Ashes of Creation weapon talent system (it's great)

  Рет қаралды 1,659

Moonmanofc

Moonmanofc

Ай бұрын

The weapon talent system in Ashes of Creation is going to drive an INSANE amount of dynamic game play. I can't wait to try this out in Alpha 2 and the system is in a pretty good place but I do think there is opportunity to make it even better.
I missed out on the far right hand side of the weapon talent tree. This is focused on weapon proficiency and increases your accuracy with a weapon by a percentage (likely just like hit rating in other games).
Thanks for watching! I'm just getting this channel started and I appreciate everyone who watches and subscribes. I'll be making even more Ashes of Creation content going forward and will be releasing a video next week.
Subscribe for Ashes content & more!!
linktr.ee/moonmanofc
16:50 Correction: I say "2nd strike" was the great sword talent that reduces cooldown on next used ability but of course meant "perfect timing" :)

Пікірлер: 16
@tonydalimata
@tonydalimata Ай бұрын
I'm a simple person, I see AoC content, I watch .
@chrystyanoshea-baker5332
@chrystyanoshea-baker5332 18 күн бұрын
wow, for a youtuber with sub 100 subs, its crazy to see a camera and general background setup this organized and interesting, yet intricate. Furthermore, editing as a whole is clean and transitions are smooth. Great video, man!
@moonmanofc
@moonmanofc 18 күн бұрын
Thank you!! That means a lot to me and I appreciate it! I put a lot of time and effort into my videos and I’m glad you noticed 😄
@sticqeno288
@sticqeno288 22 күн бұрын
Great video, dude! This is something that I'm really excited for as well.
@PhurPher
@PhurPher 24 күн бұрын
Lettuce not forget that there's a decent chance(I think) that a bit of the customization is going to come from buffs(considering AoC is going to go ham with party based system designs). I.e. weapon attack speed, weapon combo proc modifiers, cooldown modifiers, burning/chill/shock modifiers, ect. My first impression of the weapon skill tree wasn't great but the more I thought about it the more it made sense. They're there to merely weave in-between skills, so the 4, 5 or 6 combo is going to depend not just on how your skill build is set up, but also how fast your weapon is. On the other side the status ailment proc effects are more there for getting certain types off to compliment your build(considering the mage plays around with several elements at once we seen), and/or also just for slow weapons and certain builds where you're not banking on combo finishers, rather extra damage and hopefully a proc during downtime. I don't think the weapon skill tree is meant to be much more than that. Would I like it to be more than that? Lol...ugh... yes, I'm a fiend for build complexity(big PoE fan here), but I will be more than happy if it's not. AS LONG AS there is far more depth in the class tree/archetypes/augment systems. I swear... If it's not I'm going to nuke reddit/youtube/the forums and write 10 page essays on all the reasons it sucks. I've complained a few times now for years on the forums about how the combat was looking and since the last ranger showcase things have improved a lot(cleric is still questionable and the tank looks highly questionable), but there's still too much not known so I can't say for sure. But believe me, I'll be parsing 99 on Intrepid if they fuck this up. The entire game, as virtually all other MMORPGs, are centered around 2 things: combat and multiplayer, but combat more-so. Everything comes back to combat, if the combat isn't fun, if it doesn't feel good, and especially if it doesn't have customizability that somehow goes relatively deep(depth like PoE or depth like hearthstone, 2 different kinds of depth, I forget their names, but it severely hurts replayability which an MMORPG has to have) , everything else degrades significantly. Everything... mounts, professions, nodes, caravans, bounty hunter system, itemization system, raids, spreading corruption, lore, RP, weather systems, navel combat, you name it.
@munchertot9613
@munchertot9613 29 күн бұрын
Everyone knows if yer burning and got thrown a lightning attack you explode :D
@Dagnar1478
@Dagnar1478 25 күн бұрын
Love to see the aoc content. I'm interested to see how the wand will work on other classes. So far we've only seen the elemental synergy with the mage, but could something like summoner combo off of frozen or shatter? Are we able to weave attacks and keep the streak or do we have to do a full combo?
@moonmanofc
@moonmanofc 25 күн бұрын
I'm also interested to see how wands will work with other classes. Considering every class can use any weapon, it will be interesting to see how the various weapons synergize with other classes and all the odd combinations that could create very unique gameplay (mage with a 2 hand mace for instance xD). From the midnight magic update, it sounds like you can break the basic attack streak at any time and that would effectively reset your basic attack combo (If you use an ability after 3 basic attacks, then it would reset your combo back to the beginning - at least this is my understanding of what was said).
@Savotiskas
@Savotiskas Ай бұрын
I'm here because of AoC more content please !
@moonmanofc
@moonmanofc Ай бұрын
Coming soon!! I'll be uploading a new AoC video next week :)
@baranteyfur4800
@baranteyfur4800 Ай бұрын
Is this skill tree you're interacting with in the wiki?
@moonmanofc
@moonmanofc Ай бұрын
Yup! It can be found here: ashesofcreation.wiki/Wand_skill_tree
@baranteyfur4800
@baranteyfur4800 Ай бұрын
Thanks yaw
@hggpi
@hggpi 26 күн бұрын
least invested AoC fan when the game might not even come out
@moonmanofc
@moonmanofc 25 күн бұрын
It'll be awhile but it looks like one day it will come out. Let's just hope that happens soon xD
@keijo4359
@keijo4359 17 күн бұрын
weapon points are shared with archetype points
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