Are Stellaris Juggernauts Bad?

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ASpec

ASpec

Күн бұрын

Пікірлер: 741
@A_Spec
@A_Spec Жыл бұрын
I really dislike thing, prove me wrong.
@SirTimothyLaurence117
@SirTimothyLaurence117 Жыл бұрын
same i just build it just to build it or use it to patrol around my empire
@isuckatusernames4297
@isuckatusernames4297 Жыл бұрын
mods such as extra ship components. it makes the juggernaught a massive beast capable of taking down most crisis fleets. plus I always see it as a bit of a vanity project
@tyler9123
@tyler9123 Жыл бұрын
It's a mobile ship yard. Can repair. Use it as a logistic tool and not a war fighting tool and you'll get more use out it. Did I do good ASPEC-Senpai?
@darkner2390
@darkner2390 Жыл бұрын
Artillery/X weapon/T weapon battleship and titan fleet plus 40% range modifier.(Also, don't fill M slots) Do I need to say any more?
@somebodythe5th
@somebodythe5th Жыл бұрын
About the speed issue, use (t5) dark matter thrusters on the juggernaut, and (t4) impulse thrusters on the battleships and titans. This will make the juggernaut slightly faster than the battleships, allowing it to easily keep up with them. Juggernauts with the range boost aura are a vital part of my line of battle, and something I always build asap.
@Gh0st652
@Gh0st652 Жыл бұрын
I want an origin where your empire is just a wandering Juggernaut with all kinds of unique upgrades to actually produce things
@A_Spec
@A_Spec Жыл бұрын
This was an origin for last years Mod Jam.
@TheSaival
@TheSaival Жыл бұрын
you basically play caravaners
@ProvostZarakov
@ProvostZarakov Жыл бұрын
Karak....is burning.. *adagio in strings intensifies*
@cirilocuyos1832
@cirilocuyos1832 Жыл бұрын
@@A_Spec what’s the mods name?
@Patrickf5087
@Patrickf5087 Жыл бұрын
@@A_Spec basically Homeworld
@maxterhex
@maxterhex Жыл бұрын
Best use of this thing is parking it in Terminal Egress with +40% range aura and full upgraded starbase with defence platforms to catch enemy fleets trying use L-gates to teleport around galaxy.
@DefaultProphet
@DefaultProphet Жыл бұрын
Yup 100% that’s my move too
@stc2828
@stc2828 Жыл бұрын
L gate is super hard to defend if you have high level crisis coming
@Deathsight23
@Deathsight23 Жыл бұрын
Was coming in the comments just to type this lol
@vasheroo
@vasheroo Жыл бұрын
This strategy sounds great to me. A lot of times I just turn off the L gates because I find them annoying. Most of the time I don't even build the jug, but if I do, I'll park it in terminal egress.
@nikitashilov9758
@nikitashilov9758 Жыл бұрын
Use it same way
@SeaSpartan118
@SeaSpartan118 Жыл бұрын
I would use the jugg a whole lot more if you could disable it's shipyard. Whenever I build a new fleet of battleships from the fleet manager, the jugg always tries to build at least 2 even though it's on a different quadrant than the rest of the shipyard
@hellpyro2385
@hellpyro2385 Жыл бұрын
ah this is so annoying fleet manager should prioritize closest shipyards, also they are super slow for no reason i mean mass won't matter much, larger ships, larger engines right?
@drongbeard3138
@drongbeard3138 Жыл бұрын
just limiting juggs to corvettes and destroyers, also merging them into a small fleet with it would be good too. It also dies far to quick no matter how you set it up.
@gallendugall8913
@gallendugall8913 Жыл бұрын
That would be an improvement over what I see. I build a Jugg and anything queued just stacks up in its two ship queue ignoring all other options.
@goldenhate6649
@goldenhate6649 Жыл бұрын
Exactly. US aircraft carriers are actually one of the fastest ships in the US fleet even though they weigh more than 100 thousand tons.
@prophetherbandderp2733
@prophetherbandderp2733 Жыл бұрын
@@goldenhate6649 Bigger does not mean necessary slower, but I am unsure if your example translates well into stellaris. The aircraft carriers have a nuclear plant, which most other ships do not. In stallaris, I think the implications are that you can use the same techs to move all ships. For example if you compare same era ships with nuclear reactors and you believe the Kirov class stats, the cruiser has top speed 32 knots, while the Nimitz has 30. about 6% speed difference, for one ship being quarter the mass of the other. In the same time I must admit I do not trust the Soviet naval tradition too much. The subs seem good, but there is something fishy with their surface ships.
@maiqtheliar789
@maiqtheliar789 Жыл бұрын
Juggernauts wouldn't be to bad if they could actually join fleets. Maybe allow you to make a few of them up to a cap. Plus one for the federation and custodian fleets. Maybe add a couple more shipyards to them. A juggernaut should be like bringing one of your strongest fortresses you have into battle with you. Yeah if you had it in a fleet might slow down your advance on a fleet but having it there to support your fleet would more than make up for being slow. As it stands I only tend to use them to give a bit of extra firepower to my defenses in my territory where needed. Then after the battle is done can help the local shipyards rebuild any ships I lost. Makes a fine addition to any defense if you have a fully built up fortress in a system and are moving in more fleets to deal with the issue. Other than that just never have it in a position where it would make any difference.
@jaystrickland4151
@jaystrickland4151 Жыл бұрын
Adding them to a fleet would help a lot. Carrier BSs and Destroyers are a must to protect the juggernaut. All to often the Juggernauts is lagging behind the main fleet and gets ambushed by a swarm of corvettes.
@letsplaysvonaja1714
@letsplaysvonaja1714 Жыл бұрын
You could just have a fleet follow the juggernaut around
@maiqtheliar789
@maiqtheliar789 Жыл бұрын
Isn't quite the same thing
@TheReal_birbwizard
@TheReal_birbwizard Жыл бұрын
Set your position like this fleet b follows juggernaut, juggernaut follows fleet a, fleet a takes point.
