Tutorial - Animal Ears and Tails using Vroid (and Unity)

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ArgamaWitch

ArgamaWitch

Күн бұрын

Пікірлер: 386
@SiBai-
@SiBai- 4 жыл бұрын
wait, it's all hair? always has been.
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
lol
@mawibblap
@mawibblap 4 жыл бұрын
*gun noises*
@somaVR
@somaVR 3 жыл бұрын
*Bayonetta would like to know your location*
@myakuza4366
@myakuza4366 3 жыл бұрын
Alwhairs has been
@arcana8899
@arcana8899 4 жыл бұрын
This helped me a whole lot with the character I've been working on. I hadn't considered just how much you could do with that hair tab, and now not only does my boy have some fancy ears and a tail, but I made some goggles and a neat scarf too. Thanks so much for this tutorial, it really expanded my horizons with the kind of stuff that can be made in vroid.
@cypher_mortis
@cypher_mortis 3 жыл бұрын
Your model? Amazing. Your tutorial? A life saver. Hotel? Trivago.
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
saving on your car insurance. Priceless.
@asterain
@asterain 4 жыл бұрын
I knew you are a witch, but it still amaze me every time you show us your magic. (*'▽')✨✨✨✨
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
😊 thank you
@cousinderp1396
@cousinderp1396 3 жыл бұрын
a
@jamiofficial3097
@jamiofficial3097 3 жыл бұрын
Same 👁👄👁
@thesleepingshinobi3886
@thesleepingshinobi3886 4 жыл бұрын
Ooh so this is how you make ears and tails :P, i only knew how to make a hat.
@bakagamingvr3855
@bakagamingvr3855 4 жыл бұрын
oh damn, I actually didn't know you could bypass the slider limits by manual input :o
@auroraverdone4593
@auroraverdone4593 3 жыл бұрын
This helped me a lot to figure out how to fix my character neckerchief/scarf made with the hair tool so it would stay fixed on the shoulders rather than clipping around with the head movement. Thank you for your tutorials!
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
Glad it helped!
@jadapink7559
@jadapink7559 4 жыл бұрын
I tried this and everything went south. Well, congratulations to the people who did it. 😅
@shadovvwolfie790
@shadovvwolfie790 4 жыл бұрын
Did you ever get better at this?
@shadovvwolfie790
@shadovvwolfie790 4 жыл бұрын
Did you ever get better at this?(sorry if it double posts, it didn't show the first one if it does).
@АлексейБелый-у2т
@АлексейБелый-у2т 4 жыл бұрын
the same( made all step-by step but the head is still moving with the tail...
@АлексейБелый-у2т
@АлексейБелый-у2т 4 жыл бұрын
all is OK, I missed the step with exporting
@MidnyteKitten
@MidnyteKitten 4 жыл бұрын
My avatar just vanishes completely after trying to check if it worked ;-;
@blackbagans
@blackbagans 3 жыл бұрын
your little tutorial here helped me setup a character of mine. my avatar is a nine-tailed fox, and i had no clue how to use vroid studio. but now i have a basic grasp of the program
@nefwaenre
@nefwaenre 2 жыл бұрын
Zod, this is so much better than slaving away for a Sims4 custom content. Thanks so much for the tutorial! You gave me a new purpose to use my artistic skills.~♥
@DreamyFlowerz
@DreamyFlowerz 3 жыл бұрын
I couldn't figure out what shape the mesh should be in to make a tail, this helped a lot! Thanks!
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
Glad I could help!
@BabyBatB
@BabyBatB 4 жыл бұрын
Your tutorial helped me fix the bat ears on my model! Thanks!
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Glad I could help!
@AloneNowAndThen
@AloneNowAndThen 3 жыл бұрын
If you're struggling because it is only hair 001 and nothing else under hairs in Unity, VROID, Camera/Exporter -> Export On export info, go to Material Reduction and Uncheck Combine Hair Mesh. Export as normal after that.
@azai.mp4
@azai.mp4 3 жыл бұрын
Thanks! I was having this issue and that fixed it
@sink7467
@sink7467 4 жыл бұрын
the idea of a hair hat is verry cused and i love it
@penelopeGHO
@penelopeGHO 4 жыл бұрын
i was finally able to make a somewhat good bunny girl model thanks to this video so thank you so much for making it!!!
