**Denisty "Shift + R" Changed To "R" in Blender 3.5**
@nobledisfigurement907111 ай бұрын
Im very Interested in using this. However im not sure about it working with blender 4.0X release. Am i missing something because when i loaded up the .Blend file i arrived to an empty Editor
@krysidian Жыл бұрын
Great setup for using GN with the new hair system! Also something I'm looking forward too are the new Hair presets in 3.5. There will be quite a lot of great hair modifiers that are prebuilt hair GNs that you can just drag and drop. Will make the whole workflow so much faster and easier.
@ranceren76 Жыл бұрын
Ur tutorials are honestly the best
@JC-ov8ko Жыл бұрын
My strands are super thick and long (pause). What size does the model need to be for the hair to accurately look like yours in the tutorial?
@soundsbeard Жыл бұрын
i think i got the same issue
@Arnov6187 ай бұрын
When I go into modfiers it says "no group output attributes connected" and when I switch to "MainHair" in geometry node editor all my hair starts snapping to pivot and stretching. help?
@stylie473joker5 Жыл бұрын
Would love a practical way to export the hair to use with a game Engine efficiently
@PixelicaCG Жыл бұрын
I'm not an expert in that field but i guess one way is to lower the hair amount and replace some of the nodes with hair cards ( there are some tutorials about it ) that containts hair textures then convert all of it to mesh so it would be usable in games, i might look into it later and make a video about it :)
@Blue_snapdragons Жыл бұрын
You might be able to export it as an alembic to use as a groom in Unreal engine specifically. But If you’re going for something game-ready that’ll work in any engine, you’ll definitely want to use hair cards. The blender Hair Tools plugin makes placing and texturing hair cards suuuuper convenient, I love it.
@caseyforster4613 Жыл бұрын
Thank you very much for taking the time to explain, really appreciate it.
@Henderson3213 күн бұрын
For those who have a problem with hair growing from the origin of the object - In group "Stick to mesh" and u must attach object in "Object info" node :3
@nswij123 Жыл бұрын
Awesome tutorial!
@jeffg468610 ай бұрын
There should be a "Gravity hair brush" or operation actually to automatically get it to sit down if it's past a certain length rather than having to comb it down which is a pain. Maybe a good idea for an add-on.
@ievgeniipolozov381811 ай бұрын
man, you're amazing!
@harnaz_nerville1181 Жыл бұрын
Great setup! Thanks! :D
@guillermo3dcode Жыл бұрын
thanks so much for this tool ! :D
@loverrlee Жыл бұрын
Thank you for explaining the points! That's what I was messing up on my first hair! xD
@domin6168 Жыл бұрын
Looks Interesting
@biggestonee Жыл бұрын
Thank you very much for sharing this.
@BrianLife Жыл бұрын
Hi, I do not see the second version on your Gumroad. the one with all the parameters in the modifier stack? The was only the main node...?
@JRHainsworth Жыл бұрын
The "Hair Amount" doesn't seem to be working. I'm trying to make a moustache, and the duplicate hairs are going off in a random other direction (all together, not spread out)
@mathieu499 Жыл бұрын
@Vishnu97here Жыл бұрын
After rigging, the hair not moving along with model.. Any solution??
@OceanboyKaito Жыл бұрын
I select mesh and when i cllck and hold, it says uv is missing etc.
@kakarotleo.3D Жыл бұрын
when the sculpt collision is on, it won't go through the head as expected but goes through the body.. how do we stop that? they are 2 different meshes
@masterod1 Жыл бұрын
Question. Now that I have a hair style, When I pose the head right or Left. the hair does not follow the Mesh. is there a way to fix this? or am I doing something wrong? thank you.
@RogerHazelwood Жыл бұрын
cool thank you for this! liked and followed :)) is this practicable for games?? always used stylized sculpted hair
@AdamJensenReal12 күн бұрын
Roughnes section have very little effect not like you show in this video, I came to this video to learn more about your system but its for very older version and I think something is changed in Geo nodes. The Noise node is a bit different in ver. 4.2-4.3. And overall The roughnes is not working as intended I am almost sure. Can you re-check and update it please to work with 4.2.3LTS and I think 4.3 is the same (no-change in geo-nodes from 4.2>4.3).
