Arma 3: Waypoint Activation via Trigger Tutorial

  Рет қаралды 28,389

The Primeval Zone

The Primeval Zone

Күн бұрын

Пікірлер: 43
@baseline957
@baseline957 4 жыл бұрын
As a newbie to the editor, I can say this is short, sweet, and straight up to the point. Thanks a ton!
@zekebowling9850
@zekebowling9850 Жыл бұрын
Thank you so much! I’m making a SP mission where the player arrives at a FOB, receives orders from an officer, then joins an AI unit on patrol as their new guy. After figuring out how to make the player(me) join the AI unit, I needed to figure out how to keep the AI unit at the FOB until I had received the orders and joined the unit. This was the perfect final piece to the puzzle!
@MUJUNKY
@MUJUNKY 4 жыл бұрын
I've seen a few other questions about triggers on this vid, and I know how hard it can be to find exactly the info you are looking for about the arma editor, so here are a few I can help with. this is going to be long. How to make a trigger that will tick on to complete, or fail, an objective when a variable is killed or destroyed. Say you want to assassinate an enemy officer. The officer needs a variable name, we'll call him Billy. You make a trigger with a very simple line, !alive Billy. now, when billy dies, the Set Task State module you should link the trigger to will activate, in turn changing your task to Complete, fail, cancel, etc. this works with vehicles, men, supply boxes(Keep in mind, some boxes do not have a damage model, thus they cannot be destroyed. you can still do this by having a zeus delete the object mid-explosion as a work around.) How to make a conditional area trigger. Setting up a trigger that will tick on when a specific variable enters is similar. building on the previous example, lets say you want to add intel, or a diary entry (Briefing stuff on the map screen) when Billy is on his way to the ambush point, but NOT when his Route Clearing vehicle drives through the trigger area. this means you cannot just use a standard Area Trigger->Activate->Opfor->present. The code needs to be Billy inArea IntelTrigger, IntelTrigger being the name of your area trigger. You would sync that trigger to Create Diary Record(Entry? can't remember the module name) you could also sync an Ambient fly by routed to pass near your players if you didn't want to outright tell them Billy was on the move, giving a subtle hint that their target is in the area. I've had trouble syncing stuff in the past, but by and large they work well. You can also have several triggers linked to the same event. !alive Billy could be used to sync to a sound module, say, at the military base he was first seen, with a time delay of about three minutes, for the alarms to start going off. Combine that with using the lines in this video, you could make the base go on alert when Billy dies. A favorite set up of mine, is to use several area triggers along a road, firstly, when the lead vehicle or unit crosses the trigger threshold, it will cause a red flare to start falling. second trigger, which is on a time delay synced to the first, causes machine gun tracers to start hitting the road all up and down the area from multiple angles. third trigger, is actually the first one to be activated, as it is bigger, but using delays will allow you to time it correctly. It causes mortar shells to fall randomly inside the area for about a minute, and then it deletes itself, and the machine gun tracers. The fourth is a trigger that activates the second the machine gun tracers are deleted, allowing the proned ambushing AI to open fire and begin moving. I'd recommend using an IED or APERS mine placed with the editor to get the players to stop before they haul ass through the whole encounter. I get about a 50% total squad kill on players if they aren't expecting to be ambushed. you can also sync smoke/fire/etc. The eden editor is wonderful.
@raavolk
@raavolk 3 жыл бұрын
Thanks for your help mate, I needed it because I had to make my AI Squadlead wait for me to untie a hostage before exfil, this work great.
@22dipthisstick
@22dipthisstick 3 жыл бұрын
Short and to the point. Thank you!
@edwardchen3229
@edwardchen3229 4 жыл бұрын
2:01: "President Donald Trump is now playing Twilight Struggles"
@w4f3l
@w4f3l 8 жыл бұрын
Great stuff, very simple to use, exactly what I was looking for my mission :) thanks!
@pedrovmj
@pedrovmj 8 жыл бұрын
THANK YOU, IVE BEEN A HOUR TRYING THIS, YOU SAVED ME. LOV U
@ThePrimevalZone
@ThePrimevalZone 8 жыл бұрын
Glad that I can help!
@Omar-lq3ri
@Omar-lq3ri Жыл бұрын
The screams of the damned in the background
@bellum8970
@bellum8970 4 жыл бұрын
the trigger can not activate an other faction's move marker. idk why. i want my driver (independent) to move whenever the enemy (OPFOR) reaches the trigger. can you help me?
@SchwippedieSchwappe
@SchwippedieSchwappe 4 жыл бұрын
I am creating a little mission for myself, in which two enemy tanks move to their target once my team reaches a position. It works for me this way, maybe check again if you got all the text and commands right?
@kedityt
@kedityt 7 жыл бұрын
what do I do with multiple waypoints?
@ChristianSakr
@ChristianSakr 4 жыл бұрын
Dance
@lennyking1340
@lennyking1340 2 жыл бұрын
@@ChristianSakr lol
@covenant157
@covenant157 2 жыл бұрын
What about large groups /compositions? How do I script that for seperate squads of the same team
@MrDj200
@MrDj200 8 жыл бұрын