@mawibblap
@mawibblap 3 жыл бұрын
Your bunny girl model looks really great! ^w^
@anzui
@anzui 3 жыл бұрын
this helped me SO well. when i first became a vtuber last year, i saw this video and immediately closed it because "i cant learn unity" but last night i was able to do it 🥺 thank u so so much
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
Glad I could help!
@KittydragonASMR
@KittydragonASMR 4 жыл бұрын
i got a pop up saying "There is no 'SkinnedMeshRenderer' attached to the "HairJoint-7fd24a9f-091c-422d-90bb-2869f9667c3a" game object"
@seirachoi43
@seirachoi43 4 жыл бұрын
I clicked component and find skinned mesh render there for the hair joint. On the right side I filled up the parts with the word 'none' then tried to use bone weight transfer then it worked. I hope it will work with you as well. Goodluck!
@YowaneNeru
@YowaneNeru 3 жыл бұрын
@@seirachoi43 What is bone weight transfer ? The same error happens to me, but I can't find what you say
@Magoocupcake
@Magoocupcake 3 жыл бұрын
I'm having this same issue
@kaitrunyon2801
@kaitrunyon2801 2 жыл бұрын
When I open my prefabs I don't have the "joints". I've tried every combination in the tool to assign the tail, but receiving "No 'SkinnedMeshRenderer' attached" to my object I place in the top of the BWT. Any tips?
@kazuhacrispy
@kazuhacrispy Жыл бұрын
i got the same. for the skinnedmeshrenderer, you have to click on each part of the hair, then go to compnonent > mesh > skinnedmeshrenderer (just click it and it attaches it). that sorts out the first issue. i haven't figured out how to find the joints though!
@RosieSapphireMusic
@RosieSapphireMusic 4 жыл бұрын
Hey, if I may ask, what facial/body tracker do you use?
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Luppet with leapmotion
@renookami4651
@renookami4651 4 жыл бұрын
"How to attach a tail to the butt?", a fundamental question way more important than it sounds like! xD . But just like hair can be anything, does that mean that this plugin allow hair groups to re-attach anywhere? For exemple when making wings? That opens quite alot of possibilities
@CosmicTheShiba
@CosmicTheShiba Жыл бұрын
i used this tutorial so many times cuz i kept forgettin whenever i re-exported my model and now i come back once more
@nexxusdream8312
@nexxusdream8312 3 жыл бұрын
I'll probs add a tail to my Nexxus avatar for VRChat 😁 Great Video!
@furdevarts576
@furdevarts576 3 жыл бұрын
How do you install the bone weight tool? I can't seem to figure this out
@claytonfry6586
@claytonfry6586 4 жыл бұрын
It took hours but I finally figured the ears out super helpful video
@AthenaLouise-yc1zb
@AthenaLouise-yc1zb 4 жыл бұрын
5:08 how do you seperate the ear texture from the hair texture??
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
You create a new material on the right hand side
@StarriisMochi
@StarriisMochi 4 жыл бұрын
another way (tho this is more complex) is to make the model to pmx and go to pmx editor and add some ears and a tail
@rebeccamilner4664
@rebeccamilner4664 3 жыл бұрын
ive been trying to add 3d versions on with other apps but it just confuses me so this was super helpful!
@Jiruel
@Jiruel 3 жыл бұрын
Thank you so much for this tutorial. I'm importing at unity atm and its my 1st time. (i have a tail on my avatar)
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
That's great!
@Jiruel
@Jiruel 3 жыл бұрын
@@ArgamaWitch I finally got an avatar with tail and stuff working. thank you very much for this tutorial. Everything now A-ok :D
@三小鳥まあり
@三小鳥まあり 3 жыл бұрын
It was very helpful. Thank you!
@1999StarofCalamity
@1999StarofCalamity 4 жыл бұрын
Hopefully you can do a tutorial on Teeth and horns of possibly. Love the content tho honestly you earned a sub!
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Teeth is something you can't edit too much. You can turn on the vampire fangs or monster teeth using the blend shapes within unity (you can see that in my blendshape video)
@QuartzRoolz
@QuartzRoolz 3 жыл бұрын
if you want to go crazy with editing you can import it the model into blender and do the edits there, but If you do that you have to manually re-do all the spring bones and blendshapes in unity.
