This Hidden Recoil Stat is a Game Changer in Modern Warfare III!

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TheXclusiveAce

TheXclusiveAce

Күн бұрын

Пікірлер: 411
@Kriplingpowr
@Kriplingpowr 10 ай бұрын
This explains why the bruen heavy support grip is such a goated attachment. It’s my go to cuz it helps with recoil gun kick horizontal recoil, and firing aim stability along with aiming idle sway. All this together makes this one attachment a must have on all my builds
@W1Z_38
@W1Z_38 10 ай бұрын
I put this grip on any weapon that I can!
@deltafox757
@deltafox757 10 ай бұрын
I wish they’d just make “horizontal recoil control” and “vertical recoil control” and that’s it. Simplicity, treyarch style
@andrewlegare6032
@andrewlegare6032 10 ай бұрын
This. There are way too many variables to recoil now. And now this new one too, which is hidden from the stats of the gun.
@FlowKom
@FlowKom 10 ай бұрын
i bet there are hidden stats in treyarch games aswell
@badass6300
@badass6300 10 ай бұрын
yes, but the way treyarch named them were not akin to the actual mechanics. Also this is bullet spread, not horizontal or vertical recoil.
@badass6300
@badass6300 10 ай бұрын
@@andrewlegare6032 Not exactly. Treyarch also have the same mechanics in their game, they just mask them with simpler names. Also this is bullet spread and idle sway, neither horizontal nor vertical recoil.
@badass6300
@badass6300 10 ай бұрын
@@FlowKom Exactly, they group many mechanics in easy sounding names, but that's not as helpful as you can see. The mechanic in this video is bullet spread and idle sway, neither horizontal, nor vertical recoil.
@tgray1
@tgray1 10 ай бұрын
I hated the M4 because of the recoil but once I threw on a “firing aim stability” attachment it felt wayyy better. Will definitely be using more of that stat when I can
@SunlightSee
@SunlightSee 10 ай бұрын
I had a wicked m4 build in MW2. Only slightly more recoil than the taq-56, but very easy to control and with a superior ADS. Tried that same m4 build in MW3 firing range and it was crazy how much it jumped around. Perhaps in a month I've grown more accustomed to less visual recoil, but still... Now I have to rethink that m4 build, like you, based on the firing aim stability. Interesting. And even if I don't use the m4 in MW3, I still want it available because hey, who knows. Was my favorite overall by a long shot in MW2. Now on to play with attachments with this in mind...
@Libyan_anti_genocidele
@Libyan_anti_genocidele 10 ай бұрын
🇵🇸This would be even more important to mnk players🇵🇸
@santegrossi5816
@santegrossi5816 10 ай бұрын
Ace has been in it lately for mw3. Can really tell he has a lot of passion for the franchise, this game in particular. Get this man to 1mil he deserves it!
@callmedckey-7817
@callmedckey-7817 10 ай бұрын
agree but gotta give Truegamedata some love too, his vid on aim sway was insanely eye opening
@Gl0ckb1te
@Gl0ckb1te 10 ай бұрын
Money will do that too you..
@Sickwitit18
@Sickwitit18 10 ай бұрын
This game is much better than recent ones so it's prob not as painful as usual
@alexmaurice4274
@alexmaurice4274 9 ай бұрын
Tgd videos make me wanna die tbh
@anonymous134y
@anonymous134y 9 ай бұрын
too bad activision is f'in us with EOMM. Who ever thought you'd rather have SBMM back... Emulated games
@statigious
@statigious 10 ай бұрын
I noticed this as soon as the game came out. The pros and all my buddies use the MCW “heavy” stock, but the one that states firing aim stability always felt much better. I put all of them on.
@Yumadlol
@Yumadlol 10 ай бұрын
T51r, cyclone barrel, regal stock is still the best imo literally doesnt move
@scari_3656
@scari_3656 10 ай бұрын
You are the actual golden MVP when it comes to the details and the value/essence of COD in itself! i hope you really dont back down - and sledge hammer turn this into a better game than what we have had :)
@scari_3656
@scari_3656 10 ай бұрын
Just imagine how much good you could do if you had a say in how the developing process went. I would support you
@sirdapperdan2209
@sirdapperdan2209 10 ай бұрын
My god scari that was the most meatriding pick me comment I've read all day. You're gay I bet lmao
@joe9739
@joe9739 10 ай бұрын
​@@scari_3656.... too far. However, your enthusiasm is noted.
