage 😭
@Domo30002 ай бұрын
Some are even jankier. Like Gaping Dragon has a broken grab hitbox when he is just shouting. You can get grabbed despite him not even moving his arm: kzbin.info/www/bejne/nGavq3h4o6Zlb5Ysi=y5P-BZeRkSCIdHCW
@dauntethomas55942 ай бұрын
Hey there he is, thanks for your videos clarifying and helping people be less discouraged to play ds2
@keneor44682 ай бұрын
Domo sighting yeaaaaaah
@UwusiekB2 ай бұрын
There he is THE Bearer of the Truth!
@ChristopherWaddelow2 ай бұрын
I was looking for you in the comments 😂
@zzodysseuszz17 күн бұрын
Good to see you here.
@menvilvidot2 ай бұрын
You should also check for older Monster Hunter games hitboxes because I swear to god I dodged this tankass plesioth shoulder strike but it always send me right back to the camp anyway 😂
@vanilla.icescream2 ай бұрын
jokes aside, freedom unite is still peak MH game imo
@menvilvidot2 ай бұрын
@@vanilla.icescream didn't had the chance to play it but for me mhgu is my favourite with Tri since Mhw and Rise were so "meh"
@TheSonicmaster08Ай бұрын
The move is so infamous in fact that capcom themselves aknowledged it in MH Stories 2 with the Plesioth Attack "Hyperspace Tackle"
@bunklypeppzАй бұрын
I've only played MHW/Iceborne but I really find a lot of the monsters to have off-the-charts levels of BS hitboxes. I can't count the amount of times I've taken dmg from a monster "biting" the air in front of his face while I'm standing 2 meters away from the back of his tail.
@menvilvidotАй бұрын
@@bunklypeppzbelieve me when I say that they did an INCREDIBLE work with W/I because man these where not hit-boxes back then : there where building-boxes
@RatWorldMediaАй бұрын
"Sneaking suspicion" dark souls has always had immense jank, but boy do i love it
@8ToxicTears82 ай бұрын
My mantra in dark souls games is "fucking squares" whenever I get clipped by an attack I clearly dodged
@zzodysseuszz17 күн бұрын
Fucking floating orbs
@isaacnagisa56742 ай бұрын
more enjoyable content than other big youtubers videos. Loved it!
@Babe1Babe22 ай бұрын
Thx chief
@victorw_nderer2 ай бұрын
9:55 ALL rolls (except flips, which have 13) have 11 s. Yes, this includes fat rolls (a00_0720 - a00_0723). Backsteps have 4 and flip backsteps 8.
@Babe1Babe22 ай бұрын
Who knew? So it's just the recovery frames that are longer. Takes more time to become actionable I assume.
@Pacemaker_fgc2 ай бұрын
@@Babe1Babe2That is correct, as well as distance traveled by the roll.
@JokingJames22 ай бұрын
Got a source on that? Everything I've ever read or seen on Dark Souls 1 rolling says fat rolls get 9 i-frames, midrolls get 11, and fast rolls get 13.
@@JokingJames2I think distance covered has more to do with fat rolls being way less effective than the actual numbers of i-frames.
@AccainGaming2 ай бұрын
I have done a few runs in DS1 and definitely can agree DS1 has some janky hit boxes lol. Surprisingly Quelaag has some pretty bad hitboxes and 100% Kalameet does, but for 2011 game not too bad
@diceking7469Ай бұрын
Facts.
@kerrybarneyiii12022 ай бұрын
Now imagine if they would have given us a Titanite Demon with both legs 😂
@tyranus1111Ай бұрын
right? you would expect that there is one somewhere or there is a story reason why they all have one leg.... nope! they are just like that.
@LeeJingerZhred2 ай бұрын
9:54 this part is incorrect. All roll type has 11 s except for ninja flips which has 13. Fat-rolling has 11 s and 35~37 recovery frames. During the recovery frames, 25 of them are instability frames. If you get hit during instab frames you take 40% extra damage. Mid rolling has 20~22 recovery frames with 14 of them being instab frames. Fast roll only has 10 recovery frames and 7 instab frames. Ninja flip has 6~10 recovery frames and no instab frames. This is why light rolls are better for new players to learn the game. The 40% extra dmg kills many players more than most people imagine. Armor is good for sure, but no amount of armor is as effective at keeping you alive as leveling vitality to 30/50 with good poise, endurance, and roll speed.
@azmakikian54002 ай бұрын
He also called the Lava in Izalith, "Insta kill" I think he just hasn't played the game since it came out
@TimothyGod2 ай бұрын
@@azmakikian5400i think it was easier calling ti that
@GastonGock3 күн бұрын
@@azmakikian5400he says at the end he played dark souls after starting with Elden Ring
@connorrowe87872 ай бұрын
The production value for under 2k is insane
@Babe1Babe22 ай бұрын
small channel life boiiiii
@smellyfries18342 ай бұрын
Honestly would love for you to just continue this with the rest of the Dark Souls Trilogy! There's a bunch of questionable hitboxes throughout the games that made me scratch my head.