@niuniu7197
@niuniu7197 3 жыл бұрын
Great teaching!!! I tried it myself ... But all my hair is together ... ( 21:49 that hair ) I don't know why :((
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
kzbin.info/www/bejne/p5yZZXpppsyHkKc
@niuniu7197
@niuniu7197 3 жыл бұрын
OMG thank you !!!!
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
@@niuniu7197 np
@NateTmi
@NateTmi 3 жыл бұрын
you can make alot with hair. I think that is how the snake pet I had done was made.
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
Probably. I once made a medusa with snake hair, and once an owl out of hair
@ccl501
@ccl501 4 жыл бұрын
*_i still enjoy your content even tho i have no clue how to work either of these-_*
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Thank you! It's a free program and fun to mess around with in free time. :3
@petitcoke
@petitcoke 4 жыл бұрын
Just download it and try it out, you'll figure ut out, it's very easy
@anthrobros
@anthrobros 4 жыл бұрын
Yes, Argama Witch is very informative. UwU She has lots more on her channel. Definitely worth watching. 🤗
@guwosch
@guwosch 3 жыл бұрын
Should the unity part still work? I only see one hair group under the group 'Hairs' which is everything, head hair and tail 21:55
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
it wont work if they are combined, you need to make sure when exporting the hair mesh isnt combined
@guwosch
@guwosch 3 жыл бұрын
@@ArgamaWitch thanks so much for answering! I didn't expect it... Love your videos by the way, I learned so much from you! Good luck on the new direction you are taking. 😊
@Lori_P89
@Lori_P89 4 жыл бұрын
Is it possible to make the ears more rounded instead of pointy?
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Not really.
@Yan_Haider
@Yan_Haider 4 жыл бұрын
Maybe its possible but i think it will take some time
@shinoataya
@shinoataya 3 жыл бұрын
i might be using the wrong version of unity, but it all worked until about 21:53, i only have one hair, "Hair001", (not using this tutorial for tails exactly but it still seems to be a help) how do i fix this? I selected the "change hair crosssection" button when exporting i think so that might be related Edit: Crossection isnt related, what do i do D:
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
when you export the model you need to make sure "combine hair mesh" isn't selected
@shinoataya
@shinoataya 3 жыл бұрын
@@ArgamaWitch thanks! :D
@Nekopolitan_
@Nekopolitan_ 4 жыл бұрын
very helpful tips! thanks so much
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Glad it was helpful!
@MsZyraMMD
@MsZyraMMD 4 жыл бұрын
I love your tutorials I'm new to Vroid and I have a OC that is a neko and I've always wanted to know how to make neko ears thank you so much
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
No problem!
@steffo9772
@steffo9772 4 жыл бұрын
Is it possible to make a tail sway left and right?
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
its still connected to the head so moving your head will make it sway
@ChimeraLotietheBunny
@ChimeraLotietheBunny Жыл бұрын
As a chimera bunny this help me way too much
@kazuhacrispy
@kazuhacrispy Жыл бұрын
i don't know where i went wrong, but I can't do this because I don't have a hair joint. I have no idea why it doesn't work?
@ArgamaWitch
@ArgamaWitch Жыл бұрын
I've never heard of such a thing, maybe reexport the model?
@Fixer_Su3ana
@Fixer_Su3ana 4 жыл бұрын
So with wings, I'd want to attach to the shoulder bones, right?
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
I would attach to the upper chest
@Fixer_Su3ana
@Fixer_Su3ana 4 жыл бұрын
@@ArgamaWitch Thanks! And thank you for all the tutorials as well.
@wlwikalw9351
@wlwikalw9351 3 жыл бұрын
My all hair is importing as 1 hair all the time T^T What do I do now T^T
@azai.mp4
@azai.mp4 3 жыл бұрын
Before exporting, deselect "Combine Hair Mesh". Argama does this at 19:22, though it's labeled differently since the video is old.
@StormyWolfy
@StormyWolfy 3 жыл бұрын
I got to exporting and it says require animator.avatar.