@Halfcraft4224
@Halfcraft4224 10 ай бұрын
Definitely will lean more towards firing aim stability now that I know this. Thank you Ace, was very helpful
@someweeb3650
@someweeb3650 10 ай бұрын
It's cool to see you use different builds and class setups now in mw3, almost like each bit of footage is a new build you're testing.
@yoorichyrichGaming
@yoorichyrichGaming 10 ай бұрын
Fire stability is under Accuracy, you see how the bar goes green but the numbers are or could be red. (2:44) (it’s not Recoil Control like “you pointed out” on 0:38) . I’ve been noticing this for weeks that you won’t see Fire Aim Stability in Advanced Stats, but you’ll see a bar go green in “Accuracy” but no #s are affected . Ace you should have went a little deeper and used an attachment that only focuses on Fire Aim Stability, and you’ll see the green bar go up but no #s in Red or Green. . I think that would have been a major factor in your video. If you just looked at some more guns, just some more guns . It’s been a few days since I played the game so I would have to go back and look and probably edit the comment but I use the Striker, MCW, Bas P, so you’ll have to check those guns but I’m sure it’s on other guns too
@useryt286
@useryt286 10 ай бұрын
Dope vid. I always prioritize a straight recoil pattern I can pull down on the joy stick to compensate for vertical recoil.
@zoanth4
@zoanth4 10 ай бұрын
I acttually knew this. People forger that aiming idle stability goes haywire when full auto if you wobble a lot, esp when strafing
@Bruh-oh5pk
@Bruh-oh5pk 10 ай бұрын
How many midgets can you take in a fight Mr Ace?
@Latinblood59
@Latinblood59 10 ай бұрын
Do you think firing aim stability was what recoil smoothness was supposed to be?
@TheNickJames
@TheNickJames 10 ай бұрын
Great question, and I personally do think that Recoil Smoothness was supposed to function similarly. If I recall correctly, attachments that improved recoil smoothness provided little to no benefit to overall accuracy.
@badass6300
@badass6300 10 ай бұрын
Bullet spread and idle sway are the actual mechanics.
@MrMetra101
@MrMetra101 10 ай бұрын
Aim stability is 100% smoothness from prior games.
@swat1337
@swat1337 10 ай бұрын
I remember players observed that their recoil patterns had less of a horizontal zigzag, as well as tightening up the gaps between shots when compared to not using a suppressor. So, this stat could very well be doing what recoil smoothness does. Honestly, I wish they'd just give us a legend that gives a brief explanation on the different types of recoil in the game like Stabilization, Smoothness, Steadiness, etc.
@MostCedric
@MostCedric 10 ай бұрын
ok, so in conclusion, Aiming Stability is Recoil Smoothness (no benefit) Firing Aim Stability is Bullet Spread (huge benefit as explained by Ace) Aiming Idle Sway is idle sway. Am I right?
@colin7231
@colin7231 10 ай бұрын
I really wish they would simplify all of this stuff back down to vertical recoil, horizontal recoil, and aiming stability. It’s overly complicated and bloated now and shouldn’t need super detailed breakdowns on what the 57 different types of recoil are. But hey, gotta have a use for the 100 different underbarrels.
@Ccubed92
@Ccubed92 10 ай бұрын
I'm definitely still 100 confident that the devs dont accurately put anything in the game and randomly make a blueprint op or attachment bugged so they have content creators continue talking about the game and getting views. No other game changes every two seconds lol
@thomassimmons1306
@thomassimmons1306 10 ай бұрын
Oh 100% they do that. Streamers/youtubers are the most direct connection to the playerbase. Control them and you can control the playerbase more easily. You can generate interest or target player retention by always having new discussion. 90% of what activision/shg does is not for the betterment of the game or its players, but for the manipulation of the playerbase for whatever multitude of reasons; profit/retention/store/engagement. One big manipulative scam as far as I’m concerned. But this is capitalism and as with everything, quality goes down and prices go up over time. Maximize profit or die. COD is in its dying stage as every last penny is extracted to activision’s fullest capability.
@YahwehSaves
@YahwehSaves 10 ай бұрын
@@thomassimmons1306great insight king, stay true to the movement💪🏻 🔨
@thomassimmons1306
@thomassimmons1306 10 ай бұрын
@@YahwehSaves thanks, comrade.
@ItsJustFox
@ItsJustFox 10 ай бұрын
It was the same in MW2 as well. A lot of weapon builds completely ignore the stability stat, but I found that usually when I also focused on improving that (especially with Marksman rifles) along with the recoil stats, I had very good results.
