For anyone trying to eyeball the planet size and Sky Atmosphere ground radius; the ground radius is in km and Unreal units are cm [1 km = 100,000 cm]. So to calculate what to set your atmosphere Ground Radius to, look at your planet's Approx Size, divide it by 2 [because Approx Size is diameter not radius], multiply it by the planet’s scene scale, then divide it by 100,000 to get it into km. So your final equation will look like: Planet’s Approx Size = A Planet’s Scale = S Atmosphere Ground Radius = G [( A / 2 ) * S ] / 100,000 = G A cheat would be to make your planet 200,000 Unreal units across. Then what you put in the planet's scale would be the same as what you put in the atmosphere Ground Radius.
@evenskiped61358 ай бұрын
One of the best man in the unreal engine community, Insane tut btw
@ArghanionsPuzzlebox8 ай бұрын
Wow, thanks!
@MADMOVIESINC8 ай бұрын
This is going to be a game changer. Thanks for the video! How would you use cloud forge with this?
@ArghanionsPuzzlebox8 ай бұрын
You bet!
@ESPGameTeam4 күн бұрын
Another question, when I try to move the atmosphere around, it just teleport back to the default position. How can I change the atmo's position?
@ArghanionsPuzzlebox4 күн бұрын
Very difficult not to have it glitch with the current Epic Solution. I am working on my own custom Atmosphere Material and that will work to move around.
@CGI-Noob23 күн бұрын
why are you so good
@ArghanionsPuzzlebox23 күн бұрын
Haha, thank you!
@neritonreis33403 ай бұрын
People with the updated Ultra Dynamic Sky version no longer works in Unreal Engine Version 5.4 because when you reset the atmosphere in Location (X=0.000000,Y=0.000000,Z=-70.000000) you reset everything else when you walk in the view. Location moves together with the X and Y Axis, so the atmosphere moves together and cannot be reset Gente com o Ultra Dynamic Sky versão atualizada não funciona mais na Versão da Unreal Engine 5.4 pois na hora de zera a atmosfera no Location (X=0.000000,Y=0.000000,Z=-70.000000) você zera tudo mais quando você andar no visualização o Location se move junto o Eixo X e Y se move tambem ai a atmosfera se move junto e não da para zera
@KatVolts2 ай бұрын
Hi. I found a fix for this. In the Ultra_Dynamic_Sky Blue print. there's a boolean variable named "Keep Planet Top At Camera XY Location" Make sure this is set to false. The Sky Atmosphere will stop moving.
@AlexFrederick-t4r2 ай бұрын
@@KatVolts holyyyy i've been stumped on this for days and you helped me fix it THANK YOU SO MUCH
@DannyNetwirk5 ай бұрын
This is amazing!
@ArghanionsPuzzlebox5 ай бұрын
Thank you
@baygames9208 ай бұрын
It was a great, great, great tutorial. Thank you very much.
@ArghanionsPuzzlebox8 ай бұрын
Great!
@LeeDongHuny8 ай бұрын
You are my favorite dream teacher!
@ArghanionsPuzzlebox8 ай бұрын
Wow, thank you!
@stealthgamesaremyjam1452 ай бұрын
When you create a level how large is it generally, are they infinite?. Do you need to set a world setting to have levels to be a certain size?
@ArghanionsPuzzlebox2 ай бұрын
The world is "infinite" However, after a certain scale, one bigger than what a dev woukd use for a playable level, certain effects like shadows start to really break down
@juannicolasreyesrestrepo20704 ай бұрын
Loves the tutorial really helped me a lot! Been wondering if there's any fix on the middle planet clouds that look stretched? Would be amazing to do that! thank you anyways!
@ArghanionsPuzzlebox4 ай бұрын
The material shader will need modifications to be a triplanar material. That should fix it.
@juannicolasreyesrestrepo20704 ай бұрын
@@ArghanionsPuzzlebox Beautiful, thanks!
@ESPGameTeam8 ай бұрын
Did is the best planetary cloud tutorial I have ever seen! Could you please also create a tutorial about how to create a planet where you you can actually land, like in Star Citizen? 🎉🎉
@ArghanionsPuzzlebox8 ай бұрын
Thank you I definitely would want to in the near future
@ESPGameTeam8 ай бұрын
@@ArghanionsPuzzlebox Expecting on this tutorial!
