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@Miscast3 жыл бұрын
Great chat! Let's do it again!
@kj90043 жыл бұрын
Yay! I'm so happy that you noticed my question and that it built into such a full discussion! I love a lot of your work, especially the process you've shown in creating arcane ugly. It feels like creating the artefacts like wands and the random inspiration generator is a great way to add to the creative process.
@TheDMGinfo3 жыл бұрын
Dude. I thought you'd been in a huge fight with all the bullet holes in the wall! ;)
@davewilson133 жыл бұрын
I had not seen your channel yet, thanks.
@EdensukoV3 жыл бұрын
Love your channel and your creativity.
@DaveThaumavore3 жыл бұрын
I like all the soft, respectful, informed dogging on 5e. That's my brand of dogging.
@alexg63533 жыл бұрын
I agree! Dog it, but with respect...from a place of knowledge and care for D&D.
@spudsbuchlaw3 жыл бұрын
5e: It's great, but certainly not perfect
@artjomkahn77733 жыл бұрын
What does dogging mean? i dont get it?
@manlypedro753 жыл бұрын
@@artjomkahn7773 criticizing
@artjomkahn77733 жыл бұрын
@@manlypedro75 thanks
@tlink983 жыл бұрын
Timestamps for questions 2:14 - How much do you actually try out different systems? Do you settle on one system, or try to get a taste of everything? 8:10 - Which is better for a one-shot: a one page game (like Lasers & Feelings or 2400), or ripping from a module? 12:31 - What do you think of players making their own spells? (leads to a larger discussion on long-term player goals)? 30:04 - Where do you see game design trending towards? 51:46 - Do you often borrow ideas wholesale from other sources for D&D (story, tropes, etc)? Do you feel guilty or less for "unoriginality?" 57:28 - What videogame is the most OSR? 1:03:51 - What are your feelings about milestone leveling vs conventional XP? 1:06:28 - What is your feeling on dungeon size? What is the sweet spot? Is 5 rooms too small? How many levels do you have? 1:17:40 - How do you pitch OSR to your friends?
@tlink983 жыл бұрын
Thanks Ben for adding the timestamps to the bottom of your description!
@Siofragames3 жыл бұрын
Ben I can attest to what you said about how easy it is to make rpgs and break into the hobby. I'm a programmer and for years my dream has been making indie video games. Last year I was working on some stuff I was honestly pretty proud of. I think they were well made and interesting. Absolutely nobody gave me a second glance. Even my friends didn't care. And those games took so many hundreds of hours I can't possibly count them. Now just Fall of last year I started getting into RPGs and the OSR scene. Already I've got many new friends, people checking my stuff out, multiple games going, and have even made some money off it. It's extremely rewarding. And it feels less stressful. If it doesn't work out, I at least had fun making it and don't feel like I wasted my time.
@Siofragames3 жыл бұрын
@@underfire987 And to be clear I'm not disparaging video game development! It is awesome and a lot of fun. But right now rpg dev is more rewarding.
@desdichado-0073 жыл бұрын
I always like to say that I'm not old school, but I am old-fashioned. I don't like the specifics of old games, but I like the "vibe" of old games. The way of playing them, and the expectations about the roles of players, DMs and the rules with each other, for instance. Applying that paradigm to "better" rules is what I want.
@stevenwintersnight10363 жыл бұрын
Huh. I thought Hankerin was a figment of my fever dream
@hondawilky3 жыл бұрын
His video intros often make me wonder if someone has spiked my coffee.... with absinthe. 😂😂😂
@ronniejdio94113 жыл бұрын
You absolute madman you got Hankerin !
@richardfortier3 жыл бұрын
QB you're slaying the collab game.
@chrishall54403 жыл бұрын
I really like this one. Hank's skateboard metaphors were on point. Also, I agree with Ben on dungeon size. I like at least a dozen rooms per level. I want the PCs to feel like they could get lost in the place, like, "Where the hell are we?"
@frey50243 жыл бұрын
Ask Questing Beast really turned into my favorite YT series. Keep it up Ben!
