Thank you so much! I struggled with the "array to curve" part in my project and your video helped me a lot.
@ArtisansofVaul7 күн бұрын
@TihocanRiley glad to have helped. Just so you know, depe ding what you're doing I would actually now recommend the method covered in this video: kzbin.info/www/bejne/qYPcppWCiMlgb6c
@TihocanRiley7 күн бұрын
@@ArtisansofVaul Thank you! I was just creating a zipper on a jacket mesh and it was alright with this method 👍🏻
@polygonvvitch Жыл бұрын
Thanks, exactly what I needed. One notable thing: Make sure the real mesh and the proxy are aligned properly before you parent them, otherwise it'll always be misaligned.
@ArtisansofVaul Жыл бұрын
Good tip. 👍🏻
@MajinVegeto89 Жыл бұрын
Very good tutorial. There are other tutorials that show the same thing, but without explaining the steps, which is why this is far better, because you actually understand what is happening. I really hope Blender makes this whole process easier, it feels like a bit of a hack to have to use a plane and attach your object to that.
@ArtisansofVaul Жыл бұрын
There is now an easier way (well I prefer it) to use geometry nodes if you want to check it out: kzbin.info/www/bejne/qYPcppWCiMlgb6c
@SatriaRizqi Жыл бұрын
Saw how to do this with the same method a while ago, but forgot how to make the object stays, thank you for the answer!
@ArtisansofVaul Жыл бұрын
No problem. Happy to help 👍🏻
@juls23tube2 жыл бұрын
I really love your tutorials. Funny enough, you did exactly what I was thinking of doing. I started about 3 years ago with 3D printing proxies for various wargames that I made myself in Blender and though it could be helpful for some people if I make videos about the things I learned on the way. But you got me on this one :)
@ArtisansofVaul2 жыл бұрын
Thanks a lot. I mean Im sure the world could use more tutorials :p
@mlbpbloody55833 ай бұрын
I just revisited this post to solve something , I forgot how great a vid this was
@ArtisansofVaul3 ай бұрын
@@mlbpbloody5583 😁 Thanks. Hope it solved the problem.
@Milan23_2 жыл бұрын
Man this is minblowing I always needed knowledge of in my blender workflow. But never have found it. Thanks for sharing this amazing tehnique!
@ArtisansofVaul2 жыл бұрын
No problem 👌 Glad it's being found useful.
@LeneChibi7 ай бұрын
you saved my screen from being smashed in, thank you so much :D great technique!
@ArtisansofVaul7 ай бұрын
😂😂 Glad I could help prevent that disaster!
@antennatrees2 жыл бұрын
Seems like a perfect job for Geometry Nodes. But it's nice to see the solution with Array as well.
@ArtisansofVaul2 жыл бұрын
Im sure it could be but I think this is a pretty simple way to go about it. Im not sure creating the Geometry Nodes needed for this would be faster.
@antennatrees2 жыл бұрын
@@ArtisansofVaul The Geometry Nodes way would skip the Instance intermediary step since no distortion is introduced, but the distribution along the curve would be a little different.
@ArtisansofVaul2 жыл бұрын
@@antennatrees Yeah, my concern would be how you changed the curve from having lots of points (from when it was copied from the original object). I assume you'd then resample it for the locations but that complicates matters a bit as that simultaneously controls the number of duplicates as well as their distance. I'm still really learning Geometry Nodes so I could be very wrong. Have you seen something similar before?
@antennatrees2 жыл бұрын
@@ArtisansofVaul Exactly. Since it's directly instancing on the points of the curve in Geometry Nodes you'd resample the curve to get the desired number of instances and distribution spacing. If your curve was quite complex you might have to resample the curve as well as set up a selection pattern for the points you want to have instances on. But in the end the power of this solution is that once the Geo Nodes set up is complete you can quickly reuse it for any other curve in your project. I still really liked your video and learned something so that's great. And your videos in general are always interesting since you're aiming for 3D printing where there's always extra issues to consider.
@عبدالسلامالعتيبي-ه3ج2 жыл бұрын
@@ArtisansofVaul actually it is faster and easier 😅
@lopcrop1159 Жыл бұрын
Best tutorial for basic curve tracking. thank you! you solved what I was looking for in the first 3 minutes.