@the_full_english
@the_full_english 9 ай бұрын
That’s why the Ripper foregrip was so good in mw2 because it helped the most with recoil stabilisation which is basically this firing aim stability, they’ve just given it a fancy new name!
@the_full_english
@the_full_english 9 ай бұрын
So going by your previous recoil vid it’s pretty much the same as ‘gun kick control’ so these are both basically recoil stabilisation from previous CODs. They like to over complicate things!
@cixtos
@cixtos 10 ай бұрын
It’s nice to have more control over weapon recoil but with so many options it would be nice to see spray pattern in the advanced stats
@cixtos
@cixtos 10 ай бұрын
I get why people are upset but most people will copy the meta anyway so the enhanced customization for players fine tuning the setup to their playstyle is appreciated
@lifestyle8544
@lifestyle8544 10 ай бұрын
@@cixtos spray pattern? this is not csgo. spray pattern in cod is random
@asdfghjkl2261
@asdfghjkl2261 10 ай бұрын
@@lifestyle8544its definitely not random lol there's a bit of variance, but the general pattern is the same.
@stirfry59
@stirfry59 10 ай бұрын
Even cod mobile has spray patterns
@Lecruidant
@Lecruidant 10 ай бұрын
Hot take. Since they aren't going to ultimately do anything about cheaters/Cronus Zen users, they shoudl get rid of recoil all together and just even the playing field out across the board.
@CyaSpaceC0wboy
@CyaSpaceC0wboy 10 ай бұрын
Could you make a list of guns you think would benefit most from this attachment ? Would be very informative to know what guns you think we should focus on for specific attachments period .
@molopez619
@molopez619 10 ай бұрын
There’s a KZbinr who swears by a stability. I brushed it off. Ace brought the stats. I’m a believer now. I wish I could remember the dudes name.
@adiddy707
@adiddy707 10 ай бұрын
The complexity in making class setups is insane. So many types of recoils to account for it’s so confusing
@canaldobruce
@canaldobruce 10 ай бұрын
ACE, a suggestion, when you make all these comparatives, it will be great if you show somes loadouts like less recoil possible, balanced and rush options, like three options at the end of the video, after the explanations..
@TKGxCOD
@TKGxCOD 10 ай бұрын
He does that in his gun guides bro
@Crazykinglear
@Crazykinglear 10 ай бұрын
Been loving the aim stability stat for things like LMG builds.
@jimnash7726
@jimnash7726 10 ай бұрын
Another great video short easy to understand and to the point :)
@imjlu
@imjlu 10 ай бұрын
This is *really* important on mouse and keyboard. No aim assist making microadjustments for you with 0ms reaction time means that the consistency really helps, because you can't manually adjust to the random variance as well, at minimum due to reaction time. You also need to see what you're shooting at, and the sight shake helps a lot with that, but firing aim stability also noticeably helps a lot with screen shake, which Ace didn't mention but also does a lot to help visibility while firing.
@r.j.bedore9884
@r.j.bedore9884 10 ай бұрын
That fact that you even said this about aim assist on Ace's channel is ridiculous and a bit insulting, considering he put out a video back in the MW2019/Warzone days detailing exactly how aim assist actually works. I suggest you go back and watch that video before making anymore ignorant comments on the subject. SMH.😔
@Dragoonsoul7878
@Dragoonsoul7878 10 ай бұрын
Aim Assist doesn't make micro adjustments, it reduces your sensitivity. You're outright lying for clout. The closest an form of AA does to this is close range strafing where it does slightly rotate your aim as it has to compensate for how a mouse user can adjust their sensitivity as needed. I played both with and without Mouse.
@DNPounding
@DNPounding 10 ай бұрын
@@Dragoonsoul7878 The Rotational form of AA does micro adjustments based on the opponents movement. . and like said in the main comment it has 0ms adjustment. It will literally track strafing (see Hecksmith's video on youtube). Ace's testing is extremely lacking for that MW19 video. Hecksmith's AA video is much superior in every single aspect.
@HAZYGOTEM
@HAZYGOTEM 10 ай бұрын
There’s no way people in here are still blindly defending aim-assist. There’s been dozens of videos on the subject with examples to show that AA does exactly what op explained. TrueGameData just put out the video of the year explaining the crazy weapon sway they added in MW3 and how it doesn’t affect controller players nearly as much as mnk, because of AA. There’s literally random, uncontrollable reticle/weapon sway that happens both when moving your character and moving your aim (these stack). Mnk has no way to get around this, while controller doesn’t even have to worry about it due to AA sticking to the target and preventing the sway from going all over the place. It’s a well known problem rn.. It is nothing like it was in MW19, his video is outdated. Seriously go watch TrueGameData’s video, specifically the rust controller/mnk comparison and get back to me. This isn’t debatable anymore it’s been shown, tested, and proven.
