5:01 - You will need to create the weight paint vertex group before adding the any of the quick fur effects for it to show up in the density mask drop down menu.
@superalinath110 Жыл бұрын
@@povarensky no worries, it took me a while to work out why it wasn't there :)
@damnfail9316 Жыл бұрын
already create it, but it doesnt show in density mask drop down.
@ventiladordesuco Жыл бұрын
I had the same problem. A quick fix is just write the name of the vertex group there and it will recognize it. Remember that the it is Case Sensitive
@amaexpert Жыл бұрын
Thanks!
@zossua7375 Жыл бұрын
What about when you make a hair empty?
@joelwalden55048 ай бұрын
Your tutorial content is really, really exceptionally good quality. Not just good and valuable instruction but well explained and visually very engaging. Thanks for taking the time to make these!
@theftking Жыл бұрын
It's completely insane that they made this whole system but didn't add a property to specify the length of the hair (because surely _nobody_ wanting quick fur would _ever_ want to adjust the LENGTH of said fur...) I add quick fur to my mesh and it looks nothing like yours. Super tiny stubby hairs, and no obvious way to make them longer. You'd think "Hair Length" would literally be like... the _first thing_ they included.
@SouthernShotty Жыл бұрын
If you add a trim curves, as the second modifier in the stack, you can control the length that way. It's not super intuitive, but should get results
@MaximilianonMars Жыл бұрын
Thank you @@SouthernShotty this was the info I was looking for.
@thenerdygirlnextdoor314 Жыл бұрын
This video answered like 5 questions I had while trying out the quick effects and to which I couldn't find answers online, so I had given up. Way to go on making a quick but very thorough tutorial!
@cosmicmarauder7716 Жыл бұрын
I'm stuck in the first 20 seconds
@spittingame424111 ай бұрын
Yeah because the geometry hair node system is trash. The particle hair system is easier
@nosirve94588 ай бұрын
geometry nodes hair system is the future@@spittingame4241
@ericdrob8 ай бұрын
yeah. first 17 seconds. doesn't tell you how to get to that search menu. there is a record for tutorial fail here "you just go..." oh thanks for that
@codeblack44628 ай бұрын
Select the mesh and then hit F3
@kasairaion1147 ай бұрын
@@codeblack4462 thanks your a hero
@SoggyMicrowaveNugget Жыл бұрын
For anyone Struggling with Performance Your UVmap cannot be overlapping for the Hair curves to work, There May be a Work around for using Tiled Textures But I Experienced that issue and Figure I'd share the solution to Help anyone else. My Solution to keep using tiled Materials was to 1. Make a new UVmap on my Object and use smart project to unwrap it and enable that 2. Ad my Hair curve systems 3. switch the Object back to the UVmap I want enabled The Curves still use the New UVmap, I hope this helped someone 🙂
@dodeqaa9 ай бұрын
Found it out the long way but man these hair geonodes should come with a big UV LAYOUT REQUIREMENT sign.
@yeroslav11 Жыл бұрын
More hair videos!!!! Iovveee how easy you make it thank you so much ❤
@Argyle3028 ай бұрын
How in the heck did you do that search at 0:15?
@knaxel5 ай бұрын
fr tf is that
@GlitchingMind2 ай бұрын
@@knaxel fr what is that
@Soulsphere00112 күн бұрын
I believe it's 'F3' with the Blender shortcut or 'Tab' using the Industry Standard shortcut.
@wenz16423 ай бұрын
Does anyone know how to get the length vertex group? Did i miss anything? I think it is just there in the tutorial...
@lorenzoplaatjies89718 ай бұрын
what did you press to bring up the quick fur thing damn!
@Some_one112372 ай бұрын
why my quick fur have the modify in the curve and not on the mesh, if i put trim hair it's gonna be on the mesh modifier....
@sennabullet Жыл бұрын
Amazing tutorial! Thank you for sharing your knowledge!!
@Bill-lt5qf22 күн бұрын
my project has failed. my model has an animated armiture, using quick fur puts hair particles all over the place (most not connected to the model, but connected to where the model will be in later frames.) disabling the surface deform looks to fix it, but at the same time it sais "invalid surface uvs on 3 curves", which goes right over my head. you also say to put the "armiture above the surface deform", but the armiture modifier & the surface deform modifier are in different lists to each other, so how? & even if i solved all that, how do i bake the bloody fur when it's not a particle system...
@the2fives3 күн бұрын
Im new in blender this system is hair procedural? If production need to change the mesh the hair can be will transfer?
@user-jt337 Жыл бұрын
Thank you for the tutorial. It's really good.
@DANIELROJAS9411 ай бұрын
Great video, by the way. How can I implement hair dynamics so that it behaves according to gravity, wind, turbulence, etc.?
@spittingame4241 Жыл бұрын
I made A LOT (300+) of hair styles....with the OLD particle hair system. How do I make it move when my character(s) move, weight paint the hair (hair stays stiff while other strands blow in the wind), add collision to the hair and character i.e hair Dynamics. Or Is there anyway I can convert them to the NEW geometry hair node system and my it DYNAMIC that way.