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
I've a sorta tutorial about unity errors
@La-nx8jk
@La-nx8jk 4 жыл бұрын
Hi, i dont know how to export the model from unity xD it says "Require animator.avatar." is some video i can see to fix it? nevermind i found the solution: download the lastest version of UnityVrm, in my case it was UniVRM-0.61.1_7c03.
@itsanemi
@itsanemi 4 жыл бұрын
Followed this tutorial and another tutorial, but I'm getting an error saying "the root transform should have default translation, rotation, and scale", been looking online and can't find a solution
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Can I ask what the other tutorial is? I know when I used the updated VRM importer for unity I received error messages, so I stick to the one from the blendshape video
@jeremygreene9826
@jeremygreene9826 4 жыл бұрын
@@ArgamaWitch I followed only this tutorial as well but when I try to export the model I get the same error message.
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
@@jeremygreene9826 from the site: Starting from v0.56, Root (topmost parent) object with non-default values for translation, rotation, and scale is not allowed to export. In previous versions we found it would cause errors sometimes if Root’s transform is not Default. Instead, we recommend moving this object in the Hierarchy to be Root’s child.
@ashzorrillo9975
@ashzorrillo9975 3 жыл бұрын
What application do you use to put your character on the screen? :
@krimson_glaed
@krimson_glaed 3 жыл бұрын
thank you thank you thank you! this helped so much!
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
Glad it helped!
@lilmrmagoo
@lilmrmagoo 4 жыл бұрын
Great tutorial.
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Glad you liked it!
@elyianaanimates1720
@elyianaanimates1720 3 жыл бұрын
Some of the HairJoint-long-number bones aren't showing up, the regular hair is, but the hair i used to make a belt is not?
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
Did you add bones to it?
@elyianaanimates1720
@elyianaanimates1720 3 жыл бұрын
@@ArgamaWitch omg i didnt 🤦‍♀️
@cainreval7885
@cainreval7885 2 жыл бұрын
Did every single step, still couldnt get this to work properly. The root of where the tail starts is still connected to the head, even though the rest of the tail isnt. Ive gone through everything I can trying to figure out wtf to do and I just cant figure it out
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
When this happen it means 1) the hair wasn't exported to NOT be joined [meaning it was joined] 2) the hair bone set wasn't moved into the new location 3) The rebone tool wasn't used on the hair bone set. 4) the rebone tool wasn't used on the strand itself.
@cainreval7885
@cainreval7885 2 жыл бұрын
@@ArgamaWitch got it! Thanks! I just ended up adding a tail separately through unity. Worked out well enough
@PatchyXMoonie
@PatchyXMoonie 4 жыл бұрын
for some reason when I try to export my model an error message pops up and it says that I can't export one of my hairs for the tail.
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
I'm not really sure, I'm sorry
@juliansk3734
@juliansk3734 4 жыл бұрын
Is it possible to edit the body to make, for example, fairy wings and mermaid tail?
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Yes, I have done both.
@hunterangel5449
@hunterangel5449 3 жыл бұрын
for me when i klick on hair it only marks all hair there? like there no seperate or anything
@CB-lg1pk
@CB-lg1pk 4 жыл бұрын
Thank you for your work!!! Keep on doing your best!!! ^^
@mdjv
@mdjv 2 жыл бұрын
Hi overthere ! Perfect tutoriel has usual, i have à question, do you find something to make some blendshape on your ears or tail ?
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
most blendshape you can do out of vroid is turn them off and on. If you want movement you can take it to unity. I have a 5 part series on a 2 in one model and it shows wings getting blendshapes.
@reiomy
@reiomy 3 жыл бұрын
my hair in general doesnt move at all in unity dunno why
@mothsilkz
@mothsilkz 4 жыл бұрын
is there maybe a way to make the ears flop down with a blendshape? like if its a sad expression the ears can go down? :o
@nahyx.13
@nahyx.13 4 жыл бұрын
Hi! I'm sorry if this question is something you answered in the video, I don't know English and I wanted to know if Vmagicmirror could be used with Vroid models, but which program can be used to capture facial movement with Vroid?
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Yes you can! Vmagicmirror should be able to use it too. I use Luppet.
@ti16
@ti16 3 жыл бұрын
It works! Thanks you very much~
@jadamiller7485
@jadamiller7485 4 жыл бұрын
I want to do catra from she-ra type ears. I will try.
