02:19 Add another bone not parented to the previous bone 02:38 Parenting bone 07:43 How to make the bones move the character 07:57 In action
@fnzau20474 жыл бұрын
thanks for the timestamps!
@justsomegreendude90344 жыл бұрын
Saviour
@lolcat10013 жыл бұрын
THANKS!
@ramigus722 жыл бұрын
@@fnzau2047 okiiiúikio
@JackTheSt_Ripper3 жыл бұрын
For the first time I actually spent hours just to learn the basic of Blender. I never really got into it because I found it hard, but now I actually understand the basic of it and are willing to proceed further. Love it so far
@sabitastisch92283 жыл бұрын
For me it took 3 learning attempts over a span of 4 years to get the hang of it.
@elizabethhamilton11662 жыл бұрын
Once you get the basics of Blender it is very exciting because at that point you can create so many things! You never get done learning new things in Blender. But that just opens even more creation opportunities. I am a slow learner. It took me a long time to learn Blender but now I am addicted!
@electricalengineeringtech2 жыл бұрын
@@elizabethhamilton1166 hii i'm just beginner ...so do you have any advise that could support me and to do better and in fast way...
@HAMIDX_12 жыл бұрын
@@electricalengineeringtech don't stop learning
@theCreativeSav4 жыл бұрын
"Severe the parent-child relationship completely" So sad.
@enso87624 жыл бұрын
Lmao
@wrenmacneil77033 жыл бұрын
@Carmel Nech for one, I know that doesn't work, you're not tricking anybody, and for two, xD hasn't been used in like, half a decade, maybe update your bot's messages
@cryptus243 жыл бұрын
@Carmel Nech you are right, nobody gives a damn
@circuit103 жыл бұрын
@Carmel Nech Bot
@circuit103 жыл бұрын
@Lashawna Swecker Other bot
@steamhead3 жыл бұрын
Thank you so much for providing a brilliant tutorial that has allowed me to help my 12 year old son, who wants to move on to computer based animation, from camera based animation. So many Blender KZbinrs get carried away with proving how much they know... it was a breath of fresh air to watch yours (many times!). We are now able to work out the principles and have managed to create several animated slugs! Thanks again.
@AnityEx5 жыл бұрын
What did you say punk? Armatures
@tjbearytales15 жыл бұрын
LOL
@lucutes29364 жыл бұрын
modelling is fun
@TheFluffernutter124 жыл бұрын
20/20 comment
@necrago4 жыл бұрын
This comment has reached *PERFECTION*
@justsomegreendude90344 жыл бұрын
@@lucutes2936 yes but long. And fun
@DavidBoura5 жыл бұрын
All these Fundamentals videos make Blender so easy to learn!
@faujisimp7090 Жыл бұрын
I wish I could say the same
@underratedMovieClips4 жыл бұрын
There is a stupid mistake that I was making ,and that is because he showed something else, and said something else. I was parenting the bones to the mesh. You have to parent the mesh to the bones. I believe that it is selected in the wrong order. I really hope that this is the case for everybody here, as it is really frustrating
@beastold13203 жыл бұрын
omg, thank u so much
@Michaelmmmmmmm3 жыл бұрын
Good tipp but dont made any differents...
@michaeltamer62382 жыл бұрын
He selected the mesh then selected the armature. He did as he said and that s the correct way. 😊
@CertifiedDoc2 жыл бұрын
When parenting, the selected objects are parented to the active object. The active object is highlighted differently than the others, and is normally the last one you select. So, like the video shows, you select the mesh, followed by the armature. Also, you'll know if you selected them in the right order because the armature deform options won't appear at all unless you do.