@azureflame125Ай бұрын
Holy hell, Titanite Demon's tail being the actual weapon makes so much sense. I never fought those guys head on because I could never understand how to avoid damage. The more you know.
@davidazzie60142 ай бұрын
What I'd like to know is what the bed of chaos' hitboxes look like, feels like the most jank enemy to me next to the titanite demons
@Babe1Babe22 ай бұрын
More jank in design than actual hitboxes - overall his frame data was what you'd expect. Just a shitty boss lol
@davidazzie60142 ай бұрын
@@Babe1Babe2 Not sure if that makes it better or worse haha thx for the answer tho!
@Babe1Babe22 ай бұрын
@@davidazzie6014 Dogshit, well executed lol
@lordcraigdragneel1362 ай бұрын
7:08 tbh i do use that for a dodge window. Feels like he pulls back which makes you dodge the actual attack.
@Wint3riz3dАй бұрын
Dark Souls 2 next please! I need to see the box for the Sir Alonne stab...
I absolutely adore your commentary ! Thank you infinitely for some closure on these janky attacks! I will be approaching specifically titanite demons very very differently from now on !
@Silverstar1142 ай бұрын
Awesome video! I've never seen anyone look closely at the hitboxes for DS1 before. I also just love your editing style, good stuff!
@malttz9129Ай бұрын
3:24 as Gundyr, it aways felt natural to me that we get hit by the shards he sends flying, no wonder they add the particles right befere the damage
@ZiplayLoL20 күн бұрын
I don't even remember when was teh last time I suscribed to a channel, but I really like what you did here. Good job!
@fernandofaria28722 ай бұрын
Dark Souls 2: **nervously whistling in the corner**
@GilbertTheGilbertGuy2 ай бұрын
This is even funnier knowing dS2 had the best hotboxes in the series
@JustapErson2 ай бұрын
@@GilbertTheGilbertGuy Playing it right now, just fought the pursuer. That sword grab attack might be the worst hitbox I've ever seen in these fromsoft games. Other than that I've not really noticed anything though to be fair (aside from the trio sentinels in lost bastille, some of their attacks reach longer than they should).
@GilbertTheGilbertGuy2 ай бұрын
@@JustapErson The hitbox is fine it's just the animation. Every grab in the series has this issue. It hit your legs or arms and teleported you. Watch Domo3000s videos on the hitboxes.
@AMonsterMango2 ай бұрын
@JustapErson once you know about that sword hit box and just stay clear he's not hard. Same thing with the jump attack from the demon in DS.
@arcky4137Ай бұрын
@@JustapErson you can literally just walk to the side and it will miss
@jf_kv_Ай бұрын
"Don't hate the player, hate the game" is an ancient piece of knowledge for a reason
@schrodingerskatze61922 ай бұрын
To me, the missing hitbox of the Smough charge attack does make sense. It's the moment where his charge ends and the hammer swing becomes the main threat. Of course I never knew that he had no hitboxes at all, but I always tried to time my dodge around that transiton.
@bigchungus6827Ай бұрын
I've encountered a weird issue with that charge where I've sometimes gotten hit well after the animation ended and I was still a decent distance away from smough. I know I'm not the only one cause i've seen online footage of it and a couple friends have also mentioned it. No idea what causes it, but smough is just cursed.
@red_spade22 ай бұрын
It took me like 20 playthroughs to master the titanite demon fight, now I feel like the true chosen undead
@CryatrixАй бұрын
sad they didnt address even ONE of these glaring flaws in the ‘remaster’ 😢
@Sorain1Ай бұрын
I think a 'original' mode and a 'remastered' which DOES fix those would have been the best option, but if they had to choose between fixing it or not? Leave it as it was.
@chickendrawsdogs33435 күн бұрын
My best friend: Hey, try Dark Souls, it's great. Me: Hmmm... (my health bar appears in my friend's view)
@DetectiveJones25 күн бұрын
One of the worst hitboxes in any game I have ever played is the Dancer in Dark Souls 3...More specifically the grab. Dark Souls 3 in general has some trrrrrash hitboxes, but that's the most hilarious one. Imagine driving down the road and suddenly getting into a car accident, because a car was on the same road as you 10 minutes ago, but isn't there anymore. That's what it feels like.
@zzodysseuszz17 күн бұрын
Man nobody talks about how giant the hitboxes in ds3 are. They are way bigger than the weapon creating them, where’s leon Kennedy when we need another el gigante dealt with.
@wintermute597417 күн бұрын
Dancer is almost my favorite boss in DS3, it's 95% brilliant, but that grab attack is horrible.