@maiqtheliar789
@maiqtheliar789 Жыл бұрын
Then click away to deal with something else. Forget what you were doing. So juggernaut falls behind fleet a because fleet a is much faster than the juggernaut. Fleet b just flies off somewhere because hell if I know how the AI thinks. Juggernaut gets picked off while it is passing though a system trying to keep up with fleet a and dies. Rage quit game and wonder why the hell Paradox can't just have juggernauts and colossus be part of fleets. Repeat next time you try to use a juggernaut as part of a strike force into enemy territory. Cry sadly and whine about it to random people on the internet.
@codexaeterna
@codexaeterna Жыл бұрын
Jugs are so useful as a forward operating station for my playstyle. Far from my empire borders, the ability to pull fleets back for refitting, repairing, and quick reinforcement is amazing. Jugs are also good for taking down small system stations while the main attack fleets tackle the citadels & enemy fleets. Also, they are cool looking!
@skrybosaw4448
@skrybosaw4448 Жыл бұрын
The second thing could as well be done by a smaller auxiliary fleet, which will be faster anyway. The fact that it can take on stations is rather a lack of a flaw than a bonus.
@adamnevraumont4027
@adamnevraumont4027 Жыл бұрын
Repair is good, but I find burning a slot on repair tissue anyhow. Upgrades and reinforcements take too long with only 2 build slots.
@Alister222222
@Alister222222 Жыл бұрын
Juggernauts do feel like they need some love, but I have found the perfect use for them: use them against the Grey Tempest, mainly to hop into a system before your real fleets, so they soak up the beam attacks that will 1-shot your battleships and/or kill your titans. (This would also work when assaulting a fallen empire system). A single juggernaut will keep a grey tempest fleet busy for quite a long time, allowing your fleet to hop in and finish them off with zero losses, something that is nearly (or entirely) impossible to do without one.
@piotrrywczak7971
@piotrrywczak7971 Жыл бұрын
You need to share your secrets for having Juggernauts during the Grey Tempest. In the year of our lord 2290 I had a fleet of 30k, not a Juggernaut.
@MegaLordBane
@MegaLordBane Жыл бұрын
@@piotrrywczak7971 you should probably have about 3x depending on what you're playing. But you won't have a juggernaut for another 50 years for sure.
@Alister222222
@Alister222222 Жыл бұрын
@@piotrrywczak7971 I tend to open the L-gates late, but it is definitely possible to be on repeatables by 2090 (not that I always achieve this, but that I have done so). I tend to play Grand Admiral with mid-game set 25 years early and late game 50 years early. My most effective build in the current version of the game was a fanatic pacifist shattered ring. Fanatic pacifist + egalitarian lets you also take the civic that reduces empire size from pops by a further 15%, for -75% empire size once you stack everything. This means you can have a huge population and barely be paying more for techs than someone a quarter your size. On a shattered ring, if you micromanage everything you can end up with a mega-powerful trade segment (outputting thousands of trade value that you can convert to consumer goods) and a couple of 3000+ science research segments. This is in addition to the rest of your empire. You can be making so much trade that you can constantly buy out the slave market even at the high prices egalitarians have to pay, for a steady stream of pops. (This works best as an empire that accepts robots, since there tend to be a lot of those on the market). With all of this you can rush late-game engineering techs pretty early.
@staorus4047
@staorus4047 Жыл бұрын
One time my Juggernaut absolutely trolled an entire Unbidden fleet single-handedly since the Unbidden’s ships are programmed to chase and my Juggernaut was programmed to keep distance, so it just circled around the system and picked off each interdimensional ship one by one.
@patrickhall6253
@patrickhall6253 Жыл бұрын
Honestly after listening to the vid I think that a juggernaut is best used as a lynchpin of a serious defensive system that needs to be held no matter the cost. And you just park,it at the edge to help one buff up the citadel plus station u got going on and whatever fleets warp in to help the fight etc. and to help reinforce rebuild ships in fleets in those massive fortress systems with pesky shipyards on the death station batteries.
@matthewwilkins2205
@matthewwilkins2205 Жыл бұрын
It would add a lot of value to a system that has to be held as a chokepoint, but then again, if you're a player with a defensive playstyle (like me), your Bastions will already be crossing 60k by the time you get a Jugg.
@HappyFluegel
@HappyFluegel Жыл бұрын
Depending on where l gates are I like to hold the terminal egress system with one juggernaut in the back and a couple of fleets at the l gate. Goal is to limit the movement of the enemy through l gates whilst keeping it ourself. This becomes more important later with multiple parties to a war or multiple wars at the same time
@ocadioan
@ocadioan Жыл бұрын
Placing it at Terminal Egress allows you, along with the other range modifiers from the Citadel, to have a fleet sitting parked at the Citadel and still manage to catch enemy fleets moving through the L-gates before they get to jump out. That is quite literally the only thing that I build it for.
@davidchang6023
@davidchang6023 Жыл бұрын
Yeah this. Jugg is a star fortress that can reposition itself and can stack with existing citadel. It's terrible on offense due to slowness.
@darkner2390
@darkner2390 Жыл бұрын
Weird choice of the developers to add M slots instead of L slots on a ship which is clearly meant for extremely long range. This is a ship which is supposed to hang back and deal lots of damage from afar, while supporting its fleet by building new ships and providing a crap ton of strike craft. It just doesn't make sense to use medium range weapons for this ship, as it alone won't be able to utilize them from its position. Edit: Especially when it has an aura effect that increases range by 40%. A long range weapon benefits a lot more from a percentage-based modifier than a short range weapon. Edit 2: I think that the juggernaut can be an incredible asset to fleets, but only if it has reworks done to it, such as increased speed and L slots, as well as better aura effects, because only the range modifier is actually worth getting at this point.
@DreamWalkerVl
@DreamWalkerVl Жыл бұрын
You can use a swarm of missiles in a new patch in these slots now with 120 range. Not that bad now.