@markcheng Жыл бұрын
8:09 I agree that this point was the toughest to grasp because he went a little fast for beginners. It’s because what he says and what he does is just a half second apart. But he is saying it correctly- you want the mesh to follow what the armature does so the latter is the parent…
@MarioMario90001004 жыл бұрын
for anyone not getting the armature to affect the mesh (because it isn't mentioned in the video) you have to select the mesh and then the armature in object mode after that
@gisellemarte2 жыл бұрын
Ive been tryin to do that and my armature wont move with my mesh :/
@itsPatticatti Жыл бұрын
YEAH HE SAID IT IN THE WRONG ORDER
@Neiv74 Жыл бұрын
He literally says it, in the right order at 7:54, " we can simply select the mesh, shift select the armature object .... "
@j-yoshi64_justcallmej3 жыл бұрын
There were so many times while following this tutorial where nothing was working for me like you were showing, only for me to realize I was in Object when I should have been in Edit or something. I'm a smart person, I swear.
@lefrog95965 жыл бұрын
Some people think that these videos will teach you everything about Blender but it's not the case, those videos are to ease you into using Blender if you want more either read the documentation which is the best resource, or watch some lengthy subject focused tutorials. And remember if you are stuck the community always can help either here or Blender forums like : blenderartists.org
@GabeStott4 жыл бұрын
how do I find the official documentation? is it on the blender website or in the application? Blender newbie here thanks in advance.
@rufuscoppertop3304 жыл бұрын
@@GabeStott Lucky you didn't hold your breath for an answer. I'm beginning to find these chirpy tutorials infuriating. They show you stuff that just doesn't actually work.
@user-gq1ij4 жыл бұрын
@@GabeStott I can't find that too, did you find it
@GabeStott4 жыл бұрын
@@user-gq1ij Nope I never did
@MrPetschko2 жыл бұрын
Seems super simple, I could figure everything out - Everything was explained super well - just the part with the bones to the mesh wasnt clear, but I may find it out on my own or need to watch some other videos how to do that
@Hilzoti-白狼龙4 ай бұрын
This is a fantastic starting point! Thank you so much!! I feel like I learned a lot and I can't wait to watch more videos and learn more! Thank you for making these tutorials and sharing all your knowledge with the rest of the world!
@BobTheBuilder294 Жыл бұрын
7:52 Object mode: Select mesh first, select bones, ctrl+P automatic weights. This message is for me because i keep forgetting and coming back here.
@sarkisartist4 жыл бұрын
Great video, only part that wasn't fully explained was the bit about bone size vs scaling the bone - can anyone tell me what the difference is?
@abdelkarimkeraressi14184 жыл бұрын
2:01 you are not try to rig you are blender you rig that character ^^ . ez . Blender Just the best.
@swtpeteswtpete15152 жыл бұрын
Author forgot to Group the eyes to the face, they are fixed in space and when the head was angled around the eyes weren't affixed to the skin as a unit!
@noyza21323 жыл бұрын
mad respect for not deleting the cube
@jamieperkins9062 жыл бұрын
If it helps anyone: You can only get to pose mode if you select a bone
@db3375 жыл бұрын
Thank you for access to the download - works great
@untitled272 жыл бұрын
thank you for helping me create my second nightmare
@untitled272 жыл бұрын
my first one was a nightmarish kirby
@animeboy93 Жыл бұрын
It's not supposed to be super long or advanced. It's only meant as a basic starting point. It's basically Blender Foundation's way of explaining their features, and if you want more tips and tricks you might be better off following someone who posts about how they make characters or creatures.
@presidentmariachi42874 жыл бұрын
I struggle to think of any way Blender could have made it's armature system any less intuitive. The WTF per minute is off the scale. Nothing has ever happened as expected.
@mango20059 ай бұрын
Is Sky.blend the file you open at 2.09 minutes in? I notice theres a scarf on the most recent one. There already seems to be bones in it. Or is it a different file?
@donbeetle90693 жыл бұрын
i feel like maybe my factory setting are just wrong for some reason, I'll press the same buttons and all but my mirroring in scuplting only works with the local and not global axis, I parented the bones with the object and not only does it not move but I cant just click and drag to move the bones to see if it works.