@selenearts493311 күн бұрын
Agreed DS3 is by far the worst game in the series, it really expose the fraud Miyazaki is if Tanimura isn't helping. Miyazaki did a VR game that was an absolute flop, love of the worst VR games created
@Matticusjk2 ай бұрын
Ive just finished my first clear of Dark Souls and of all the videos telling me what game I just played, this one is the most validating. That moment you show the titanite demon jump attack i had flashbacks to the basement of Sens Fortress
@datbass67052 ай бұрын
The one that always bothered me with Smough was how long the AoE after his lightning but slam lingers--well after the visual cue disappears.
@multiverserift2 ай бұрын
Damn, this explains so much. Especially the Titanite Demon. Thanks!
@philosophyofiron96862 ай бұрын
I've never understood why people apply a special standard to DS2 and complain about its frames and hitboxes only when DS1 was blatantly egregious on these exact fronts, from start to finish. It's noticeable right from Undead Burg, and I accepted this as baked into what a Souls game is, and fell in love with it. I do have complaints about DS2, but those are about things that deviate from its predecessor, not the things that reiterate on its core traits lol
@rhythmicjam48272 ай бұрын
I think the main argument people have against DS2 is how inconsistent it is not only hitbox wise, but also with how Agility affects dodge rolling in DS2, and therefore your IV frames. In my own opinion, while yes, DS1 is jank as hell with regards to hitboxes, DS2’s inclusion of the Adaptability & Agility affecting your IV frames is what gave it such a notorious reputation for having god-awful hitreg. So while no, DS2 doesn’t have the same hitbox issues as it’s predecessor, it instead has a inherently poorly designed system for dictating how effective any given player’s rolls are at dodging an enemy’s attack, which (in my opinion at least) is leagues worse than some janky hitboxes.
@philosophyofiron96862 ай бұрын
Why is having a stat that makes things easier for you if you have trouble with dodging worse than not having the stat? My problem with ADP is indeed that I think easy mode-ish options like this undermine the sorts of experiences souls games are designed to offer (similar issue with the Master Key, and magic in the early games). But for people whose complaint is that they have trouble getting around the awkward hitboxes, shouldn't they be glad that in DS2 they now can purchase the extra leniency they need, while in DS1 and Demon's they just had to deal with it? Furthermore, while the hitboxes in DS2 are sometimes strange and nonsensical, they work with total consistency, such that you can learn the moveset of any boss or enemy, and then dodge it with 100% reliability with your ADP at the minimum, default stat level. Once you have a bit of a feel for the game's quirks, you can even predict what the hitboxes are probably like for attacks you haven't seen before, and be right about it 9 times out of 10. It's easy for me to say this, since I have never added any points to ADP on any of my characters. It's also not like players are entitled to i-frames at all, in the first place. Having them is a privilege. By all rights, we should be hit by any and every attack that we don't actually physically clear out of the way of. I-framing through things is basically an exploit. Is it bad design if a game isn't especially generous with how easy-to-use one of its exploits is?? Seems like a crazily spoiled mindset to me, to actually fix one's mouth to complain about that lol
@dauntethomas55942 ай бұрын
A lot of it has to do with it visually, low adp/agility and the way ds2 registers attacks (it registers properly when you get it but finishes the animation of the roll THEN triggers the animation of the grab). Also a long time ago we had no access to ds2’s debug because it runs on a different engine than ds1 or ds3, so people really would just go off of their experience rather than actual game data. I actually like ADP it plays an interesting factor in builds in pvp making more tank builds have less i frames but they can trade that off for more health, equip load to wear heavier armour or more stamina to be able to block or attack more with heavier weapons, I just wish they did a better job explaining it and stressing how important of a mechanic it is. From soft loves not explaining pertinent mechanics or stats well in their games and go with the vague “figure it out” approach which can lead to a lot of unnecessary confusion.
