Using Curves to create simple and complex horns

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Artisans of Vaul

Artisans of Vaul

Күн бұрын

Пікірлер: 365
@glazedham682
@glazedham682 2 жыл бұрын
Here is a tip for people making video game assets. You're probably working with a poly budget, so keeping the polys reasonably low while having enough detail to look good matters. For each curve you can lower the resolution to get less polys. I like to make a low poly version, then add a multires modifier and sculpt detail, then bake the multires into a normal map and apply it to the low res model. Looks good at a fraction of the rendering cost.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Great comment and totally true. All my work is focused on design for 3D printing but as the Ham says for CG work it would indeed be very suitable to do this as a lower poly model. ;p
@davidbiggs1109
@davidbiggs1109 Жыл бұрын
How do you make the multires to a normal map? I know you can bake it to a displacement map, but normal?
@MaxVenous
@MaxVenous Жыл бұрын
can you explain it in more human way, rather than alien 😂
@ceebeenet
@ceebeenet Жыл бұрын
@MaxVenous ​A normal map is simply a texture map (just like a diffuse map, for example) that is applied to a 3d asset. It's basically lighting information that helps faking details. Every 3d software can bake normal maps. Search for "normal map explained" and "how to bake a normal map" you will easily find information.
@mastermill79
@mastermill79 Жыл бұрын
​@@MaxVenousThis is just what English sounds like when words are properly pronounced...
@alexarockman3999
@alexarockman3999 Жыл бұрын
It's crazy to me that in a community with the best tutorials and teachers, you STILL stand out with your incredible quality, clarity, density of info, and universally useful tools that almost no one else covers. Thank you SO much for sharing your incredible knowledge!!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so muc Alexa, REALLY kind words and hugely appreciated. 😁😁
@TheStrangelady
@TheStrangelady Жыл бұрын
I've been using blender for nearly 10 years now and I learned some new stuff from this video. Not only a great technique, but you explain it wonderfully. Thank you so much!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁 That's awesome to hear. Really glad it's showing new things even to experienced users and the explanation is clear. Thanks so much for taking the time to comment as well 👍🏻👌
@TiberiusShroom
@TiberiusShroom Жыл бұрын
Incredible tutorial 1 year later, super comprehensive and easy to understand the reason things are done!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so much. I try to make everything clear and easy to follow while explaining the "why". Glad you enjoyed it 😁👍🏻😁
@spacekitt.n
@spacekitt.n 8 ай бұрын
came here to say this. the algo sent me here and i dont regret it. dude covers the whats and whys unlike other channels. instant subscribe. these blender tut vids vary so wildly in quality(and age!) its refreshing to find a good one
@tiagopesce
@tiagopesce 11 ай бұрын
the fact you point the concept behind the building process is the best part of your tutorials! keep the excelent work
@ArtisansofVaul
@ArtisansofVaul 11 ай бұрын
Thanks so much. I got told my someone the other day to just show and not explain but I think it's really important. Glad viewers think the same.
@blacklyeggly2042
@blacklyeggly2042 2 жыл бұрын
OMG i have been 3D modelling in Blender for over 1500 hours now and you just showed me so much new and fantastic stuff. Thank you so much! This was one of the best tutorials i ever watched!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks so much. That's quite a compliment 😁 I'm really glad ai could help.
@trygvij1604
@trygvij1604 2 жыл бұрын
Same here. Been using Blender for a good while and learned a lot from this tut! Good job!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
@@trygvij1604 Cheers. I do try to make it so that the videos have something for "everyone" so that's great to hear.