@mattmunroe9905
@mattmunroe9905 Жыл бұрын
Doubt provided a good suggestion but I would like to add that with the new minimum range mechanic on larger slots having mediums is excellent for helping it not take excessive damage from picket ships that slip past the large weapons minimum range. Also strike craft are better with this patch and picket (point defense) ships are actually mildly useful now as missiles are a lot more spammable on different ship types, such as destroyers with a bunch of small slots or upgraded missile cruisers, and point blank torpedo boats with a few picket ships are terrifying for the older battleship only fleet comps even if they go carriers. Juggernauts are slightly better now too but still are more of a very luxury option that you should only do if you have an excellent economy.
@aleverettes2789
@aleverettes2789 Жыл бұрын
Juggernaut will probably be pretty good(in terms of its alloy cost) with 3.6's combat rework since in current test build the most efficient monofleet is mass carrier and juggernaut is essentially equivalent to 3 carrier battleships Also 2 built-in shipyards is thematically pretty weak that I agree, with a more realistic approach for its cost it should instead have full 6 shipyards Also a juggernaut doesn't cost any naval capacity so it's like 50 free naval cap worth of power at least it's useful at playing the diplomatic weight game which coincidentally suits aspec's "giant white elephant" analogy
@koyamamoto5933
@koyamamoto5933 Жыл бұрын
I would think a shipyard subset that's only good for repair or upgrade would be a good thing to have on a Juggernaut. Particularly if you could build say 6 or 10 of them on a single Juggernaut.
@zaneex4043
@zaneex4043 Жыл бұрын
Niche strategy here: queue up a pair of battleships on the Jugg wait until just before they're finished then Quantum catapult the Jugg to the enemy's rear, It's a good move to draw away enemy fleets from the frontline Or cause some chaos for an enemy's ally that's too far to reach conventionally
@Thenlar
@Thenlar Жыл бұрын
One small note about the weird aura modules. If you don't mind the micro, the juggernaut can refit itself. Fleet doing some bombardment? Refit to bombardment bonus until you're satisfied and then change back.
@HappyFluegel
@HappyFluegel Жыл бұрын
This helps in m opinion if ou have those nasty infected worlds but no kolossus
@rudiruttger
@rudiruttger Жыл бұрын
I just want to form a fleet around them
@squirrel_slapper
@squirrel_slapper Жыл бұрын
I say you can't have a colossus without a juggernaut. They should go everywhere together. The juggernaut can provide a degree of protection should the colossus ever be "caught with its pants down". Also has the invaluable effect of letting you switch colossus weapons on the fly.
@MediumRareOpinions
@MediumRareOpinions Жыл бұрын
useful for swapping out its main weapon too if you want to crack some but sweep others.
@zeocamo
@zeocamo Жыл бұрын
together with the colossus and it is just a bigger target, if you can kill both then you win 25% of the war. they don't be alone
@MediumRareOpinions
@MediumRareOpinions Жыл бұрын
@@zeocamo There should always be a fleet within jump range, I've never seen an enemy juggenaut go down in one fight though anyway. It's always Emergency FTL jumped before I could kill it.
@thechazz3230
@thechazz3230 Жыл бұрын
It's still bullshit that Colossi can't at least partially defend themselves. They're death stars for Pete's sake. You should be able to deck them out in a massive amount of Strike Craft and A good chunk of L slot weapons so they can go on the defensive and fight back against immediate slaughter while nuking a planet. It doesn't need XL or any capital class ship weapons since its purpose is planet destruction not wiping fleets. But it should at least have weapons. Look at The Death Star with with its fleets upon fleets of Tie Fighters, some 15000 lasers and a ton of Turbolaser Arrays. Not to mention it had dry docks for repairing and refitting Star Destoryers. The Colossus is pathetically weak in comparison to what inspired it.
@TheGypsyTurtle
@TheGypsyTurtle Жыл бұрын
Straight up but I always have 2 - 3 fleets within a couple systems
@AuthorOfNewborne
@AuthorOfNewborne Жыл бұрын
I always tell myself to not make a Jugernoaut in every game i play because of how slow, cumbersome and inconvenient when invading enemy territories but the urge to build one for no reason and not use it at all always get to me.
@mrfluffyhedgehog
@mrfluffyhedgehog Жыл бұрын
I use a juggernaut exclusively as mobile forward base for my fleets for repairs and refits in mid game. For this role it is quite good. In late game it is about as durable as a chocolate hammer though, loosing most of it's usefulness. In addition you have other ways to get your fleet around fast by then. At that point I usually place it alongside the weakest point in my defence line alongside a built up starbase just to buy a few more days should an enemy come this way.
@cet0708
@cet0708 Жыл бұрын
Can you disable their shipyards? They always start building when I crank out a new fleet, and seem to take precedence over my mega shipyard.
@solarisone1082
@solarisone1082 Жыл бұрын
Only through mods.
@mtgusa
@mtgusa Жыл бұрын
I always build one and always regret it. Once you get jump drives having a mobile shipyard is way less of a boon and the aura effects of the Titan is usually sufficient enough.
@Guru_1092
@Guru_1092 Жыл бұрын
Yeah but jump drives push you into unbidden territory, and those guys suck.
@sharifabdelal4149
@sharifabdelal4149 Жыл бұрын
I mostly play single player, just putting that out there. The Juggernaut is amazing when you’re on the defense. If you’re not using it to project force, you can use it to defend key choke points in your home systems, or at other key choke points. It’s great for taking the L Cluster as well. It’s not going to be your entire strategy, but backed up my another fleet it can help you not need to worry about defense as you go offensive with the rest of your fleets. When using it as a checkpoint, you do need to micro your other fleets but I fight wars that way anyway. You need to be mindful of where the enemy fleets are, as well as what hyper lanes are between your fleets and the juggernaught. It’s like defending any other starbase.
