Are the Detailed Stats Accurate in Modern Warfare III?

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TheXclusiveAce

TheXclusiveAce

Күн бұрын

Пікірлер: 366
@biggestman123
@biggestman123 Жыл бұрын
Accurate enough for casual use but Also leaves enough room so that Ace can make more in depth videos. Pretty decent over all.
@ACE112ACE112
@ACE112ACE112 Жыл бұрын
wish they were more accurate. the damage locations should be accurate and should show damage at all ranges. sprint to fire time for super sprint and reload cancel time
@biggestman123
@biggestman123 Жыл бұрын
@@ACE112ACE112 Thats fair but lets be honest. The majority of the cod community wouldnt even be able to understand half of the information lmao. I guarantee that a lot of the community might not be able to understand a good portion of the info We got right now 😂
@brawler5760
@brawler5760 Жыл бұрын
@@ACE112ACE112You’re implying that this community is actually smart enough to read detailed stats. Look at the Forza community, they can’t understand a fucking lick of anything when it comes to tuning their cars.
@AletuCoD
@AletuCoD Жыл бұрын
@@biggestman123 I mean that population would not open the detailed stats to begin with. They had already done a good job on Cold War, then they removed it and now its done half assedly
@Libyan_anti_genocidele
@Libyan_anti_genocidele Жыл бұрын
🇵🇸Yeah true 🇵🇸
@MFillmore
@MFillmore Жыл бұрын
Honestly just having damage values and rpm makes it so much easier to judge a gun. You can quickly calculate a ttk.
@brawler5760
@brawler5760 Жыл бұрын
Except for burst guns, don’t look at their RPM stat because it means jack.
@Libyan_anti_genocidele
@Libyan_anti_genocidele Жыл бұрын
🇵🇸Don't forget rpm it also makes huge difference 🇵🇸
@emwols
@emwols Жыл бұрын
Looks like the BAS-B is the best gun in the game based on TTK and consistency it seems. Definitely the best gun I’ve used personally
@jonathankylemusic4007
@jonathankylemusic4007 Жыл бұрын
Bullet velocity is very nice come warzone as well
@zenkoz3158
@zenkoz3158 Жыл бұрын
What does that ttk value mean though when the game is dynamically changing it with damage and health modifiers ? What's the point of optimizing weapon choice when the game's engagement algorithms are the deciding factor in fights?
@Saurygiel
@Saurygiel Жыл бұрын
The one stat that's missing and is kinda problematic is stability. So many attachments change stability, including "firing aim stability" (whatever that means), but the detailed stats screen doesn't elaborate on that nor does it even state that it exists at all other than the amount it moves the accuracy bar. I was kind of hoping for more detail on this since it's probably one of the most vague stats in recent games, both in terms of how they actually work (does it effect sway will shooting? moving? everything? only idle? in what way?) and it's actual values.
@swat1337
@swat1337 Жыл бұрын
Yeah, I hate when they're extremely vague on what they mean. If I had to guess, it's probably similar to "Recoil Stabilization" in MW2 which seemed to effect how much your sight would shake while firing, especially for prolonged periods of time aka just spraying at a target that's long range. Again, just a guess and it's something they need to elaborate on, because I'm getting sick of all the hidden recoil and accuracy stats the last couple of COD games have had.
@Saurygiel
@Saurygiel Жыл бұрын
@@swat1337 Yeah I was thinking the same thing. It also seems to have replaced "recoil smoothness" on a lot of if not all MWII attachments like suppressors (not to mention how confusing that stat was too). However, other attachments that used to have recoil stabilization in MWII now have actual recoil control instead... I'm just gonna chalk it up that firing aim stability is the stability or idle sway of the gun while firing, but that makes me wonder if idle aiming stability helps with that or if it's really just recoil stabilization with a new name like you suggested.
@nickpick0176
@nickpick0176 Жыл бұрын
I may be wrong but I think it's related to recoil control vertical recoil and horizontal recoil If you sum this 3 up you should obtain "firing stability"
@Libyan_anti_genocidele
@Libyan_anti_genocidele Жыл бұрын
🇵🇸Yeah true honestly I would like them to take this mw2 mechanic out and just add some recoil 🇵🇸
@Hithere154
@Hithere154 Жыл бұрын
Slightly tangential, but as a player that loves sniping I’m sad in a similar vein that “Idle Aim Stability” is not mentioned at all in the detailed stats… it’s kinda important but it is what it is
@yeetgrenade7492
@yeetgrenade7492 Жыл бұрын
I believe the burst rate of fire is reflective of how often you can fire a full burst. Basically it is bursts per minute, not rate of fire
@brawler5760
@brawler5760 Жыл бұрын
If Sledgehammer is thinking the community would get that, they’re giving their fans WAY too much credit.