@ArtisansofVaul Жыл бұрын
Glad to be of service 😁😉
@lauragarnham772 жыл бұрын
this is fantastic, I have been trying since yesterday to find a solution but nothing I tried worked and googling was useless.This video just came up randomly in my recommended, definitely going to try it out, seems like it is just what I need!
@ArtisansofVaul2 жыл бұрын
Hope it works out 😁👍🏻
@lauragarnham772 жыл бұрын
@@ArtisansofVaul it did :)
@fasspot10 ай бұрын
You're the best blender teacher !! I've learned so many useful things with your videos ! Thanx a lot!! :)
@ArtisansofVaul10 ай бұрын
😁😁😁 Thanks so much fasspot. Lovely to hear and great to know the videos are helping 😁
@lucasrodillo67395 ай бұрын
Needed to do some rivets for a couch. Followed about 20% because I figured that I could just use the planes to make the rivest themselves. Thanks!
@ArtisansofVaul5 ай бұрын
@lucasrodillo6739 nice. Great use for this.if you want something even more versatile you could try this: kzbin.info/www/bejne/rXfEgHeDd92NepY
@gustavoalvarez3335 Жыл бұрын
Hola muchas gracias por mostrar como crear un diseño utilizando muchas técnicas, eres un gran maestro, yo no se entender ingles pero de todas maneras entiendo perfectamente tus videos. Saludos desde Argentina.
@ArtisansofVaul Жыл бұрын
Muchas gracias. Estoy feliz de que sean bastante fáciles de seguir. Si alguna vez tienes una pregunta, puedo intentar ayudarte (con la ayuda de Google Translate 😉) Thanks so much. I am happy they are easy enough to follow. If you ever have a question I can try to help (with the assistance of Google Translate 😉)
@gustavoalvarez3335 Жыл бұрын
@@ArtisansofVaul Si muchas gracias he tenido algunas dudas te agradecería mucho si me ayudas guías un poco en algunos diseños trataré de ser breve, en cualquier momento te hago una consulta, muchas gracias por tu gentileza. Saludos
@JoshuaMerrill042 Жыл бұрын
Thank you for explaining this so well!
@ArtisansofVaul Жыл бұрын
No problem 😁 You may find this helpful as I would say its an easier technique when you get used to it that is now possible with geometry nodes: kzbin.info/www/bejne/qYPcppWCiMlgb6csi=GuqnoC3bO0Ee01tj
@BPCustomCreations2 жыл бұрын
RIP everyone who ran to try this before 11:25 Great tutorial as always!
@ArtisansofVaul2 жыл бұрын
🤣 Got to be there till the end 🤣
@BPCustomCreations2 жыл бұрын
@@ArtisansofVaul I'm new to Blender and I've been working through your backlog and learning a whole lot! Thanks for making your knowledge and wonderful teaching available to us for free on KZbin!
@ArtisansofVaul2 жыл бұрын
My pleasure 😁
@Киноварь Жыл бұрын
This tip really helped me few times already, thank you
@ArtisansofVaul Жыл бұрын
Awesome to here 😁👍🏻
@horriblypink2 жыл бұрын
I really really needed this video was having so much trouble with tracks
@ArtisansofVaul2 жыл бұрын
Glad to hear its going to be helpful 👍🏻
@marksimpkins50812 жыл бұрын
Thanks for the Tutorial. Not a problem i would have anticipated coming from Fusion. A Neat way of solving the problem though.
@ArtisansofVaul2 жыл бұрын
Yeah some programs handle things differently. Blender just assumed you want things deformed along the curve (which for a lot of things like tubes would be a fair assumption). And cheers.
@nacidocoqui7 ай бұрын
Mind... blowing...
@ArtisansofVaul7 ай бұрын
😁 Glad to hear I could help you out with some other projects as well. 👍🏻
@blakeXYZ2 жыл бұрын
The video turned out great! Awesome explanation and breakdown, Artisans of Vaul 💯
@ArtisansofVaul2 жыл бұрын
Glad it's helpful 😁👍🏻
@ethancotton1549 Жыл бұрын
Perfect and great explanation! Now to see if i can make it work for my need lmao
@ArtisansofVaul Жыл бұрын
Let me know if you have any issues
@richardduska15582 жыл бұрын
Pretty simple. Thank you very much for the video.