@bryarshapur3031 Жыл бұрын
Problem !, first thank you for your tutorials and help , but how u have nothing in your modifying tab on that object when u have hair , when u try to apply the nodes it gives me error that i can only apply on curve but i cant im so confused
@spittingame424110 ай бұрын
@7:54 when i get to this step, it have a node system called "SURFACE DEFORM". When I switch it to "MAIN HAIR" all of the geometry of the hair sags the the WORLD ORIGIN. Does anyone know how to fix this problem?
@romanikay9 ай бұрын
The same problem. If you find out how to fix this, please tell me! )
@Kyncaid849 ай бұрын
same problem. any news?
@romanikay9 ай бұрын
@@Kyncaid84I'm afraid there is only one solution now. Don't use this method
@spittingame42419 ай бұрын
@@Kyncaid84 Nope because these people that make these tutorials don't answer and they don't test out the different variables on what works and what doesn't and they don't explain everything right and they skip over steps they don't think are important.
@Kyncaid849 ай бұрын
@@spittingame4241 well, they do this for free so I can't complain.
@asgharalishakir3980 Жыл бұрын
Sir I have a question.Curves vs Mesh which will take longer time to render?
@Omnivoid229 ай бұрын
What if im creatin facial hair for a character im using in my game?
@claroisbhaskoro3941 Жыл бұрын
i've been trying to create a hair groom for metahuman using almost the same method as you. but as for the hair guide, i use a Curve object because it's so easy to deform with curve handles. then i can convert it to hair curve to give the children node. i find the grooming using brush is too hard for me
@李樱络 Жыл бұрын
感谢您无私的分享和教导!!!
@mushluvdbyjah9202 Жыл бұрын
Can this be turned into a mesh for use in CC4 or Iclone8?
@ppaayyaamm2 Жыл бұрын
Thank you for great tutorials you made , is it possible to make a video about converting new hair system in blender to ( hair card for game ) or Do you know good addon to introduce us in this field? , so much appreciated 🙏
@imtiazali6980 Жыл бұрын
Boss make a tutorial on hair simulation
@bcrbdb Жыл бұрын
Hi, can you create curly hair with this? Thanks
@jasminecaulden1089 Жыл бұрын
Great video, learned so much. Would love to know how to make braids, a lower poly version, so I can export them out of blender and not have them too heavy for anyone's computer. I like to have several formats saved so when I share, more people can use what I make.
@Blue_snapdragons Жыл бұрын
You might benefit from the hairnet addon? It allows you to create hair particles that conform to a mesh (so if you model a braid, it will create particles that conform to the braid shape). I belieeeeve it uses the old particle system though. So if you need it to be in the format of this new set of blender hair tools, you might wanna see if you can convert them.
@jasminecaulden1089 Жыл бұрын
@@Blue_snapdragons Thanks for the info, haven't heard of the hairnet addon, will look into that. I was under the impression you could not convert particles to obj or it makes the item too heavy (lots of polygons) to use in some programs.
@Blue_snapdragons Жыл бұрын
@@jasminecaulden1089 Ahh well if you’re going to make something that will be more optimized for real-time (as particles are better used in renders and cinematics as opposed to regular products) you’ll want to look into the “hair card” workflow (in which case I highly recommend the blender Hair Tools addon)
@gabriel-xh8uo Жыл бұрын
tnx bro
@Slxdouu Жыл бұрын
Hey, nice video, but i was asking my self : How can we export it to maya ?
@prabathkarunathilaka808 Жыл бұрын
How can we change the surface(object interior to object exterior surface) of the hair forming?
@dat.guy_nitin510 ай бұрын
can hair simulate with these geometry nodes?
@Elyasdollverse Жыл бұрын
When I use it my hair turns really bad, it get off the heads and become very long and weird
@gut4rcr3ep76 Жыл бұрын
How do i do hair shader like the old tutorial? I cant find hairinfo or mixrgb. I would appreciate if you could help, ty!