@philosophyofiron96862 ай бұрын
@@dauntethomas5594 That issue of having grabs teleport you is something that all three Dark Souls games + Bloodborne have. It happened to me against Pursuer and Sir Alonne, sure, but also happens easily against Gaping Dragon and Gwyn. Lady Maria did it to me once or twice. DS3's mimics have done it to me multiple times. Arguably Elden Ring's Mesmer does it. And the most blatant, egregious and frequent cases of it I've ever seen or experienced were by the Dancer of Boreal Valley, who is able to warp you into her hand while you're standing behind her ass. So, it's again an unfairly targeted criticism of DS2 to me. I showed up in DS2 already being used to wonky grabbing nonsense from DS1, and then moved on to DS3 and continued to experience it a bunch more times on my first playthrough there. Yeah, the DS2 cyclops case looks sillier than usual. So what? You still mistimed the dodge, lol. It's cool that you do get some enjoyment out of ADP, but its hard for me to concede that its an "important" mechanic. At least for PvE (my PvP experience is limited), DS2 is TOTALLY doable with no points on ADP. It's not even like a crazy challenge run thing. It's just...reasonable. These games heavily emphasized precise timing and placement in the first place, and all of them have significant jank. Then, DS2 with low ADP is...precise dodging with some significant jank. Nothing that should be a surprise or vexing hurdle for a From fan, imo, lol If it's someone's first From game, yeah, that's completely different haha
@dauntethomas55942 ай бұрын
@@philosophyofiron9686 It is a thing in all the games yes I agree, it registers the same way in the other games. It’s simply that in ds2 you can have way LESS i frames so there are few cases where it will look more egregious in the other games. Trust me buddy I understand your frustration, I went from ds3 to ds2 and fell in love with it and actually wish they took a lot more from that game and implemented it in 3, yet when I went online (this was ab 6 years ago) the discourse was terrible towards ds2 with so much just straight up false information or people taking examples of poor implementation or design and saying the whole game was trash because of it despite each game having potentially make or break flaws. Just take it in stride and refute bs with evidence, every game can have criticism but at the end of the day theres lots to love about this game and the other souls games despite their flaws, don’t let people ruin it or make it a negative experience for you :). Also with ADP I agree, shields are great in this game and I learned to parry and use shields effectively and actually got really good at dodging and strafing attacks because of low ADP my first play through, still should have been made more clear as to what it does and how many s increase with the levels. Would save people a lot of headache and make it overall a smoother experience for most, I’m one of the exceptions where I still greatly enjoyed the game without understanding it and it made me dive more into all the really well implemented and fun mechanics after going online.
@warrenrose710111 күн бұрын
Congrats on your viral moments! Just watch both of the hit box videos and they were awesome!
@Seinkal2 ай бұрын
I dont take the dash from Smough as jank. In my more than 1000hs just playing the game, numerous times I got hit by the initial dash and, depending in your poise, that small window to roll saved me from death. Its kinda weird when you face him 1v1, but in the initial phase is a nice little help from the devs in my opinion
@Babe1Babe22 ай бұрын
That's a reasonable explanation for it. Looks odd on its own but maybe it was some kind of mercy when there is two bosses on you.
@pretentiosaurus2 ай бұрын
i think of it more like the fact that he's pulling back the weapon makes it not a threat at that point in the attack it's like the reversal of the velocity takes all of its power away, before he follows up with the upward swing
@j.a.4662 ай бұрын
@@pretentiosaurus Yeah these seem very vaguely physics based. Like there should be points at the beginning or end of any attack where the "velocity" is not high enough to cause damage, so the hitboxes show slightly before/after the halfway point of the swin where the velocity would be closest to its maximum.
@vitthor2 ай бұрын
I've been playing Dark souls 1 since 2015, and I still do to this day, but my god I ALWAYS had trouble against Taurus Demon, this video explains a lot
@gunlancegodaurel13612 ай бұрын
Me, a Monster Hunter player : "heh, ain't jankier than Plesioth"
@Kurrtles19 күн бұрын
Randomly had this video suggested to me from the algorithm. I love the dark souls games but I don't play them because I suck lol. I find hit boxes and the technical side of games fascinating to see and understand. Would love to see more of this!
@selenearts493311 күн бұрын
Don't even bother, go play monster hunter instead since this is actually a good game.
@firstkeshorder6222 ай бұрын
Aw hell nah now I'm really scared to watch a video about Dark Souls 2 hitboxes💀🙏
@dauntethomas55942 ай бұрын
Domo3000 has pretty much a full catalogue
@evilfungas2 ай бұрын
Dark Souls 2 actually has pretty good hitboxes.
@sofija19962 ай бұрын
DS2 is surprisingly not the worst about it, the biggest issues are the variable i-frames on rolls and how the grabs are handled - it doesn't correctly interrupt roll animations when you're hit by a grab attack outside of your i-frames window, which results in the "snapback" (you seemingly roll away and get suddenly yanked back into a grab) effect on some enemies.
@rigorm1362 ай бұрын
@@sofija1996 yeah it’s super jank
@JohanKylander2 ай бұрын
Smelter, Fume Knight's sweep, Aava, could all be their own videos.
@young_luna2 ай бұрын
this the type of video I wanna watch at 3AM. high quality content man! keep it up
@SolomanFalin2 ай бұрын
Ngl the WTC7 footage caught me off guard
@bigtripull81262 ай бұрын
Great video! It's awsome when we see people who started with Elden Ring actually continue enjoying the rest of the games!
@SeightJam2 ай бұрын
What do you even use to do this?!?! I’ve been looking for something like this for a bit now. Would love to see more on DS1 and the other Dark Souls games!