@ToshiSalvino
@ToshiSalvino 3 жыл бұрын
do you need japanese setting on on your computer in order for this to work? perhaps i just need to try a million more times but the asset doesn't seen to work for me even tho it says it installed correctly.... 😬
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
nope, I dont have them on.
@ahlethra9942
@ahlethra9942 3 жыл бұрын
Im currently attempting to make an other-wordly girl and doing an entire skeletal system over her with hair... couldnt figure out how to get the bones to stop moving with the body when animated- Ill try moving the center point for each hair now!
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
This may be easier to do in blender, but I'm not entirely sure how
@vigilvirus3641
@vigilvirus3641 4 жыл бұрын
Your hat is amazing!
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Thanks
@lalyaki_BxBy
@lalyaki_BxBy 4 жыл бұрын
After tool asset installation i still haven't the ''Open prefab asset'' right clic option. Any idea how to resolve?
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
I'm sorry I'm not sure
@VibingVampire
@VibingVampire 3 жыл бұрын
is there an update to all this because i dont get the all the indavidual hair things and it doesn't transfer :(
@chichichichichichiOwO
@chichichichichichiOwO 2 жыл бұрын
so Im trying to put the locations and such in the list but I'm getting this error "MissingComponentException: There is no 'SkinnedMeshRenderer' attached to the "J_Sec_Hair1_15" game object, but a script is trying to access it."
@bgaseacra5092
@bgaseacra5092 4 жыл бұрын
Thanks this really helped me!
@katsgomeow69
@katsgomeow69 2 жыл бұрын
Did you make the pose and animation?
@-Castiel-
@-Castiel- 3 жыл бұрын
I can't get this to work properly and some things are very different from the tutorial now, which surprised me since this video isn't really old. All I do, step by step: - Import the UniVRM-0.73.0_af50.unitypackage plugin inside Unity. (I was using the last stable version before, UniVRM-0.66.0_39d5, with no success either.) - Click the button called VRM0 and click "Import", and import my character which is just a nude male model with the tail and nothing else. - Drag the character from the Assets list to the Hierarchy list on the left. - Since there is no "Open prefab asset" option like you show, instead I click Prefab -> Open Asset in Context. (There's another option called "Open Asset in Isolation" and many others, like Unpack). - Import the "BoneWeightTransfer.unitypackage" Inside unity, then click "Tools" -> BoneWeightTransfer. (I also tried importing both plugins before adding the character in Unity, no difference.) - Add "HairJoint(big random name)" in the first slot, Head in the second slot, Hips in the third slot. Click the button to start the plugin. - Get the error "MissingComponentException: There is no 'SkinnedMeshRenderer' attached to the "HairJoint-27e4fbf9-c5e0-4be5-8c7b-02aea77c0d31" game object, but a script is trying to access it.". - Click the "HairJoint(big random name)", and in the right panel with the infos I click Add Component -> Mesh -> Skinned Mesh Renderer. - I then click the Mesh area and change it to the one that looks like the tail. - Get the error "Bones do not match bindpose." and can't find any way to fix it. Try to run the plugin again, get the same error. - Add the Hair001 to the slot anyway and try to run the plugin, this time it says "Success" in the console. - Export and the result is a tail that spins like crazy when I move the head up/down from side view, it seems like the very base of it is properly attached to the hips, but then the next part gets attached to the head again. If anyone watching this video now was able to do it, please share which versions of everything you're using. I tried all the stables and all the "latests" versions of everything with no success for now. =(
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
what version of unity are you using?
@-Castiel-
@-Castiel- 3 жыл бұрын
@@ArgamaWitch I believe it is "Unity 2021.1.5f1 (64-bit)"
@YueAki
@YueAki 2 жыл бұрын
Did yiu have any luck with the SkinnedMeshRenderer?
@MacaroneO
@MacaroneO 2 жыл бұрын
hey i got a question real quick! i was trying to do this for a while but i don't have the hair joint part, can you tell me what i'm doing wrong??
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
did you export it without unchecking the "combine mesh"
@guggiman7197
@guggiman7197 Жыл бұрын
but then i have too many materials and meshes to upload to vrchat. idk how to fix this
@Angel-vq5fz
@Angel-vq5fz 3 жыл бұрын
How do you connect the tail so there is no gaps? like the tail is floating for me.