@ArtisansofVaul2 жыл бұрын
No problem at all.
@Vi_Renders2 жыл бұрын
Oh my god thank you I NEEDED THIS!!!
@ArtisansofVaul2 жыл бұрын
No problem 😁👍🏻
@whitedinamo2 жыл бұрын
Great tutorial. Thanks.
@ArtisansofVaul2 жыл бұрын
Cheers 😁👍🏻
@ktwomountain2 жыл бұрын
@ArtisansofVaul2 жыл бұрын
Thanks for watching
@greatsol24442 жыл бұрын
Excellent tutorial! This is the best I’ve seen yet; clear and concise. One issue I’m still having however, is when I turn on instancing (Faces), it expands the object (tank tread) to MASSIVE proportions, as well as has it turned 90• in several wrong directions (paddles instead of tracks). You make it look so easy! What am I doing wrong?
@ArtisansofVaul2 жыл бұрын
It sounds like on the plane and/or the object you need to apply the scale (and maybe the rotation as well). Press ctrl+a then select rotation and scale on the original object that you want to copy and then the same but just apply the scale to the plane.
@greatsol24442 жыл бұрын
@@ArtisansofVaul OK. Thank You, Thank You. I’m beginning to understand now. It’s a bit to do with fiddling with the scale and rotations, and having them just right. Wow. Now it’s a bit less mind blowingly infuriating. Thanks & subscribed!
@ArtisansofVaul2 жыл бұрын
@@greatsol2444 Thanks for the dub and let me know if thered anything else I can help with.
@euansmith36992 жыл бұрын
So cool. Very well explained.
@ArtisansofVaul2 жыл бұрын
Thanks a lot. Glad it was clear as it's kind of tricky to get all the points across. 👍🏻
@Adriarcher8 ай бұрын
great video, thanks a lot.
@ArtisansofVaul8 ай бұрын
My pleasure. Glad it was helpful.
@ryanb65032 жыл бұрын
this is great! I immediately say down to make a bike chain. is there a way to animate the chain?
@ArtisansofVaul2 жыл бұрын
Do you mean to rotate? CG work isn't really by thing but there should be, the only difficulty is that a chain wouldnt be a circle so its not as simple as just rotating. Maybe (and Im guessing) you'd animate the pedals/gears to be rotating and then perhaps use a constraint to match the chain to those.... But that really is just a guess.
@daverainville2349Ай бұрын
Great tutorial! Is there a way to hide the plane but not the instanced object?
@ArtisansofVaulАй бұрын
@daverainville2349 Not while keeping everything "functioning" I think. I would suggest now using Geometry nodes instead which I cover here: kzbin.info/www/bejne/qYPcppWCiMlgb6c
@daverainville2349Ай бұрын
@ArtisansofVaul thanks. For now I just moved my object so the plane is inside it.
@richardokeeffe83752 жыл бұрын
Brilliant! Out of interest, why the curve modifier first?
@ArtisansofVaul2 жыл бұрын
I think its just my thought process. It allows me to make sure that the object is on the curve and can be moved along it before things get visually confused by also having an array. Really you could do it in whatever order you like, I just find it a useful "error mitigation" workflow ordering.
@Verttigo1982 Жыл бұрын
Great video, thank you!
@ArtisansofVaul Жыл бұрын
No problem and thanks for commenting 😁
@sounder7564 Жыл бұрын
7:17 thats amazing 😱🤩🤩🤩
@ArtisansofVaul Жыл бұрын
Thanks man 😁
@PrinceBrosnan Жыл бұрын
wonderful software...
@ArtisansofVaul Жыл бұрын
Yeah, it's great 👍🏻
@thomaskneisel18542 жыл бұрын
Nice solution thx! I tried to array/curve some rivets around a window frame and like u explained they got some ugly deforming 🤣
@ArtisansofVaul2 жыл бұрын
I have another video that using a similar technique for rivets just here, you just inset the face instead: kzbin.info/www/bejne/qqTOoGt4lJKboKs
@thomaskneisel18542 жыл бұрын
@@ArtisansofVaul ok, thats crasy easy, thx a lot !!