@Babe1Babe22 ай бұрын
Checkout DS ANIM STUDIO on GitHub as one option 👍
@aa-io1pc2 ай бұрын
DSAnimStudio and you might have to use UXM to decompile the files so you can actually see the framedata
@Babe1Babe22 ай бұрын
@@aa-io1pc Dark Souls was actually really easy, you can just bring the anim files right into the software. Other games like Elden Ring are a lot tougher to crack though because you have to disable anti-cheat and unpack the entire game - or so I've read.
@emeraldwolf79202 ай бұрын
Install Dark Souls Animation studio, for BB, DS1 and DeS use the unpacked game option. For DS3, Sekiro, ER and AC:6 use the packed game option, you don't need to unpack the game I don't really understand why other people are mentioning it. Alternatively if you just wanted to see the hitboxes in game you can install CE and the grand archives table has a debug menu tab where you can turn on hitboxes and other attack data. For DS2 you need to install Debug Manager by Radai, which is still a pretty new tool and isn't well known.
@actuallynotryanstopasking2 ай бұрын
great video, this was so entertaining!
@m4sterexpl0der52 ай бұрын
what i like about titanite demon is that it counters the norm in terms of what you would expect from the animations, but it's consistent in of itself, which makes me think it uses the staff more as a distraction and really attacks with its tail
@m4sterexpl0der52 ай бұрын
agree the gargoyles should have hitboxes on their tails tho lol
@Matheus-ue1qb2 ай бұрын
My man learned how to fight with Obito Uchiha, staff just literally goes through you.
@Laezar12 ай бұрын
I kinda would like it if it was a different ennemy design, like a sorcerer with a magic sword and the sword doesn't damage you but then there's a visible aftereffect slash that cuts you, so you get tricked by it but you understand what happened. I think with the way the titanite demon is designed, even after it happens to you you don't really understand what happened because the attack animations don't really suggest the danger was the tail even after you got hit. Another alternative would be to have the hitbox on the staff but a couple of attack with a fakeout swing and a tail grab attack, that would have sold the idea better. Or just being able to cut the tail would have been fine maybe?
@jondickens706814 күн бұрын
hey man i just found your channel and i wanted to say good job. i really like this type of content and you have good vibes. keep it up bro til ur in million subs club.
@irgendeineperson53502 ай бұрын
Blacksmith thing, honestly speaking... Design 10/10 Fighting against him 0/10
@joshuaspringer55892 ай бұрын
Loved the breakdown! I tend to play a fusion of caster/melee so I end up being pretty far away from the bosses most of the time but I've def felt the pain of the Titanite Demons. Keep up the great work!
@TimothyGod2 ай бұрын
3:43 is this also why other aoe attacks can't be rolled through? Like Fire Demon, or stray demon aoe?
@Babe1Babe22 ай бұрын
Yep. Unlike later titles, the big explosions last longer than your roll
@TimothyGod2 ай бұрын
@@Babe1Babe2 oh ds1, you silly billy
@lukefitton7329Ай бұрын
@@TimothyGodto be fair this is one of the few hit boxes I’d praise DS1 for as I don’t think it makes sense to just roll spam your way through explosions. I think these should be blocked by your weapon or shield.
@TimothyGodАй бұрын
@@lukefitton7329 i slightly disagree, only cause when rolling you can visually see the explosions done, but you'll still get hit by the AOE. It looks like you can roll through, but you can't. Which makes the fights against them, stay by their rear and they can't do anything
@lukefitton7329Ай бұрын
@@TimothyGod fair point
@slippyfish18192 ай бұрын
Manus was such a hard fight. I thought he’d make an appearance cause that combo caught me every single time.
@Yourmama.69yrsago2 ай бұрын
Manus was a menace. That 5 hit combo is atrocious- especially the 2nd attack, where you could be standing behind him and he still will get you and ragdoll you to high heavens. And that awful orb attack which covers the entire arena and converged to Manus- hitting you in the process. I still haven't figure out how to dodge that attack.
@zarreyex2 ай бұрын
My game theory is that the reason they give feet hitboxes sometimes was a work around to prevent something breaking, like making sure the foot didn’t clip into the ground or bug out the boss’ model or something. But that’s just my throw-it-at-the-wall guess.
@dranyth2 ай бұрын
I believe they're technically hurtboxes, but no, that's unrelated in most of these cases. The only place where it might be relevant is in Gaping Dragon's fight, where the pillars are destructible, I suspect that it's how the game knows when to cause some of those to collapse.
@zarreyex2 ай бұрын
@@dranyth interesting! That definitely sounds more sensible.
@irony-s9oАй бұрын
This offer a wealth of perspective into game design and what amount of thought needs to go into every little hitbox for players to feel like it's fair. Excellent video
@cowhale24882 ай бұрын
I always knew that ds1 hitboxes were the worst. DS2 gets a lot of hate but ds1 was just as bad with hitboxes if not more so. Thankfully from 900+ hours of experience with Elden Ring, I felt like 90% of me getting hit was actually my fault.