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
if you added the tail so it doesnt have gaps, the only thing I have to ask is if you reattached it properly in Unity because it shouldn't float away if you did
@Altani20
@Altani20 3 жыл бұрын
mine didnt open the little box where you drag and drop yours bones to change them any help
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
And the tool was installed correctly?
@Altani20
@Altani20 3 жыл бұрын
@@ArgamaWitch I managed to find where it was ^^ but I was now wondering do you have a video of how to upload vroid characters to vrchat that have tails and stuff like that? When I tried it did not work so the tail just detached from the body and also the head and eyes went buggy
@kitsunearchive
@kitsunearchive 3 жыл бұрын
how would you do it so you can link fox or cat ears to like eye brows so when you raise your eye brows the ears move ?
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
You have to either A) make different shapes for them here, or B) add blendshapes to them in Blender
@kitsunearchive
@kitsunearchive 3 жыл бұрын
@@ArgamaWitch okay thanks ig i need to learn how to use blender now
@chikubi3385
@chikubi3385 4 жыл бұрын
great video! :D are you able to upload the avatar to vrchat afterwards?
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
yeah, there are some videos on youtube that help you convert your model to VRchat
@travispalma6554
@travispalma6554 3 жыл бұрын
tryin to use this boneweight transfer asset in unity 2019.4.29f1 adn i cant seem to find that pop window..
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
I'm not sure, you may need to reopen unity and try again
@travispalma6554
@travispalma6554 3 жыл бұрын
@@ArgamaWitch i got it thanks
@MsVendingMachine
@MsVendingMachine 4 жыл бұрын
My ears are on a different Freehand Group from my hair but when I go to the Textures there's only one group showing and won't let me shade in the ears without coloring in the hair?
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
correct, you will need to make a new material for the ears so you can shade them
@LittleMissVampy
@LittleMissVampy 3 жыл бұрын
is there a way to key bind ears to wiggle with buttons?
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
yeah, I did it in my mega two in one model tutorial. I did it with wings but it applies to ears too
@LittleMissVampy
@LittleMissVampy 3 жыл бұрын
@@ArgamaWitch actually wings are what I need it for! Thank you so so much I will look for that tutorial!
@mango3441
@mango3441 4 жыл бұрын
The tail still reacts to the head movement. Is there a way to attach it to the butt? I'm looking everywhere but still can't figure it out
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Yes, you need to use that plug in I use in there (link in the comments) in unity to get it to attach to the butt.
@iamnotacinnamonrolliamasin6272
@iamnotacinnamonrolliamasin6272 2 жыл бұрын
If I have a character with a thick reptilian tail and long hair, is it posible to keep the hair from clipping with the tail?
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
If the tail is made from hair, it should have colliders in it
@DaniCalifornia_x
@DaniCalifornia_x 3 жыл бұрын
Hey Argama! Thanks for the tutorials, they've helped me a lot in making my model. I just have one problem; when i go to look at the individual hairs in unity, for whatever reason, it's counting it all as one hair rather than giving me each individual hair. Idk what to do about it and was hoping you could help me.
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
when exporting your model you need to uncheck combine hair group. You can see it at 19:23
@DaniCalifornia_x
@DaniCalifornia_x 3 жыл бұрын
@@ArgamaWitch ohhhhhh!!! thank you so much
@mariahsart
@mariahsart 3 жыл бұрын
@@ArgamaWitch I did this, and I'm still only seeing one group.
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
@@mariahsart I would need to see a screen shot to see whats going on.
@mariahsart
@mariahsart 3 жыл бұрын
@@ArgamaWitch I figured it out. There is another box in the covert for Vrchat box that allows you to uncheck for combining meshes. That seemed to solve my issue.
@Matobit
@Matobit 2 жыл бұрын
ok so I downloaded unity and got the unity3d vrm package thing installed - how do I import my vrm model now?
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
you can import it with the UniVRM in the menu at top, or drag it into assets
@roryhaight2433
@roryhaight2433 3 жыл бұрын
I'm having trouble exporting my vrm after fixing her tail, wings, and accessories to not move with her head. I'm using Unity 2019.4.27f1 and UniVRM 0.53.0. When I go to export my model it says "Require animator.avatar".