@jimbobsclayworld2439
@jimbobsclayworld2439 Жыл бұрын
Or maybe it is the fire rate divided by the burst delay and they got it wrong? And wouldn’t they write it as bursts per minute rather than rate of fire?
@FOS_Sven
@FOS_Sven Жыл бұрын
Wild guess before I watched the video: No
@raidengoodman8754
@raidengoodman8754 Жыл бұрын
My guess too
@comradeweedity1648
@comradeweedity1648 Жыл бұрын
Yes, but no.
@RvBnerd618
@RvBnerd618 Жыл бұрын
Well yes, but actually no.
@S1X_Bucks
@S1X_Bucks Жыл бұрын
I just assume that answer when it comes to anything in cod
@bloodmoonangel8925
@bloodmoonangel8925 Жыл бұрын
Accurate or not (and they are accurate) I'd rather have them than the goofy IW stat bars any day
@jedirayden
@jedirayden Жыл бұрын
I'm happy that we have the stats we have but I'd love to see ALL the relevant stats. Also, I'd like the stats to display proper values for the ones that currently are wrong. But I'm happy with the game so far.
@AletuCoD
@AletuCoD Жыл бұрын
Yeah something like cold war, it was perfect then
@beeraaaaad
@beeraaaaad Жыл бұрын
Will you do a video on best attachments in each category? The gunsmith is so damn overwhelming and confusing to try and pick the right attachments
@sebbepersson6819
@sebbepersson6819 Жыл бұрын
I usually just look at the attachments that has the least downside. That's an easy way to build a better gun.
@MerrStudio
@MerrStudio Жыл бұрын
Unrelated but - one thing I wanted to mention is I actually really enjoy other modes with this COD. With MW2 I played DMZ & coop once and never touched it again, with this one I really dig the War mode (I didn't have the chance to play WW2) and MWZ is actually pretty fun, better than I initially expected. My main complaint about zombies is that I wish we still would get an optional round based zombie mode, like I'm fine playing MWZ every now and then and if they will pump content into it then I won't be disappointed, but I wish there was some alternative for that.
@artacuno7564
@artacuno7564 Жыл бұрын
The war mode is so fun honestly. Needs more maps but its great and id love to even try to play it as like a competitive mode and really try to play it sweaty with like a party or something.
@hughquigley5337
@hughquigley5337 11 ай бұрын
Is "war mode" a PvE game mode against AI with guns? Or is it a PvP game mode?
@MerrStudio
@MerrStudio 11 ай бұрын
@@hughquigley5337 war mode is a pvp only mode with a scenario based like map where you have attack and defense, attack has to complete certain objectives and defense has to stop them until the time elapses. These objectives vary from map to map, in MW3 it was like capture 2 points -> move a tank like a payload from Overwatch -> plant two bombs.
@hughquigley5337
@hughquigley5337 11 ай бұрын
@@MerrStudio Thank you for telling me! Sounds interesting. :)
@TheRealYeller
@TheRealYeller Жыл бұрын
Even with the inconsistencies, I LOVE that we have the detailed stats. No more eyeballing a line graph GUESSING which attachments give me the best ads, damage range, and bullet velocity. Now i can get an exact answer on which attachments are OBJECTIVELY better
@Timmaaaigh
@Timmaaaigh Жыл бұрын
Do look into M14 EBR - they promised to rebalance the guns in order to keep their character from previous game, but this one has the same upper torso dmg and same RPM as in MW2 - so effectively what used to be OHK to head, 2 shots to body weapon, is now no OHK headshot, 3 shots to kill even up-close, while keeping the same RPM and what feels like more or less same amount of recoil. Was average at best in MW2, more like meh, and now, with this masterful "balance pass" its literally useless.
@danellis2581
@danellis2581 Жыл бұрын
Seriously. A marksman rifle that can't headshot? What's the point?