@kylewoodson3 ай бұрын
Hey, I am very new to blender and hope someone could possibly answer a question I have, in the video on the left side of the screen when you activate the different styles of hair you can have right? Well, my question is how can I see that/access that? I am having trouble figuring out how and looking it up hasn't done me well either
@nickbarry659 Жыл бұрын
Thanks for making this. What's the key command to get that menu up to search for quick fur? I can only find adding fur as a curve which doesn't give me all the different examples.
@killrat3D10 ай бұрын
F3
@fellipeoliveira3d11 ай бұрын
How can I use this new hair system in an animation production? How do I do a physical simulation with this new system?
@dzysmile6 ай бұрын
How do you make geometric node hairs follow the surface like particle hairs? When I adjusted the character model again after I finished the hair, the hair position was wrong, the hair did not follow the surface of the object
@cliffhansen77895 ай бұрын
Have they ever added hair dynamics to geonodes hair? I've been waiting on learning since there's no point in having hair if it's stiff an unrealistic, but there doesn't seem to be a plan.
@jbdh65105 ай бұрын
So the hair system is only good for still renders and for animated characters i still have to use the particle hair?
@lawrencedoliveiro9104 Жыл бұрын
1:26 You can’t add an armature to a Hair Curves object.
@Belfrahn Жыл бұрын
I... cant see my vertex map in the pull down for Density. Anyone help?
@xNIMZx1 Жыл бұрын
don't know if its intentional or a bug but try typing in the name of your vertex group and hitting enter it should add it and show up in the list from now on.
@Belfrahn Жыл бұрын
@@xNIMZx1 Thanks. It seeems to be a bug in 3.5. If you create the vertex group before applying the Quick Effect you get your maps on the dropdown. Otherwise it is as you said, you have to manually type the name of your map and press enter.
@MSephirroth11 ай бұрын
how did you bring up the window, that allowed you to "just" click quick fur?
@Spinofan10 ай бұрын
Try pressing F3 or fn+F3
@McWard Жыл бұрын
Can you simulate the hair/fur when using this technique?
@paparallada9 ай бұрын
Is possible change need change the curve radius profile whit a weight pain or texture map?. Please i need heeelp! T.T
@drukcg3 ай бұрын
Does it have the option to add this quick effect over Modifier stacks? My model already had a subdiv to begin with and it had UVs, Weight painted on Density and everything but the results look wonky... Not usable for some reason, hopefully i can figure out something or find another video on the particular stuff
@sarajakas2001 Жыл бұрын
i have a question, can i/how export hairs like as a shader, i understand export model eg. gltf, but hairs like a eg. opengl shader, to export to the external render engine?
@wrillywonka1320 Жыл бұрын
i have no idea how you got quick fur. im in 4.0 is it different in there or? i think you may have had a hot key but didnt tell us what it was?
@GlaciaGalaxy7 ай бұрын
Could this work on a model that uses 3 different textures? I have models that where originally made for a game, but kind of turned them into using them for animation and renders, but they are split up into 3 parts, head body tail.
@vitaliikostiuk683 Жыл бұрын
how can i animate, simulate hair?
@binyot5505 Жыл бұрын
What key did you press in 0:12?
@rafaelhdss Жыл бұрын
F3
@charlesdhanielgarcia6961 Жыл бұрын
Why is it that when I add interpolate hair curves, blender runs very slow? Any solution for that?
@DesignsbyDonBrown Жыл бұрын
How can hair made this way be converted into something that can be exported to game engines?
@travisyee7278 Жыл бұрын
Altermesh
@DesignsbyDonBrown Жыл бұрын
@@travisyee7278 I'll look into it
@thivolan3d Жыл бұрын
This might also be helpful: kzbin.info/www/bejne/l4vaiIdnoZlnidU&ab_channel=Noggi
@CritelliArt Жыл бұрын
Mine doesn't look anything like this. This tutorial is great, but I've found the hair system unpredictable and completely unintuitive. It's crazy. It must just be me. I don't know how to make it do what I want after many tutorials.
@drollicdreamer9 ай бұрын
Very nice! Is this character available in any of your resource packs on gumroad/blender market?
@CGIMati Жыл бұрын
How to transfer the hair system from one to another identical model (not particle - new Hair system)? I have a character model that I animate in an external program. When I put it in the blender again, i want use my prewius hair system.
@MagicSwordFilms Жыл бұрын
Anyone found a way to have the hair follow mesh deformations? With shape keys specifically instead of a rig
@ClaraBeack7 ай бұрын
okay but.. how do you put the geometry nodes in a CURVE???
@jeancarlo48625 ай бұрын
How it could be animate the hair assets?
@connorsabean9246 Жыл бұрын
For some reason when doing a mask for the Trim modifier it isn't working...
@connorjade54608 ай бұрын
Can you export these as alembic files??
@misshivani988 ай бұрын
Can we simulate geometry nodes hair ???