@ilkkuPvP
@ilkkuPvP 2 жыл бұрын
@@ArtisansofVaul "I'm really glad ai could help." Quite a good AI you got there :D In all seriousness, nice video and keep going!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
@@ilkkuPvP LMAO. With typos like that the AI might have to get fired :p Thanks though
@suryasingh6983
@suryasingh6983 2 жыл бұрын
Instantly subscribed after you explained the taper object and how it functions in relation to the world origin. This is the type of tutorial I was always looking for. Clear concept explanation rather than showing just techniques!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks so much. In my head I always find it helpful to know how something works not just what it does so I assume it would help others too. Glad to hear it does 😁👍🏻
@aetherfroggy9109
@aetherfroggy9109 2 жыл бұрын
@@ArtisansofVaul omg you are literally the g.o.a.t for explaing it in such a in-depth manner, thank you!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
@@aetherfroggy9109 😁 Cheers. Really appreciated to hear that
@Hyper5nic
@Hyper5nic 2 жыл бұрын
Interesting video, and I might use it to create shells of unusual sea creatures like the prehistoric trilobites.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
It's pretty perfect for that. If you're using it for something like a trilobite and you want to control the size differently on different axes then you can use a lattice modifier instead of what I did with scaling the vertices. It would probably work better.
@angelmendex3881
@angelmendex3881 Жыл бұрын
Man, this is not a simple tutorial, you have saved me a lot of time with this, it's time to create complex shapes!... and more horns yeah
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁👍🏻
@Lakius
@Lakius Жыл бұрын
The weld modifier will close those non-manifold edges without a fuss. In addition to the techniques featured in this video, displacement maps are easy to set up with a beveled curve and accomplish much of the same effect as the arrayed object method. I would also suggest trying out a very very low resolution bevel with a weld and subdivision surface modifier. It will get you great rounded tips and bases that you can then sculpt, displace, or even curve like your segmented example. Sometimes all you want is a rounded horn, so you can skip adding details.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Good call on the weld modifier 👍🏻 For a displacement map won't it show the seam where the texture joins together along one point in the cylinder?
@90.explorer54
@90.explorer54 2 жыл бұрын
I like how detailed your tutorials are ! They are so good thay they make the process of modeling look easy . Eccellent work !
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks a lot. I try to cover all the questions I was asking when I saw tutorials on a certain subject so I'm really glad so many people seem to be finding them helpful.
@90.explorer54
@90.explorer54 2 жыл бұрын
@@ArtisansofVaul truly a treasure to this community 🙏🏻 thank you sir ! And i hope for more videos like this in this future simce they are the most helpful i ve seen so far
@ChristopherHemsworthCreative
@ChristopherHemsworthCreative 3 ай бұрын
You, sir, are an EXCELLENT teacher!
@ArtisansofVaul
@ArtisansofVaul 3 ай бұрын
@ChristopherHemsworthCreative Thankyou so much Christopher. That's very kind of you to say 😁
@AaambitiousArt
@AaambitiousArt 2 ай бұрын
7:44 "I'm just going to shift and D this." I will never forget the Duplicate command again. Thank you sensei 🙏.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
@@AaambitiousArt My pleasure.
@janelle9998
@janelle9998 18 күн бұрын
Wow nice. I'm usually impatient with tutorials but this was really informative and made me want to get back to using Blender!
@ArtisansofVaul
@ArtisansofVaul 18 күн бұрын
@@janelle9998 😁😁😁 That's great to hear. Thanks!
@Libary_Of_The_Lost
@Libary_Of_The_Lost Жыл бұрын
This was a life saving tutorial especially for me new to blender and im a game modeller so this is amazing.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁 Glad it's been helpful for so many people. It really does help save a lot of time.
@MartinJamesLittle
@MartinJamesLittle 2 жыл бұрын
Don't know how you manage to do tutorial on things I'm just about to try, but here we are again.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Obviously Im in your head :p
@andli
@andli 2 жыл бұрын
Happens to me too! Freaky!
@franklinekipngenobett6029
@franklinekipngenobett6029 2 жыл бұрын
A useful and competent explanation, so I tried it and it turned out that everything works fine. Special thanks to the author for such useful content.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Glad it was helpful and easy to follow to make it work 👍🏻
@VoodooAnimation
@VoodooAnimation 11 ай бұрын
I almost spent hours trying to make proper horns 😂 Thank you for this outstanding video
@ArtisansofVaul
@ArtisansofVaul 11 ай бұрын
Glad to have helped 😁👌🏼
@overseastom
@overseastom 11 ай бұрын
This is one of the best 3d tutorials around, and you illustrate some powerful techniques, and do so with clarity & brevity. Excellent work, mate. Cheers :)
@ArtisansofVaul
@ArtisansofVaul 11 ай бұрын
Thanks so much. That's a lovely thing to say and it's really appreciated 😁👍🏻
@CJ-ur3fx
@CJ-ur3fx 11 ай бұрын
Subscribed, Liked, and Saved this video for later! I'm just starting to teach myself 3D modelling 28mm scale miniatures. This is exactly the tutorial I need. Perfect.