@Renegade-re4vs
@Renegade-re4vs Жыл бұрын
Generally happy with the detailed stats honestly. Obviously there's room to improve, but they have more than enough information to decide on the fly what gun to mess around with next, and it only takes two games max to decide a gun isn't your style
@bloodmoonangel8925
@bloodmoonangel8925 Жыл бұрын
Infinity Ward: Have some bars and figure it out lol
@LtFulcrum
@LtFulcrum Жыл бұрын
Please compare Covert Sneakers with Dead Silence if theres a difference
@bobfranklin2572
@bobfranklin2572 Жыл бұрын
This. Is the beep and delay etc still there
@mcnalga
@mcnalga Жыл бұрын
Dead silence also gives you ghost
@jamieseguin8576
@jamieseguin8576 Жыл бұрын
I can only imagine the depth you go to test these. Thank you! Keen to see the gun guides!
@SilentNinjaSparks
@SilentNinjaSparks Жыл бұрын
One thing I noticed is the detailed stats don't always mirror the bars. On the mw3 first sniper if you use any of the mw2 bipods, the bars don't say it, but it actually improves ads speed in detailed stats. Based on firing range it does in fact buff ads speed
@Bloodreav3r
@Bloodreav3r Жыл бұрын
yea whats up with that Bipod reducing ADS time on Sniper Rifles, is this wrong in the ingame Stats Menu or did they mix something up ??? There are a shit ton of thos examples not only Bipod, for a few weapons there are completely different Values for some attachments
@David_1789
@David_1789 Жыл бұрын
“Hey can you make this gun lighter?” *hands you metal bipods*
@kenpachirin_3568
@kenpachirin_3568 Жыл бұрын
​@@Bloodreav3rwilling to bet for conditional attachments like that it's talking about the ads time when the bipod is being used. Any attachment that causes different animations or has non-standard stat modifications will probably have that reflected in weird ways in the detailed stats
@alarson1799
@alarson1799 Жыл бұрын
@@Bloodreav3r They inverted the value modifier by mistake. It's supposed to be +10.5% (slower ADS), but it's -10.5% (Quicker ADS). Hence why the simple pros and cons listing says it decreases ADS speed.
@lostinthesystem656
@lostinthesystem656 Жыл бұрын
I feel like the ttk is too high that’s my biggest annoyance also not being able to unlock half the game without a daily challenge which is only 3 then just wins. Which playing solo is very annoying trying to do on any team based mode
@DJDJ-kl2os
@DJDJ-kl2os Жыл бұрын
It’s about time they gave us amazing weapon customization combined with actual detailed stats; thumbs up to devs. Saying that I’ve been following ace for years; I fully support you and thank you for your dedication to our community.
@AletuCoD
@AletuCoD Жыл бұрын
They had already done this in cold war and it was much better
@MiketheNerdRanger
@MiketheNerdRanger Жыл бұрын
I figured they wouldn't go full XclusiveAce/True Game Data level of detail for these stats. You can trust most of it, it just doesn't seem to give you all the nitty gritty details like a gun guide would.
@therpderp
@therpderp Жыл бұрын
it wouldn't shock me if the arms are included in the Upper Torso damage just because of how often enemy operators have their arms up, commonly in the way of the actual Upper Torso.
@Mafuskas
@Mafuskas Жыл бұрын
I appreciate the honest impressions, Ace; really looking forward to your upcoming gun guides. They are an excellent resource and were amazing for MWII. Also, can I just say that the gunfight through the hatch at 8:21 was entertaining as hell? 😆
@atatame
@atatame Жыл бұрын
This is actually nice move which I didn't expect to see. I'm looking forward your gun guide!
@Velllocity
@Velllocity Жыл бұрын
Best part of the new COD is all of Ace’s videos
@codythompson7535
@codythompson7535 Жыл бұрын
Thanks for the video. Do you plan to cover the MWII guns in a single video per category or individually? I think it’s totally understandable to show the weapon ranges for each and then a best class setup video for them.
@ClaytorYurnero
@ClaytorYurnero Жыл бұрын
I noticed the Micro Uzi (Secondary) gets a considerable decrease in RPM when in Akimbo, yet the stats show nothing about this. Also Shotgun Damage needs # of pellets shown.