@sabresandiego
@sabresandiego 10 ай бұрын
@@HAZYGOTEMYou’re speaking to low iq biased controller players. They have no clue that they are running a soft Aimbot because they don’t have the mental capacity for it
@TheGraffiti600rr
@TheGraffiti600rr 10 ай бұрын
I really appreciate you and what you do. I know its your career but keep it up, you're doin great.
@kmalllyon5947
@kmalllyon5947 10 ай бұрын
This dude is the goat, very helpful vid Ace
@overkillgaming1424
@overkillgaming1424 10 ай бұрын
Casus break L IS A MUST HAVE TO MAKE ANY MW2 WEAPON good it has horizontal recoil control and SIGNIFICANTLY REDUCES FIRING AIM STABILITY and makes a significant noticable difference in how the weapon fires pair that with the bruen heavy grip and its insanely good
@overkillgaming1424
@overkillgaming1424 10 ай бұрын
If you put it on the chimera its broken af hah 😂
@auroyalty
@auroyalty 10 ай бұрын
would love a change to the adv stats panel to also show things that change the gun in incombenti al ways, like aiming stability, if a laser is visible etc. so I don't have to keep flicking between the two stat views
@4bangerkovaaks
@4bangerkovaaks 10 ай бұрын
Great video, very well thoughtout.
@leonidousnite2320
@leonidousnite2320 10 ай бұрын
Are you going to make an updated gun guide for the guns youve already done or are they going to be left alone? Like one video updating them and not going through the hoopla. Although i love that portion.
@ryanguercio7061
@ryanguercio7061 10 ай бұрын
This video is more proof you’re the man Ace. Great work
@bilowik123
@bilowik123 10 ай бұрын
For all the people saying recoil stats should be simpler, the reason they can't be is because recoil is far more complicating than just "vertical" and "horizontal". Games that had simpler stats likely only had attachments that modified 1 aspect of recoil horizontally and vertically, or that value applies to every aspect in some fashion. If we want more attachment variety, like in these games, there needs to be attachments that affect the different aspects of recoil in different ways.
@xenon5493
@xenon5493 10 ай бұрын
Remember when we just had "grip" and "stock"?? Lowkey missing that after seeing how complicated the past 4 cods gunsmith's...
@j.dubyou
@j.dubyou 9 ай бұрын
Nice1 bruv.. 'preciate the breakdown n time to put this together.. subscribed, amigo 😎🤙
@insanepolarbear
@insanepolarbear 10 ай бұрын
In MW2 we only had Aiming Stability but it was the same there. The aiming sway continued while you were firing your gun, you just dont notice it but it affected your pattern there too.
@Gl0ckb1te
@Gl0ckb1te 10 ай бұрын
But the strength of the attachments depended on the classes (more pronounced on lmgs, less on smgs)
@the_full_english
@the_full_english 9 ай бұрын
No I’m mw2 and even older cods we had ‘recoil stabilisation’ which is basically what this is
@Dragoonsoul7878
@Dragoonsoul7878 10 ай бұрын
The fact the casual community can't see this important information, and now the competitive/tryhard/guide community does know of it and will use it in casual matches we have justified SBMM. There is no winning with CoD, you either get screwed by a random hidden mechanic or justify SBMM.
@tmx8686
@tmx8686 10 ай бұрын
Thanks for the heads up 😎
@TheCloudCreation
@TheCloudCreation 10 ай бұрын
I have a feeling the attachements tuning department is run by 5-10 different people, all of whom have never and never plan to comunicate with one another. We now have recoil stability, recoil smoothness, recoil control, gun kick recoil, vertical recoil, firing aim stability, and probably some other recoil affecting stats that I'm missing. Why? Why do we have at least 6 different recoil affecting stats? It's so convoluted and completely unneccessary.
@Dragoonsoul7878
@Dragoonsoul7878 10 ай бұрын
Because people will min-max, with ADS and Recoil being the two most important stats often. If you get these two stats to the highest possible you're going to have an advantage against almost any gun at any range and in turn make any gun that can't get as high struggle. Stuff like Range and such are nice but if you're aiming faster you're firing another bullet sooner, and with less recoil you'll miss fewer shots then normal meaning Range once again won't matter.