@ArtisansofVaul2 жыл бұрын
@thomaskneisel1854 😁👌 Great isn't it. So mad when you know the tricks.
@thomaskneisel18542 жыл бұрын
It is! I learned about tipple fencing with subdivision surface modifier and it blows my mind :D
@kenxchoi7753 ай бұрын
omg you solved my issue, and i love uk accents so much :p
@ArtisansofVaul3 ай бұрын
@@kenxchoi775 😁😁😁Great to hear and thanks 😅
@soltoni9832 жыл бұрын
Thank you for the tutorial. How about non manifold geometry when we use boolean union o those tracks. Is there a way to avoid this? (for 3D printing non manifold are a trouble.)
@ArtisansofVaul2 жыл бұрын
Just checking, are you saying that when you boolean everything together it becomes non-manifold?
@karecellaglioz91862 жыл бұрын
thank you for your job
@ArtisansofVaul2 жыл бұрын
You are very welcome
@artbybruno17348 ай бұрын
Great stuff! Really enjoying your videos! Question: how do you get that Pie menu for Vertex, Edge and Faces? Is that the Pie menu addon that comes with Blender!? (coming from Maya, that is kinda similar to how we select Edges/Verts/Faces also).
@ArtisansofVaul8 ай бұрын
It's part of Machine Tools. I've got a summary of some of the things it does here (it's probably my most used addon): kzbin.info/www/bejne/hpCWqptoopKorZY
@artbybruno17348 ай бұрын
@@ArtisansofVaul Cheers! I will have a look. Thank you!
@Philip-d4y28 күн бұрын
Thankyou!
@ArtisansofVaul28 күн бұрын
No problem. Glad its helpful and thanks so much for commenting!
@3DCGdesign Жыл бұрын
great stuff, Vaul! Apparently emptys don't accept modifiers, so must use plane object. however... what about a single vert arrayed on the curve?
@ArtisansofVaul Жыл бұрын
Good question. It needs to be a plain as you need to have a face to instance on as part of the instancing process. I'd probably do it with Geometry Nodes now though, I've got a video on that here - Array Following a Curve using Geometry Nodes: kzbin.info/www/bejne/qYPcppWCiMlgb6c
@3DCGdesign Жыл бұрын
But you can use a single vert (add >extra objects in preferences) and instead of choosing "to face" in the object properties panel under "Instancing" you can now choose "vertices" and check "align to vertex normal" - then it works just like you say, but then you don't have to make real, the vert won't render or be seen.
@ArtisansofVaul Жыл бұрын
@3DCGdesign You can for sure use a vert. I just find it preferable to set it up with a plane as you can see the plane more easily and know the direction its facing/etc.
@3DCGdesign Жыл бұрын
that's for sure true - I had to extrude the vert temporarily to see what was going on as well. @@ArtisansofVaul
@Robert-ln1cx2 жыл бұрын
prefect! I'm off to try this with chains 🥳
@ArtisansofVaul2 жыл бұрын
Let me know how it goes! It also helps using an empty as and additional object to array with as it allows you to rotate it by 90 degrees to form the chain links.
@theunorthodoxhawk Жыл бұрын
is it possible to do this while having the object scale gradually along the curve as well? Like it starting at normal size and it getting smaller or larger with each new chain link. Thank you for all the tutorials I have learned so much from you!
@ArtisansofVaul Жыл бұрын
Yes very much so: kzbin.info/www/bejne/lWitfZalpN-Cn68 Hope that helps and thanks 😁
@TheMrTorbi9 ай бұрын
thanks man this helped me so much. im still here wondering why this is so damn bugged. Cant get a decent result
@ArtisansofVaul9 ай бұрын
Hope this helped a bit. There is a more recent video where I use Geometry nodes for this and I think its my preferred method now: kzbin.info/www/bejne/qYPcppWCiMlgb6c
@eldflaug3770 Жыл бұрын
thank you so much!!!!!!!
@ArtisansofVaul Жыл бұрын
No problem 😁
@19CarlosGomez649 ай бұрын
Cool!