@lahcenebelbachir79295 жыл бұрын
I simply love this software, Blender rules.
@sabitastisch92283 жыл бұрын
Gotta love that information density! Great video :D
@pactube88335 жыл бұрын
That is the power of open source ❤
@murilo0101ful5 жыл бұрын
Its free software also! its ethical!
@sergeabt1046 Жыл бұрын
Can someone help me please, i downloaded the character shown in the video but have no idea how to add it to the workspace
@QHuy113 жыл бұрын
He should be honored for not deleting the default cube
@revenge32652 жыл бұрын
Need help. Previous model of mine has been disconnected from my armature. Instead of the armature staying with the model, it's just no longer connected.
@MagicwithChris2 жыл бұрын
Im so saving this video so I can practise and get into it more. perfect pace in the video too! adding a thumbs up.
@sparkytheguy12203 жыл бұрын
I have an armature issue. I am using collada files for models and stuff because they are a lot more compact and transfer all material data from one software to the next. but when i try to add in more bones to the armature, i have to parent them again, and the bone weight system fails. i am trying to add bones to the buttox of a character so i can apply the spring bone animation for jiggle effects, but every time i do, there is this constant problem. I keep aligning the bones with the character mesh to try and make them symmetrical to the mesh, but nothing works. how do i fix this?
@muhammadshahzaibanwar93024 жыл бұрын
i am not able to parent armature to my character mesh (using by automatic weights or any other option). Where did i might have gone wrong???? Need help. When i go into the pose mode the armature movement does not affect mesh.
@quierodesign39584 жыл бұрын
This doesn't work in Blender 2.83 - there is no option to connect the bones, and when entering pose mode the mesh does not move.
@ololo92834 жыл бұрын
Edit: I also could not get my character to move in Pose mode. However, after doing some searching, this is what I found resolved the issue -- starting from right before you parent the armature to the mesh: (1) Select the mesh then the armature and then right-click and go to Parent in the menu (2) Go to Armature Deform >> select With Automatic Weights (3) Select only the mesh and go to the Modifiers panel, and Add the modifier called "Armature" (4) For the Armature modifier's "Object" setting, pick your armature. Then, check on the option called "Bone Envelopes". (5) Now, select your armature, switch to Pose Mode, and when you rotate the armature etc. your parent mesh will react to it
@heartcore73394 жыл бұрын
@@ololo9283 OMG thanks... you're awesome... my hero!!!
@ololo92834 жыл бұрын
@@heartcore7339 glad to help :)
@carlzyrusmariano95302 жыл бұрын
this always turns off my display for a second and apps that use graphics driver crashes
@KriGeta4 жыл бұрын
Is it possible to make the armature IK friendly after completing the animations? Because as soon as I make the armature IK friendly then all the premade animations go crazy.
@TricoliciSerghei11 ай бұрын
Great video, thank you very much! Very well though out and explained.
@DequaviusNegbertVII2 жыл бұрын
I can't access Pose mode even though I have the armature selected.
@Angela-ll3zi Жыл бұрын
Hi! Thank you very very much. All the best.
@SherKhanShani2 жыл бұрын
Pose mode what i was looking. Super thanks,
@AgriasOaks994 жыл бұрын
When I have finished rigging and tried to make poses, my armature dislovated during the process. Can someone explain where I did wrong, please?
@douchymcdouche1694 жыл бұрын
You spelled "dislocated" wrong. There's the problem.
@scottwilson63624 жыл бұрын
@@douchymcdouche169 Username checks out...