@dkbibi3 жыл бұрын
Regarding the "players create their own spells" question, I think one of the game that tackles that best is Dungeon World with the Ritual move from the Wizard's playbook or the Cast A Spell move from The Mage playbook. The Ritual move read : "When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve." and then proceed to list requirements that the GM tells you. I think it's a brilliant way to approach magic that can do pretty much anything you'd like but the GM has some control over it by giving you limits you have to work with. The Mage move does : "When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this way can never deal damage directly" and the move then goes on with a list of unintended side effects that you have to pick upon casting. Again, same thing, the player has the freedom to come up with something, anything they can think of, but portrays the chaotic nature of magic that never really goes exactly has planned.
@kj90043 жыл бұрын
Wow, I love this method. Thank you for sharing it. There's a system that handles it similarly called SPELL by whimsey machine. You declare your intention and what stat you want to cast with. Then, you draw scrabble tiles to make a spell that will apply to your situation. Then, the GM describes how it plays out. Then, the spell disappears, unless you spend XP to memorize it. This kind of representation of the chaos of magic is so cool, and I wish there were more systems incorporated "on the fly" spells. It also helps with the mythos of the wizard as someone who studies magic and understands how certain words, ingredients, and gestures come together to make a spell. Chefs aren't limited to certain recipes that they've memorized. A lot of them come up with things when they want a specific flavor.
@monkeybarsixx67633 жыл бұрын
@@kj9004 Whitehack is another game with freeform spells to check out. You can go either way with it, but it gives you a lot of room, if that's your vibe.
@dkbibi3 жыл бұрын
@@kj9004 really like the analogy that wizards are more like chefs than scientists
@cabeskywalker43463 жыл бұрын
"Interesting dangerous decisions, where my thinking as a player was what mattered" -Questing Beast 38:12 What a quote.
@borisdevilboon80643 жыл бұрын
For real, just distilled the osr ethos as succinctly as I've ever seen, for me at least
@erezamir72183 жыл бұрын
The Ultima Online story about opening a bakery was worth its word-count in sheer gold.
@thebluegamingtroll5063 жыл бұрын
I've been playing since 1979 and I agree with most of what Hankerin has said here about where he hopes the hobby is moving towards. When I first started playing we were really using a heavily modified set of rules and I've noticed that this happens less in games I play in today. I do think 5e feels like a big corporate project and I am very reluctant to write in those beautiful books. I think moving towards modular games with lots of room for creative storytelling and rules customization would be my preference. I also remember when you didn't dare say you played DnD; it was like a little secret society. I do feel like there is sort of a rpg bubble going on, but to be honest, I love that I don't have to pray to the Gods anymore to find a game to join. 😉. Thanks for this discussion and keep looking forward!
@Stratplayer053 жыл бұрын
Damn, first you get Seth Skorkowsky for this show, then Runehammer and Miscast at the same time. Who's next, Esper the Bard and Matt Colville? The fine folks at Necrotic Gnome to talk about Dolmenwood? Excellent stuff.
@joshjames5823 жыл бұрын
He should talk to Jim Murphy aka Game Methusela if he really wants an early D&D perspective. The dude's a legend.
@kellvalar85733 жыл бұрын
Man, Jim Murphy and Tim Kask would kick so much ass.
@andrewsouthard93312 жыл бұрын
Next up is Gygax himself
@GMCody3 жыл бұрын
"I just want my ratty hoody...and a miller high life" This is exactly how i feel about everything. Great talk guys.
@BillWiltfong3 жыл бұрын
33:10 man, that is a beautiful vision of the future. Strip it down, rough it up, and nail it on the first try, no matter how many tries it takes.
@nicklarocco41783 жыл бұрын
You should get the Complex Games Apologist for one of these. It'd be nice to get some views on stuff from someone who explicitly enjoys more complex games, because the sort of thesis of a lot of OSR designers and players is to keep reducing the game in size. Plus he's got an awesome channel that could use a bump in viewership.
@diredenАй бұрын
I love rewatching these videos years later. At the 30:00 mark, Hank's 80-90s skateboard metaphor... describes the O5R. Not old for the sake of old. But essentialist... with an emphasis on design and layout. Shadowdark is a perfect example of this.
@MrBubbahuff852 жыл бұрын
I have listened to this video about 4 times since it came out and I think it speaks to the power of how well you guys communicate. Thank you for having a video that is critical and clearly opinionated without sounding attacky or vitriolic. Also, what hank says at about 1 hr 20 mins in about wanting to test his mettle and fiber to hang with the older traditions is soo cool and inspiring. Big ups.