@baironbreak
@baironbreak Жыл бұрын
I like to use it for boosting bastions range. But I HATE the lack of an option to turn off it's shipyards
@chrisdupuis2523
@chrisdupuis2523 Жыл бұрын
I wish there was an option to build a "combat" juggernaut, scrap the 2 (useless) shipyards and give it much better weaponry. In my opinion it should have large weapon slots and more medium slots. Something like 2 X slots, 4 L slots, and 8 M slots.
@isuckatusernames4297
@isuckatusernames4297 Жыл бұрын
FP's juggernaught Super Carrier gives the juggernaught about 22 hangars and a few torpedoes slots.
@adamsloan5471
@adamsloan5471 Жыл бұрын
It also takes build slots when trying to reinforce a fleet. It will queue up 10 battleships at the juggernaut while your megashipyard is empty.
@tite93
@tite93 Жыл бұрын
My juggernaut usually follows my main fleets without actually engaging in combat, providing quick corvette replacements and such. Usually when I get a juggernaut I'm already rolling over the entire galaxy, so it's more of a convenience thing than a necessary addition to the fleet
@NovaDragon
@NovaDragon Жыл бұрын
Juggnaught only comes in handy when defending, very useful for L-Gateway or galactic wonders, and building science/construction ships during them times.
@MrMarinus18
@MrMarinus18 Жыл бұрын
If you are defending it's kind of redundant as you can use your starbases. Also the 2 ship building slots just isn't strong enough to accomplish much when it becomes available. I also have no idea what you mean with the L-gateway. That comes up long before the juggernaught becomes available and since it's such a bottleneck you can just make it an invincible fortress.
@renaldoawesomesauce1654
@renaldoawesomesauce1654 Жыл бұрын
A juggernaut can solo most stations including end game crisis stations. That's what I use them for. I can send one solo to take out a string of stations while my main fleet goes after their fleets. Very useful in that capacity.
@evenmoor
@evenmoor Жыл бұрын
The juggernaut makes me think of the Fast Fleet Auxiliaries from _The Lost Fleet_ books (great series, highly recommend it). The Fast Fleet Auxiliaries are mobile fleet factories that are anything but fast and are a constant source of stress for the protagonist, the fleet commander, as they are threat magnets for the enemy. Given that the titular fleet is trapped deep in enemy territory, the Fast Fleet Auxiliaries are the reason they can keep fighting condition, repairing battle damage and churning out ammunition. If the auxiliaries are destroyed, it's a slow but certain doom for the fleet. I agree that the juggernaut is currently not all that good offensively. It's too slow to keep up with the main battle fleet to make the best use of its aura, meaning you need jump drives to make it at all useful as an offensive tool. Defensively, however, it can be very powerful in conjunction with gateways and/or hyper relays, which negate its plodding sublight speed issue.
@marcustulliuscicero5443
@marcustulliuscicero5443 Жыл бұрын
The only use I have found for a Juggernaut is against the Crises, where it can serve as a repair station for the actual combat fleets in the territory scoured by the crisis.
@bronzedionysus
@bronzedionysus Жыл бұрын
I wish they could be integrated into fleets.
@kieransligh3204
@kieransligh3204 Жыл бұрын
The thing I don't like about juggernauts is it messes with the reinforce button. Its been a while since I used one, but I feel like I remember the reinforce button queuing just as many ships there as my mega shipyard.
@nasunothecat7499
@nasunothecat7499 Жыл бұрын
In my experience it still does. I don't build juggernauts entirely for this reason
@lt-ganymed
@lt-ganymed Жыл бұрын
I think you are right ASpec. The only 3 usages I see are: - the homebase (as you said) - escort for the colossus and the option to change its weapon fast - my personal favorite but also very rare and niche is to combine the homebase with jumpdrive cooldown aura and go for a commando operation behind the enemy lines
@samsonthemanson
@samsonthemanson Жыл бұрын
They're also mandatory to 1 system habitat playthroughs for extra aura stacking
@DanStaal
@DanStaal Жыл бұрын
I tend to use them on the opposite side of my empire while I'm in war. They can typically handle smaller systems/empires and keep them off my back while I tend to my real fleet. (I also never actually build them, but tend to get one or two that I can repair up, and will keep them around.)
@JoeCensored
@JoeCensored Жыл бұрын
I thought I wasn't getting it with the Juggernaut because it never keeps up with my offensive fleets. I've only found it effective sitting at a choke point system helping to prevent a counter attack through an alternate route, or holding systems from an end game crisis fleet advance. That's the only time the aura gets used, and in that case can be very effective. Don't try moving one deep into enemy territory.
@thechazz3230
@thechazz3230 Жыл бұрын
Hear me out. They could fix The Jug with 3 small changes. 1. switching out its rotating XL slots by replacing them with 2 rotating Titan Gun slots. 2. Allowing you to build 1 every 500 fleet capacity instead of 1 per empire. That way you will be able to have multiple mobile star bases for all fronts on which you wage your wars and not be boned the second your only one dies. 3. Increase its speed drastically. From base 80 to the 100 Titans and Battleships share. This would allow it to roll around with its protection squad without falling behind your main fleets. Bonus round. 1. Have its strike craft aura buff be always active ontop of allowing you to run one of the other buffs you selected. 2. Add The Dreadnought in as another Colossal ship that actually acts as the offensive twin of The Juggernaut where the both of them grant massive buffs to each other if in the same system.
@archades115
@archades115 Жыл бұрын
ASpec: The Juggernaut is terrible if you do not micromanage it's movement with your fleets! Me: This is Stellaris, dear boy. Micromanaging is what we do!
@periplanetamissionary
@periplanetamissionary Жыл бұрын
If it had one titan weapon along with the two x slots I'd be happy I used juggernauts for decisive battles that I've set the stage for where even a powerful enemy has no choice to to hide behind their fortresses.
@Vevvev8
@Vevvev8 Жыл бұрын
I can see the Juggernaut being good against the End Game Crisis which likes to eradicate whole swaths of space and leaves nothing behind. Then it's repair capacity in deep space starts to make more sense.