@ak_fx4 жыл бұрын
@@scottwilson6362 lmao 🤣
@mubeenthegamer993 жыл бұрын
yeah how to fix that i have also that problem :(
@granny74924 жыл бұрын
Salom men O'zbekistonlik man menga yoqdi
@gwmcdonalds Жыл бұрын
how do you download the little guy
@gracemugure23273 жыл бұрын
How did you put the character mesh in blender
@programmerindonesia443 жыл бұрын
easy, just import the file
@MichaelGourlay3 жыл бұрын
Download the Animation Fundamentals Rigs v1.0 file from the link in the description. Unzip that folder somewhere (and remember where). Open Blender with the basic scene with the cube in it. Go to File --> Append to get a file dialog. Browse to the Animation Fundamentals Rigs v1.0 folder (unzipped earlier), and select the sky.blend file. Press "Append" in the lower right of the dialog to get a list of subfolders, such as Action, Armature, Brush, Camera, Collection, .... Select Collection and open it by double-clicking or pressing "Append" again. Select "Sky_original", and press "Append". The file dialog will close and the character model will appear. Note: It might be inside the initial cube, so hide the cube to see the character model.
@cupofjon3867 Жыл бұрын
every time i make the parent type connected between the two bones it does literally nothing, even in edit mode. Please help im going insane
@CapitanBlackjoker3 жыл бұрын
Thanks you. Your video helps me. I can finish my project on time.
@ilaac.4 жыл бұрын
i just cant connect the bones with the model...
@themosha41284 жыл бұрын
hey i cant select only one part of bone .....when i select a particular part bone then the whole bone get selected what should i do
@tomjack10000004 жыл бұрын
Not sure but it might be because you're selecting it in object mode and not edit mode, if you select in edit mode you should be able to pick between the top, centre and bottom
@mattprice46985 жыл бұрын
I went to the download link for this video, but I can't find the files for this character. Have they been moved?
@dennispreston64095 жыл бұрын
Just downloaded them from the above link. Dl link is at the lower right corner of the page.
@Arlotube4 жыл бұрын
You are a life saver! Thank you so much!!!!!
@LadySeraphineCC Жыл бұрын
I really needed this thank you!
@DouglasStory14 жыл бұрын
I downloaded the cute little orange guy, but our narrator does not explain how to get him into the existing scene. If I double-click the sky.blend file (the orange guy's file) it opens up Blender with a variety of strange and unfamiliar workspaces. Can anyone help me bring the orange guy into my scene? I found some videos about using the "append" function but the results of that ended up looking nothing like in the video above.
@MichaelGourlay3 жыл бұрын
Download the Animation Fundamentals Rigs v1.0 file from the link in the description. Unzip that folder somewhere (and remember where). Open Blender with the basic scene with the cube in it. Go to File --> Append to get a file dialog. Browse to the Animation Fundamentals Rigs v1.0 folder (unzipped earlier), and select the sky.blend file. Press "Append" in the lower right of the dialog to get a list of subfolders, such as Action, Armature, Brush, Camera, Collection, .... Select Collection and open it by double-clicking or pressing "Append" again. Select "Sky_original", and press "Append". The file dialog will close and the character model will appear. Note: It might be inside the initial cube, so hide the cube to see the character model.
@tauro12353 жыл бұрын
@@MichaelGourlay would be smart to mention this in video as it was very annoying trying to figure it out
@MichaelGourlay3 жыл бұрын
@@tauro1235 Agreed, but I had nothing to do with making the video. I'm just a viewer who happened to hit the same issue and find a process that works, so I shared it in comments.
@aBoxfulOfVids2 жыл бұрын
@@MichaelGourlay You have no idea how helpful this has been to me as well! Thanks man.
@irener72662 жыл бұрын
@@MichaelGourlay , that does not work . I see the figure and it allready has bones. Can you please help me?
@jessdragon12142 жыл бұрын
Thank you for creating this
@janmessek18264 жыл бұрын
Wow now I begin to understand ... pose mode of course!
@stephenfreeman39864 жыл бұрын
How do you add the circles around the bones?
@minRef5 жыл бұрын
Could somebody please recommend a different model(literally anything) that would work for this tutorial? Weeks have passed, still no rig in the link or any other link on the page.