@alexg63533 жыл бұрын
This was fantastic, can this be a regular feature?! You three were so inspiring together. You each brought such a unique POV to the table and it was fun watching you inspire one another. That in turn was inspiring for your viewers!
@peterhowardlawson2 жыл бұрын
Editing spell text reminds me of some of the options from Golden Heroes (1980s Games Workshop super-hero game) for high level Energy Attack abilities: the user could gain the ability to alter the area of effect or duration of their attacks, for instance. (That's how I remember it anyway: it's been about thirty years)
@herryoung3 жыл бұрын
You have the best collabs! Hankerin Ferinale hisself? Woo buddy!!!
@Theinvalidmusic3 жыл бұрын
I'd argue that there absolutely is a place for character creation within OSR, it's just, like the rest of OSR, a bit different to how it's typically concieved of in 5e or PF2e. It's not about having a bunch of different stats to juggle or minmaxing your tiefling rogue/warlock multiclass build, so much as it is about rolling your stats to concieve of a character who could believably inhabit the world. Like the rest of OSR, the decreased focus on mechanical complexity gives you a lot more freedom to come up with a character you enjoy playing, and the fact that games are typically deadlier means there are stakes and investment there that can be hard to pull off in the 'bigger' titles.
@danielrowan47163 жыл бұрын
I’m a huge fan of “borrowing” but generally not wholecloth. Ill hack and tweak to fit the campaign setting or situation. I’ve been playing with the same group since 1990 as the DM. We are currently running a 1/2e mildly home brewed campaign because we felt that Pathfinder and 5e were overly engineered and ruled. Mind you those systems have great mechanics but the feel at times can be a table top video game
@sneakyfred3 жыл бұрын
My first D&D experiences were in my teens, with B/X and AD&D. Two years ago I picked up the hobby again, in what would be the only time I have played 5e. I wanted to play a wacky, underoptimised dwarf rogue (sapper/explosives/traps bent). I was quickly discouraged from this by the other players/DM, since the class/race lacked "synergy" and a "rogue" class was considered unnecessary in a party. I settled on a human fighter. After 3 sessions I found myself powergaming and planning the future build, feats and multi-classing. I realised soon after the game petered out that it had robbed me of a lot of the fun I could have been having! Shortly after that I started DMing, back in my preferred OS-style systems, and (re-) discovered the joy of moving away from that "build"-oriented style to something more creative and relaxed. Thanks for the insightful and fun video series, Ben! I felt a little jump of excitement when I noticed the notification of this video pop up during work today. I immediately added it to my watch-later list for the evening. :)
@TheSimpleMan4542 жыл бұрын
43:00. This discussion is why Rogue Trader: Warhammer 40k is my favorite frame of reference for pretty much anything I do Tabletop wise. It's so zany, and ragged, and weird. The Beakie Marine is an icon. Also, Space Sharks. Friggin' Space Sharks!
@geoffreynelson64133 жыл бұрын
I find one-shots liberate people to either role-play with commitment and ferocity or to relax and go along for the ride.
@TaberIV3 жыл бұрын
I really like this conversation. It covers why I think the R in OSR stands for Renaissance and not Revival. Renaissance implies it's looking at what was before and going forwards, not adhering to it strictly.
@Idreallyrathernotthanks3 жыл бұрын
Damn...I think Runehammer is my spirit animal. What great commentary. Thank you.
@simmonslucas3 жыл бұрын
I seem to have it the jackpot. All the players I play with want to build their own weapons, spells, and artifacts.... They couldn't care if the world fell apart around them lol
@VMSelvaggio3 жыл бұрын
Runehammer: "This is Traditional" "Can you hang?" -- I love this, SO MUCH! I've been playing D&D in some form since 1st Ed, so for me, to hear this described as "traditional" is wonderful! Thank you for getting together and having this session! This was awesome!
@markfaulkner81913 жыл бұрын
I *LOVE* tinkering with magic and inventing spells &items. I want an Ars Magica vibe in my D&D.
@alexg63533 жыл бұрын
I so agree, my son is begging for a Minecraft style crafting element in our game so I’m going to start adding that in.