@DarylSpeedman Жыл бұрын
Not sure why but when dragging the hair elements onto my model its not being applied to the quick fur curve but the model itself
@reijin3733 Жыл бұрын
I have a problem, when i apply quick fur, hairs grow inside my mesh. My face orientation is good, i applied all transforms, my normals are calculated in the good way.. i don't understand why it grow inside
@firilexu5 ай бұрын
add quick fur after applying position scale rotation to the mesh.
@Soulsphere0016 күн бұрын
While this is interesting, the tutorial should always go in order instead of jumping around and making things very confusing. Also, I cannot set the Density Mask to a vertex group unless I type in the name of the vertex group, so that's another piece of missing information. Though perhaps that is just a change in Blender 4.0+.
@wilhelmeniabilliedoherty5917 Жыл бұрын
Super helpful, thank you! And well timed, I was just working on my first creature with fur lol! One question though, is there any way to easily get hair to sorta hang straight down? For a shaggy yak fur kinda look, or do I have to comb and shape it all by hand?
@roberthintz4017 Жыл бұрын
This should answer your question. kzbin.info/www/bejne/epmxnn6tYtSAbac
@luclenders Жыл бұрын
very helpfull thanks! how do you deal with the mouth animation not going trough the hair? shape keys?
@cesaramaral7007 Жыл бұрын
Is hair simulation/dynamics planned for the near future?
@sanketvaria97344 ай бұрын
the character looks fed up, as if he was forced to do the tutorial. lol
@lajawi. Жыл бұрын
Where did you get the hair assets? They look amazing!
@roberthintz4017 Жыл бұрын
They're part of Blender.
@Cruxdevill Жыл бұрын
Do you know how to see them in blender
@xNIMZx1 Жыл бұрын
This is fantastic glad people are making more tutorials for this I've been struggling since it came out. Id really love a more complex character or animal video with a full process. I've been struggling with a werewolf I've made cant get the hair to look quite right. Like do you just use one curve for the whole model with a bunch of vertex groups or do you use multiple curves etc. How much should you be using the groom tools vs just the nodes etc.
@nathanlaidler9606 Жыл бұрын
@xNIMZx1 Great point. Same reason I haven’t started using this system.
@yeroslav11 Жыл бұрын
+1
@qubafootbag Жыл бұрын
Thank you for the great video! Is that true the geometry nodes dynamic hair will be added in Blender 3.6? Is it going to be a part of simulation nodes? Have you heard anything about it?
@anonandaft365 Жыл бұрын
Will this port to Unreal?
@deepnineforty564610 ай бұрын
Right in the begining you just say "use quick fur" and it appears.... HOW DO YOU GET THE QUICK FUR OPTION.... Damn these blender tutorials are so damn hard to follow its crazy.
@spindriftstudio27279 ай бұрын
With your object selected, in object mode, open the Object drop down menu (next to the View, Select, Add menus) and about 5 options up from the bottom you will see Quick Effects.
@lawrencedoliveiro9104 Жыл бұрын
Anybody else tried to pose/animate hair curves? I have a scheme worked out. Not sure if KZbin will let me post the name of the place where I’ll be describing it.
@Ponlets9 ай бұрын
my characters fur is inside the skin but the normals are the proper direction
@MagicPlants3 ай бұрын
show the render!
@missoli Жыл бұрын
Didn’t know this was a thing 😫😫
@Serbo-Greek Жыл бұрын
Damn tutorials, nothing works! As usual! :D
@AgustinCaniglia1992 Жыл бұрын
I can't see my hair in render...
@saintelmo5590 Жыл бұрын
Blender's Hair system is nice if you want to make hair for rendering. But if you're wanting to make hair (re: Hair cards) for games or external animation apps, it sucks. You'd think the Blender guys would've been all over creating a system that allows you to EASILY create hair cards out of this. Nope. Gotta navigate a spider web of Geometry Nodes, and bust your brain trying to figure out which nodes do what. It's the whole "Good Bye and Good Luck" attitude that is very off-putting about this system.
@charlythompson9281 Жыл бұрын
The content in your videos is fantastic, but the “go ahead and” every other sentence is… a lot.
@baguspurnomo51452 күн бұрын
How to dinamic animate hair
@Desire4Sound Жыл бұрын
Can we name him Fozzy? :)
@LeoxDLUZ Жыл бұрын
This is good but I think it would be more suited for if you want a quick render to see how your character/asset looks with hair/fur. I personally prefer using the particle system even though it can slow down your pc I just personally prefer it. But this is good if you want a quick fix.
@kayleej Жыл бұрын
I agree. It's frustrating that this new system doesn't include the simulation of hair which is why I use particle hair in the first place.
@thivolan3d Жыл бұрын
You can actually take this and convert it into the old particle system with a simple button! Under curves, in sculpt mode, there is an option to convert it to the old system... Also you can take these hairs and customise them while in sculpt mode adding/ removing/ growing areas etc while still using vertex groups to separate/ control each piece; its actually quite robust! I didnt think it would replace the particle system but it just might be the answer we are looking for! Oh, you can also add even greater depths of control with the node system: kzbin.info/www/bejne/nXS0f2isg8x7n6s