Happy you guys like it! Hopefully there is something similar in Enfusion Engine ;)
@Section20Ul2 жыл бұрын
I really hope some of the modules we've had with the CDLC's also become standard in Enfusion. The PF Camera module is so much easier to use than the older camera options.
@Cayden19882 жыл бұрын
This is great techniques to animate the UNSC ships or the Reaper ship mods. I figured it out the other day, forgot you could it with the drones and stuff. Love the video, great explanation as always.
@alvandoa85382 жыл бұрын
That GCAM + Keyframe combo is an incredible idea, i cant wait to use it to make some sweet cinematics! Thanks a lot mate!
@toadie2k2 жыл бұрын
That use of GCAM is extremely clever, TBH. You're correct- that DEFINITELY saves some time in creation
@CebCine2 жыл бұрын
Thanks. Hope you find some use for it!
@antonye75852 жыл бұрын
This was a much needed an awesome Tutorial
@emilsulcs3170 Жыл бұрын
Would be amazing if it worked........ I've literally copied every single step you did and I place all the keys, the timeline etc. but when it comes to the camera, it just doesn't work.. I click "Play Sceneario" and it just spawns the camera on the floor and doesn't follow the drone at all
@Belhun5 ай бұрын
Have you found a solution for this??
@oscarryan94023 ай бұрын
@@Belhun it does not work if cba3 is also being used
@paroxy11193 ай бұрын
I cant remove CBA Its essential to the scene. Can anyone find a fix?????? Please??????
@FourleafToG2 жыл бұрын
ah, touche I didnt know this 2 years ago when I took a dive into making Arma cinematics, might come back to it one day, Good stuff man!
@konstantinosalpochoritis37352 жыл бұрын
At last a video that is so usefull in animated keyframe . Tnxs mate . Keep It up !!!
@ChewieGames2 жыл бұрын
Great video and really useful guide Ceb. Thanks!
@CebCine2 жыл бұрын
My pleasure
@MoskoniDesign2 жыл бұрын
Thank you for this!
@CebCine2 жыл бұрын
Np.
@Section20Ul2 жыл бұрын
Thank you! I'd been wondering on how this keyframe stuff worked. Nice easy tutorial even I can follow 👍
@hawkeye_tactical5 ай бұрын
Hi Ceb. How can I start camera via trigger? I tried the function "all BIS_fnc_timeline_play;" but does nothing even if given correct variable name.. thanks!
@bradleythompson625411 ай бұрын
@cebcine Do you still have the train or building composition? Im sure I could figure it out but having a template is so much easier to learn from.
@CebCine11 ай бұрын
Negative. The building is on the workshop from another creator called "levelution"
@owenmccall52282 жыл бұрын
Sorry I know this must be a bother, but do you know why the camera wouldn't be following the animation module if I followed your instructions? I synced the camera module to the Rich Curve and have it switched to at start, but the camera just sits where it is on the floor instead of moving to the first keyframe.
@emilsulcs3170 Жыл бұрын
Did you ever find a solution to this? I have the same problem
@paroxy11193 ай бұрын
I have the same problem
@kreamythings97663 ай бұрын
@@paroxy1119 supposedly its caused by CBA_3
@radboogie Жыл бұрын
Excellent tutorial, looking forward to incorporating this into my missions! Thanks 👍
@blakheart21582 жыл бұрын
Thanks for all the work you put in with the tutorial like this. Always gives me so many new alleys of artistic creation to explore when I find stuff like this. Especially when it's so much easier to understand than most places.
@xeNNzTV Жыл бұрын
I did the same steps you did but my camera preview is never animated 4:49 what did i do wrong?
@REInz-ActRL11 ай бұрын
Me too
@paroxy11193 ай бұрын
same
@paroxy11193 ай бұрын
if anybody has the answer please tell
@justinbowes53903 ай бұрын
HELP! I can not figure out for the life of me how to make a simple floating camera cutscene that DOSEN'T LOOP! If I don't use the "loop" function on the "timeline" modal, the camera no longer follows the keyframe path. If I DO select "loop," the camera moves when I start the game, but it continues the cut scene indefinitely. And worse, there doesn't' seam to be a way to exit the cutscene manually (client side). I DON'T UNDERSTAND why the camera just stays stagnate if the "loop" function is off, but follows it once it's on... PLEASE HELP!!!