@ArtisansofVaul
@ArtisansofVaul 11 ай бұрын
Glad it's going to help and thanks for the sub 😁👍🏻 In the New Year I'm going to be putting out a series on making Power Armour if that's going to be of any interest.
@aasfsereresf
@aasfsereresf 8 ай бұрын
helped me more then any other curves tutorial tysm
@ArtisansofVaul
@ArtisansofVaul 8 ай бұрын
😁That's lovely to hear. Thanks so much 👍🏻😁
@2sis753
@2sis753 Жыл бұрын
OMG it's crazy how they made sin/cos dependent forms
@nataliebrown2748
@nataliebrown2748 Жыл бұрын
Thank you for this amazing tutorial. So well explained and informative!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No problem. Glad it's easy to follow 😁
@bentalls85
@bentalls85 11 ай бұрын
This was a very easy to understand, useful and helpful video. Thank you.
@ArtisansofVaul
@ArtisansofVaul 11 ай бұрын
My pleasure 😁👌🏼
@cardboardpolitician
@cardboardpolitician Жыл бұрын
So many great tips in this short tutorial.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁 Thanks 😁😁😁
@__Alo__
@__Alo__ 2 жыл бұрын
Something that I discovered recently after getting frustrated with booleans creating intersecting faces and then subsequently not working because booleans don't like intersecting facesyou don't actually have to merge objects. You can just select a load objects that are intersecting and export them as one stl and it's fine, it does sometimes try to place supports through your outer object but it's totally fine. Obviously if you want to hollow your object it's no good for that. Although it is possible if you have an inner object that has a solidify modifier on (or hollowed in Meshmixer or where ever else) and then make sure your outer objects only stick through less than the wall thickness. It may not be "correct" but it does work. I've only used lychee slicer so I cant say it will work with all slicers, but works with lychee.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
This is true but it can cause issues in other sense as well. For your own personal use thats great but if you wanted to put the design online (especially if paid for) people generally expect something that is "complete" and does not have those issues. If it helps a lot of the intersecting faces can be solved relatively quickly (especially with things like the triangulate tool) but as you say thats not a "requirement" when you know how to deal with any issues in the slicing software of what you have produced.
@__Alo__
@__Alo__ 2 жыл бұрын
@@ArtisansofVaul for sure, for hobbyists it is great, it's something I never thought would work and just tried on a whim after wanting to make an animal with scales and I couldn't be bothered to sculpt the scales, so all the scales were individual objects, which would have been absolutely impossible to boolean, could have remeshed it in sculpt mode but it would have been a lot of verticies. Yeah I've found no quick ways to get rid of the intersecting faces if I've really needed to boolean I've fixed them manually. I really like your videos BTW they are very useful, most tutorials are aimed at game designers so it is awesome that you show us for printing.
@golemtabak1183
@golemtabak1183 2 жыл бұрын
Ton of new tricks, thank you!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Glad it gave you some new ideas 👍🏻
@urbanzaloznik6909
@urbanzaloznik6909 2 жыл бұрын
this is amazing! the teaching comes so natural from you. thank you!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks. I am a teacher for my real world job so that seems very true 🤣
@morgen3369
@morgen3369 Жыл бұрын
Well explained, covers a lot of problems you can have and what is happening. really super cool thanks. I just needed that
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No problem. Thanks for watching and taking the time to comment, really appreciated.
@loostinggg3279
@loostinggg3279 2 жыл бұрын
Your lesson helped a lot, after that i wrote my first lody. Thank you very much.