@jankbunky42792 ай бұрын
90% of this video is covering hitboxes that are inconsistent or missing, or hitboxes that deal nearly no damage. What people complain about when it comes to the hitboxes in ds2 comes mostly fro hitboxes that deal good damage, interrupt your actions, and are just too dang large.
@cowhale24882 ай бұрын
@@jankbunky4279 I didn't have nearly as many problems with it as with ds1 hitboxes. I literally got hit by nothing, and the other time I saw a video where the player hit the air and it damaged the boss.
@lordcraigdragneel1362 ай бұрын
@@jankbunky4279ds2 s hitboxes werent that bad it is mostly adp. Since you get caught mid roll but only receive damage after the roll ends. Not saying adp is a good thing.
@chgjake22302 ай бұрын
At least ds1 didn’t tp you into grabs all the time, although that’s likely more of an adp issue, since the attack tends to only go through after finishing your roll.
@cowhale24882 ай бұрын
@@chgjake2230 Honestly that only happened to me once, and don't get me wrong, it was pretty frustrating but it was not as frustrating as the incorrect hitboxes of ds1 (which there were a lot of).
@wafflewagon3473 күн бұрын
Damn how have I never seen this channel before? Great video my guy! New sub
@SilentScyther02 ай бұрын
I didn't even know the titanite demon dealt damage with its tail. I always just rolled into its left armpit to avoid the weapon swing.
@InferiorGamerАй бұрын
Awesome video man. I like your style. Subbed.
@new2you4102 ай бұрын
The Titanite Demon is my favorite enemy in Dark Souls. Not because he's fun to fight but because he looks so insanely cool.
@BrightLord18232 ай бұрын
I can see that, he has an intriguing design but fighting him isn't fun, I'd rather just read his wiki page. I'm not going back to the room full of them in sens fortress
@grey_being2 ай бұрын
Great Video! Usually, i can only imagine what is going on by getting hit with hips of a demon. So it's interesting to see the actual hitboxes :)
@mandarinenbaumАй бұрын
[6:20] IS THIS A JOJO REFRENCE!!!!!?????? !!BIZZARE MENTIONED!!!!!! 😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱
@Soils900012 күн бұрын
Your mind is broken
@Yes-bm4vnАй бұрын
Nice video, really liked that one, keep up the good work
@Chris-lc3wi2 ай бұрын
The bit about the Taurus demon is kinda funny; apparently the many players who quit DS1 over janky bosses and terrible level design 2 hours in have a point.
@the_seer_04212 ай бұрын
Janky? Maybe but terrible level design?? How?
@Chris-lc3wi2 ай бұрын
@@the_seer_0421 The boss runbacks in the undead burg are problematic at best. It's what a huge number of players who didn't finish DS1 criticized and the early game is even super wonky with this - in the Asylum you respawn right next to the fog gate (setting expectations), Taurus and Capra demon runbacks are a damn slog. This is on the intended path. And it really doesn't get much better either for most of the game. It would be fine if it was an occasional thing on optional bosses I'd think, weaving in with the "teach the player persistence" theme, but as a default on the critical path it's just not good. FromSoft has understood this over the years, to the point of adding the Stakes of Marika and Graces right next to the fog gates of Remembrance bosses. Boss runbacks aren't the "fun" part. People put up with them because the combat and progression loop is really good.
@the_seer_04212 ай бұрын
@@Chris-lc3wi well, fair but that has more to do with respawn points rather then the level design itself. Though it never really bothered me aside from the bed of chaos run back. That was the only one I found genuinely annoying.
@Chris-lc3wi2 ай бұрын
@@the_seer_0421 I mean where bonfires are placed and where the boss doors are is part of level design. Nothing about this is accidental.
@lukefitton7329Ай бұрын
@@Chris-lc3wiwhen I think of poor run backs I think of Bed Of Chaos or Sir Alonne, I could see how the run back to Taurus or Capra can frustrate new players but I think Undead Burg was well balanced enough that you can easily manage your Estus from the Bonfire to the Boss and it only makes beating the boss even more satisfying. DS1 gives you a very generous amount of flasks so fighting Taurus with no run back and 10 flasks would be a cake walk.
@chadwolf3840Ай бұрын
All right i’m not as bad as i thought with the titanite demon. Great stuff bro!
@massaosaito40842 ай бұрын
The camera has been consistently bad ever since Demon Souls, it always felt way too close for big bosses, and nowadays that even the bi bosses are quite fast, the camera just can not keep up. On other note, I curious about Dark Souls 2 framedata. I know that ADP is THE CAUSE of many frustrations in that game, but if I recall correctly, the hitboxes in DS2 were awful
@JoseViktor40992 ай бұрын
I would blame Adaptability for the bad hitboxes. And Im gonna explain why. DS2 has overall, except with Some exception, very clean hitboxes, specially, which is not most Souls can't say, grabs. A problem is the I-frames. When you have low I-frames, you can be hit on places that at first you wouldn't think you might be affected specially if you come from any Souls before and after, such as the foot. You can blame this to the lack of I-frames. But thats is not the main problem. That main problem is that on case or a grab, the player completely waits for the roll animation to end on these situations, on that moment is when you are affected by the attack. Which leads on the Boss having an attack/grab, roll completely and seemingly succesfully out the grab, and then be teleported once the roll animation ends. Thats so jank that gived the illusion as extremely inflated hitboxes for so many years.