@cdr29qm
@cdr29qm Жыл бұрын
If the Juggernaut functioned as a mobile Gateway (while retaining the ability to travel through static Gateways), I would be much happier about its place in the game. You can generally capture enough starbases to do in-field repairs, but fighting in territory far from any Gateway can be a bit annoying, especially in a multi-front war. By the time you can actually build this thing, 2 shipyards is a joke; what I want is a fast connection between my dozens of existing shipyards and the front line.
@AdmiralKarelia
@AdmiralKarelia Жыл бұрын
That, or they should just merge the Colossus and the Juggernaut into one ship. The Jugg isn't a great "fleet unto itself" but a planet cracker that doesn't get scared off by two corvettes would be nice.
@alexkatc59
@alexkatc59 Жыл бұрын
@@AdmiralKarelia Actually, yes, but there is easy solution. They just must let Juggy to join your fleet.
@archapmangcmg
@archapmangcmg Жыл бұрын
I've never built a Juggernaut in Stellaris. Not in thousands of hours of gameplay. I've frequently wondered if I should but.. not enough shipyard capacity to be worth it and the only other reason would be roleplaying as a nation's flagship.
@Esifex
@Esifex Жыл бұрын
I find that by the time I can field one of these things, my fleets are USUALLY strong enough to go toe-to-toe with over Empires at a similar tech level, especially if I lucked out and managed to pull out ahead with my economy. And while yes I’ve noticed - and even remember from some of your older videos when you broke down the different ship classes as full comparisons - that the Juggernaut is much slower, I find that just having one trailing along behind my fleets is typically a bigger help than a hinderance. Most of what gets churned through in my forward attack fleets are my picket corvettes, and the two shipyards can build those quickly enough that I can replenish a fleet of whatever losses it incurred in the small ships, and if I got my nose particularly bloodied and don’t yet have a captured shipyard station OR I need to hold a particular system - such as one with a wormhole that leads into my or an allies territory, and so I can’t easily leave it unguarded, parking the Juggernaut there or having it catch up to the fleet protecting the wormhole is handy. Caveat, I don’t have the Overlords DLC so the hyperjump slingshot thingy isn’t a factor in my games as yet.
@ДмитрийТюрин-о2с
@ДмитрийТюрин-о2с Жыл бұрын
i usually get it when i'm out of normal techss. It can be useful against big crisis fleets because of that 40% range alfa strike bonus, but requires a lot of micro
@PizzaMineKing
@PizzaMineKing Жыл бұрын
I have a feeling like the upcoming cloaking tech might make juggernauts useful... It appears like that would make it slower, but perhaps having a cloaked juggernaut in enemy territorry would give you a mobile homebase you can put anywhere - and once your first fleets are defeated, you can repair them at the juggernaut, which gives away its location, but the fleets being repaired are being repaired and protect it while the opponent has to move their fleets to you, and by the time that's all set and done you might be able to cloak the juggernaut again (if it can't repair while cloaked anyways) and move it somewhere else... Edit: this highly depends on how cloaking VS revealing works - if cloaking modules are in the only one module slot, that's useless. If they can replace shields though you could possibly stack enough cloaking to make revealing impossible.
@scifithoughts3611
@scifithoughts3611 Жыл бұрын
I’m a juggernaut fan. I use it exactly as you described: mothership behind enemy lines that is keeping my fleets healthy. You could be right that I should instead have those alloys in battleships and cruisers, but I’ve really liked how a juggernaut can support a fleet group and keep them in the fight. I have no hard data to prove either way.
@AdmiralKarelia
@AdmiralKarelia Жыл бұрын
At a certain point you have so many alloys and so much naval cap that it's like, why not?
@MrMarinus18
@MrMarinus18 Жыл бұрын
If I have it I usually put the two 'worst' aura's on it, either the self-repair or the bombardment assist cause that is what I mostly use it for.
@MrMatek13
@MrMatek13 Жыл бұрын
I think part of why you dislike it is personal preference. Your main problem with it is that it is too slow, but I personally don't buy into the 'war is about mobility' idea. The Juggernaut can work very well as part of a huge but slow strike fleet. The one you just send straight for their capital and watch as they cannot stop you. Its aura bonuses can make a battleship fleet much more effective, so really those bonuses are what you are investing in.
@Wintelburst
@Wintelburst Жыл бұрын
For Terminal Egress defense fleet it is good and 2 extra shipyards for the region if you like. Also the aura helps. SO park it in your L-Cluster door system.
@somedudeok1451
@somedudeok1451 Жыл бұрын
Didn't we get a speed increase for the Juggernauts with 3.6, so that they're now as fast as a Titan? I'm pretty sure that was in the patch notes, or maybe it was 3.7. Also, the time it takes for newly built ships to join your fleet gets longer, the further you are away from home.
@Quintus_Fontane
@Quintus_Fontane Жыл бұрын
Two simple changes that would make this thing way more viable - Remove its two shipyards and give it 5 special repair/refit-only slots, and make its base speed that of a battleship.
@phluphie
@phluphie Жыл бұрын
Not at all. They are a mobile dockyard that follow my fleet around for deep strikes into enemy territory.
@rawrou
@rawrou Жыл бұрын
I have to agree offensively the juggernaut is a rare niche thing, its sometimes good to let it jump into a system and support but offensively it will almost always have the jump de buff on it because there is no other way to get it where it has to go in time. The fleet base / return point is a good thing though and can help in larger or far away wars at least partially. Overall i rarely utilize them since they are just annoying to handle, but i have to agree that they can be nice for defensive support. of key some key areas. Offensively it really just takes all momentum out of your fleet.