@myytti16
@myytti16 Жыл бұрын
XclusiveAce. Do you start your gun guides from MWII guns or MWIII guns? :)
@tommyal1220
@tommyal1220 Жыл бұрын
Sniper Damage Values I noticed that although the detailed stats for snipers have headshot damage values ranging from 270 all the way to 480, weapons such as the FJX Imperium (480 Headshot Damage), MCPR 300(480 Headshot Damage), Victus XMR (320 Headshot Damage) and KATT AMR (360 Headshot Damage) which all exceed the 3 plate total health value in WZ - When adjusting the Firing range dummies to 3 Plates (300 Total Health) the above weapons still do not 1 shot head shot at any of the 3 ranges, but do when 2 played (250 Total Health). Similar to last years COD Next event with WZ 2.0, 1 shot snipers have been advertised and then potentially taken away at full release. I understand that the community is somewhat split on this, but I don’t believe tanked Bullet velocity ammo types such as explosive rounds are the best solution, and much rather the Caldera system in which snipers 1 shot killed up to a variety of ranges would be much more appropriate. I think the sniper community is critical when it comes to re-watchability and “hitting clips”. WZ 2.0 had an abundance of issues that made it slow/boring and had less re play value and I think having a healthy sniping community plays a part in avoiding that with the new map integration. Thoughts?
@loki76
@loki76 Жыл бұрын
I like that the stats at least are correct with the stat changes of recoil and ADS speed and sprint out etc so you can balance for fastest ADS and best recoil etc. Really useful to see how the attachments work. I mean some are completely different from what you think. Some offer huge horizontal recoil reduction or vertical or balanced. It's great tool to find best attachment based on recoil pattern and ADS speed of each gun.
@liliezelaevateinn6142
@liliezelaevateinn6142 Жыл бұрын
I second this, never knew there were advanced stats till now and I been using the wrong attachments for recoil the entire time so this is an absolute godsend for helping with my gunplay
@Lostlife656
@Lostlife656 Жыл бұрын
Amazing that a "dlc" still isn't a complete game
@collinmaina2257
@collinmaina2257 Жыл бұрын
You can still use the reload stat and just know it’s less because it’s using the full reload. Still a helpful stat. This video boils down to “leg shots not included.”
@MerrStudio
@MerrStudio Жыл бұрын
3:24 oh so that's why people track me so well on that spot lmao
@majsr
@majsr Жыл бұрын
Can you make a video on attachments and stats? There are quite a few attachments that say they do one thing in the simplified stats but the opposite in the detailed stats. For example, with the first sniper rifle, its bipod attachments say they harm ADS time but in detailed stats, they actually help cut it down like 10%. Which stats do i trust then? :d
@jim6807
@jim6807 Жыл бұрын
That’s what I’m saying. It says it does one thing in the lobby but in game it does the opposite lol.
@wesvirginia4611
@wesvirginia4611 Жыл бұрын
I honestly had no idea there were detailed stats or how to access them
@joeshmoe5539
@joeshmoe5539 Жыл бұрын
I'm here reading the comments. And I still don't know how to get to them. You would think it would be the first thing he'd say at the beginning of the video.
@wesvirginia4611
@wesvirginia4611 Жыл бұрын
@@joeshmoe5539 me either
@HashiriyaR32
@HashiriyaR32 Жыл бұрын
5:18 I think this could be referring to the weapon's ROF when in semi-auto.
@derp3305
@derp3305 Жыл бұрын
I'm still experiencing buggy animation where my character arm glitches outwards from my chest (arms blocks ads aiming as it stretches toward iron sights), furthermore, when I'm using the PKP LMG; I try to open the underbarrel tab and it takes me to a sub menu like when you load in to CoD servers and it says Error. I'm assuming both of these issues are tide specifically to the PKP LMG.😑
@SpeedSaber13
@SpeedSaber13 Жыл бұрын
Are you gonna do gun guides for weapons of MW II in MW III? because they change drasticly, like the RAAL LMG was one of the best LMG's on MW II but on MW III is one of the worst LMG's
@shmoggy417
@shmoggy417 Жыл бұрын
Not completely happy bc stat bars are still inaccurate for attachments which is annoying. Negative effects aren't nearly as well represented on the bars as positive ones, making it look like you have overall positive effects when you don't. ADS time is a common one. Also, there needs to be an option to see the cumulative percentage effects of all of the attachments. That would pretty much solve the issue
@-CreepingdeatH-
@-CreepingdeatH- Жыл бұрын
When you do your gun guides will you cover the aftermarket version in the same video ?