@MostCedric
@MostCedric 10 ай бұрын
Hi Ace, what is "Aiming Stability"? We have "Aiming Stability", "Firing Aim Stability" and "Aiming Idle Sway". Now we know Firing Aim Stability controls recoil and Aiming Idle Sway is the idle sway we all know, what else can "Aiming Stability" be?
@robspl
@robspl 10 ай бұрын
I think it's a bit too complex. Vertical recoil (as it is) is of course needed, but when every gun have some kind of a pattern, i think there should be only something like recoil stability (which is pretty much the stat from the video + gun kick). Sway should be masured only in idle state, and that's another stat that is ok. And pretty much that would do. I think this could work, every gun still have it's own specific recoil, and that gives you something to learn and master. It would be quite easy to balance if needed. Horizontal recoil control stat takes a little bit of soul out of each gun, giving us a possibility to streighten up these recoil patterns, making everything quite similar. I don't think we need that kind of thing. MW 2019 was imo almost perfect.
@officiallynsayne477
@officiallynsayne477 7 ай бұрын
Firing aim stability is great because there is a lot less sway when firing. This is because it is helping you control the right hand more so you stay on target from the back/stock of the gun while vertical/horozontal recoil only affects the front/muzzle part of the gun. So you could essentially have terrible recoil control but still stay on target. You can control the recoil as much as you want but if the back of the gun doesn’t agree with you then there’s almost no point in that. Muzzle/underbarrel and stock/rear grip combo is a must. Gun kick on the other hand affects the angle of the direction of the gun. So a gun without any kick could have terrible recoil but still stay in a 1 degree radius while gun kick could increase the radius to 5 just by pushing the gun further back and increasing recoil
@bigjimstream
@bigjimstream 10 ай бұрын
My approach with any medium range to long range gun is to first improve aim stability and then horizontal recoil. Vertical recoil really doesn't matter because that is so easy to compensate for if the gun is repeatable and doesn't bounce from side to side. The other weakness of high aiming stability is the randomness of reticle positioning after ADS. TGD did a great video on this. First shots are so important in this game and guns that have high aiming stability are impossible to consistently land first shots. This can be mitigated with attachments that reduce aiming idle stability but what can't be reduced is strafe sway. This game is a disaster for MnK for so many reasons.
@---Fred---
@---Fred--- 10 ай бұрын
hey ! just a tought, maby consider adding a line at the bullet to kill mark on the graph, and maby another thats like '' past that if you havent kill already u ded'' i love the graph and what you are doing but i feel like past 10-12 bullets it doesnt matter if the recoil is great or not
@destin-diesel.9495
@destin-diesel.9495 10 ай бұрын
The MW 2019 also had this feature!
@mcdonamw
@mcdonamw 10 ай бұрын
I feel dumb but I hardly see much difference in many of these comparisons, outside of the one that shows a drastic change in overall magnitude. The side-to-side and shot spacing differences seem really minimal to me.
@Falke-exe
@Falke-exe 8 ай бұрын
If you stack them (muzzles have that stat too, under grips, rear grips, some barrels and stocks) the visual recoil is basically gone, i personally try to use attachments that have this stat (as a mk player it is easier to hit targets if the gun isn't wobbeling all over the place)
@V44444444N
@V44444444N 10 ай бұрын
Pretty sure its a bug but after the last update there are a lot of hipfire attachments that give 90-100% reduction to hipfire spread. multiple muzzles, lasers and underbarrels
@Synergy4375
@Synergy4375 10 ай бұрын
Taking of hidden or missing stats, bullet penetration, which is better? Who knows 😅 …you’d assume the two arrow over the 1 weird arrow for ammo type…..but the whole game in general doesn’t understand bullet penetration, you can get shot through the whole map in multiple maps just randomly hit, but you can’t purposely replicate most of them and then of course per gun/type but in a non logical sense eg ump 45 can’t shoot through something the rennti can. It’s the same for a lot of different weapons which seems more inconsistent, the more guns you use.
@derp3305
@derp3305 10 ай бұрын
Their's too much complexity of detail states base on performance of each weapon system behavior. This needs to be trimmed down
@FuneralK9
@FuneralK9 10 ай бұрын
This attachment system is so convoluted and overly complicated. The least they could do is show us ALL of the stats and have a description of exactly what they do.
@senseijet
@senseijet 10 ай бұрын
With a latency of 70 my classes are more to fire rate and spring to fire rather recoil control ... But is a parameter to equilibrate a class .. In lobbies with player's with 20 Ms average I get 1 a 3 place consistently with this approach , nice video though..thanks
@iunappears6746
@iunappears6746 10 ай бұрын
We need to go back to when we could just slap a foregrip attachment and be fine desperately.