@level10gnollwarlock
@level10gnollwarlock 2 жыл бұрын
Very useful information on curves. im trying to model victorian woodworked furniture that involves a lot of curves. and this video has been my ticket in simplifying the process. i was just spamming bevels until i was sick of it until now.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Great to hear its been helpful. 😁👍🏻
@njnjhjh8918
@njnjhjh8918 2 жыл бұрын
very cool, didn't realize how those proportional editing options worked before
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Yeah they are really handy at making smooth changes without having to use things like SubD.
@Viskovitz
@Viskovitz 2 жыл бұрын
I freaking love your tutorials, dude!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
😅😁 Thanks so much 👍🏻
@fasspot
@fasspot Жыл бұрын
Amazing, I was looking exactly this kind of horns to make a "skeletor havoc"!! Thanks to youtube suggestions!! ...and thanks a lot for your great videos!! :)
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers man. Glad you took the time to watch and great that it was helpful 😁👍🏻
@KaygisizMert
@KaygisizMert Жыл бұрын
for the last part, you can use geometry nodes. you just need to add a mesh boolean between input and output and apply. Unlike regular boolean, geo nodes doesn't need seperate objects.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Very true. At the point this was recorded I don't think that was an option at that point but it definetly is now so thanks for the comment to help people out 😁
@Mechanoid
@Mechanoid 2 жыл бұрын
How did i not know about your channel sooner, such great tutorials.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
To be fair its not been going that long. But thanks a lot :D
@louismajor4394
@louismajor4394 2 жыл бұрын
As always, crystal clear tutorial with useful tips. Thanks and keep it up!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Cheers, glad they keep being helpful
@pradeepdurai8661
@pradeepdurai8661 Жыл бұрын
Valuable Information for 20 min straight🔥
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks man 😁👍🏻
@iamrusdark
@iamrusdark 2 жыл бұрын
WoW! Live and learn! 😉👍 It seems to be a simple topic, but not quite. You did a great explanation the effect of the curve on the shape.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks a lot. Its one of those things that seems to have a few "hidden" techniques that can make life easier.
@Totorus
@Totorus 2 жыл бұрын
Excellent tutorial!!!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Cheers 😁
@danialsoozani
@danialsoozani Жыл бұрын
thank you very much for the nice tips!! I realized we can do some of these 2nd type horns with the taper shape as well. it's time consuming for this one but it can be very useful to vary the shape in a non-repetitive manner.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Definetly. You can also use the technique here and then sculpt onto it to add some more variation. I've found this in theory should take less time than the tapering technique but I often find it a lot of fun/kind of addictive so it's easy to then spend longer on it 😅
@danialsoozani
@danialsoozani Жыл бұрын
@@ArtisansofVaul yeah I get the joy part using blender too!!! (I'm a 20y exp max user switched to blender last year) Blender is really amazing and fun/addictive 😂 thanks again for sharing these amaaazing tips!!!!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@danialsoozani No problem and thanks so much for watching and commenting 👌
@herculeholmes504
@herculeholmes504 7 ай бұрын
Almost a year later, but I've finally got it! One thing I learned that is going to bug me, is that ALT + S means "scale along normals" and there does not seem to be any button for it in the user interface/menu. It is _not_ the same as the scale tool. I seldom use shortcuts because they are confusing and hard to remember, so I do almost everything from the UI and the drop-down menus, but ALT + S is one shortcut I will _have_ to remember.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
That is one of the down sides of not using shortcuts (also it being slower). But then the benefit of them being clearly marked does help a lot.
@herculeholmes504
@herculeholmes504 7 ай бұрын
@@ArtisansofVaul Oh wait a moment.. Is Alt + S the Shrink/Fatten tool?
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
@@herculeholmes504 Oh yes it is. Im the other way around, I remember the shortcuts and not what tool it is 😅
@leo10royplays
@leo10royplays 2 жыл бұрын
s and a couple EDM and Dubstep goals for myself, and I guess I better start learning sowhere. Thanks for the great vid!
@novaozuka
@novaozuka 9 ай бұрын
I had to find the plugin in my preferences to apply my modifiers. Still a good tutorial.