@tarasmerk9 ай бұрын
Wow this tutorial if great! Man as soon as I am done with the thing I do I will let you know how you helped me!
@skitt02 Жыл бұрын
Hi! How do I switch from one segment to another? What would it take for the camera to go through one segment and then switch to the other at the end?
@TPMTactical Жыл бұрын
Nice video, just started learning about the Key Frame feature so I appreciate the video . Do you know if it is possible for the path to spiral or flip so that if a camera is following the path it could rotate and end up looking at an object upside down? I hope that makes sense.
@nicollassilva12832 жыл бұрын
I wanted to make an M2A3 Bradley turret turn 75 degrees to the left and make the cannon look down, how do i do that?
@rishav94412 жыл бұрын
This is very helpful ceb tysm...great video
@black_fireDc29 ай бұрын
How do I activate this camera with a trigger?
@hawkeye_tactical5 ай бұрын
hi have u found a solution for this?
@black_fireDc24 ай бұрын
@@hawkeye_tactical Привет, я нашёл целый гайд на эту тему на ютубе
@Tundaytry2 ай бұрын
@@black_fireDc2 Привет, о круто можешь дать название?
@black_fireDc22 ай бұрын
@@Tundaytry скинь свой тг, вк или ещë что-то, и я скину тебе ссылку
@lastmanXI2 жыл бұрын
Hi bro, and what about the error label on the screen when you start the animated camera, it hangs constantly. How to fix it?
@instincthiphop26522 жыл бұрын
Hey man this isnt working. Only the part with animating the drone. All the camera stuff is not working.
@paroxy11193 ай бұрын
Yeah my camera is just stuck not moving
@lorddeathkyram9596 Жыл бұрын
im having issues with the cam not moving im even spawn the one you made and it still wont move if we both have the time would you be able to sit down and help or type out a way that can help thx
@lorddeathkyram9596 Жыл бұрын
idk if it is bc of my mod list or if its something else
@CebCine Жыл бұрын
@@lorddeathkyram9596 Ace ruins it. In my workshop there is a composition you can use
@blackfalco33 Жыл бұрын
Hi Ceb and thanks for this! Just started experimenting with KeyFrame and it seems very good to use. May I ask you : How can I rotate the camera once I place it on editor so that it faces the action I want to record? I've tried to but it stays in the same position.
@xammax_8899 Жыл бұрын
How does one reset the movement of a keyfrae object. I wanted to animate a boulder in a certain rotation and ended up making it jump around all different directions in the animation (object editing during animation)
@CebCine Жыл бұрын
I am not sure. I think it's actually easier to delete the key and place a new. Or set them all linear first before cubic
@modvangarma Жыл бұрын
My animation (man running) won't play unless it is looped, is there a way to fix this?
@olly1651Ай бұрын
i have this same issue did u fix
@modvangarmaАй бұрын
@olly1651 No, I just stop using it. I switched to using UnitCapture which is much easier for running animation but takes load of time.
@dreambenderstudios18232 жыл бұрын
When I tested the scenario with the keyframe animation in multiplayer the animation seemed to be broken for some reason on my friends screen but not mine. Would you have any idea why that is? I just animated some vehicles as traffic on set paths. great tutorial btw.
@RE_Mastar2 жыл бұрын
Would it be possible to activate triggers with key frames?
@CebCine2 жыл бұрын
Yes. Each key can me adjusted. Or have the object trigger the trigger on arrival
@shinobi63955 ай бұрын
ik how old this video is but figured id ask anyone, been trying to do the animated camera with mods but whenever i do it my camera just sits on the camera module and not the keyframe. are there any known mods that might conflict with this method so i can remove them bc i cant figure it out.
@CebCine5 ай бұрын
@@shinobi6395 ace
@IceTactics2 жыл бұрын
Thank you Ceb!