@HPZ0NE
@HPZ0NE 10 ай бұрын
From what I'm understanding from the words used in the game stats, isn't this "firing aim stability" the idle sway WHILE you're firing the weapon? Because there are some while you fire IIRC. It would make sense to have less deviation and your sights moving less if you build into this stat, if that's so.
@tynodollaasign
@tynodollaasign 10 ай бұрын
firing aiming stability is recoil while shooting aiming idle sway is the bounce while aiming down sight generally
@starlite_lord4321
@starlite_lord4321 10 ай бұрын
Aiming Idle Sway and Aiming Stability also don't show up on advanced gun stats. Am I correct to assume they only work while aiming but NOT firing? Is there ever a reason to focus on them outside of snipers?
@angrybears4646
@angrybears4646 10 ай бұрын
Seems like Fire Aim Stability should be folded into the gun kick stat. It feels like a lot of the stats in the gunsmith were put together with the spaghetti code assembled from both MW2 and 3.
@wf.i.7260
@wf.i.7260 8 ай бұрын
What's the difference between firign aiming stability and aiming stability?
@zakie_chan0423
@zakie_chan0423 10 ай бұрын
I don't get what the actual point of the horizontal recoil stat is if there are other stats like aim stability and recoil gun kick that do a better job of smoothing out recoil spread
@bf2man106
@bf2man106 8 ай бұрын
Sooo they just made idle sway and firing idle sway two different things ? Why not leave it at idle sway.
@yadiel7227
@yadiel7227 10 ай бұрын
in CODM im pretty sure, this firing aim stability is called "bullet spread" (attachments) and they were the meta back in 2021-22
@tyruido1175
@tyruido1175 10 ай бұрын
Does aiming idle stability impact the recoil as well, or is it just firing aim stability?
@Runestarr007
@Runestarr007 10 ай бұрын
Firing aim stability is goated, been using it on the MTZ since day 1 and it makes that thing shred at long ranges
@Libyan_anti_genocidele
@Libyan_anti_genocidele 10 ай бұрын
This is a great thing to know spacially to mnk players
@Silver_State_Superduty
@Silver_State_Superduty 10 ай бұрын
Iv always tuned my weapon to have the smoothest straight line recoil pattern regardless of how much vertical kick it has because it much easier to control one variable (right stick straight down) rather that all over the place with less recoil…. Idk just me?
@JD-bk1lk
@JD-bk1lk 10 ай бұрын
Did you see TGD's video with that random sway when you ADS?
@TheDanielGarcia
@TheDanielGarcia 10 ай бұрын
I wish gunsmith was more simple and straight forward. I can see myself using this stat for a visually hard gun to control on keyboard and mouse. Controller I feel will benefit from recoil control instead of this
@bepisyeet
@bepisyeet 10 ай бұрын
I do not like aiming stability as a game mechanic.
@Sleepy4life
@Sleepy4life 10 ай бұрын
COD DEVS : "We got 60 different recoil stats and 1500 configurations " ALL COD PLAYERS TODAY :" I got aimbot bitches bring it! "
@GrongusPlays
@GrongusPlays 10 ай бұрын
Does "Aiming Stability" cover Firing Aim Stability as well? I usually slap the SZ 1mw PEQ on most guns, as it just generally buffs Aiming Stability - which I ASSUME covers Idle sway, Firing Stability, etc. I'm not sure if this is worth it, though.
@johanh9637
@johanh9637 8 ай бұрын
It only makes the aiming stability better. Well, and reduces the bounce when straifing while ads. I use it often on all weapon classes. In my clan of 8 people all agree I have the best aim. But they still wont play with anything other than what metaphor or whoever is using 🙂
@badbabyboyo9593
@badbabyboyo9593 10 ай бұрын
You're the GOAT man!
@clonecaptian
@clonecaptian 10 ай бұрын
I realized this pretty fast in the beta
@SeriesOfYouTubes
@SeriesOfYouTubes 10 ай бұрын
Do you think this is a bug or working as intended? I’m wondering if they’ll “fix” it by making firing aim stability matter less or maybe (hopefully) add the stat to the UI
@badass6300
@badass6300 10 ай бұрын
It's bullet spread and idle sway
@kenet362
@kenet362 10 ай бұрын
Definitely not a bug or something that will get patched, this “hidden stat” has been in COD games and helping with recoil since MW2019.