@emwols
@emwols Жыл бұрын
There are some attachments where the written pros and cons are different than the detailed stats. For example it might say nothing about recoil control in the written list but when you check the detailed stats it gives 5% recoil control. I’m curious if these are accurate
@andrewb229
@andrewb229 Жыл бұрын
Pretty sure they are because the Bipod for the first new sniper you can use says worse ADS speed, but the Bipod increases ADS by the most % out of any other attachment. It's noticeable when testing.
@rudimc4566
@rudimc4566 Жыл бұрын
Definitely looking forward to your gun guide videos regardless if the stats are correct or not
@McCAlexander
@McCAlexander Жыл бұрын
Unsolicited $.02: that intro was hella confusing. "Can you rely on them 100%? No, not for many of them", "more often than not these are not quite complete", but "many of these stats are perfectly accurate" Some are accurate. Some are not. Intro done.
@wickedknight348
@wickedknight348 Жыл бұрын
Love your work ace can't wait for the gun guides 😎
@insulinresistance1267
@insulinresistance1267 Жыл бұрын
I just wanted to say good looking out Ace on that zombie tip, I unlocked a few things including a decent amount of the guns😢😁
@xpress6966
@xpress6966 Жыл бұрын
Will you be doing gun guides for mw3 and going over the TTK for all the guns soon??
@Frost4Real
@Frost4Real Жыл бұрын
I remember this video for the CW stats, and they were wildy different / inaccurate, so I'm very pleased with these MWIII ones, and the depth they've gone too. I think they're good enough to help decide on attachments, as in MWII I would always steer clear of anything lowering ADS cos sometimes it'd be a massive penalty, especially on barrels, but no way of knowing
@David_1789
@David_1789 Жыл бұрын
I also noticed that the green and red arrow stats can vary wildly. There were two attachments that both had one red arrow for ADS speed, but one was +5% and the other was +15% !!!
@Axerotic
@Axerotic Жыл бұрын
I am loving the game but yeah, I´ve had some weird bugs: 1. Loadout menu keeps opening at random moments 2. I´ve experienced that weird angle bug after respawn 3. Some attachments change the point of view, it´s like my cam goes to my stomach and I can´t see because my arms get in the way and once I remove the attachment the bug goes away, so I know it´s because of the attachment. 4. I don´t know if it´s a bug (because I didn´t play MWII) but I hate that if there is a UAV and you kill someone, the next swip shows the red dot on the minimap AFTER you´ve killed them. I don´t get used to it and makes me look for another player but no one is around.
@TheRealVen
@TheRealVen Жыл бұрын
We all appreciate you Ace❤️
@kandihustty5610
@kandihustty5610 Жыл бұрын
I hope they get around to adding Melee damage for Breacher muzzles. smacking someone expecting them to die only for them to look at you stupid isn't fun. I also hope they add the real recoil values... cause that's just weird to hide.
@MiguelCastro-ow5ho
@MiguelCastro-ow5ho Жыл бұрын
I think that for the burst guns it's telling you how many bursts per minute the fire rate is, rather than how many rounds
@zjsz4954
@zjsz4954 Жыл бұрын
How did you even find the detailed stats? I looked around the gunsmith and found nothing
@meneerwasbeer
@meneerwasbeer Жыл бұрын
I don’t care for the detailed stats, I watch your videos to tell to me what to choose, you are my Morgan Freeman 😂
@dannyb03
@dannyb03 Жыл бұрын
2 vids in 1 day 👍
@112131415191213
@112131415191213 Жыл бұрын
I'm skeptical about them, because for one of the snipers, when hovering over the bipod attachment, it states that the bipod has an ADS speed penalty, while the detailed stats show a buff instead, contradicting one another.
@chronicsynergy
@chronicsynergy Жыл бұрын
you sure that isn't because a negative ads stat would appear as a positive on the actual time in the detailed stats?