@Robb_in_Oz
@Robb_in_Oz Жыл бұрын
i've tried using a juggernaut with all my fleets following it, sadly they don't keep up and the juggernaut will jump into a system and get taken out before the other fleets arrive as backup
@somebodythe5th
@somebodythe5th Жыл бұрын
About the speed issue, use (t5) dark matter thrusters on the juggernaut, and (t4) impulse thrusters on the battleships and titans. This will make the juggernaut slightly faster than the battleships, allowing it to easily keep up with them. Juggernauts with the range boost aura are a vital part of my line of battle, and something I always build asap.
@HappyFluegel
@HappyFluegel Жыл бұрын
Interesting
@chrisramsteck5866
@chrisramsteck5866 Жыл бұрын
Juggers' only purpose is to mess up my ship build orders. Why use my 6x shipyards on star bases when the Juggernaut can do it, but worse?
@PinataFreaks
@PinataFreaks Жыл бұрын
I very much agree. I usually just build one to look at it and then never use it. I can't even set my fleets to follow it because I encounter this weird bug where the ships never jump to the next system they just sit on the edge forever and never move.
@overlordtrazyn861
@overlordtrazyn861 Жыл бұрын
ive always seen it as a mobile operations base, go into enemy territory, sit down somewhere that the would like to pass through, and block the route with maybe 1 supporting fleet
@MrMarinus18
@MrMarinus18 Жыл бұрын
2:40 It's actually the thing I put on it the most often. I have it stay back from the main fleet to help orbital bombardment and to help protect the armies.
@HasturTheShadowpuppet
@HasturTheShadowpuppet Жыл бұрын
Honestly, all I do is make it follow my colossus so I can deliver xeno genocide in under 30min or your money back
@Luthies
@Luthies Жыл бұрын
You forgot the most important argument in favour of the Juggernauts. They're cool.
@yoshimeier3060
@yoshimeier3060 Жыл бұрын
I usually use it to hold down Eternal Egress together with the Star Based. I just park it there in case I need its Aura for defense.
@HappyFluegel
@HappyFluegel Жыл бұрын
Same, or raiding fallen empires
@zaunkonig1265
@zaunkonig1265 Жыл бұрын
The juggernaut would only be a good ship if you couldn't repair at captured stations
@xstartheone9404
@xstartheone9404 Жыл бұрын
Ultimate Counter Argument: It looks cool next to my actually competent fleet.
@cookiecreep9204
@cookiecreep9204 Жыл бұрын
Would love this as an origin, eldar cosplay of having only Craftworlds, barely controlling space, only taking resources then moving somewhere else.
@combatscape2000
@combatscape2000 Жыл бұрын
i think the problem with juggs is that its a ship with too many things, but you cant speciliaze it, is how you say, it have big gungs, strike-craft, shipyard, massive hull but.... you cant make it dedicated only to one thing. If i want to put 12 SC instead of have X weapons i should be able to, if i want to put 4 X weapons, i should be able to, if i want to double the shipyards and remove some weapons from it, i should be able to. Thats why at least for me, juggs are bad
@A_Spec
@A_Spec Жыл бұрын
I think you've hit the hammer on the head here. It tries to be too much at once and isn't really good at any of it. A It's a an alright dedicated support ship, but the game does too little to properly introduce the concept earlier in gameplay.
@worldatwar956
@worldatwar956 Жыл бұрын
I would love to see you talk about the new meat for ship designs and fleet managments. Since we just got a new overhall for it
@palladin1337
@palladin1337 Жыл бұрын
Personally, I only deploy it when I'm invading a distant empire and keep it a jump or two away from the front lines to repair my fleets and protect any invading armies I've deployed. Probably not the most efficient strategy for invasions, but it's the one I've settled on for this particular ship.
@Hrolfgord
@Hrolfgord Жыл бұрын
Hey they just made the juggernaut same speed as titan and battleship
@sirfrancis8732
@sirfrancis8732 Жыл бұрын
I always saw the juggernaut more as a defensive tool, given its status as an effective mobile starbase. You can use it to bolster your fleet production, you can jump it on top of any enemy fleets that enter your territory, and combined with an actual starbase backing it up, it should be more than capable of repelling an enemy advance that would've otherwise taken that part of your territory.
@edwardmoore7352
@edwardmoore7352 Жыл бұрын
The only time I’ve used a juggernaut was when I had two fallen empires on my border getting ready to awaken. So I preemptively attacked both individually. I would gather all my fleets with the juggernaut and attack the home system to wipe out fallen empire fleet. But once I won both wars. I haven’t done anything with it
@j.vinton4039
@j.vinton4039 Жыл бұрын
I don’t build them unless really necessary. But they do have some great uses. That “mobile forward operating base” is the best one I can think of. Being able reconfigure my Fleet on the fly is a really handy tool.
@tri99er_
@tri99er_ Жыл бұрын
You're right. Although I still build it.
@ashervandale
@ashervandale Жыл бұрын
I use it more like a vanity project.
@VaciliNikoMavich
@VaciliNikoMavich Жыл бұрын
Wouldn't say they are bad. I had one that i turned into a mobile factory-repar ship (basically Dark Forces's "Arc Hammer") and it worked well!
@alexkatc59
@alexkatc59 Жыл бұрын
Does not right now Juggernaut have the same speed as battleships and titans?
@A_Spec
@A_Spec Жыл бұрын
Ye, they patched it after this video came out.
@Barghaest
@Barghaest Жыл бұрын
“Moving slowly behind your fleet”… My fleet FOLLOWS the juggernaut. It’s a tough ship I want it taking point and them supporting it with their firepower. The speed isn’t that much worse than a titan. Works fine in solo games.