@badass6300
@badass6300 10 ай бұрын
@@kenet362 Idle Sway and bullet spread have been in CoD since CoD1 2003.
@kenet362
@kenet362 10 ай бұрын
@@badass6300 guns in all unless there was one freak game have never had bullet spread in the COD franchise and idle sway has never been seen to affect recoil in any COD pre MW2019 either due to then have way lower idle sway than post MW2019 or because idle sway is turned off as soon as you begin to shoot.
@simonkammeyer4334
@simonkammeyer4334 8 ай бұрын
Legend! Thanks for investigating and sharing this with us! :)
@yourstillwithme
@yourstillwithme 10 ай бұрын
im kind of tired of COD introducing new features into how guns operate just for the sake of doing it. Recoil stabilization, bloom, firing aiming stability, aiming idle sway (aside from snipers, that makes sense) Whatever happened to us just looking at vertical and horizontal recoil and thats it? Why do we need all these other new recoil stats just for the sake of having them? They are not helpful to any player be it a low or high skill level player. It's just complicating shit for the sake of complicating it and it's annoying.
@wizard932
@wizard932 10 ай бұрын
They want a lot of randomness and RNG to prevent consistent accuracy. Like how last year mw2 guns the recoil plot was somewhat different every time u shot. It helps bots get a kill every now and then
@yourstillwithme
@yourstillwithme 10 ай бұрын
@@wizard932 I hate it. Get good or play something else if you dont like it. Every single video game just caters to casuals and itd be nice for a change to have a sound competitive title. MW2019 and Cold War i stand by were the last fantastic COD games.
@blackpainty3048
@blackpainty3048 10 ай бұрын
ur gonna talk about firing aim stability right? i just wish we could see the stats for aim stability at all in the first place
@Wolverine97.
@Wolverine97. 10 ай бұрын
Can you please test the stun grenade against other Cod games. I am absolutely convinced that it is bugged. It's getting me through walls and also when I am on a second story and it's thrown on the ground. It's definitely super strong in this game and it's more noticeable because Tac Mask isn't anywhere near as effective as older cods. It's basically useless.
@asdfghjkl2261
@asdfghjkl2261 10 ай бұрын
It was like this in the last game too, it's annoying as fuck
@Khuon23
@Khuon23 10 ай бұрын
Did everyone just forget that this is how it worked for MW2019 and MWII?
@Eijiken
@Eijiken 10 ай бұрын
TGD just did a video on ADS drift that's also Super informative. Both of these videos are painting a picture that for some reason call of duty devs are trying to make aiming and shooting way more complicated than it needs to be. This is not a milsim and I don't understand why they keep on trying to push it.
@scottyg1834
@scottyg1834 10 ай бұрын
This with Reticle sway can be a pain in the (@) Cheers mate
@__Bluesy
@__Bluesy 10 ай бұрын
I love you ace. Why are you so good to us?
@ohana7311
@ohana7311 10 ай бұрын
@ace I've heard that aiming idle stability is another hidden stat that isn't just for camping and aiming down sight.. I've heard it affects alot while strafing and in basic gunfights with recoil and gunkick ?? Just a thought, have a great day..
@irish7611
@irish7611 10 ай бұрын
On the 2.5 zoom optics …. Most have the exact same recoil. But there’s one that has noticeably less recoil, I think if u have them all unlocked, it’s the first one. I’m on the road and can’t recall the name.
@maddogmcewan
@maddogmcewan 10 ай бұрын
the Eagle eye one? that's the one I use and its amazing
@irish7611
@irish7611 10 ай бұрын
@@maddogmcewan Corio ELT-10 2.5
@xBOBOxFebreez
@xBOBOxFebreez 10 ай бұрын
Is this different from aim stability? Did they seperate the values for before and while firing?
@TV-MA.x_x.
@TV-MA.x_x. 10 ай бұрын
Chad pick 10: If you want less recoil, equip a foregrip Virgin gunsmith: If you want less recoil, first open the stats viewer. You must view every single percentage and calculate the exact amount of recoil you're negating. Next manage the 100 different stats recoil has. Then FINALLY, go into the firing range since recoil patterns aren't shown in gunsmith THEN see if you like it or not. If not, repeat steps 1 and 2 until you've achieved what pick 10 achieved in 10 seconds.