@CebCine2 жыл бұрын
No problem. 👍
@alexanderhoraitis68012 жыл бұрын
anyway to set it up to run on a trigger?
@CebCine2 жыл бұрын
Yes. Check the scenarios in the description. The code is in there somewhere
@a3roacee2 жыл бұрын
the camera stuff didnt work
@LeonTReal2 жыл бұрын
Great tutorial, thanks man!
@CebCine2 жыл бұрын
No problem. Hope it comes in handy
@Jurka0071 Жыл бұрын
But how to do Walk animations by a soldier?
@bishop41442 жыл бұрын
Good evenin, quick question regarding the animations. How come the frames of the animations feel so clunky, like as if the characters were like robots, I previewed the animation and it was smooth, but as soon as I apply it, they move like robots. Please help! I'm thinking that it's because I have a low-end PC, but if I can find a get around it, that would be great!
@CebCine2 жыл бұрын
They are not suppose to be choppy. Not sure why that happens to you
@MusicFan7522 жыл бұрын
I’m trying to have the character follow the key frame but when I sync the unit the loadout I use disappears.
@CebCine2 жыл бұрын
Test with different vanilla characters first to see if its because of a mod
@user-xsmpsgd Жыл бұрын
Thank you so much
@eo20772 жыл бұрын
Cool stuff indeed.
@lightning30k22 жыл бұрын
Informative video as always, Also it would be great to see a tutorial on how to implement key frame animations in multiplayer, If it's possible.
@CebCine2 жыл бұрын
I can look into it
@Shybenyk Жыл бұрын
Please, help me somebody, when I start the scenario camera isn't work. I automaticaly switching to the Ulrimate screenshot camera. Please help me with this ass ache
@kazumasan37832 жыл бұрын
Nice tutorial.
@NeferKirtash2 жыл бұрын
Duuuuuude!! So damn good!!!
@CebCine2 жыл бұрын
Thank you =)
@black_fireDc29 ай бұрын
@@CebCine
@RedhotIta12 жыл бұрын
Hey! Is there a way to make an animation without enabling the loop? It doesn't work if don't enable it :(
@CebCine2 жыл бұрын
Yes. Instead of copying and pasting the looped animation, just take paste the animation into the init instead. Like "man switchmove "acts_breaching_v"; something like that
@RedhotIta12 жыл бұрын
@@CebCine I mean for the keyframe animation, at 1:54 you enable the loop tick. If I don't enable it the animation won't work.
@spetsnaz79792 жыл бұрын
the shift + space doesnt work for me. Is there an alternative?
@andrewdunning64882 жыл бұрын
same, idk how to get it to work
@greenliberatornewrise88794 ай бұрын
HOW TO MAKE ANIMATOIN END!?
@aplaceinthesky82 Жыл бұрын
in case is an object like a car, the wheels will not turn right? It will be just static, How to make it actually animated?
@CebCine Жыл бұрын
I would not recommend using it for a car, so I don't know, actually. Try this disablebrakes true
@aplaceinthesky82 Жыл бұрын
@@CebCine I guess is better to use "unit capture"
@LiamPedersen-rb1zw Жыл бұрын
every time i try it just put me into the playable character i did everything you did for the camera section no joy.
@CebCine11 ай бұрын
Look in my workshop
@rangerleaf15052 жыл бұрын
Edit: finally fixed thanks man
@CebCine2 жыл бұрын
You can download the scenario from the workshop to see and copy the settings
@rangerleaf15052 жыл бұрын
@@CebCine finally fixed it combined with two different methods and made a hell of a cutscene as soon as I finish the op is it cool if sent it to you? Wouldn't be possible without you
@CebCine2 жыл бұрын
@@rangerleaf1505 sure
@taytheprodigy4388 Жыл бұрын
Thank you because fuck unitcapture. Shits revolutionary
@Gegensatze2 жыл бұрын
Hello. I made my animation. But how to make a condition for its operation? For example, a trigger. It does not work.
@CebCine2 жыл бұрын
If you download the composition i made I think there is a trigger condition on the hold action