@ArtisansofVaul
@ArtisansofVaul 9 ай бұрын
👍Thanks
@shakal_
@shakal_ 2 жыл бұрын
hey this video was VERY helpful, there is a lot you can do with curves
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
There REALLY is. Monday's video will hopefully take this even further.
@Viewfinderfx
@Viewfinderfx 6 ай бұрын
Great tip! I have trouble understading how the bevel object wored until this video
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
😁 Lovely to know it's helped out 😁
@Rob_van_der_Linden
@Rob_van_der_Linden 2 жыл бұрын
Great tutorial, should have found this 3 days ago :-)
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Hahaha. That's always the way!
@lomborg4876
@lomborg4876 2 жыл бұрын
Great video! Learned a lot!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks 😁👍🏻
@hasger1941
@hasger1941 Жыл бұрын
Found this very detailed and helpful, would be interesting how to model a simple goat or bulls head to go with horns
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
That would be cool. I do want to look at sculpting more as I'm admittedly much more of a hard surface modeller.
@hasger1941
@hasger1941 Жыл бұрын
@@ArtisansofVaul Agreed, have not really tried sculpting, would like to give it a go..♥
@coffeediction
@coffeediction 2 жыл бұрын
amazing!! this opens so many possibilities, thx!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks, that's the plan and its great to hear its giving people ideas :D
@OrangeDragonofDusk
@OrangeDragonofDusk 2 жыл бұрын
Fantastic tutorial. Learned a lot from this.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
And hearing that is exactly what I want. Really glad it's been helpful to so many people 😁👍🏻
@DamielBE
@DamielBE Жыл бұрын
When I saw this video and the usual color of your meshes in plain mode, two things came in mind: the Tiefling race and a name in particular: Zahra Hydris (kuddos to Phil Bourassa for her chara-design in season 2, btw!).
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
I'm going to have to look those up! 😁👍🏻
@DamielBE
@DamielBE Жыл бұрын
@@ArtisansofVaul she appears in the second season of Legend Of Vox Machina in animated form. There's some illustration of her when she was played by Mary Elizabeth Glynn in Critical Role's first campaign.
@constantineskliris
@constantineskliris 2 жыл бұрын
That was seriously good
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks a lot 😁
@AS-ym2bp
@AS-ym2bp 2 жыл бұрын
Nice tips. For the horn meshes that you have arrayed, what I prefer doing instead of using proportional editing on the curve (which can be unpredictable and non parametric), I use an object offset on the array modifier. Use an empty as the offset object and move and scale it down so every subsequent arrayed iteration is translated and scaled down by the same amount as how you affected the empty. If you have used this trick before in other instances you'd know ehat I'm talking about.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Yeah I have used that for other things but I find in the instance if a horn it makes it too stepped between each section. But is that's the look you want it's a good idea. 👍🏻
@GG-James-E
@GG-James-E 2 жыл бұрын
Thanks! Another great Guide.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks a lot. And thanks for checking out so many videos, really appreciated 👍🏻😁
@GG-James-E
@GG-James-E 2 жыл бұрын
@@ArtisansofVaul Appreciate the great work
@merlinsmagicworkshop9192
@merlinsmagicworkshop9192 10 ай бұрын
Fantastic video, thanks a lot!
@ArtisansofVaul
@ArtisansofVaul 10 ай бұрын
My pleasure Merlin 😁
@chaos-design
@chaos-design 2 жыл бұрын
Again a very useful and very good explained video. Learned alot as usual. Thank you for sharing your knowledge, this makes things alot easier for me.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
No problem. 😁😁
@TrollProductionsMC
@TrollProductionsMC 2 жыл бұрын
bro this merge by distance thing was something I was looking for but I didn't know what to search on google to find this, I have been struggling with converting to mesh and having these double points, thanks a lot.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
It's so helpful. It's also part of the cleaning option in Machin3 Tools (and it does even more besides)
@vstreet7583
@vstreet7583 2 жыл бұрын
Just brilliant! Thank you! Dg
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
No worries. Glad you found it useful.