@TonyFrost5284
@TonyFrost5284 10 ай бұрын
Recoil control=how easy to pull stick when firing to prevent gun going up , left or right Vertical Recoil=weapon goes up at firing , increase the VR to slow the weapon and prevent to go up too fast. Horizontal Recoil=same as VR but the gun moves right or left Gun kick control=Reduces the visual recoil (the weapon shakes while firing) Aim stability=its the spread shots, affect when firing from the hip. Idle aim stability= the weapon moves while ADS, because of the weigh of the weapon, when ads with a sight attachment the reticle moves side by side, this affect more the snipers, sorry for my bad english
@camoflamer
@camoflamer 10 ай бұрын
Off topic but do the firing range bots have different hp? I feel like I kill them quite quickly idk though.
@SL1CKSHOT.
@SL1CKSHOT. 10 ай бұрын
i knew u would talk about this before even watching lol
@FlowKom
@FlowKom 10 ай бұрын
my fucking god... can the devs just fucking have 3 recoil stats and thats it please????? VERTICAL HORIZONTAL GUN SHAKE is it that hard??? MW2 had like 6 different ones.. now we have 3 and one hidden
@leonsk1787
@leonsk1787 10 ай бұрын
Can you push an idea to the community? To not get any micro transactions till they fix or remove SBMM?
@CrAzY_JoK3r_PR
@CrAzY_JoK3r_PR 10 ай бұрын
Brother, you're the true goat 🐐. Amazing video, well put and explained, short and direct. 🔥💪. Can you please verify the famous Gun-Bob?? Would be interesting to check the difference between MW2 vs MW3 Gun-Bob and see if there's improvement on it. 😎
@Robj007
@Robj007 10 ай бұрын
With this being discovered Ace is this really a game changer when it comes to accuracy builds? Hrz and Vert recoil are my biggest issues so my attachments compensate for those things.
@d8l835
@d8l835 10 ай бұрын
Make everything convoluted to justify having 800 attachments to choose from...great job guys. Pick 10 is vastly superior to this create a class system in modern cod...hell everything from og cods is vastly superior to modern cods except for graphics I play games, not watch them
@yuriamv5916
@yuriamv5916 Ай бұрын
Aim stability seems better than min-maximizing my vertical and horizontal recoil.
@Ququestion
@Ququestion 5 ай бұрын
Hey I wasn't able to find any infos about Visual recoil with Old Guns but maybe you could help me with this. We all know that they reduced the Visual Recoil in MW3 but i wonder if they did that only for the New Guns or did they actually also reduce the visual recoil of the Old Guns? I see a lot of comparison videos between MW2 and MW3 but they all use new weapons in MW3 instead of the Old guns for comparison...
@Yohasbing
@Yohasbing 9 ай бұрын
I’m so glad I that I don’t have to test attachments for hours to come to my own conclusions about this. There are A LOT of recoil variables in MWIII. I wish they’d just simplify it instead of having aiming stability, idle sway stability, gun kick, horizontal and vertical recoil control.
@xrphoenix7194
@xrphoenix7194 10 ай бұрын
I'm sick of all these hidden or confusing recoil stats. Also Ace so you think the sidewinder needs a buff?
@ImJaspy
@ImJaspy 10 ай бұрын
I’ve noticed this on a lot of the rear grips that have recoil and gun kick control pros and aiming stability cons I’d have to take it off and use the stocks instead
@majsr
@majsr 10 ай бұрын
there's a BUG that's just a joke! None of the aftermarket parts I unlocked through weekly challenges are unlocked to me even though they state they are. And now the weekly challenge is to play with these parts. That's like a big **** you from Activision.
@crast4758
@crast4758 10 ай бұрын
Clickbait. I really enjoy your videos because of your methodical approach to breaking down game mechanics and using great visuals. However, this is not hidden, it's not a recoil stat, and it doesn't change the game. I find it hard to believe you just discovered the difference between per shot recoil amplitude and overall recoil amplitude.
@Rundas045
@Rundas045 10 ай бұрын
I gotta say, either this game is simply not compatible with my playstyle, or something is wrong with it. I don't know if it's the matchmaking, the hit detection, the spawns, the maps, or what it is. Maybe my cod years are just behind me. Every single game I get my ass handed to me. I never had this problem in a cod game before. I cannot get kills. I get in like 4 hits and get melted. Half the time it's from someone I never saw or didn't know was there. Yeah, you get some matches where you don't do well but then you get the matches where you kick everyone's ass and your up top feeling good and can pat yourself on the back for it. I have yet to ge that feeling in a single match. It makes me kinda sad but I genuinely do not have any fun with this game's multiplayer whatsoever. I just get frustrated. There is zero enjoyment. Is anyone else experiencing anything similar or is it just me?
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