Monster Hunter World vs Rise

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Asmongold TV

Asmongold TV

5 ай бұрын

by @ratatoskr6324 • Why Are Monster Hunter...
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@saltyboi9571
@saltyboi9571 5 ай бұрын
Asmon is slowly getting sucked in and becoming a fan and personally I'm all for that. Monster Hunter is an absolutely amazing franchise and only gets better the more you play it and learn about it's world and ecology.
@Chris-qh5tz
@Chris-qh5tz 5 ай бұрын
I stumbled into Monster Hunter World after being bored at home and going to Gamestop and looking through their used games selection. Turned out to be one of my favorite games ever and I know Asmon will get as hooked as I was because it has all the elements he wants in a game. It has the satisfactory grind of gears and decos like MMOs but with soulsesque boss fight. I’m really looking forward to him doing the Behemoth boss fight *crossingfingers*.
@lfc08adam
@lfc08adam 5 ай бұрын
​@Chris-qh5tz I dont see him being able to solo beh, ala or fatalis. Even for an experienced player, soloing fatalis is very hard. He will have to also min max gear to stand a chance solo
@Triforcebro
@Triforcebro 5 ай бұрын
I just hope all these new fans don't bring in different expectations that change what Capcom made. An Elden Ring monster Hunter? No thanks.
@just_a_guy9688
@just_a_guy9688 5 ай бұрын
​​@@lfc08adamdude's just started playing for like what? 4 days and you already judging him lol
@Slepepe
@Slepepe 5 ай бұрын
​@@just_a_guy9688I dont think he'll beat alatreon and fatalis solo unless he plays this a lot off stream, otherwise it would have to be a 10 hour a day stream for the next 3 months kind of thing There's just a lot of farming and/or learning to do to beat alatreon and fatalis
@k1ll3rcombo25
@k1ll3rcombo25 5 ай бұрын
what hooked me on monster hunter the first time, was fighting a monster, no health bar, and the moment i saw the monster limp, i got it. the sense of achieving something through perseverance with no obvious tell like a health bar to let me how much more i should push or pull. the goal was simply survive longer than the target.
@kushgod3069
@kushgod3069 5 ай бұрын
Facts killed or be killed life or death that feeling got my hype 😂
@DeadJuicebox
@DeadJuicebox 5 ай бұрын
You should try playing with the damage numbers off like the old games. It'll enhance that feeling since it'll feel less gamey and you'll be more immersed in the hunt.
@evangelionmann
@evangelionmann 5 ай бұрын
for me it was the first time as a hammer main getting that perfect golf swing, to KO a monster just before it hits me on one of its big wind ups.
@k1ll3rcombo25
@k1ll3rcombo25 5 ай бұрын
@@DeadJuicebox it was tri and yes I do somewhat miss water combat or just the activity of swimming in general.
@ribbitiribbit
@ribbitiribbit 5 ай бұрын
later on, that goal changed to keeping it alive long enough for a successful capture versus slaying it.
@Lythiaren
@Lythiaren 5 ай бұрын
The example I like to use for the fall damage bit is the part in MH1 Forest and Hills: a small zone with a huge cliff, and in certain quests it was the only way to access the Rathalos nest. Imagine climbing almost the whole way up this stupid cliff and then big daddy shows up and fireballs you, sending you all the way back to the bottom. You're already annoyed that you have to go back up. But imagine of there was fall damage on top of that. Not only would you have to climb all the way back up, but you'd lose a life to the drop and have to run so the way back from camp. And then worry about maybe getting killed again the same way while you're trying to pick your way down with a freaking egg. Of course there's no fall damage, getting tossed off that cliff is annoying enough!
@thegromitmug137
@thegromitmug137 5 ай бұрын
The minimap in Rise is explained by you having an owl companion that flys away at the start of the mission. scouting out the map layout and the monster location for you.
@TheSpectralFX
@TheSpectralFX 5 ай бұрын
They should have let us manage the owl by sending it to zone or something. It's current implementation is just spoon feeding information to players in a way that is unjustifiable.
@InTheDemonsWake
@InTheDemonsWake 5 ай бұрын
​​@@TheSpectralFX spoken like somebody who never played a monster hunter before world
@DomoSensei
@DomoSensei 5 ай бұрын
@@InTheDemonsWake in genu i like waving at the guy in the air baloon to let me know where the monster is, i went to GenU after world, enjoy all of them currently playing rise again right now
@marcog.verbruggen674
@marcog.verbruggen674 5 ай бұрын
@@InTheDemonsWake they said nothing about the old games. they didn't say it's bad because it's different from before or easier in relation to world or pre-world. they said "it's spoon feeding you too much and I don't like it" simple as. Personally I agree. picking a single monster or single area/group of areas for the Cohoot to watch, like they said, actually sounds like a fantastic version of the system - something in between scoutflies and cohoots as they are in world and rise -and I would like for Wilds to implement something like that- actually, thinking about this more, I take it back, I think scoutflied are perfect as they are, I would have liked Rise's cohoots to have this limitation exactly as that commenter said. For the purpose that Rise serves as a portable, more experimental, gameplay focused, and in some ways more "casual" MonHun game, the cohoots work perfectly. It's not a game about immersion and realism and simulation, it's a game about fun gameplay and wacky designs. So it's perfectly fine being what it is, but it doesn't make me like it more, personally. What older monhun games did or did not is not even something that was being considered in the statement you replied to. Now, if we were broadly discussing "what should the next tracking system look like" then yes, older monhun games' tracking would be relevant to bring up, as well as the tracking systems in any other game that features target tracking like that, like - and this is a pretty terrible example imo but it's the first that popped to my mind - the "detective mode" or "eagle vision" or "witcher senses" that show up in lots of new games. So, what do you think, broadly, the tracking system in Wilds and/or beyond should look like?