@112131415191213
@112131415191213 Жыл бұрын
@@chronicsynergy no, it clearly states ads penalty in red in the cons
@mariedioa
@mariedioa Жыл бұрын
@@112131415191213 I also noticed multiples errors for the first sniper Like x13 zoom increasing ADS when it's stated it should decrease it (because of higher zoom)
@liammbiscwit
@liammbiscwit Жыл бұрын
@@112131415191213 you said buff, so are you saying it makes the number go up? because that is a penalty
@frazfrazfrazfraz
@frazfrazfrazfraz Жыл бұрын
All of the bipods increase the ads speed of that sniper, and the one with ads penalty increases it the least, so it's still kind of accurate, relatively speaking. There seems to be an error where all the bipods increase its ads speed for some reason
@shrekkisluv4165
@shrekkisluv4165 Жыл бұрын
We should come together and demand Stat tracking for the SBMM. Have it show how much it messes with your ping and other stats to compensate for bad players in the same lobby as you.
@Sui_Generis0
@Sui_Generis0 Жыл бұрын
Surely they can add all the details that ace has in videos quite easily with a team working on it
@YourInnerTaco
@YourInnerTaco Жыл бұрын
Hey Ace do you know what the difference is between recoil gun kick and the vertical/horizontal ones?
@AletuCoD
@AletuCoD Жыл бұрын
I believe kick is how much the gun jumps on the first shot, could be wrong though
@YourInnerTaco
@YourInnerTaco Жыл бұрын
@@AletuCoD Or I wonder if gun kick is the overall magnitude of total recoil and vertical/horizontal are just subsets of that amount?
@noah7008
@noah7008 Жыл бұрын
Some attachments are a little messed up like the 9mm daemon doesn’t have a fast draw grip there’s a holo sight with a magnifier but every time you spawn in the sights broken
@GoesWithTheNameOfGTJ
@GoesWithTheNameOfGTJ Жыл бұрын
I’m curious if the stats for the SVA show the fire rate of the first few bullets, or the fire rate that’s applied in sustained fire. Thanks to the stats, I managed to calculate TTK of all weapons including MWII. BAS-P and M13B have relatively quick TTK for this game
@thebesttheworst2277
@thebesttheworst2277 Жыл бұрын
The firing range Dummys are still in 100HP so it's messing up testing guns and how many shots to kill as in the actual game its set at 150HP. Are the Devs aware to fix the dummys and set them at 150HP?
@UnknownSource08
@UnknownSource08 Жыл бұрын
That’ll come at the end of the games life cycle.
@thebesttheworst2277
@thebesttheworst2277 Жыл бұрын
@@UnknownSource08 😂👏 ... Hopefully they can turn the lights back on in the firing range also, it's pitch black compared to MWII's.
@diegoolivares143
@diegoolivares143 Жыл бұрын
XA, please make a video regarding the ridiculous SBMM
@UNDREAMM
@UNDREAMM Жыл бұрын
Some attachments do not display full statistics but still have an effect on guns and doesn't show up in stats.
@jim6807
@jim6807 Жыл бұрын
You know I noticed this. I was messing with my grips. I switch to one that has almost identical stats but didn’t slow down the ADS speed as much and for whatever reason the gun just felt so much worse.
@jasonserkowski7194
@jasonserkowski7194 Жыл бұрын
I think the depth of the stats is just fine for about 90% of applications. Most of the time I just want to know if the recoil penalty is worth the ADS speed boost or not
@Mercer2003
@Mercer2003 Жыл бұрын
Can’t wait for the Guides Ace
@tylerlloydboone
@tylerlloydboone Жыл бұрын
The effective damage range of the Lockwood mk2 w/ the buffalo barrel is 10m. That doesn’t seem right.
@kevinsnel7425
@kevinsnel7425 11 ай бұрын
what about rechamering speed? the lockwood 680 has a bolt which can make your rechamering speed slower, but in the details it says that it's 20% faster than stock.. and the light bolt is 79% faster
@jce3086
@jce3086 Жыл бұрын
Not really at least the sprint to fire time is penalized on top uf the usual time you get from attachments. It feels off when you get into sudden gunfights or trying to shoot back. People put a lot of shoots on you before you're able to fire your gun.
@biggestman123
@biggestman123 Жыл бұрын
That might have something to do with the rough connections at the beginning of a new Cod.
@jce3086
@jce3086 Жыл бұрын
@biggestman123 I hope so cause as someone who likes running and gunning, it is pretty frustrating reacting on time but unable to do anything for what feels like an eternity in the heat of the moment.
