Rigging with Inverse Kinematics (IK) in Blender - Mechanical Arm

  Рет қаралды 15,550

Artisans of Vaul

Artisans of Vaul

Күн бұрын

Пікірлер: 62
@gusdog5288
@gusdog5288 Жыл бұрын
One of the better tutorials out there that explains something extremely useful in an easy to grasp way.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks a lot 👍🏻 Making sure it's easy to grasp is always the most important thing so knowing that's been achieved is really great. Thanks for taking the time to comment 😁
@9b8ll
@9b8ll Жыл бұрын
You explained this whole rigging tutorial perfectly, good stuff as always.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks 😁
@monkeypoohonyou
@monkeypoohonyou Ай бұрын
Awesome tutorial! Thanks for the help!
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
@@monkeypoohonyou Thanks so much! That's hugely appreciated.
@UKSoundDesigner
@UKSoundDesigner Жыл бұрын
I just spent all of today trying to figure IK out. Should've just come to you. Thank you.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁👍🏻
@AnthonyHortin
@AnthonyHortin Жыл бұрын
This was super helpful. Thanks for the clear explanations for each of the steps in setting up this rig. Looking forward to the next part.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Cheers. And thanks for taking the time to check out the video. 👍🏻
@christianlennertz5780
@christianlennertz5780 Жыл бұрын
Anthony just said what I was thinking. Thx for this great tutorial!👍
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@christianlennertz5780 No problem 😁
@TangoMikeLima
@TangoMikeLima Жыл бұрын
This is one of the best IK tutorials I have come across, thanks!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so much for saying so and glad I could help 😁👍🏻
@harkbreadbox2706
@harkbreadbox2706 Жыл бұрын
Rigging has been an area I have been scared to approach, so seeing this video in my feed was a nice surprise. Your videos are always easy to follow and super informative, keep it up!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
As a creator I couldn't hope to hear anything better than that 😁
@funwithmadness
@funwithmadness Жыл бұрын
I'm quite a few weeks away from needing this, but I'm glad you did it anyway! Now I don't have to think as hard. :)
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Great to hear 👍🏻😅
@Greenman4890
@Greenman4890 Жыл бұрын
Wow this is so much more approachable than I thought, great tutorial
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks. Glad it's made it more accessible 😁
@mycroft16
@mycroft16 Жыл бұрын
Great tutorial. It took following about 3 or 4 different tutorials years ago to figure this all out. Yours is extremely well explained with examples. The model is simple, but has some complex movements which is great for an example. And I can't wait for the next one, because pistons was the bane of my existence and nearly made me walk away from blender for a time. :D
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Really glad it's clear. Its a bit of a difficult one to explain concisely so I was worried it was too long at points. Pistons is an interesting one as it can get errors as it works regardless (if you are too harsh with movements). But hopefully it will be equally clear.
@danialsoozani
@danialsoozani Жыл бұрын
thank you very much, this was one of the most informative beginner tutorials on mechanical rigging!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks great to hear 😁 Its hard to get "enough" information and without it being too long vs having it too simplified but shorter 👍🏻
@danialsoozani
@danialsoozani Жыл бұрын
@@ArtisansofVaul Exactly!! keep on the good work man you're on the right track :-) these are exactly on balance between time and info! well done ;)
@ATNfr
@ATNfr 4 ай бұрын
Great tutorial, straight to the point with some additionals infos, thank you!
@ArtisansofVaul
@ArtisansofVaul 4 ай бұрын
@@ATNfr 😁😁 Thanks so much
@thelocalbogan5605
@thelocalbogan5605 2 ай бұрын
Absolute life saver man ahah. thank you!!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
@thelocalbogan5605 😁 That's awesome to hear, cheers 😁
@richardokeeffe8375
@richardokeeffe8375 Жыл бұрын
Brilliant and easy to understand!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so much 😁
@hungrysquishybrain
@hungrysquishybrain Жыл бұрын
Glorious!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks 😁
@sidekick3rida
@sidekick3rida 6 ай бұрын
This is sooo amazing. Thank you!!
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
@sidekick3rida No problem. Glad you enjoyed it 😁
@deepcanionstudio
@deepcanionstudio Жыл бұрын
thank you so much, this was so helpful
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Glad it was helpful!
@nicolaslang4734
@nicolaslang4734 Жыл бұрын
Great Tutorial! This really helped me to finally understand how rigging works. I have one issue though: I accidentally extruded the bones without looking at it from a clean angle, so now my vertical bone is rotated in the z axis. This creates a problem when I try to constrain the movement. How can I fix that? I cant spin the bone in Edit mode.
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks so much. You will need to unlink it to anything assigned to it and then you should be able to move the bone and specifically move each end and snap them to other objects. Alternatively you can delete that bone and extrude a new one.
@paincult7121
@paincult7121 Жыл бұрын
If you have more than one IK bone, how do you parent them so that they essentially do not hinder IK movement from other IK bones?
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Do you mean like for seperate limbs?
@paincult7121
@paincult7121 Жыл бұрын
@@ArtisansofVaul Yes, further up the bone chain. I know it's possible... I've seen it but I've totally forgotten where!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@paincult7121 I believe it depends if its directly connected/extruded from the earlier bones. You can bring in a new bone and it should act separately.
@paincult7121
@paincult7121 Жыл бұрын
@@ArtisansofVaulOh the IK bones aren't connected by any means. I saw someone use bone constraints(targetting upwards towards the next IK bone) but I forgot how they set that up. Sorry I'll go try and take a look!
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@@paincult7121 you can use constraints to keep one bone "linked" to another at a distance.
@davidhidalgo6100
@davidhidalgo6100 8 ай бұрын
pero imaginemos que solo quiero mover la cabeza sin afectar el movimiento de los demas huesos?? como hago?
@ArtisansofVaul
@ArtisansofVaul 5 ай бұрын
It will do that. You just turn off the IK for that action.
@Pedroprolofilms
@Pedroprolofilms 8 ай бұрын
the better tutorial!!!
@ArtisansofVaul
@ArtisansofVaul 8 ай бұрын
👍🏻
@Blender_0To1
@Blender_0To1 Жыл бұрын
thank you so much...
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
My pleasure 😁😁
@seagool
@seagool Ай бұрын
Does anyone know of a way to do this in Maya or 3dsmax?
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
I have no idea but I hope someone will see this and give you the answer 👍
@eazygfx4815
@eazygfx4815 Ай бұрын
Thanks alot!
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
No problem. Thank you for watching and taking the time to comment! Much appreciated.
@AntoineVanGeyseghem
@AntoineVanGeyseghem Жыл бұрын
😲
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
😁👍🏻
@AntoineVanGeyseghem
@AntoineVanGeyseghem Жыл бұрын
@@ArtisansofVaul ;)
@sajjadwork-c8s
@sajjadwork-c8s Жыл бұрын
usually i dont put comment on anything but very tanks
@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
Thanks for taking the time to comment 😁👍🏻
@ПавелЩетько-ы4й
@ПавелЩетько-ы4й 10 ай бұрын
Дзякую! Мне гэта вельмi дапамагло
@ArtisansofVaul
@ArtisansofVaul 10 ай бұрын
😁 My pleasure.
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