@Operator214MerchantMarine
@Operator214MerchantMarine Жыл бұрын
juggernauts arent bad., they very useful as a support craft for colossus and act as a mobile shipyard and enable colussus to change weapons., i use it as a support for colussus and they go in pairs 😁👍 if they want to improve a jaggernaut ., it should be more like moving “mega shipyard” like producing 20 plus ships at the same time., they should be upgraded as a moving “mega shipyard” 🤔., or a cross between “strategic command centre” and “mega shipyards” . 😁😁👍
@tyrongkojy
@tyrongkojy Жыл бұрын
Since it can NEVER keep up with the rest of my fleet by the time I get it I use it like I use Bubbles, but with more utility. While my main fleets hold a junction system or otherwise attack, my juggernaut moves off the "main" path to take those smaller systems, as well as, obviously, providing front line (or as close as its slow ass will carry it) reinforcement support. It can easily hold its own there, and if the attack isn't TOO far from wherever I had it stationed, it may even provide an additional 30k power to a battle. Not usually, though.
@bobingabout
@bobingabout Жыл бұрын
Juggernauts do seem a bit lacking in some areas. I mean, they're nice ships, until you get something like an attack moon... (or is that a mod thing? It's been too long since I've played unmodded) I suppose what would make it better is a mod that makes it more customisation. Also more than one of them, Because a single Juggernaut isn't that useful when you can have 20 attack moons.
@TsumeShiro
@TsumeShiro Жыл бұрын
Ok so I have been playing on the test patch with the combat update. I have a juggernaut with 3 assigned fleets that never leave its side. I also have 2 other groupings of 4 fleets each that I use to push the front in war. All of these fleets have there own titan and an assortment of other ships to have total combat coverage. Now with all the context done this is the job of my juggernaut: 1. replace lost corvettes and frigates in the other fleets by being the closest shipyard. 2. Be a mobile station the AI loves to toss single fleets at while it sits on a choke point as far from the hostile ship warp in as possible. At one point I was at war with 6 other empires and the juggernaut group was able to hold off 2 of the stronger empires by themselves when stacked on top of my station while I worked to reduce the weaker empires to fully occupied wastelands. They have a single major role that the "spam neutron battleship" meta we have had for so long is going to make it hard for some players to use. Its not an attack ship, its a mobile command center and station on a warfront. Park it on a chokepoint you cant push just yet with some support fleets and let them toss ships at it.
@Regunes
@Regunes Жыл бұрын
Yes and no. Yes because they are honestly just stealing titans Job, and especially with the new torpedoes they get evicerated by the meta (and it requires a whole tech for 1 ship). No because you can set up your colossal yard earlier and the range aura is broken.
@MG_Steve
@MG_Steve Жыл бұрын
I know videos take a while to put together, but please take the time to remove the stumbles from the video, where you have to start a line over again. Personally, I find it quite jarring when they happen and for the time it would take to edit them out, the improvement it would make to the video flow is great. Don't get me wrong, its a great video and I know videos take time to edit, but, sorry, for someone with nearly 200k subs, you shouldn't be putting out videos with errors like these in them. I know, I know, I'm going to get some kick back in the comments for saying this, but hey ho. As I said, great video, just a small bit more effort and it would be even better :)
@iCarus_A
@iCarus_A Жыл бұрын
The jug has the same problem as the stellar systemcraft for anyone who'd ever built one (Gigastructures). It cannot be merged into a fleet and thus cannot enjoy the many benefits of being in a fleet -- admiral buffs, synchronized fleet movement, ally-only auras (titans somehow only affect their own fleet last i checked). Giant white elephants that take forever to build and gets beaten by a normal ol battleship stack at around the same fleet power
@Duke_of_Lorraine
@Duke_of_Lorraine Жыл бұрын
Due to how production queues are (mis)managed, it can completely mess up ship construction, stacking far more ships on it than would be time-efficient when ordering a massive amount of ships at once (autoreplacing ships after a huge battle for example). Better not have it at all and focus more on securing supply lines to your systems, to have your mega shipyard pump ships as fast as possible and getting them to your fleets.
@joehelland1635
@joehelland1635 Жыл бұрын
You are using the juggernaught wrong. Put on jj cd module, when the enemy is about to engage your fleet you jump the jugger naught deep behind enemy lines, build out a bunch of destroyers and keep jumping around dropping off harassing destroyers. Its a menace.
@RikaRoleplay
@RikaRoleplay Жыл бұрын
Juggernaut is useful for infinitely agroing an enemy death stack by spawning in ships for your incomplete fleet, sending them right into their death in the enemy ai death stack which will happily destroy them over and over for no reason while your invasion fleets take their planets
@patrickhall6253
@patrickhall6253 Жыл бұрын
Aspec with no views?! Madness I think.
@StabbySabby
@StabbySabby Жыл бұрын
i use the Juggernaut as a mobile shipyard rather than as a warship to keep my fleets topped off. i only when i'm on the defensive or when there's a particularly large enemy fleet or starport and the juggernaut would prevent my fleet from getting wiped you have no idea how many times i've had to stop and waste time waiting for reinforcements and let war exhaustion build up simply because there were no close shipyards to get ships from. the juggernaut erases my entire fleet's logistics problems overnight, i can just bring an entire starbase complete with shipyard with me to war
@TheGriftcast
@TheGriftcast Жыл бұрын
That was one hell of an intro.
@jasonballinger530
@jasonballinger530 Жыл бұрын
I still think they need to add alternate weapons technology once you unlock Titans, so you can make Titan guns in different weapons technology, but you have to research them first. The Juggernaut should also have more modular fitting like other ships, so you can customize the makeup of what weapon sizes you want to equip. The Juggernaut should have a special module in the "A" slots that speed up the build and repair/refit time of the two hangars by ... like 20% so you can really turn the Juggernaut into a useful remote shipyards.
@KaitoGillscale
@KaitoGillscale Жыл бұрын
I haven’t played in over a year…when did they change it so reinforcing fleets aren’t at risk heading to the main army? I remember logistics being a huge part of aggressive wars!
@LordProteus
@LordProteus Жыл бұрын
I mainly use it to do a full-circuit around the Galaxy wiping out all the Pirates the AI is unable to initiate against. For some reason Pirates are invisible to the AI.
@keitadarkwolf2591
@keitadarkwolf2591 Жыл бұрын
I always build them... but I can't say I have ever used it. It's too fragile to be useful on its own, and since it can't join a fleet, it's just one more thing to manage. I usually can't be bothered, so it just sits there. A giant power-projecting white elephant.