@frazfrazfrazfraz
@frazfrazfrazfraz Жыл бұрын
It really depends on what gun you're using. You can't run around with a standard build assault rifle and expect to compete with shotguns/pistols/smgs that are specifically built for sprint to fire time Dual renettis can get nearly instant sprint to fire, so I'm sure we're going to see a lot of that in the future
@jce3086
@jce3086 Жыл бұрын
@frazfrazfrazfraz no, no, no. I know my builds, it's not like it's the first time. Even with the starter pistol it's slow. Renettis feel better but still not the same
@ashbashtap1987
@ashbashtap1987 Жыл бұрын
Still look forward to your guides as you can show recoil patterns etc. I just feel that 150hp is too high with those damage values in some cases
@what4s
@what4s Жыл бұрын
being a so called casual ... I like seeing what the attachment does for my weapon and can make better decisions on what i am trying to accomplish.
@ANewYorkerTeaches
@ANewYorkerTeaches Жыл бұрын
MW3:YAWN
@revil12337
@revil12337 Жыл бұрын
How does the damage values work on shotguns? Does the damage value count each pellet? Or is it the sum of all pellets?
@ThatCrazyGuy96
@ThatCrazyGuy96 Жыл бұрын
I’m okay with guns have different limb damages to add some minor differences between them, but having the upper and lower torso hitboxes be different is weird
@voodooopaque6357
@voodooopaque6357 Жыл бұрын
I hope down the line we get weapon tuning, that was one of my top favorite features on MWII Gunsmith
@kasper_429
@kasper_429 Жыл бұрын
No, f**k you, lmao. That BS just adds an unnecessary layer of complexity to the Gunsmith. Just give us our attachments with the stated pros/cons and let that be it. Why do we need tuning after all these years? Plus, it's pretty much a placebo effect anyway. I didn't notice a damn thing when I "tuned" different attachments. The only one that I liked was the optic position tuning. Some of the optics were just too close to the player's "face"/camera.
@joeshmoe5539
@joeshmoe5539 Жыл бұрын
How do you get to this detailed stats page?
@WokeFatti
@WokeFatti Жыл бұрын
I notice most recoil values say 1°/s. Which maybe is a baseline value, but it makes it impossible to differentiate between what a high recoil and low recoil gun looks like
@yhzh2002
@yhzh2002 Жыл бұрын
You can always just hold down the trigger and see what it does. It's pretty easy to judge the distance between the bullet holes.
@WokeFatti
@WokeFatti Жыл бұрын
@@yhzh2002 obviously but thats not the point
@dark7014
@dark7014 Жыл бұрын
Ace put some light on this daily challenge bug issue , after max out level can’t access any perks because of this stupid daily challenge bug , 1 challenge is always bugged
@emp1985
@emp1985 Жыл бұрын
Yay, Gun Guides!! Maybe you have mentioned it before, but if not, question: Are you planning on doing something with MW2 guns for MW3? I don't expect you'd re-do gun guides for all of them "MW3-edition"... just wondering if it would be worth it IF they modified anything. Apparently, on a previous video you mentioned that most MW2 guns could just be ported liek they are, and would be competitive in the new MW3 TTK, but am wondering if that woudl be always the case... recoil, etc?
@CaptainJoeBoss
@CaptainJoeBoss Жыл бұрын
Anyone else have a massive inconsistency with the shotguns and slug rounds. According to the stats on the 680 upper torso damage is nearly 200 same with lower torso damage. but at 8m+ its a 2 hit kill, The only way I've consistently gotten one hit kills is with head shots.
@defaso169
@defaso169 Жыл бұрын
My guess for burst is that rate of fire is based off of trigger pulls, not the ammunition being fired
@AnnaxGaming
@AnnaxGaming Жыл бұрын
Exactly. It's based of how many bullets you can fire off in 1 min time while using the burst.
@raven_CwCFR
@raven_CwCFR Жыл бұрын
On the Holger Marksman version, reload when empty is painfully slow The reload is complete only 1s after the animation
@nickwarren819
@nickwarren819 Жыл бұрын
Can somebody tell me where to find the detailed stats, please
@xxPhoenixX-sg9tr
@xxPhoenixX-sg9tr Жыл бұрын
Tbh I’m more worried about the state of this game is in right now. I don’t even want to know what they did to warzone when it integrates over. I’m hearing bots and bad sbmm too? This game is complete and utter rushed crap
@th3exceptionexception452
@th3exceptionexception452 Жыл бұрын
I did some math to try and figure out what is happening with the burst guns and I could be wrong, but that might be time between trigger pulls. Maybe they are being treated like semi-auto weapons in the code?