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
You need to update your univrm
@KitsuFace
@KitsuFace 2 жыл бұрын
Is there any way to kinda smooth out that diamond shape more? I've run into issues when trying to make fox tails and fluffy cat tails where at certain angles, that diamond hair shape is super apparent, even with smoothing out the taper of the hair as you did. If there isn't anything to be done about it, that's fine, I'm just curious, more than anything.
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
not really, no.
@hina-chan1721
@hina-chan1721 4 жыл бұрын
What version of unity are you using? I dont have a tool option. Im using unity 2018.40. And bone weight wont get onto my unity software
@lalyaki_BxBy
@lalyaki_BxBy 4 жыл бұрын
she is using 2019.4.2 in the video. I had your same problem with 2018.1.6 initially trying to ''Import asset'' and selecting from the folder and i resolved dragging and dropping manually the Unity package file. hope it work to you too for importing the tool
@hina-chan1721
@hina-chan1721 4 жыл бұрын
@@lalyaki_BxBy Thank you. That helps me a lot! :)
@eeikochan
@eeikochan 2 жыл бұрын
What is the song playing in the background?
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
My theme song
@cursedrubies
@cursedrubies 4 жыл бұрын
Here's the link sigepon.booth.pm/items/1784758 for Unity_BoneWeightTransfer_v0.1
@blythe546
@blythe546 4 жыл бұрын
Wait how do you make the ears elf like?!! So cute
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
They now offer it, but mine were done with hair
@rawpencil7746
@rawpencil7746 3 жыл бұрын
Do you know if this still works with the new vroid update? I'm trying to rig the tail with the new version and I'm not sure where I messed up
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
yes you can. Be sure when exporting you aren't combining the hair meshes when exporting
@eleanormlodecki2383
@eleanormlodecki2383 3 жыл бұрын
how do you change the hair color cus when i try it goes to ALL the hair
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
I've a two tone tutorial for that
@eleanormlodecki2383
@eleanormlodecki2383 3 жыл бұрын
@@ArgamaWitch Thanks I saw another comment that you commented on and saw it and was like i am STUPID
@sleepylunaart
@sleepylunaart 3 жыл бұрын
if iI do this the tail for me is just stiff its stuck to the hips but it doesn't move much
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
if you move the head does it not move? If its still stiff, you may need to adjust the bone to make it less stiff
@sleepylunaart
@sleepylunaart 3 жыл бұрын
@@ArgamaWitch no if i move the head its not moving like it shoudl Ill try adding more bones maybe but the stiffness is allready pretty low
@TheTazame
@TheTazame 3 жыл бұрын
great tutorial but how the actual hell do i fix a null reference acception im so confused
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
I think it was figured out if you click on the avatar there should be a thing ont he right that says VRM first person and renders, a slot there may be empty. You can move bottom renders to the missing slot and change the size number to delete redundancies at the bottom
@TheTazame
@TheTazame 3 жыл бұрын
@@ArgamaWitch if you could make a tutorial for that i would appreciate it, im more of a visual learner hehe
@zoehobz4614
@zoehobz4614 2 жыл бұрын
I need help! my tail is still reacting to my head as if it was a pony tail but i missed the part you explained how to separate the 2
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
Try from here kzbin.info/www/bejne/p5yZZXpppsyHkKc
@zoehobz4614
@zoehobz4614 2 жыл бұрын
@@ArgamaWitch im sorry i said that wrong. i got it all into unity and stuff and i got to the prefab part and somethign goes wrong because when i finish up 90% of the tail stays still but the first joint that should still stay in the body is the only point that moves with the head i dont get it :(
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
Make sure you move the bone group from the head to the hip. Transfer the bone group from the head to hip using the transfer tool. Also select the individual hairs and using the transfer tool transfer each one of the tail from hip to head. Usually when its still attached one of these steps were missed.
@zoehobz4614
@zoehobz4614 2 жыл бұрын
@@ArgamaWitch FINALLY got it working!!! i am using different versions than you have so it was a little off for me but the concept was the same so i got it finally >:) thank you!