@johndarksoul2 ай бұрын
they actually zoomed the camera out for the living failures fight in bloodborne and it worked pretty good. idk why they didnt keep using that feature for large bosses in future games
@fly1ngG0PHER2 ай бұрын
I’m gonna have to respectfully disagree on that, DS2 hitboxes are generally crazy with or without ADP; lacking ADP makes individual rolls feel unsatisfying, bad hitboxes make the whole enemy feel sloppy because the visuals are misleading and positioning is also invalidated. The worst are grabs, always, but there are so many bosses and enemies with other absolutely wack hitboxes and/or animations that start too soon, end too late or reach too far I really can’t agree. My personal favorite has to be the giants in the Gutter that slowly slam the ground in front of them as you run way behind them, yet your character standing 25 feet directly behind their backs gets pancaked.
@dauntethomas55942 ай бұрын
Check domo300
@klaus_vansАй бұрын
I always thought about this issue especially with the Taurus Demon! I am very happy that I was actually right with my assumption! 😅 I mean we really should be compensated by FromSoft for making us struggle so much to "git gud" whilst actually we just had to figure out the jankiness of their games! 😢
@BigHailFanАй бұрын
DS1 fans owe DS2 fans an apology about "bad hitboxes."
@DavidRodriguez-ok1cnАй бұрын
My man, have you seen DS2 hitboxes? DS2 is FAR worse than this
@soulstice94Ай бұрын
@@DavidRodriguez-ok1cn data miners that have shown the hitboxes have actually proved that DS2 hitboxes are the closest to the actual models shown. DS2 just has the least amount of s unless you level ADP for agility, and that the grab attack grab animation isn't polished/finished so if your character is rolling, they will finish the rolling animation, then snap into the grab so it just looks jank.
@Hummingbird782 ай бұрын
Love this kind of info. Thank!
@NourArt022 ай бұрын
YES, A lot of the jank in DS1 was done on purpose and it shows, and may i also add, when you get knocked in Iron Golum and Bed Of Chaos arenas, you are programmed to slide to the nearest edge, i played this game so many times and there is no way that sliding is caused by the physics engine, it's definitely done on purpose
@Babe1Babe22 ай бұрын
I’ve reached out to some modders to do another video looking at some code jank
@mnwa_mnwa2 ай бұрын
This feels like cope lol
@NourArt022 ай бұрын
@@Babe1Babe2 Looking forward to it, this video was very entertaining, well done
@ShuckleII2 ай бұрын
2:17 If you had toe pain, this would deal damage for 80% of your health bar. If you didn't have toe pain, this would grant you toe pain. New status effect! Remember that if the player's feet are caught below the giant's feet, uh, yea, you're lucky you can just walk away from it, because there would be no escape otherwise.
@Majimba_Enjoyer2 ай бұрын
if ds1 had "correct" hitboxes it would be a cakewalk
@csabagalambos14612 ай бұрын
The hardest bosses are mostly fair. O&S, Artorias and Manus are OK hitbox-wise. I hate how Kalameet's neck carries your character until your s run out, but other then that it's fine. Only hard boss to be janky is Bed of Chaos.
@dauntethomas55942 ай бұрын
Honestly for me I just hate the geometry in some levels lol I will slip off of shit all the time that looks like I should be able to stand on at least 10 times a playthrough, so I would include this as well
@loftwingheropon27432 ай бұрын
@@csabagalambos1461 That one move alone made that fight hell on my first playthrough, had to rely on shielding instead of dodging to avoid it.
@Laezar12 ай бұрын
@@csabagalambos1461 bed of chaos is only hard to beat in one try, but it's not really hard if you just accept you'll die twice =p
@bigchungus6827Ай бұрын
@@Laezar1 Yea but when each death means running through a significant chunk of lost izalith... Whoever came up with stakes of marika deserves a pay raise.
@kanaria-cu3uv15 күн бұрын
the centipede demon's true power is just randomly shoving you into the lava just by walking around you
@FKyoutubeSERIOUSLY2 ай бұрын
People say Dark Souls 2 has the worst jank. These people are blinded by their inch-thick nostalgia glasses.
@bravo0752 ай бұрын
Agreed. People just really wanted to hate DS2, that they hate it for reasons that they now praise in the following games.