@redphantom2670 Жыл бұрын
All changed now thanks to blender, Hair info is Curves Info now, and MixRGB is Mix Color (and for somereason it doesnt find it with search u need to go to Color>Mix Color)
@PhantomCarnivalArt Жыл бұрын
when I add a hair , the rendered hair is extremely long and all over the place, even after shortening and combing it does nothing to it. Is there something Im doing wrong?
@PhantomCarnivalArt Жыл бұрын
Figured out I was missing a couple base geometry nodes. However, the hair is still unruly even with combing.
@jonos1389 ай бұрын
Will this new hair system export into UE5?
@juanfran392 Жыл бұрын
Can you prevent the hair shaft going through the mesh while combing it?
@NicholasMarshall Жыл бұрын
How do these compare to the new hair nodes in 3.5?
@Thelegendraghav11 ай бұрын
How can I export it as fbx..
@baykus790 Жыл бұрын
"like these balls"
@TrucProduction Жыл бұрын
i was looking for that comment ahahah
@squareiz7879 Жыл бұрын
Could you then load these hairstyles in to a redm server?
@prokrastnt_ Жыл бұрын
can you apply animation in this one? like lattice or physics?
@DaddyRedBoneXii Жыл бұрын
I was about to ask the same thing
@PixelicaCG Жыл бұрын
i think it's better to convert it to particle hair first then take it from there, there are some tutorials about it
@prokrastnt_ Жыл бұрын
@@PixelicaCG Oh ok thanks, been wondering cuz i only have a potato laptop and particles are kinda painful to run.
@Geometrynode Жыл бұрын
@@PixelicaCGbut when you convert to particles then I lose the affect from the grooming nodes such as the braid or curl node. Is there another solution for simulating geonode hair?
@Kim-uu8fc Жыл бұрын
Good tutorial but how do you make the hair move with the character it is currently static.
@Omnivoid229 ай бұрын
hello Ki,, did you figure it out?
@Kim-uu8fc9 ай бұрын
@@Omnivoid22 No unfortunately not.
@Omnivoid229 ай бұрын
@@Kim-uu8fc is it an object, yes? If so you'd need to parent it to the head(if head is own object) or you can parent it to the head bone. If using particle system they curves aren't meshes right?
@pruephillip1338 Жыл бұрын
This free file came up and expected a credit card (no Pay Pal) and membership.
@BrianLife Жыл бұрын
Your hair.. is it done with Geo nodes? Kidding. Thanks.
@omiorahman6283 Жыл бұрын
Is that Gerald in the 3d model
@jamesyo936 ай бұрын
Downloaded it, can't see any nodes
@sk.mahdeemahbubsamy2857 Жыл бұрын
Can you show us Hair Cards?
@PixelicaCG Жыл бұрын
i might make a video about it later on :)
@Blue_snapdragons Жыл бұрын
The blender hair tools addon is really really good for hair cards
@spittingame4241 Жыл бұрын
*REAL QUESTION* *QUESTION 1* Can this be transferred to a game engine? *QUESTION 2* If you have hair on a hair cap, can this node system be applied to it?
@manuelhofmann1950 Жыл бұрын
Shift+R does nothing for me. Any idea?
@redphantom2670 Жыл бұрын
They changed it to R without the shift in 3.5 for somereason :|
@marcus_ohreallyus Жыл бұрын
animation?
@Omnivoid229 ай бұрын
"these balls" hahahhahahahha
@juanp.5364 Жыл бұрын
It's a very powerful system but way too complex. Now, not only do you have to learn about hair, which is a very complicated topic by itself, but also about Geometry nodes. Technology should become less difficult as time passes by, in my opinion. I Love Blender, but I'm slightly disappointed about this hair system, maybe because I don't fully understand it yet.
@sanjeewa3d211 Жыл бұрын
Blender Ready Hair System + Practice Object Files not to free
@jonathancamarena3117 Жыл бұрын
dang, I thought this was about how to get facial hair in real life... rip