@remixarash4288
@remixarash4288 9 ай бұрын
Great quality tutorial
@ArtisansofVaul
@ArtisansofVaul 9 ай бұрын
Thanks so much 😁
@lenstobrush7266
@lenstobrush7266 2 жыл бұрын
Great tutorial - very useful !
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Cheers. Glad it was helpful.
@beastmodejelly8654
@beastmodejelly8654 Жыл бұрын
blows my mind
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁 Thanks.
@andrewelliott
@andrewelliott 2 жыл бұрын
Learnt a lot, really informative video. Thanks.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
I'm glad it was helpful and thanks for the comment 😁👍🏻
@pramahitanandansarirahayus5183
@pramahitanandansarirahayus5183 2 жыл бұрын
This is great, thank you!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
No worries 😁👍🏻
@LooselyWatching
@LooselyWatching 2 жыл бұрын
OMG, this is the video I have been looking for a very VERY long time Subsribed
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks so much :D
@art.leosilva
@art.leosilva Жыл бұрын
greatly explained!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot 😁👌
@Klausebou
@Klausebou 2 жыл бұрын
That was very informative and well explained, thx
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Glad it was helpful!
@Киноварь
@Киноварь Жыл бұрын
This is really useful, thank you so much for this video
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No problem at all. Glad it's helpful 😁
6 ай бұрын
I have learned to much things.. Thank you so much..
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
My pleasure and thanks for taking the time to watch and comment.
@seankelly5318
@seankelly5318 11 ай бұрын
Thanks, really clear explanation. Subbed!
@ArtisansofVaul
@ArtisansofVaul 11 ай бұрын
Cheers 😁👍🏻
@pikachufan25
@pikachufan25 2 жыл бұрын
thats how you use the Taper Thank you very much took me a Week to learn Something Woo! (i learn A lot from Blender its fun)
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
No worries at all. Its an odd function and a lot of tutorials dont clearly explain that the tapering amount is related to the position of the origin of the tapering curve (hopefully that was clear enough in mine).
@pikachufan25
@pikachufan25 2 жыл бұрын
@@ArtisansofVaul yea Tutorial with Super Clear instructions. the only part i will warn with New Comers is the part " You move the Horn to the Center of the 3D Cursor" Since Blender Default does have it... but other than Nitpick (which i honestly Don't mind cause it lets me into your workflow...). Good Job xD. Derp my Grammar isn't Good a Little bit Sleepy LUL Sorry!. TLRD: Great Job don't change xD
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
@@pikachufan25 Totally make sense. You can do it in Default Blender (its in the Object menu at the top I believe - I should have shown that).
@hugomartin1133
@hugomartin1133 2 жыл бұрын
amazing tutorial
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks a lot :D
@jasminecaulden1089
@jasminecaulden1089 2 жыл бұрын
You just gave me a great idea for a halloween freebie for an up coming event and how to make it. You should definitely make more video's like this (I personally don't do 3d printing), I'm kinda new to Blender since my old modelling program creators decided to no longer work on it years ago and now won't work on my computer at all lol
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
So great to hear its given you some inspiration. When you day more videos like this what do you mean? Focusing on making one thing or focusing on one skill/tool? Either way appreciate the feedback and hope it goes well!
@jasminecaulden1089
@jasminecaulden1089 2 жыл бұрын
@@ArtisansofVaul Focusing on a tool or just a small number of tools to create something, to help beginners know what those tools are and how to use them. That is what I meant by doing more video's like this. You focused on curves, mentioned one or two others, made it more easy to follow. Too much information is hard for beginners. This video was perfect to learn from. Also liked the idea you said the name of each step, the tool and keyboard strokes. Not everyone does that and you can't always see what a person is clicking on if they don't tell you.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
@@jasminecaulden1089 Cheers. That's such helpful feedback and I really appreciate you taking the time to explain it. As a creator you're not always sure what it is that's working well so being told is really great to make sure I know what's most helpful. Thanks 😁
@appidydafoo
@appidydafoo Жыл бұрын
Excellent, thank you
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
My pleasure. Glad it was helpful.