@عبدالعزيزسلطانالشمري-ح5ظ4 жыл бұрын
make a long cube + sub-divaid it a lot it will work
@MichaelGourlay3 жыл бұрын
Download the Animation Fundamentals Rigs v1.0 file from the link in the description. Unzip that folder somewhere (and remember where). Open Blender with the basic scene with the cube in it. Go to File --> Append to get a file dialog. Browse to the Animation Fundamentals Rigs v1.0 folder (unzipped earlier), and select the sky.blend file. Press "Append" in the lower right of the dialog to get a list of subfolders, such as Action, Armature, Brush, Camera, Collection, .... Select Collection and open it by double-clicking or pressing "Append" again. Select "Sky_original", and press "Append". The file dialog will close and the character model will appear. Note: It might be inside the initial cube, so hide the cube to see the character model.
@gabrielfontana62392 жыл бұрын
@@MichaelGourlay thank u so much !!
@MacoDeVinx4 жыл бұрын
How would you unlink bones without resizing the model that you just have animated to sit in a certain pose? (When i remove my bones the model goes back to T-pose)
@100storiesforyou3 жыл бұрын
blender 2.93 1) why parent----child line is not seen? But in pose mode they move together while in edit mode not 2) why bone size tool doesn't change bones displayed as b-bones. If use scale just can change size according to Y axe.
@luftschloss5862 Жыл бұрын
really well explained. thanks!
@paragbharadia28952 жыл бұрын
Learned some amazing stuff today!! blender fundamentals are great ! thank you :)
@EMILIANODIAZEQUIHUA8 ай бұрын
I am following these videos on 2024, but it seems they are not updated, it would be nice if they would make new videos with updated tools, for example in the download files I don't see the model shown in the video.
@levis47854 жыл бұрын
how to download armature ??????🤔🤔🤔🤔🤔🤔😣 can u make a vidio of that please !!!!!!!!!
@themperr0r001 Жыл бұрын
OK u said the "pose mode" and i understand my mistake. All i have to do is just changing the mod to pose xd. Thank u buddy
@lahcenebelbachir79295 жыл бұрын
This is not your first turorial that has a link missing or not working in the description, I hope you'll fix them all soon.
@lahcenebelbachir79293 жыл бұрын
@@user-dr3iv2ss4n Thanks he fixed it now. But when I first watched this video over a year ago he forgot to add the link, lol.
@realmcraftchronicles Жыл бұрын
I feel like I'm following along just fine. Then we get to the part where we are in pose mode, and I am unable to move the bones at all. I'm using mac with a magic mouse. Could this be why?
@nielsnielsen5875 жыл бұрын
I don't see the link to the character download???
@dennispreston64095 жыл бұрын
Just downloaded them from the above link. Dl link is at the lower right corner of the page.
@mystery5252 Жыл бұрын
How do you do this with hinges, that aren't suppose to stretch or or deform?
@wilholland100 Жыл бұрын
"The existing Armature modifier is already using a different armature object" is what the metarig (rigify) object that I just inserted (just inserted) is telling me. . .I just inserted it because the last rig I inserted was parented and the parenting would absolutely not clear (????). Do you know how I might force blender to work . . .Have been searching websites for a while.
@milo200603 жыл бұрын
Haha finally found something actually straight :D
@lolcat10013 жыл бұрын
nice
@sonichedgehog12413 жыл бұрын
So I have a character with weights and an armature. Now I want a mesh with totally different proportions to use that same armature. Can I just delete all the groups for the second mesh and delete that armature and put the armature I want onto the new mesh and move the bones around to the correct spots on the mesh then re-parent it? I tried transferring weights tool but the new mesh never deformed correctly
@chainns78523 жыл бұрын
everything is great, but what about eyes? How can you move them with head
@kodachan58822 жыл бұрын
0:56 how is the triangle logo called in the armature ? there written cube beside it
@SuperGamingM2 жыл бұрын
I need help with something I made my armature and import it to a different file and it has extra bones added how do I fix the problem?
