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The weapon talent system in Ashes of Creation is going to drive an INSANE amount of dynamic game play. I can't wait to try this out in Alpha 2 and the system is in a pretty good place but I do think there is opportunity to make it even better.
I missed out on the far right hand side of the weapon talent tree. This is focused on weapon proficiency and increases your accuracy with a weapon by a percentage (likely just like hit rating in other games).
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16:50 Correction: I say "2nd strike" was the great sword talent that reduces cooldown on next used ability but of course meant "perfect timing" :)