@CausticSpace2 ай бұрын
Dark Souls 2 had less jank (that I experienced) than DS1 by a very large margin
@LordDeBahs2 ай бұрын
@@CausticSpace remaster add more jank . fkn ankles physics, not fixed
@AlexBarbuАй бұрын
I'm not great at either of these games. Quite bad actually. But I found DS2 to be much easier. Don't know if bosses have less health, if there's less movement jank, if hitboxes are better than people give them credit for, if their movesets are more forgiving. I can't say I know why, but I've had a much easier time dealing with bosses overall. Even beat some of them on my first try. And I'm sure others had the same experience. The downside of this is: you spend less time with any one particular boss, making them less memorable. I could probably list most DS1 bosses from memory. I can barely remember any DS2 ones, and a good number don't even feel like boses, just stronger enemies, like Dark Knights were in DS1. This is probably one of the big reasons DS2 just isn't as satisfying to people.
@hpmasterswagestgames985Ай бұрын
Cause ds2 had it worse and it being after years of development. As you remember the ds1 was rushed in its production. But ds2 for what it’s worth should’ve been way better with hit boxes
@theapexsurvivor95382 ай бұрын
You missed a fun one with Gaping Dragon: during it's charge attack, the first hitbox on its front right foot is actually a grab check, so if you stand on it you're instantly grabbed.
@nayyarrashid46612 ай бұрын
I started with Elden Ring and went back to play Dark souls This here right here answers everything.
@berserker5551Ай бұрын
Nah, even starting with ds1 ur delusional to not say the game isn’t janky as hell- this is more due to the time it was made tho
@RedHornet980Ай бұрын
This is a really good video. Subscribed
@hisholiness45372 ай бұрын
Reminder that Darl Souls 2 has WAAAAY less jank like this and has objectively better hitboxes.
@Ev749772 ай бұрын
And yet people solemnly swear ds2 has more jank despite empirical evidence supporting the contrary. It really shows the double standard and blatant misinformation people come up with in an attempt to shit on ds2.
@dauntethomas55942 ай бұрын
@@Ev74977Facts bro and it’s not even excusable now, years ago you legit could not find actual hitbox data on ds2 because it uses a different engine and they didn’t have access to the debug, now its pretty much definitive and idiots will still spout the same notion without difinitive proof.
@evilfungas2 ай бұрын
It’s mostly because of how egregious some of the grab animations are. You are actually getting hit, but the way you teleport onto the sword of the pursuer or sir allone makes it look like a hitbox issue.
@emeraldwolf79202 ай бұрын
@@evilfungaselden ring has the same issue though and people don't mention it
@jake91072 ай бұрын
look at all these braindead ds2 glazers. you people want to be quirky and different so bad its cringe
@5empr2 ай бұрын
you’ve got a pretty good editor really elevates the video to that next level
@aj10462 ай бұрын
"OooOh dark souls 2 is bad because Dark souls 1 is less janky" Dark souls 1:
@jake91072 ай бұрын
The ds2 redditors are really fiending for a reason to drag ds1 down to their level 🫵🤣
@landonhagan45017 күн бұрын
Gotta do DS2 next. It's literally infamous for its wack hitboxes.
@jamesrwc47382 ай бұрын
But if peak souls 2 did it they'd complain
@alanklm15 күн бұрын
9:20 hitbox longer than s just means that s is not the answer to all problems. another way to avoid damage is right positioning/movement. I find it more fun when it actually matters Where you roll, not only When you roll.
@CrowCrojoINTJ2 ай бұрын
broke: Dark Souls 2 has the worst hitboxes woke: Dark Souls 1 started it
@DuskOne2006Ай бұрын
I strated playing dark souls a couple of weeks ago, this certainly explains the jank so far hhaha. Great Vid!
@alphvboi94762 ай бұрын
This man opened DS Animation studio checked animations and their frames but still says that the heavy roll has 9 i frames when the program clearly shows all rolls have the same I frames. How do you fuck up that bad.
@emeraldwolf79202 ай бұрын
Just because you can scroll through animations doesn't mean you understand the TAE
@edelweiss8930Күн бұрын
I've intuit some of these for myself but to see them with the debug/animation data is really wild, especially to see just how much bigger some of the attacks are versus their view models, I wonder if several developers at fromsoft are responsible for different fights and that's why these feel so inconsistent throughout the game? good video!
@Sedge22 ай бұрын
good video but the inclusion of what i believe to be an ai-generated office image was very jarring and felt trashy
@Arexion52932 ай бұрын
That moment when Bed of Chaos hitboxes make sense. Relatively.
@alathreon8315Ай бұрын
Remind me of Monster HUnter hitboxes, especially in older games, Plesioth hipcheck being an infamous one for exemple.
@Salerias8 күн бұрын
The hitboxes of the bed of chaos would have been interesting to see but very good video. It explains a lot of wtf moments I had with Dark Souls over the years.