@alamos523 жыл бұрын
I love this series and the guests. Great to see Runehammer who I've followed for a while, and great to see Miscast, who is a new and pleasant face for me! Chill crew, positive interplay, excellent discussion :) This round table felt the most accessible, welcoming, and humble in terms of the questions and answers. Big thanks all around.
@henrykorvus69543 жыл бұрын
That moment when you realize two of your favorite KZbinrs know each other. Hank + QB = Mind Blown!
@RobertWF423 жыл бұрын
"...and then all this other crap happened, and I woke up and didn't know why there was a horse in my bed the next day." Reminded me of a book I read as a kid, A Special Trick by Mercer Mayer.
@joshjames5823 жыл бұрын
I do the "make the character like the mini" thing to this day. I'll roll up a character that says he has a pick axe on the sheet, but the mini is wielding a crossbow so I do the old switcharoo.
@ArvelDreth3 жыл бұрын
I track milestones very different than a lot of other people I think. I basically have each level require a combination of 10 different achievements, and obviously the higher the level the more difficult each achievement must be. And said achievements can include getting a lot of gold.
@MrTybex3 жыл бұрын
Interesting. Can you share a list? I award 1xp each time they advance a plot line or they change the world in some way. XP to level up is = next level (3xp to go from Lv2 to Lv3). When they level up, xp resets to 0. Also, time skip/ downtime is required to level up so you dont become a demigod over 10 days.
@derrickrector46963 жыл бұрын
This was just so cool. Ben you are hitting it out of the park. This was such a great discussion. Good work guys.
@sachagoat3 жыл бұрын
When everyone was talking about long-term play, I was WAITING for RuneQuest and Pendragon (both created by Greg Stafford) to get mentioned. I'm currently running RQG and playing Pendragon.... and it's really changed me attitude towards pacing. It also encourages investment because you only spend 20% (if that) of your characters' lives adventuring. And it means every adventure can be truly epic because it's THE event of the year.
@DarthDracvla3 жыл бұрын
Would love to see you chat with Matt Colville!
@grizzlyb99842 жыл бұрын
Regarding the "making your own rpg" bit about osrs, after flipping through books of 5e, 4e, and odnd, i took my sweet time away from entertainment for the past two weeks and have been just day in and out hammering my own rpg into existance. Now it's mostly done(aside of alchemy and demon summoning) and playable with rules that i can cram in 4 A4 pages. I have the three of you to thank for the inspiration.
@goyasolidar3 жыл бұрын
I have always liked the idea of PC mages making their own spells or at the very least putting their own spins on pre-existing ones, so I actually developed a system for spell research that takes into account reagent gathering and experimentation success rates. Generally speaking, the time horizon for completion of these things takes years, the higher the level the longer. I'm also a huge fan of Vancian spell titles, so much so that the drab names of 5E spells have mostly been replaced in my homebrew setting.
@Wraithing2 жыл бұрын
Love what Isabella Rossozombie said (I know, but who can remember all the aliases!) about people bringing their best when they know it's the end of the world. It's what happens with Fiasco when it's really working well.
@gebatron6043 жыл бұрын
yes yes yes! thats what i love most about osr - lo-fi, minimalist, accessible
@LasseBorly3 жыл бұрын
This put me in a great mood! Great fun and good times. Really damn contagious! Good points overall 💪
@Magnum1Actual3 жыл бұрын
18:20 Hank: "I love that little tidbit by the way, that's a really good version of it. Like, what the hell is this?" Ben: *sweating profusely and overjoyed* "yeah"
@Wraithing2 жыл бұрын
Dude, I've loved getting to hear you guys talking. I know my favourite comments probably come from Virginia McKender (f**k can I remember what he's calling himself, but… yeah) it just adds so much with the Ben and the new guy (sorry, I'm really not drunk) having some incredible input.
@dkbibi3 жыл бұрын
Man this was so damn fun and inspiring.
@ekurisona6633 жыл бұрын
hankerin nailing the lofi and lowtech insights - awesome
@trellis10273 жыл бұрын
This is what I love about Whitehack
@humphreygobo65763 жыл бұрын
Thanks Hankerin for bringing up my question. Although I've been making one-page dungeon/adventures for my group lately, I can see how a condensed mod could grant more substance in a single session. I might give that a try in the future. In fact, I was thinking that the AD&D adventure would be better as a one-shot rather than having to craft a whole town for the players to get a hook and then promptly leave. However, that would be quite the task to boil down an adventure each week for my group.
