Sculpt SKIN DETAILS in Zbrush FAST

  Рет қаралды 26,018

Mr Nunez

Mr Nunez

Күн бұрын

Пікірлер: 65
@mrnunez3D
@mrnunez3D 3 ай бұрын
Thanks and remember to subscribe to the channel! 🔥Bootcamp 2024: artheroes.co/bootcamp2024 👾Discord: discord.gg/Pz2zZ3yzNh
@butterscotchbitz4520
@butterscotchbitz4520 2 ай бұрын
Such a good video, full of crucial information! Thank you
@mrnunez3D
@mrnunez3D 2 ай бұрын
Glad you find it useful! More coming :)
@VFX
@VFX 3 ай бұрын
First! Thanks for the video already loving getting more character information from pros!
@mrnunez3D
@mrnunez3D 3 ай бұрын
More than welcome! Yeah, everyone was requesting it ;) Will be making more of these
@TysonPlays24
@TysonPlays24 2 ай бұрын
omg this is such a life saver, thanks for making this, its very useful
@mrnunez3D
@mrnunez3D 2 ай бұрын
You're welcome!
@drumnez
@drumnez 3 ай бұрын
Wow, this is a great material. It helped me lot with my sculpting issues! ❤ Lots of tips and knowledge. Inshallah my friend.
@mrnunez3D
@mrnunez3D 2 ай бұрын
Glad to hear that, those are very common issues
@jameschan4279
@jameschan4279 3 ай бұрын
This is incredible, Marlon. I will definitely use this tutorial on my next realistic character project. Thank you!
@mrnunez3D
@mrnunez3D 3 ай бұрын
Glad it was helpful!
@empire4760
@empire4760 Ай бұрын
best tutorial ever, you have filled in the blanks for me with multiply and add node
@mrnunez3D
@mrnunez3D Ай бұрын
Awesome! So happy you liked it! Let me know if you have any more questions or need help with anything else!
@enishi6
@enishi6 3 ай бұрын
This is amazing Marlon! I will start using your noise workflow now, specially the dent plugin you mentioned ! Thanks !
@mrnunez3D
@mrnunez3D 3 ай бұрын
Glad it was helpful!
@fromdulio
@fromdulio 2 ай бұрын
Insanely good tutorial. Thank you!
@mrnunez3D
@mrnunez3D 2 ай бұрын
You're very welcome!. As you know is all about the pipeline and observation :)
@AgusGonzalezDev
@AgusGonzalezDev 2 ай бұрын
hi Marlon great tutorial! one little thing that might help for people that uses Arnold, you can use the feature "autoBump in SSS" if you are in a version of Arnold that its older than 2022 you will find it in the render settings, if your version is newer you find it in the attribute editor.
@mrnunez3D
@mrnunez3D 2 ай бұрын
Yes it m aware of that. The reason why is bcs newer versions Xgen crashes during the collection/description baking process. That’s why I don’t upgrade to newer ones :)
@Ramanantitus
@Ramanantitus 3 ай бұрын
Oh my god that Inflation happening while applying displacement was a major pain while i was working. Thanks so much for the tip.
@mrnunez3D
@mrnunez3D 3 ай бұрын
Happy to help! Got this problem so many times models !
@enishi6
@enishi6 3 ай бұрын
Me too🎉
@mrnunez3D
@mrnunez3D 3 ай бұрын
Haha, glad is working for everyone !
@ellieporfyridou4217
@ellieporfyridou4217 2 ай бұрын
You can also try adjusting the Displacement Mid Value directly in Zbrush at Displacement tab
@Intervain
@Intervain 3 ай бұрын
great tips man, I do like starting with the noise layers
@mrnunez3D
@mrnunez3D 2 ай бұрын
Thanks Magda! Yeah it helps a lot to break the surface indeed :)
@pipahouse
@pipahouse 3 ай бұрын
thanks for sharing! very useful ; )
@mrnunez3D
@mrnunez3D 3 ай бұрын
You are welcome man! More like this coming :)
@jeffhansen1992
@jeffhansen1992 2 ай бұрын
Perfectly explained!
@mrnunez3D
@mrnunez3D 2 ай бұрын
Thanks bro!
@JTLN25
@JTLN25 2 ай бұрын
you are awesome. thanks for the upload
@mrnunez3D
@mrnunez3D 2 ай бұрын
My pleasure man!
@animarch3D
@animarch3D 2 ай бұрын
yooo lets gooo! great video dude
@mrnunez3D
@mrnunez3D 2 ай бұрын
Thanks man!
@coleap7507
@coleap7507 3 ай бұрын
hello, this tutorial is very good, thank you, by the way, I would also like to see the topology version, how is it done professionally? and how to do UV MAP correctly, otherwise I find this information brilliant in 20 minutes, I understand it better than other long tutorials
@mrnunez3D
@mrnunez3D 3 ай бұрын
I do my retopo in 3dsMax using the ribbon tools. You make me question if is something people is interested to know since is a max workflow …. Regarding faces, I don’t do head retopo since a while ago. Already have my base meshes . Only body and elements
@gugafire
@gugafire 3 ай бұрын
Hey Marlon, awesome video! Quick question: How many polygons do you usually work with in ZBrush? I noticed the geometry has 6 divisions, but couldn't spot the poly count. Thanks for sharing such a great video!
@mrnunez3D
@mrnunez3D 3 ай бұрын
The head basemesh lv1 has 80k triangles. Will depend on your computer spec how many times you can subdivide it !
@Papy1s2
@Papy1s2 3 ай бұрын