@Sporadic_r1
@Sporadic_r1 Жыл бұрын
can you explain the difference btw: Recoil control, weapon recoil control, shooting stability etc?
@jawon70
@jawon70 Жыл бұрын
Bigest problem is the sbmm. I am shooting with plastic bullets because they give me a bad connection
@blackpainty3048
@blackpainty3048 Жыл бұрын
Could you go over how some attachments say they do one thing but in the stats they don’t E.g. that laser red dot says it improves ads but it harms it in stats
@callofminnions7163
@callofminnions7163 Жыл бұрын
I know I'm a little late but when they do detail stats like in thus game or cold does it make ur job easier or faster 🤔
@Monkeysplooge
@Monkeysplooge Жыл бұрын
Current bug in the game. High jacked iff strobe breaks custom loadouts. In case you didn't know
@polybius09
@polybius09 Жыл бұрын
There’s some grip that says it give ads speed but actually makes it worse if you go into the detailed stats 💀
@CypriotMalaka
@CypriotMalaka Жыл бұрын
Ace can you do a video on if killstreaks are better than scorestreaks? I go on long streaks but never get to my advanced UAV using scorestreaks. Wonder if kills are better in this game
@RoccoMinniti
@RoccoMinniti Жыл бұрын
Can we get some stats or info on Mag holster or reload speed reducing equipment? I feel like they do nothing when recording two separate videos and comparing them when canceling the animation
@Synergy4375
@Synergy4375 Жыл бұрын
Ace…. Have you found any bug regarding health regen not actually working or the kill cam/outnumbered damage numbers aren’t 100% true… so I get lit up bright red screen live capture a obj regen full health normally least 45 seconds before pushing, to then die and the dmg report say I was 46 previous damage and even after the long gap and regen the 2nd guy only had to do 104 damage to kill me ?
@Hhgg-ff6wm
@Hhgg-ff6wm Жыл бұрын
i heard movement speed is strafing speed without ads is that true or does it correlate to how fast you are when sprinting without tacsprint
@AngryGnomeKiller
@AngryGnomeKiller Жыл бұрын
The RPM stats for the trigger attachments on the Tyr are wildly inaccurate too
@Arqae-
@Arqae- Жыл бұрын
Wish it would show max range damage as well, hard to tell how well a gun does when it's beyond its max range
@cqclife5619
@cqclife5619 Жыл бұрын
Ace plz make a guide for the sidewinder, im trying my hardest but I cant make the weapon work outside of HC.
@dlusion316
@dlusion316 Жыл бұрын
I had sentry gun then changed it to something else. Sentry gun in no longer in killstreaks? Anyone know where it went
@EternaITruths
@EternaITruths Жыл бұрын
They might be accurate in private match but the minute you get in a game you either get buffed or nerfed damage via EOMM. It takes me double the amount of bullets to kill people now I’m at a 2KD, while I die in 2-3 bullets of the same gun.
@arbernuka3679
@arbernuka3679 Жыл бұрын
Sorry dude but this feeling of dying instantly when being shot meanwhile you have to hit 10 bullets to kill somebody is server problem and everybody has that..its not only you.
@KreepKarnage
@KreepKarnage Жыл бұрын
@@arbernuka3679 SBMM hitboxs/damage have been patented since MW2. the subtick problem is a new thing entirely on Top of what we can assume to have the MW2 patented hitreg
@KreepKarnage
@KreepKarnage Жыл бұрын
@@arbernuka3679 and before you say "that was only for DMZ" this is Activision we're talking about. which is more likely, they're greedy or we are?
@woodymomperousse7221
@woodymomperousse7221 Жыл бұрын
Honestly I go off of yew Ace I don’t mess their stats 💯!!
@GriffinLo
@GriffinLo Жыл бұрын
any idea whats up with the KATT-AMR bipod options? the stats show them as having a significant ADS decrease of 10-13%, though, thats cntrary to the attachment descriptions.
@cs_collectibles_1392
@cs_collectibles_1392 Жыл бұрын
Has anyone noticed a huge disparity in games where your latency is 6ms and a game where its 23ms? If its not 6ms or lower i cannot kill anyone.
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