@mandodelorian46683 жыл бұрын
Runehammer and QB? That's an auto-like already. Not familiar with Miscast, so I'll have to check that channel out now.
@Caulkhead3 жыл бұрын
Check out his Arcane Ugly series, he's really putting his all into his game it's quite inspiring!
@mandodelorian46683 жыл бұрын
@@Caulkhead Alright, cool, thanks for the heads-up! 👍
@PixPunxel3 жыл бұрын
Questing Beast. The thing about large number of players seeing "character creation" as their favorite part of the game really opened my eyes. Now I completely understand why large number of my group does not want to try any other system. Instead they are just coming out with these crazy overpowered combos like: Sea Elf Warlock Artificer Sorcerer, or Druid cleric of life... etc
@Kevlar-783 жыл бұрын
Hank !!! Didn’t know he got the COVID ! Glad to see he’s well !
@erichtolbert20943 жыл бұрын
Man, all these guest stars have all been real good. I like the ideas they bounce off each other!
@jawajunk3 жыл бұрын
Great discussion from great minds in the hobby! I hope this gathering becomes a regular event!
@Kevlar-782 жыл бұрын
As far as the “Players making spells” - Savage Worlds seems almost perfect for this.
@SkullDixon3 жыл бұрын
If the person is like Miscast, then they only think D&D = RPGs. So it doesn't matter what game you play with them. They could want to play a "D&D" game and then you run them Runequest. It at point, the type of game you run doesn't matter. To me it feels like introducing someone to rpgs for the first time by running D&D is like introducing a person to board games by playing Monopoly. Like, sure you can do that - but why not something more fun. I would say that the most recent editions of D&D have taken the Deck-building you got in MTG and added it to RPGs. I think that's why you see that fourth pillar. Its more about how to find those killer builds and basic minmaxing.
@Ad8keys3 жыл бұрын
Love these - maybe my favorite D&D content series right now. Keep it coming!
@davidlindsay59053 жыл бұрын
I absolutely love these chat room style video discussions Ben. Thank you!
@Cycon913 жыл бұрын
wow I didn't know you guys knew eachother. Awesome group
@br00tulz2 жыл бұрын
Literally my 3 favorite DND KZbinrs.
@t_rent Жыл бұрын
;) My first session that I ran, like trent here, was also inspired by Hanks "You start in a cage", and May I say, trent here, has a great name
@roncarter8079 Жыл бұрын
Hank, you are the best! I love you too Ben. This video is super relevant right now. Thank you for the inspiration!
@Skeptic2006 Жыл бұрын
It would be cool to have a book that is just a collection of rules from different systems maybe with a shortened explanation from the writer. I don't play DnD but I still love watching these for ideas.
@burntdabruski3 жыл бұрын
Another awesome Colman. 15:52 - I feel like this is the reason that west marches campaigns rarely happen. They get talked about a lot these days, but I've never actually met someone that runs one.
@tlink983 жыл бұрын
I'm currently running the Mothership module Gradient Descent as an asynchronous game (not quite West Marches, but close), and it's going fairly well. I think to get that type of game to work requires three things: 1. Default action/goal - Justin Alexander talks about this in his series on the open table, but basically it's the idea that if nobody can agree/think of anything to do this session, they can always do the default action. In a hexcrawl, it's walk in a random direction. In a dungeon crawl, it's usually go into a dungeon looking for an artifact they've heard about. In an investigation/urbancrawl, it's investigate. In a crime game, it's plan/execute a heist. So on and so on. 2. Make all the things you want players to do part of the game NOW - this one is obvious, and Miscast already discussed it, but if you want players to do something BIG (like invent a new spell), you either need to make it part of the normal session activities OR you need to give them a taste of the big goal. Maybe they can't build a whole-new spell, but they can modify an existing spell using the same systems as they would to make a new spell. Maybe they can't build a castle, but they CAN fortify their home town/keep and play around with those systems. Maybe the players can't own an entire starfleet, but they CAN have their own little spaceship. 3. Tailor the game to what the players want to do - When planning the game, ask each player what their main goal is, with the understanding that they can change the goal anytime. This gets players thinking about what they want for their endgame, and what "fantasy" they ultimately want to build towards. For Gradient Descent, I asked each player what space artifact they wanted from THE DEEP (the space dungeon in Gradient Descent), which provided them both a reason to go into THE DEEP and has informed the both of us what they want out of this game.