@zoehobz4614
@zoehobz4614 Жыл бұрын
@@ArgamaWitch Hello again... here I am a year later with the exact same issue as before >.> I have been away and forgot a lot of things so I rewatched you and ended up with the same issue as before -_-... I made sure the hair group is pulled up to the hips and transfered just as before. but there is still one bit stuck to the head same as before. I have no idea what i did to fix it last time :*(
@Chiisanii
@Chiisanii 4 жыл бұрын
I just wanted to see if you could imoort mmd ears into vroid rifp can't find the answer abywhere
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
if you have the fbx you may be add it in unity
@kamuuizsthatsnotmefellas5089
@kamuuizsthatsnotmefellas5089 4 жыл бұрын
hi, when I do the tail thing, after i have done it the model doesn't have physics :/
@kamuuizsthatsnotmefellas5089
@kamuuizsthatsnotmefellas5089 4 жыл бұрын
even when I click the play button
@ArgamaWitch
@ArgamaWitch 4 жыл бұрын
Are you exporting the tail on the model?
@kamuuizsthatsnotmefellas5089
@kamuuizsthatsnotmefellas5089 4 жыл бұрын
@@ArgamaWitch yeah
@SirenZombieMaid
@SirenZombieMaid 3 жыл бұрын
if its okay i would like advice on something Ive downloaded all that you said in the tutorial , got it to load correctly but i cant. turn the head to check the way you do is there something more I'm missing ? I'm currently working on my bunny tail to get it to stay in place , i still am learning how to make my own tail as well which is an even bigger process because its a tail like vaporeons and i have no idea where or what else i need to do i cant get the prefab thing to show up. but when i opened it it made me make save a prefab on its own. so I am not quite sure what I'm missing or if i missed steps or something i keep seeming to just be stuck getting to the next steps
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
You need to hit the play button in the middle, and then select scene (should auto to game). Then you select the head in the hierarchy, and you can move it with the rotation tool in the top left corner.
@SirenZombieMaid
@SirenZombieMaid 3 жыл бұрын
@@ArgamaWitch i did that , I switched back to the scene section but I couldn't right click on my self to open up the prefab you mention I opened it by finding it to the right of the program where it said to open prefab but I don't think that was the correct way I also started out haveing everything I need to move the hairbones , such but. i realized I had no bones in my tail at all so I redid it and put bones back in but then I couldn't find the rest of what I needed to put everything together. but I was also getting random errors that I couldn't quite figured out but I did follow it exactly. ima try again one more time in full and see what happens again.
@SirenZombieMaid
@SirenZombieMaid 2 жыл бұрын
@@ArgamaWitch i finally started again trying to get tails to work and i got it to work except some of the tail is sticking through and the tail loses All movement is there a solution for that ?
@ArgamaWitch
@ArgamaWitch 2 жыл бұрын
@@SirenZombieMaid this isn't something I think I could trouble shoot in comments without seeing what is going on
@SirenZombieMaid
@SirenZombieMaid 2 жыл бұрын
@@ArgamaWitch omg I just remebered im in your server i can take a picture and put it in there I won’t @ you though cause I know a lot of people don’t like that but I’ll send a picture when I find it hopefully ima correct
@Lemieux_channel
@Lemieux_channel 3 жыл бұрын
What part of the assets folder do you import the physics plug-in to? Does it go in the packages folder or just the general assets one? I’m asking because, the first time I put the VRM importer into Unity, I put it in the wrong folder so it wouldn’t work😅
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
I dont...wut...?
@Lemieux_channel
@Lemieux_channel 3 жыл бұрын
@@ArgamaWitch I’m so sorry, I realize that I worded that question in a really weird and confusing way😅 Basically what I’m asking is how did you get the Unity Bone weight thing you downloaded into Unity? Where did you import it to?
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
@@Lemieux_channel I just dropped it into the assets folder in untiy
@Lemieux_channel
@Lemieux_channel 3 жыл бұрын
@@ArgamaWitch Oh, ok, thank you for the information!
@TheTazame
@TheTazame 3 жыл бұрын
so what do you do if your tail is more then one piece of hair.....?
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
same thing, you just have to reassign all pieces when doing the bone transfer tool
@wiktoriamajek3530
@wiktoriamajek3530 3 жыл бұрын
My all hair is importing as 1 hair ;-; What do I do ;-;
@ArgamaWitch
@ArgamaWitch 3 жыл бұрын
when exporting unselect combine hair group
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