you didnt mention in order to use map from texturexyz, we need to have the same uv as their ( texturexyz ) base mesh. Or we need to bake those detail into our own UVED mesh. I think this part is most important
@mrnunez3D
@mrnunez3D 3 ай бұрын
Glad you mentioned ! No worries, I will be covering that in the next video. I didn’t wanted because will make the video so long since I use wrap splines methodology which are way better than zwrap
@Papy1s2
@Papy1s2 3 ай бұрын
@@mrnunez3D im looking forward to see it, thanks alot man
@mrnunez3D
@mrnunez3D 3 ай бұрын
You are welcome !
@gianlucascattarella
@gianlucascattarella 2 ай бұрын
I'm looking forward to see it!
@gauthamsatheesh6909
@gauthamsatheesh6909 Ай бұрын
Thanks for the video, but how does your displacement map perfectly align with your mesh? did you do a round of UV unwrapping before hand?
@mrnunez3D
@mrnunez3D Ай бұрын
Yes, but no need of unwrapping. If you are using a custom basemesh you need to transfer the textures. There are couple of folks that asked me the same, so I am creating a tutorial how to do using Faceform. The other option is using the default XYZ basemesh, so you have already all maps aligned
@dineshd9135
@dineshd9135 3 ай бұрын
Thank you
@mrnunez3D
@mrnunez3D 3 ай бұрын
Glad I could help up :)
@eijunior3438
@eijunior3438 3 ай бұрын
Make a video of how to set up skin in maya please
@mrnunez3D
@mrnunez3D 3 ай бұрын
Did you check the last section from the video? ;)
@eijunior3438
@eijunior3438 3 ай бұрын
​@@mrnunez3D Thank u so much
@anatomyuldis
@anatomyuldis 3 ай бұрын
Thanks!
@mrnunez3D
@mrnunez3D 3 ай бұрын
Welcome!
@timwilliam3610
@timwilliam3610 2 ай бұрын
something you forgot to show is the difference between rendering sss using the gpu and cpu, although gpu is faster, its not equal to the quality from the cpu when using displacement on sss, cpu its a better option when rendering the final image
@mrnunez3D
@mrnunez3D 2 ай бұрын
Absolutely, but the main difference will happen on the level of noise. For such a simple displacement set up it wont have as much noise in GPU. But you are correct, CPU overall is better for a final render
@chereshnya3
@chereshnya3 2 ай бұрын
Hi! Thank for the tutor. Can you tell me how much is the demand for creating realistic characters? Because in my country on one freelance site it's not so demand as in others countries i think
@mrnunez3D
@mrnunez3D 2 ай бұрын
I wouldn’t recommend you advertise yourself on any job platform, normally the pay range is very low. Instead try to use LinkedIn wisely and try to get visible. Obviously all will depend on your portfolio, so a cleanup is very important !
@chereshnya3
@chereshnya3 2 ай бұрын
@@mrnunez3D Okay, i definitely will try, thank you for advise!
@deiniou
@deiniou 2 ай бұрын
I hate to be one of the inept ones, but when I convert the red channel into greyscale and save it as a tiff, zbrush does not read the file for some reason. Do I have to convert ti back to RGB?
@mrnunez3D
@mrnunez3D 2 ай бұрын
Save it as a TIF 16bits. Let me know if that works ?
@deiniou
@deiniou 2 ай бұрын
@@mrnunez3D Okay, don't ask me how, but today it worked, 32bits and all. The only different thing I have done is subdivide more the model and delete some history. Muchas Gracias!
@DshGamesZone
@DshGamesZone 2 ай бұрын
Why not apply xyz displace maps at the texturing stage in Substance Painter? Thus, the details of the pores will not depend on the model's subdivides. The detail will depend on the UV and resolution of the textures. Plus, Substance Painter has more control to make skin details more unique. I'm doing this, I stopped creating micro details in zbrush
@mrnunez3D
@mrnunez3D 2 ай бұрын
You can definitely, but my own tests the displace always behaves better when it comes from Zb. Then is just about the shader setup I explain to sharpen those
@Gustmazz
@Gustmazz 2 ай бұрын
3:00 That's not totally true, though. You don't need to sculpt every single pore individually OR use an external texture map from textureXYZ. Another option that is widely used is to simply use a pore alpha texture composed of multiple pores and apply it on the skin manually. It really doesn't take long at all to do that and you can apply it in multiple ways (dots, drag, etc). Just to be clear, I'm not saying the XYZ option is bad. I'm just saying that there are other ways to do it if you don't want to download their textures. Also, their textures will only work properly if your head has compatible UVs.
@mrnunez3D
@mrnunez3D 2 ай бұрын
Yeap, you can create clusters but even then you need to merge them individually by doing single pores. At the end of the day take longer
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