@amir3dart
@amir3dart Жыл бұрын
It was wonderful...thank you so much!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
No worried my friend 👍🏻
@markokovacevic3225
@markokovacevic3225 2 жыл бұрын
Amazing tutorial and information shared! Instant sub! Thank you for sharing!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks for the sub!👍🏻
@markokovacevic3225
@markokovacevic3225 2 жыл бұрын
@@ArtisansofVaul Keep up the great work, it's really helpful!
@javeedahamed4398
@javeedahamed4398 2 жыл бұрын
Thank you, it works perfect!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Great to here
@keithtam8859
@keithtam8859 2 жыл бұрын
that very powerful tutorial
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot 😁
@HappyBowser777
@HappyBowser777 2 жыл бұрын
Love the channel! Working a demon making horns
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks so much. And look forward to seeing it. Do you have an Instagram or somewhere we can check out the progress?
@kevinhouse7143
@kevinhouse7143 2 жыл бұрын
Another good video, although the process/setup for creating these types of curves with the extra taper object off to the side is a little unintuitive. Would like to see some of these deforming options for stuff like this in the dialogue or panels or a curve editor panel instead of having a bunch of spare parts all over the 3d editor... seems old school to me.
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Agreed. You can use the "tapering" option done on the second more complex horn on the simpler version too. But again it doesn't have a visual description or viable number which I agree is a shame.
@nuke2625
@nuke2625 Жыл бұрын
amazing content. thanx
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers 😁
@thomasfelts2196
@thomasfelts2196 9 ай бұрын
Hi Niel, When you create the archemedian curve, at 40'ish seconds, a small info window appears bottom left on your blender interface that says "Curve spirals" that allows you to manipulate the radius, height, and the rotation. etc. I'd like to use that but I don't get that small drop window in my version. Could you explain where yours comes from? Thanks!
@ArtisansofVaul
@ArtisansofVaul 9 ай бұрын
When you first create the curve it will be in the bottom left but minimised. You can click the arrow on the minimised version to bring up the options.
@valdirlourette
@valdirlourette 2 жыл бұрын
Muito bom! Saudações do Brasil!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks.
@paragonwill
@paragonwill 6 ай бұрын
Hello, on this video you said that hardops has a quicker way of applying the step "applying visual geometry to mesh/overall method uses on that part of the video". Is there a short video of that? or in which other video you discovered that?
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
Thanks for watching! In this video I have a look at a few methods and time which is fastest (I like to make sure I'm giving the right advice). Hopefully you'll find it interesting: kzbin.info/www/bejne/ioPPcmuhhamMfLM
@gawni1612
@gawni1612 2 жыл бұрын
Nice and compled
@humaun1573
@humaun1573 Жыл бұрын
wow, amazing❤
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so much 😁👍🏻
@mmmika9378
@mmmika9378 2 жыл бұрын
Good tutorial bro 👌
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks a lot
@jiulianetomazini1058
@jiulianetomazini1058 2 жыл бұрын
thank you so much dude you're a god
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
😁👌 Cheers
@polarchoice2324
@polarchoice2324 Жыл бұрын
awsome video! I've been wondering about a simple thing. How did you set up blender to have your objects brown in the viewport shading?
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks. I've got a video on the viewport setup here: kzbin.info/www/bejne/fZSxeY1_gbCfaas That should set you up with what to do 😁
@polarchoice2324
@polarchoice2324 Жыл бұрын
@@ArtisansofVaul just did it today and it's so much better to work, thank you! 🙏
@karenkuo5217
@karenkuo5217 Жыл бұрын
Got a basic question: When you do CTRL+add point at 6:57, how are you adding the point? I keep having to subdivide the points to add points, and CTRL + middle nor right click won't allow me to add a point on a bezier curve. help! :(
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
You need to go into the Curve Pen mode. You can see more on that here: kzbin.info/www/bejne/i5qvlHSfjdGarKc Hope that helps.