@benvoliothefirst3 жыл бұрын
Rapidly becoming my favorite series! Props to Hank's chaos tattoo! Ink for the ink throne! Rhythm for the algorithm!
@jarrettperdue33285 ай бұрын
Interesting listening to this conversation from several years ago the week after a Hasbro exec talked enthusiastically about having AI mine decades of published material for "new" D&D content. 😮
@Finkeldinken3 жыл бұрын
Oooh, I am so behind! This was a brilliant episode and with two of my other favourites as well; I can't wait to see the other episodes you've put out. I haven't gotten much playing in lately, but I love to hang on the fringe and feel like I might be part of the crowd again soon.
@samchafin46233 жыл бұрын
RPGs as Calvinball may be my new favorite metaphor.
@BrennonA3 жыл бұрын
Dang, getting all the heavy hitters in here 👌
@philg58042 жыл бұрын
How about making your own spells requires a bit of experimentation in the field - you make an educated guess on how to perform the spell and the correct components, then roll to see if it does what you think it does. The DM interprets the roll, and decides the outcome and from then onwards, doing those same actions to perform a spell with those same components always does that spell. So if the roll is bad, perhaps the range is not what was expected, or it has a slightly different effect.
@HoroscopeZine3 жыл бұрын
Hey Ben! Talks about game design are super interesting! I hope you do more of this in the future! Nice video! Thank you for doing great content!
@jetic42933 жыл бұрын
Love to see some collabs. Originally a fan of Hank and thats how i found this channel
@midshipman86542 жыл бұрын
a lot of roguelikes like nethack are pretty dependent on being clever. like using a scroll of earthquak to cut off an entrance or poring a potion on your knife and stab someone with it to see what its effect is.
@dafrca2 жыл бұрын
I thought the reduction in the campaign length and how the general people see it is also reflected in how the designers and publishers push it. Not to pick on them but rather use a specific example, look at how Paizo does their Adventure paths. Levels 1-20 in is monthly books. then their expectation is you start another level 1 character and another Adventure Path. The "long term goal" is the end of the Adventure Path.
@breakerpressgames3 жыл бұрын
I enjoyed all the skateboarding analogies. I also got super stoked on the reference to Sean Sutter. For those wondering, Google Relicblade or Metal King Studio to check out Sean's stuff.
@SPACENOMADMALEV3 жыл бұрын
The nano business. Super interesting, and mad humbled to hear Seans name and Relicblade during this amazing discussion.
@Splozy3 жыл бұрын
The Ultima story reminds me of a time where me and my friends were playing Rust and we painted a roulette sort of thing onto a spinning wheel and put it in a hut outside our base and ran a casino out of it. We even had one guy get so addicted he built a base near by so he could just spend all day playing it.
@mateusbiazotto3 жыл бұрын
Hi Ben, as said before, those collabs are awesome, keep doing them. It's the best RPG content in youtube right now. I know you can't read every comment, but, since PC games came into conversation, one of the designers of Darkest Dungeon (can't remember the name) talked, in some interviews about OldSchool D&D. Maybe that would be an interesting interview to make, about game design in general and the influence that D&D had in developing DD.
@TaberIV3 жыл бұрын
The first thing I ran was Dragon of Icespire Peak, which I think is the best (or worst) example of a campaign that players level up very quickly. In my homebrew campaign the characters have leveled very slowly, and time passes in between most sessions, and always when they level up. They've gone from levels 1 - 4 in about 6 months of game time.
@forsomereason37133 жыл бұрын
Runehammer and Questing Beast!!! My dream came true!
@uwo71303 жыл бұрын
Really fantastic conversation. Especially enjoyed the variety of thoughts on dungeon size. I have to wonder about the pillar of players who enjoy character creation the most. I have a feeling that a lot of those players aren't at a table a lot. Character builds are analogous to DM world building -- it's something to do when you're not playing. And for those of us that haven't had the opportunity to play for awhile that's all we know.