@evenskiped61358 ай бұрын
Do you make enough money to live on thanks to Unreal Engine, or do you have another job on the side?
@ArghanionsPuzzlebox8 ай бұрын
It's definitely getting there to become a full time job. At the moment I have a full time job that has nothing to do with the Industry. At some point, I can see myself earning enough out of this to be full time and basically pump out weekly content and assets. The community is very large and very hungry.
@snowy01108 ай бұрын
@@ArghanionsPuzzlebox Kudos to you, you are a great creator! Having a day job and following your passion in your free time is not easy. It takes enormous amount of time and leaves really little time for recreation. You are made of steel, gentleman.
@snookofficial72113 ай бұрын
This is awesome, did you ever figure out how to mask the clouds in UDS? I'm looking into it now but can't figure it out.
@ArghanionsPuzzlebox2 ай бұрын
Check this tutorial out instead: kzbin.info/www/bejne/jJStqX1uirObjtU
@snookofficial72112 ай бұрын
@@ArghanionsPuzzlebox Cool, nice work dude, I saw this the other day. I'll download it and have a look at how you achieved the volumetrics. I actually managed to mask the UDS clouds showing just a patch in the area I need, I've used an animated 2d texture else where. I already have a planet set up which I put a lot of work into which is using the UDS sky atmosphere, there's a setting which moves the sky atmosphere in the main details panel which you need to disable to get it working. I found that deleting the UDS sky atmosphere broke UDS when I reloaded the project.
@ArghanionsPuzzlebox2 ай бұрын
@snookofficial7211 glad you found a solution
@ExoplanetesSpace3 ай бұрын
Thanks for this tutorial, it help to make more real clouds ! .. but i have an issue with Translation. SkyAtmosphere translation change when moving in viewport . Have an idear to solve that ?
@thedarknights7273 ай бұрын
Same happens to me in UE 5.3
@ExoplanetesSpace3 ай бұрын
@@thedarknights727 Did you find a solution ?
@ExoplanetesSpace3 ай бұрын
@@thedarknights727 The solution is to uncheck "Keep Planet Top At Camera XY Location" in Ultra_Dynamic_Sky paramters :)
@neritonreis33403 ай бұрын
Has anyone managed to solve this problem with the Sky atmosphere moving when and to stay at 0? In Unreal Engine 5.4 it is also like this since 5.3 it is like this
@ExoplanetesSpace3 ай бұрын
@@neritonreis3340 @thedarknights727 The solution is to edit Ultra_Dynamic_Sky. Find the parameter "Keep Planet Top at Camera XY Location" and uncheck it. All works now, the clouds are no more moving ;)
@houseofcontent30205 ай бұрын
Have you tried this with Cesium? I can't seem to match the sky with the globe even after I follow this tutorial. Just wondering if you tried it before.
@ArghanionsPuzzlebox2 ай бұрын
Not tried it with Cesium, no. But have a look at this: kzbin.info/www/bejne/jJStqX1uirObjtU
@djodjo82Ай бұрын
Can we walk on them ?
@ArghanionsPuzzleboxАй бұрын
Check this video for a Planet tutorial and download Link to a Planet that is walkable - kzbin.info/www/bejne/jJStqX1uirObjtU
@Siphonife6 ай бұрын
If you change the texture samples to triplanar ones you can get rid of the stretching.
@ArghanionsPuzzlebox6 ай бұрын
Hi, your idea sounds rather interesting but I've got to ask, did you try this yourself and it worked?
@vree_2 ай бұрын
@@ArghanionsPuzzlebox I tried the triplanar mapping but the conservative density only takes in the x float value and I cant get rid of the stretching. A tut on that would be invaluable. :)
@jllarivee603 ай бұрын
My clouds keep moving around with me when I move in editor mode. Making it super hard to see whats happening.
@ArghanionsPuzzlebox3 ай бұрын
That's odd. This is happening with UDS or any volumetric cloud?