@buraktabakoglu
@buraktabakoglu 9 ай бұрын
Whenever i try to increase the height, curve position resets to my camera view, i always see a perfect circle from the front. what is the reason of this?
@ArtisansofVaul
@ArtisansofVaul 9 ай бұрын
I'm really not sure. I can't say I've ever found this.
@marksimpkins5081
@marksimpkins5081 2 жыл бұрын
Hey, loving the videos. How do you get the apply all button on your modifiers menu?
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks! kzbin.info/www/bejne/ioPPcmuhhamMfLM Already made a video for that, just here in the first couple of mins for you (though you might also be interested in the rest :p)
@marksimpkins5081
@marksimpkins5081 2 жыл бұрын
@@ArtisansofVaul oh thanks, I'll watch that now. Been working my way through your videos but hadn't got to that one yet.
@hrslayz3385
@hrslayz3385 2 жыл бұрын
I thought it was a hoax, but everything works!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Haha. Glad it worked 😅
@CawfeeMaid
@CawfeeMaid Жыл бұрын
How do you add a point in the curve to thicken the horn? I attempted doing Ctrl + LMB, but it would not let me add a point between the two end points? How do you do this please
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Are you in the curve pen mode? If you aren't it will not work.
@tomshortell7396
@tomshortell7396 2 жыл бұрын
This is SO helpful! Thank you! I have one question - when you hid the cutter objects after the bool tools step, it appears that each segment is smooth, like shade smooth is applied. That's not happening on mine (Blender 3.3, bool tools - 0.4.1). I still see all the faces, and if I shade smooth, of course exporting to an STL, the faces all show up again. I tried adding a sub-surf modifier, but get weird separations between the segments. Also - my bool tools didn't create a "cutters" collection like yours did. Is there a setting I'm missing?
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Good questions and I hadn't spotted it creating the cutters collection to comment on it. That's a function that happens because I have HardOps and BoxCutter installed. They are a paid for add on and not essential to the process. They shouldn't make a difference to the quality of the prints.
@tomshortell7396
@tomshortell7396 2 жыл бұрын
@@ArtisansofVaul Awesome - thank you! I just added a few insets to the top and bottom faces of the horn segments, then when I added a sub-surf modifier, it didn't make the weird separations between each segment and the STL came out perfectly smooth and solid! Great to see someone doing these tips with 3D printing as the target!
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
@@tomshortell7396 Great that you got it all working 👍🏻
@Licria
@Licria Жыл бұрын
i dont know if you will be seeing this comment but 1) your work is amazing 2) the symbol between the pencil and the line which shows you the settings is missing for me... so sadly i m just searching it - maybe someone could telll me where to find it please
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
I always read all the comments, so thanks a lot. For the second issue are you on version 3.5 or later of Blender?
@Licria
@Licria Жыл бұрын
That might be the problem 😅 thanks a lot 😊
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@Licria Let me know if its still a problem and I can take a look
@digimaks
@digimaks Ай бұрын
It would be nice if you say in title or description WHAT SOFTWARE is it in. There are dozens fo 3D softwares out there.
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
@digimaks That's why I have the icon for Blender in the thumbnail and it's name in the tags. But I will add it to the title in the future.
@nataliebrown2748
@nataliebrown2748 Жыл бұрын
Question: With the second horn, after converting to mesh, I notice the origin object is still sort of flat shaded and the rest is smooth. How would you correct that?
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Once you have applied the booleans/modifiers to make it as one object you can select it and shade flat or smooth as you want. Alternatively each object should also be able to be shaded flat or smooth but its much faster to do it at the end in one go. I hope that helps.
@mikeundo2310
@mikeundo2310 2 жыл бұрын
Pretty cool!!! :)
@ArtisansofVaul
@ArtisansofVaul 2 жыл бұрын
Thanks!
@claudiaatteveld4971
@claudiaatteveld4971 Жыл бұрын
I'm stuck at 3:56 it won't let me make an extra point on the bezier curve. What to do?
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Are you in the curve pen mode (you can see that on the right of the screen). You need to be in that mode for you to be able to add a point by holding ctrl and clicking on the curve.
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