@ArtisansofVaul9 ай бұрын
Cheers
@Spaceisprettybig2 жыл бұрын
In theory, would this work with single verts as well, or just planes?
@ArtisansofVaul2 жыл бұрын
It can I think but I always use a plane so I can see where it easily without going into edit mode. I can't say I have tested that though.
@MatheusRocha_13 Жыл бұрын
excellent video, but I have a doubt, do you know if there is a way to also maintain the rotation of the object? for example, placing trees around a road created with a curve, as they are all straight I hope you understand, because I'm using a translator hehe
@ArtisansofVaul Жыл бұрын
Do you mean you want them to rotate with the curve?
@MatheusRocha_13 Жыл бұрын
@@ArtisansofVaul No, it's like the object only moves with the curve, but keeping the original rotation
@ArtisansofVaul Жыл бұрын
@MatheusRocha Oh ok. So you're best off doing that no with Geometry Nodes. I'm literally finishing an edit on a new video on that topic so you've timed it well. It will be on the Patreon on Monday and on the KZbin channel the week after that
@MatheusRocha_13 Жыл бұрын
@@ArtisansofVaul Okay, I'll watch it as soon as it's available, thank you very much :D
@maxoliver387 ай бұрын
Thank You!
@ArtisansofVaul7 ай бұрын
My pleasure. Thanks for commenting!
@Nicho92 жыл бұрын
So i'm trying to do this on a chain sword where the teeth wrap all the way from one side of the blade to the other. Once the teeth go around the tip of the sword the teeth flip so the sharp edge of teeth is pointing the wrong way. Is there a fix for that? EDIT: I got around it by just making another array on the other side of the blade/
@ArtisansofVaul2 жыл бұрын
Good solution. 👍🏻
@Gitimus0111 ай бұрын
I followed the tutorial to the letter, however when applying the instances onto the face they scale like crazy, No idea what is causing this issue.
@ArtisansofVaul11 ай бұрын
Have you applied the scale to everything involved? That's seems likely to be the issue. Also since this was made Blender has had Geometry Nodes added, which would now be my preferred way of doing this; kzbin.info/www/bejne/qYPcppWCiMlgb6c
@Gitimus0111 ай бұрын
Tried both methods and It blows up the scale like crazy, almost 5x original size. Probably due to me using a bezier curve than the one you are... Thanks for the link anyways, tutorial is still useful!
@ArtisansofVaul11 ай бұрын
@@Gitimus01 Ahh.... it may be that the vertices aren't scaled correctly then. That (annoyingly) works differently to the object scale.
@Gitimus0111 ай бұрын
@@ArtisansofVaul Right... Yeah everything wasn't to the same scale, took another look at it and got it sorted. Dumb mistake haha. Thanks, earned a sub!
@troscar Жыл бұрын
I dont know but I try to follow this and my model (bullets) stretchs in one axis and cant fix it. And it has all the scales and transforms applied
@ArtisansofVaul Жыл бұрын
I can only think that you must have missed the stage with the planes and the instancing. You have to do that.to stop the deformation.
@llamagangstar8760Ай бұрын
my one issue im having is that the curve object i have distorts everything because the curve object has its z scale higher than 1 but when i put it to one it works but then the curve that im arraying on isnt the same shape as the object that i got the curve line from. when selecting the edge loop that will be then seperated into a curve object it retains its orignal transformation even though now its just a line curve which screws up the array, i have to then set its transformation back to 1 and then manually allign the curve vertices. ok i just had to ctrl a and press scale on my object so that its scale transformation is all at 1 now it works :p
@ArtisansofVaulАй бұрын
@llamagangstar8760 Sounds like you need to apply the scale on the object you're taking the curve from first.
@ArtisansofVaulАй бұрын
@@llamagangstar8760 Just saw you fixed the issue 👍🏻😂
@llamagangstar8760Ай бұрын
@@ArtisansofVaulyeah sorry for the paragraph i was stressin but figured it in the end 😂 it was a very helpful video though im defi gonna watch more of ur videos thanks!!
@calamitist5 ай бұрын
i can't seperate the parts, when i do, all the other instances get deleted, how do i solve this ?