@rkgrkg3 жыл бұрын
Must say again, these are great. Love the advice and varying opinions. I also hope we see a shift from the mega corporation. I love buying from individuals, like those on Etsy. Last year, I bought a handmade pen from an Etsy seller. I chose the wood, the metal and whether it was fountain or ballpoint. The seller kindly answered all my questions, and included a handwritten letter of instruction and care. It was such a personal, fun and satisfying way of buying something.
@joshjosh83013 жыл бұрын
Two of my absolute favorites!
@jasonnewell70363 жыл бұрын
Oh, man. The Parsec reference takes me back.
@vincenthudon15203 жыл бұрын
Thanks guys! That's such a good idea of a series! And it made me discover miscast! (I was already a huge fan of Hankerin...) Plz keep them coming if when you can, cheers!
@Splozy3 жыл бұрын
Love the calvinball comparison
@ForeverYoungKickboxer3 жыл бұрын
In a 4 year gamma world game now which is actually a continuation of a Star Frontiers game from the 90's...
@Ellohir3 жыл бұрын
I'd love an episode about the New School Revolution, the OSR inspired games with new twists. I'm a big fan of Mausritter and Cairn, you could probably get Isaac Williams and Yochai Gal and talk designing and publishing an OSR inspired game!
@Ellohir3 жыл бұрын
Or Chris from Into the Odd, or Daniel from Troika. I know it's been mostly youtuber collabs on the series but author interviews would be cool too!
@richardextall20023 жыл бұрын
Love the skateboard analogy
@thadrine3 жыл бұрын
People need to actually PLAY more games. I have run hundreds of different games over the years, and have learned so much.
@Arkanjil3 жыл бұрын
Re: campaign length: The Old Masters group that I fell into in the 90s for over a decade started up in the 70s, and is currently playing online with me in 2021- sometimes, the group just *clicks*.
@ekurisona6633 жыл бұрын
would love to hear a chat about solo rpging
@Sanguivore3 жыл бұрын
Seconding this!
@Yora213 жыл бұрын
The "Not waiting around" is a thing I also decided on some time ago, when I looked back how long all my D&D campaigns in the last 20 years went. My first campaign went up to 7th level, and I played in one that went up to 8th. With the exception of a mini-campaign that started at 14th level, I've only ever seen a single dragon and a single beholder appear in a game. On the other hand, I've seen more goblins and wolves than I would ever want to see in my life. Having exciting content level locked at 10th level and beyond in practice means that it's effectively non-existent. That goes for strongholds and cool magic items too. Don't make the players work to reach the cool parts of the game just because the platonic ideal of a campaign says there should be proper buildup of six months before they can do heroic stuff.
@DrunkenIsley3 жыл бұрын
I have a few thoughts on character creation: 1. I spend too much time making characters. (I am one of those people that has spent hours creating a character in a video game to play the tutorial of game and never touch it again) 2. I think the OSR (at least from my vantage point) do better than some might think, depending if you are talking about build or concept. D&D 5e does a lot of fun builds and interfacing with the mechanics has a bit of a mini game aspect to it but character concepts can be difficult because the mechanics are structured in such a way that some concepts are very difficult to work in without home brew. More rules light systems are less interesting in the optimization of characters, but concepts are much easier because you don't often to fight a rule over it. This assumes that the underlying RPG can support the concept (knight in shining armor doesn't mix with say Morg Borg) but generally OSR rules tend to be very flexible within the framework they impose. 3. I am curious if people have more fun making fun builds or creating fun combinations of background, bond, ideal, flaw and alignment (I am a bad judge of this because like doing both a lot). I think a lot of what makes character creation in D&D has to do with the character traits in the background section, which could easily be swiped for most RPGs.
@killfear3 жыл бұрын
1:00 - by gods UO was amazing... and sad panda no one in town would ever eat food because poison doesn't trigger guard aggro, everyone assumed you wanted to loot their corpse in town square lol~! I remember the crafters hawking product in fromt of dungeon Wrong etc. So legendary what a game!
@petegiant3 жыл бұрын
I'd like to see player facing books to have a varied style of art that has less of a focus on the individual pcs and more on the party and their interactions to capture the imagination and inform play somewhat. I'd also like to see gm facing books to be very methodical almost textbook like with clean layout for ease of use at the table.
@yogapantsyogurtpants3365 Жыл бұрын
Hank becomes an oracle when taking about trends. Part of the backlash to the big dog game is all his fault. He wanted it. He got it.