@Nahoula_Nahoul3 жыл бұрын
how can i get a courses online ?
@utasama48973 жыл бұрын
thanks alot for the tutorial huge thanks
@ajithk5883 жыл бұрын
Simple and effective tutorial.Thanks
@neoteraflare2 жыл бұрын
Thank you for this tutorial!
@luciadelvalle69385 жыл бұрын
when i parent on edit mode, i dont find connected and offset
@desenvolvigames56614 жыл бұрын
probably they ain't at same armature, look at outliner
@jcalambert103 жыл бұрын
I figured coming from a engineering background using Solidworks and the like learning Blender would be a piece of Donut (that's for you Blender Guru). Haha, lol, I was wrong in many ways but it has been a fun challenge.
@qzomwxin45 жыл бұрын
in the description is another character. i cant move him.
@UKSteveM1003 жыл бұрын
Great tutorial, thanks
@beyondrealm72552 жыл бұрын
Thank you for this tutorial!!!
@sparktech41042 жыл бұрын
Thank you! This really helped me. :]
@jayplaytv08402 жыл бұрын
can you guys make an updated version of this video? this video is very outdated and it would be nice for new users (Like myself) to know how to do this stuff with the newest version
@ЙенФенФыр2 жыл бұрын
it works fine in Blender 3.0
@DreakBee3 жыл бұрын
hello I have a question, how do I fix that I have a character, I put the character in a certain position, but when I turn it on in "edit mode", it is not in the position in which I bent it. how do I make the character in this bent position even in edit mode?
@kirschkäfer2 жыл бұрын
What do I do when this occurs: Bone Heat Weighting: failed to find solution for one or more bones
@krishn_192 жыл бұрын
for some reason the bones for me are transparent and have a black outline and i cant seem to edit them is there a way to make it not transparent and back to normal?
@valentinaselektrikas4 жыл бұрын
I downloaded char.rig. deleted ball and other objects leaving only doll but now I cant enter edit mode? So interesting why this function was implemented? When blender permits entering edit mode? I recon its when there no object in scene. Maybe its in empty objects? How to convert empty object to object?
@ufonious7472 жыл бұрын
every time i pose my character the way i want it, and try to add any mesh to the scene....the character snaps back into the T-Pose and wont let me UNDO it to get it back. Anybody have an idea of whats going on in that situation?
@ilikepotatos58913 жыл бұрын
Really helped me thanks :)
@e_04294 ай бұрын
man the character rig on link looks different, the ones on tutorial at 02:15 looks more plain than the download link... idk.. i just learn this today, so i was thinking to remove all armature that already exist on the character rig then continue the tutorial
@user-eu5ol7mx8y5 жыл бұрын
I find it confusing that the "head" is at the bottom and the "tail" is on top. It's the exact opposite of what I'd expect.
@tomimn22334 жыл бұрын
SO. Apparently even now the confusing "Apply pose as rest mode" is still confusing. You still have to double apply for some reason. Any help on how to make the new pose the default rest pose?
@kradanbandicootovich64443 жыл бұрын
*"And the body is the main body"* gotcha
@davidborg73052 жыл бұрын
lol no luck here as yet, has replayed this a few time's now where am I going wrong, can you animate any wire frame or only certain ones.
@sham-i7l2 жыл бұрын
How to you add a build in armature to a mesh?
@kalawaki3 жыл бұрын
I'm making changes to a model's armatures and exporting it, but it doesn't save the changes I made.
@tulasinathreddy83103 жыл бұрын
how to download that character ?? no download link in that website
@PluffPenguin3 жыл бұрын
why are the bones invisible? i literally just started learning how to rig characters and they're completely invisible. why is this the default?
@MrMoon-hy6pn3 жыл бұрын
They shouldn't be invisible by default. Unless you mean the bones are obscured by a mesh. In that case go to the armature settings and check "in front" in viewport display