@ArtisansofVaul5 ай бұрын
@calamitist I don't have my computer at hand so this shortcut might be wrong but select the objects ctrl+a and select "realise instances" or "make instances real" I can't remember which it is called.
@calamitist5 ай бұрын
@@ArtisansofVaul aight i will check it out, i uploaded a timelapse video of model where i used your technique, I've set your tutorial for recommendations
@عبدالسلامالعتيبي-ه3ج2 жыл бұрын
You can instens it on the curve and mak the rotation follow the tangent fo the curve in geo nodes
@StarLabs3D4 ай бұрын
Good information 🇦🇶
@ArtisansofVaul4 ай бұрын
@@StarLabs3D Cheers StarLabs 👍🏻
@PaulMDavidson11 күн бұрын
I tried doing something like this, but the moment I parented my curve to another object so they would move together, the position of everything got messed up. Even worse, the curve would move in the opposite direction the parent object moved.
@ArtisansofVaul11 күн бұрын
@PaulMDavidson There are interactions with where they are in comparison to each others origin as well as the scale and rotation of each being a factor. This is quite an old video and I would suggest this is now a better technique (depending on the end result you want): kzbin.info/www/bejne/qYPcppWCiMlgb6c
@MrAkurvaeletbe Жыл бұрын
I cant believe there isnt just an option to turn off stretching...why are they still affecting eachother after making them real...when i move one of them in edit mode they all move .
@ArtisansofVaul Жыл бұрын
I mean it's quite a technical difference in terms of what is being done to the object. But it's much simpler to do now: kzbin.info/www/bejne/qYPcppWCiMlgb6c
@OficinadoArdito Жыл бұрын
I don't really know what I am doing wrong, but it deforms my objects badly. I am going all the steps in all detail, nothing looks wrong. Blender is frustrating almost all the time. Sometimes I think it is a real bad software.
@ArtisansofVaul Жыл бұрын
I feel your pain, I really do. It can feel that way but once you get used to it it does make sense. It's one of the reasons I started the channel. If you have Instagram and can message me there you're welcome to send me a link to the file on something like Google Drive and I can have a look (hopefully tomorrow) when I finish work and see if I can spot the issue. I'd also say that you can do this now using Geometry Nodes which are easier to get results without issues. I'll get a video sorted on that.
@fifoejod2joe199111 ай бұрын
Try to apply object's location & scale & rotation. That's how i solve my problem.
@primecomic113noonehere4 Жыл бұрын
if any one finds the mesh deforming remmember to apply all transformations
@ArtisansofVaul Жыл бұрын
Good point 👍🏻
@darklord879311 ай бұрын
my planes still get deformed
@ArtisansofVaul11 ай бұрын
They shouldn't do/be able to. But to be honest now that we have geometry nodes I'd use that as a better method. I've got a video on that here: kzbin.info/www/bejne/qYPcppWCiMlgb6c
@ToperPerson Жыл бұрын
Good tutorial, but too long for something that can be explained with no audio in the amount of 60 seconds.
@ArtisansofVaul Жыл бұрын
🤣 Sounds like you want to be watching KZbin shorts then 🤣
@arpamor Жыл бұрын
My planes do deform...
@ArtisansofVaul Жыл бұрын
They should not if you have them oriented as mine are. Otherwise you have added in some points or miss-clicked at some point. If you can share a picture I can try and help
@arpamor Жыл бұрын
thank you for reply, I am a noob and struggling LOL - anyway looks like that even if the plane is deformed the object parented to it is not so it works anyway :) - And yes I keep failing but this is the first video to really help after a long list of useless videos (for me at least) so anyway thank you!@@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@arpamor No problem at all. We were all there once. Glad you got it working but the offer of help is always there 👍
@altar78852 жыл бұрын
This is insanely complicated just to array an object.
@ArtisansofVaul2 жыл бұрын
Maybe I'm just used to Blender but it really doesn't take that long when Im not explaining it. Combined with Cablerator it's maybe a minute of work, which doesn't seem that bad to me. Without Cablerator maybe 4-5mins. Don't get me wrong, I wish there was a single button to just set an array along a curve to not be flexed with the curve but at the moment I don't think there is.