@ow124-k3z
@ow124-k3z Жыл бұрын
See Ryan Johnson, even your Juggernaut ship in The Last Jedi made zero fucking sense.
@xenoplayz4524
@xenoplayz4524 Жыл бұрын
Honesty they should boost the speed of this thing allow us to put boosters on it. However its useful for reparing ships on offensive wars on a choke point if the ai hasn't put a station in a key area. I like to block an area as i use fleets to clean up the area then repair and move on to prevent random ai ships attack from behind. Can be useful for defensive operations because of its aura simply use it as another starbase in a key system and leave it there.
@darkbeetlebot
@darkbeetlebot Жыл бұрын
It also can't compete with most modded ships like those from NSC or gigas. That alone makes it shit to me specifically
@jad1714
@jad1714 Жыл бұрын
I’d rather a portable gate
@QuestingTruck
@QuestingTruck Жыл бұрын
The best thing the jug has going for it is superior logistics support. It's a shame Stellaris does not model logistics.
@akirawolf9828
@akirawolf9828 Жыл бұрын
I don’t use Juggernauts anymore because they take priority over Mega-shipyards. I use the fleet manager to rebuild my fleet, and all 10 battleships get queued in the JUGGERNAUT, instead of the Mega-shipyard. If anyone can figure out how to prevent this, PLEASE HELP ME.
@piotrrywczak7971
@piotrrywczak7971 Жыл бұрын
Juggernaut would be useful during the Grey Tempest mini crisis, as there are no viable shipyards in the L-cluster or in the regions of space where everything has been nanite-goo-ified. But during the Grey Tempest "minicrisis" I had a fleet of 30k, not a Juggernaut xDDD Ah, the whole galaxy eventually came together (with one war in-between, let's not talk about that incident) and with a combined force of a dozen of 15-40k fleets, we destroyed the Grey Tempest.
@sagittariusa7662
@sagittariusa7662 Жыл бұрын
1) Juggernauts need to be faster. (Just increase their speed to 0.9x that of a titan with titans being 0.9x that of a battleship and ect..., this can make it more balance between using different craft and not so much of a drawback) 2) Juggernauts need to be more essential. This should envolve their deployment in certain situations that make them necessary to have, especially when fighting against crises. 3) Juggernauts need to entice incentive to using them. Besides their aura effects, they also have more productive use of strike craft options which can make them interesting to have if you are going down that route, otherwise it is the fact you can repair ships and build more ships with a faster yield that a normal shipyard that make them great to have besides the fact they don't slow down your ships as much. Honestly, I feel that Juggernauts should only be at lesat 0.5x the speed of a corvette. If it takes your corvettes 2 days to get somewhere. It should take a maximum of 4 days for your juggernauts. Corvette = 100% Frigate = 90% Destroyer = 90% of 90%=81% Cruiser = 90%^3 = 73% Battleship= 90%^4 = 66% Titan and Collosus = 90%^5 = 59% Juggernaut = 90%^6 = 53% Along with this you can also use certain techs, traditions, and traits to further increase the speed of your fleet. A tradition which negates the decrease speed of the Juggernaut, Titan and Colossus to be equal with a Battleship at the expense of decrease proficiency in weapons and defences. Along with trait that your admirals can have that negates that negative aspect from that tradition making it possible to fight effectively as you would with just battleships, but you find fleets of covettes hard to take down. This shouldn't be a bother since corvettes cannot take down starbase defenses, unless there is a huge tech gap. With a certain tech, it is childsplay for your admirals to acquire said trait. This also includes Aggressive, which is a 10% bonus to speed, Cautious which allows 20% weapons range, Engineer (making it possible to repair ships quicker, Gale Speed (which is a further boast to sublight speed), and Scout (which is another increase in speed). So add those together and you'll be able to keep with their cruisers and destroyers, no problem.
@MRDRK1
@MRDRK1 Жыл бұрын
...I used to be proud of my Juggernaut Flagship before I found this video. But ultimately, given that it's an end-game item, it really is just for bragging rights. So I brag. And I use mods to make it not suck. 😜 And I usually assign the Tiyanki or Amoeba I find to keep close to it. For fun. Games are for fun, right? Being overly concerned with min/maxing will make it stressful, therefore, not fun.
@VaciliNikoMavich
@VaciliNikoMavich Жыл бұрын
I use it as a mobile starbase to heal my fleet and build new units in the fly. Literally a giant defense ship printer-support unit.
@icyknightmare4592
@icyknightmare4592 Жыл бұрын
I haven't tried it much in 3.6, but in 3.5 and back having a Juggernaut with the 40% range buff could pretty much guarantee a successful fleet engagement with the artillery BB meta. Sure, the other mechanics it has aren't particularly strong, but making sure every weapon in my fleets has first shot advantage was huge in some specific but important circumstances. This is still going to be the case if you have an artillery heavy fleet comp in 3.6 In 3.6, ECM emitters might be super strong since PD is now the only thing stopping enemy torpedoes from wrecking your fleet's larger hull ships. It also synergizes well with your own carriers if the enemy is bringing flak. I'm finding that in 3.6 that your either have enough PD to defeat a torpedo alpha or you don't. It snowballs very quickly in either direction, and nerfing enemy PD is a strong hand on the scale. The worst part about the juggernaut is the cap of 1. IMO it should be 1/400 fleet cap.
@makaramuss
@makaramuss Жыл бұрын
I use juggernauts to annihilate strong defenses. They are great to destroy stacked defense stations that camped with fleets or to beat fallen empires.(again:Their defensive stations are nutz and every boost helps. Their MASSIVE SINGLE TARGET DAMAGE helps a lot to detroy those stacked stations)
@anonimo2932
@anonimo2932 Жыл бұрын
i use the Jugg for repairing in enemy or neutral territory away from friendly place, also i build it because i can
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