@jllarivee603 ай бұрын
@@ArghanionsPuzzlebox UDS. If I move in the Z axis I can get away from the clouds but moving in the x or y axis the clouds follow me. They're all morphing and it looks really cool. Im pretty sure its a feature of UDS that keeps you centred in the cloud sphere no matter how far you go, unless you go up the clouds wont follow. But idk how to turn off this feature.
@SydorenkoMykhailoStudio8 ай бұрын
Thank you!
@ArghanionsPuzzlebox8 ай бұрын
You're welcome!
@simisoadnomis3d4078 ай бұрын
Thank you very much!!!!
@ArghanionsPuzzlebox8 ай бұрын
No worries!
@simisoadnomis3d4078 ай бұрын
@@ArghanionsPuzzlebox The volumetric clouds from Unreal do wraparound the world/planet correctly, but this one not. Could you perhaps help me to change the shader of UDS so that the clouds do not stretch at the equator?
@ArghanionsPuzzlebox8 ай бұрын
I'm quite sure they don't wrap. I tested this recently and it distorts quite heavily.
@convolutedconcepts8 ай бұрын
do think a complete newbie to this could make something using this? i have absolutely zero experience. i thinking of picking up the humble bundle to create a background for my audio story i'm working on.
@ArghanionsPuzzlebox8 ай бұрын
Yeah why not. The humble bundle comes with video explainers
@itscoldcoldwinter8 ай бұрын
i hade no idea uds can do clouds like this
@ArghanionsPuzzlebox8 ай бұрын
Yeah, it's nowhere in the documentation of the Plugin
@ESPGameTeam4 ай бұрын
Have you found the solution for the stretching? Other wise I need to create the clouds buy planting them one by one😢
@ArghanionsPuzzlebox2 ай бұрын
Take a look at this tutorial: kzbin.info/www/bejne/jJStqX1uirObjtU
@ESPGameTeam2 ай бұрын
@@ArghanionsPuzzlebox Thank You So Much!!!
@ESPGameTeam2 ай бұрын
@@ArghanionsPuzzleboxI'm not sure if it's because I haven't watch the video carefully, but I still don't really know how to solve this stretching. I believe I somehow need to edit the parameters in the materials? I'm using ue 5.3
@ArghanionsPuzzlebox2 ай бұрын
The shader I'm using doesn't have a stretch issue. Now I'm figuring you want to use the uds shader but that will not work. The reason why uds has better looking clouds and more performant is because it's using a texture that only applies to half a sphere and then duplicates on the other half. My shader is covering the whole planet.
@ESPGameTeam2 ай бұрын
@@ArghanionsPuzzlebox I see, with the new V8 UDS I will try to do everything you have done in the Tutorial, and see if there will be any solution in the details panels or in the vopumetric material. Maybe not really solving it but at least improve the visual a bit
@ESPGameTeamАй бұрын
I want to ask if UDS is replicated, because no one knows the answer and the dev didn't say it in the description 😅
@ArghanionsPuzzleboxАй бұрын
I think it is
@ESPGameTeamАй бұрын
@@ArghanionsPuzzlebox hope so
@neritonreis33405 ай бұрын
Cara na Unreal engine 5.3 não funciona Guy in Unreal engine 5.3 doesn't work
@ArghanionsPuzzlebox5 ай бұрын
Should do. What issues are you facing?
@neritonreis33405 ай бұрын
@@ArghanionsPuzzlebox It just worked in a different way, inverting the size of the atmosphere, but it worked, thank you dear, you are top
@ArghanionsPuzzlebox5 ай бұрын
Great!
@Saddawgbro8 ай бұрын
how do we get multiple clouds?
@ArghanionsPuzzlebox8 ай бұрын
Can you elaborate some more on that?
@Saddawgbro8 ай бұрын
@@ArghanionsPuzzlebox i can only use these clouds on one planet if i try using it on more than one planet at a time it wont work and will only stay on one of the planets
@ArghanionsPuzzlebox8 ай бұрын
Yeah, well this is the atmosphere and cloud system that ships with unreal engine. If you want clouds on multiple planets you would need to go down the route of custom vdb clouds and customer atmosphere solutions.
@Saddawgbro8 ай бұрын
@@ArghanionsPuzzlebox ahh thanks ill see if theres any tutorials for that if not ill try making it myself