Thanks, that helped alot! But what does syncing the WP to the trigger do? For me everything worked with just enable/disableAI. So I don't really get what the syncing does. Can you tell me?
@ThePrimevalZone
@ThePrimevalZone 8 жыл бұрын
Something that I thought was necessary when I made this, but its not(as you discovered), syncing basically assigns [Blank] to [Blank] in particular, sort of in the same way units are grouped to one squadleader. I mostly only use synching for vehicle repawns now
@MrDj200
@MrDj200 8 жыл бұрын
thanks! Then I'm pretty confused why there is a WP-Activation thing when you right-click a Trigger :D. But well. Thanks for the fast answer. And nice tutorial btw!
@MUJUNKY
@MUJUNKY 4 жыл бұрын
I know these comments are three years old, but Syncing is required when you want a trigger area, or module, to apply to only a select set of variables, and usually the variables in question are required to be synced to the respective module for complex stuff. My current campaign I am using a Zone Restriction with an inverse border, synced ONLY to the player squad, and trigger zone. should they by chance pass into the zone restriction, they have ten seconds to leave before *poof* a minefield spawns around them. AI's will not trigger it, nor do ambient animals or civpop. great way to keep your players within a set area.
@mitchmitchell3142
@mitchmitchell3142 3 жыл бұрын
This is really helpful. I am trying to make a scenario where 3 squads hold in a trench until another squad takes a position (mg nest on a hill). Is it possible to use one script to disable "MOVE" for the entire squad? So the entire squad doesnt immediately get in formation on mission start but rather holds in the position I place them in the trench until the trigger activates? I've gotten it to work but I have to use the same script for each unit and am wondering if there is a a way to do it for the whole squad with one script.
@mitchmitchell3142
@mitchmitchell3142 3 жыл бұрын
Thanks btw this is awesome
@egemenerturk
@egemenerturk 5 жыл бұрын
Thanks for tutorial, Working for "MOVE" but other waypoint commands not responding. " LAND" and seek destroy says error.
@fayazravat7758
@fayazravat7758 6 жыл бұрын
help me on this one from the 3 side 3 group moving to the way point and at certain point all 3 group stop and how to set up trigger there so my squa or group will move to next waypoint by activating trigger
@cycloneops5440
@cycloneops5440 5 жыл бұрын
i have tried this with a plane, but it does not work. plane wont move... used plane1 enableAI "MOVE"; plane1 enableAI "MOVE"; plane1 disableAI "MOVE"; what is wrong?
@ThePrimevalZone
@ThePrimevalZone 5 жыл бұрын
You need to write this on the pilot of the plane, or driver of car etc.
@FH-rp5or
@FH-rp5or 6 жыл бұрын
You can so this without a trigger just by giving the condition in the waypoint condition field.
@olliestir1815
@olliestir1815 3 жыл бұрын
for some reason even though i put the semicolon in it says: error missing: ; Can anyone help? thanks :)
@ahkmahadd2857
@ahkmahadd2857 4 жыл бұрын
can the ai still attack before the trigger is activated, if so how do you make this not happen?
@s12830
@s12830 3 жыл бұрын
Can you do this with drive?
@justinreinhart6637
@justinreinhart6637 7 жыл бұрын
Where do you learn those things you're supposed to type like "a disableAI" How do you know to type that and where do you find the list of commands? Everything I try to type the game doesn't recognize
@Indianawinny
@Indianawinny 6 жыл бұрын
community.bistudio.com/wiki/disableAI
@justinreinhart6637
@justinreinhart6637 6 жыл бұрын
Thank you
@michaelderkacz5526
@michaelderkacz5526 7 жыл бұрын
This doesnt seem to work with vehicles... am i correct?
@ThePrimevalZone
@ThePrimevalZone 7 жыл бұрын
This works with vehicles in the same way, but you must target the Driver or Pilot to write the script, not the vehicle itself
@michaelderkacz5526
@michaelderkacz5526 7 жыл бұрын
Yeah it only took me two hours to figure that out xD Do you know any good tutorials for creating objectives to destroy things? Im lost
@xDDiscoDx
@xDDiscoDx 6 жыл бұрын
will this active be shown in multiplayer ?
@parkertipton3496
@parkertipton3496 6 жыл бұрын
it has stopped working randomly with me, anyone else?
@24022014
@24022014 6 жыл бұрын
дружище, ты крут!
@M4D3ebf
@M4D3ebf 6 жыл бұрын
Thank you.
@scharfe_yt
@scharfe_yt 5 жыл бұрын
cheers man!
HOW TO MAKE AWESOME ARMA 3 MISSIONS! - Editor/Zeus Tutorial
21:04
OperatorDrewski
Рет қаралды 594 М.
黑天使被操控了#short #angel #clown
00:40
Super Beauty team
Рет қаралды 61 МЛН
99.9% IMPOSSIBLE
00:24
STORROR
Рет қаралды 31 МЛН
Мясо вегана? 🧐 @Whatthefshow
01:01
История одного вокалиста
Рет қаралды 7 МЛН
ArmA 3 - Eden Editor Tips for Aircraft in Missions [2K]
14:55
Viper1Zero
Рет қаралды 97 М.
Arma 3 Editing | Basic Mission Tasks & Triggers
15:20
OnlineCombatBN
Рет қаралды 107 М.
Quick Tip: Basic Tasks - Arma 3 Eden Editor
9:08
Praxeas
Рет қаралды 27 М.
ArmA 3 Editor Tutorial - Simple Hostage Rescue
11:10
Jester814
Рет қаралды 99 М.
How to Make an Arma 3 Operation & Avoid a Fustercluck
29:06
Rimmy Downunder
Рет қаралды 478 М.
Arma 3 Editor Tutorial - Animations
20:26
Feuerex
Рет қаралды 177 М.
Arma 3 | Create task from intel pickup!
4:36
Fells
Рет қаралды 37 М.
Arma 3 Eden Editor Trigger Timers
6:35
Schlimster
Рет қаралды 29 М.
Arma 3 - Eden Editor - Helicopter Load/Unload
3:07
UselessMiwa
Рет қаралды 94 М.