@danilooliveira6580
@danilooliveira6580 5 ай бұрын
what I liked about World is that it starts with you needing to track the monster, with learning their spawn points and how their tracks look, but as you would expect it would just get boring later to keep doing the same time wasting process over and over again. but then they were smart enough to realize that, and what happens is that if you hunt the monster enough times, you will start to see them in the map right away. its genius, because it lets the player enjoy the immersive process of hunting the monster and exploring the map early on, but drops it before it loses its charm and becomes exhausting. it also works thematically because its explained by the flies memorizing their scent.
@Horotoma
@Horotoma 5 ай бұрын
Monster Hunter and Souls series is literally the cumulation of years of experience and improving on a singular gameplay, making each more perfect each time. Capcom and From had almost always produced great games that improved in each iteration. Especially their main line titles. The fact that they made entire games as side project really speaks how dedicated the developers are, and how confident in their craft, about their game. Monster Hunter, as someone said before, had weapon movesets so awesome, each weapon could have carried a game individually. And that took them over a decade of dedicated work, experience and knowledge to put together. Not to mention the monsters themselves have moveset to iconic they are recognizable throughout the series. Veterans and new players alike would instantly identify when a Tigrex is about to charge, when a Rathian is about to do its vertical rolling tail swipe, or when Rathalos is about to do his triple fire balls. All these stuffs made the monsters iconic and memorable throughout the series. Amazing games all, and one major factor for their success, is the talents that stayed and continued working on the games, striving to make it better each round really is invaluable.
@lennxeath3293
@lennxeath3293 5 ай бұрын
Makes you think of how shitty gamefreak is pokemon should be something amazing but it's still stuck on gen 4 lmao
@xongliq6441
@xongliq6441 5 ай бұрын
Capcom absolutely had a rough period. Monster Hunter in general were fine but some of their other games, were for sure not great.
@MrCreepjo
@MrCreepjo 5 ай бұрын
I wish Capcom make more MegaMan game the last new main game was MegaMan 11.
@MrCreepjo
@MrCreepjo 5 ай бұрын
​@@xongliq6441the re engine honestly save them from being a Konami situation.
@vigilr6595
@vigilr6595 5 ай бұрын
@@lennxeath3293tbh gen 4 is hella overrated, other gen’s are wayyy better
@agunemon
@agunemon 5 ай бұрын
World is NextGen MH, Meanwhile Rise is the appropriate successor to the handheld monster hunter games. They were made side by side and you can see where they improved from the GenXX games.
@jaylenharris343
@jaylenharris343 5 ай бұрын
Agreed, I don't get what the big fuss is about.
@agunemon
@agunemon 5 ай бұрын
@@jaylenharris343 yeah, we can play and enjoy both, many do play and enjoy both and rate their own pros and cons. World was pc/console centric while rise is handheld centric. They both rock but both have something to take from each other.
@pracitus
@pracitus 5 ай бұрын
Appropiate isn't it, just say it's another handheld entry
@jaylenharris343
@jaylenharris343 5 ай бұрын
@@agunemonAgreed to that as well. I think most of the people complaining unfortunately seem to be mh world players. Some of them never played the previous games which Rise and Sunbreak seem to be successors to. I hope this doesn't deter Capcom from making more games like Rise and Sunbreak.
@SyLuX636
@SyLuX636 5 ай бұрын
Alot of people didn't Luke World and said it was shit cause it was apparently wonky and had lots of downtime (story) scenes. Then there's Rise, where you got magic bugs that basically negate all the consequences of combat by letting you completely instantly recover from getting hit and like 4 companions to solo the Monsters for ya.
@WarbossMorgorTeefsmasha
@WarbossMorgorTeefsmasha 5 ай бұрын
the head piece for the armor from the final boss has 3/3 stun negation because their data showed over 60% of deaths in the game occurred while players were stunned
@luckybrand6762
@luckybrand6762 5 ай бұрын
The enemy also is immune to stun so wouldn’t having negate stun as a skill make sense?
@krazed1102
@krazed1102 5 ай бұрын
​@@luckybrand6762 if you break the head, can u stun it after that?
@luckybrand6762
@luckybrand6762 5 ай бұрын
@@krazed1102 if this is referring to MHW Fatalis, no. You cannot stun Fatalis with KO damage or hammers. If this is referring to the final boss of Rise, I have not reached it yet and I am unsure.
@babulbi
@babulbi 5 ай бұрын
I'm still upset at how much they increased stun duration. You used to be able to endure pretty much all status effects even during G Rank quests, but nowadays Stun Resistance feels mandatory.
@raymondfanlon4299
@raymondfanlon4299 4 ай бұрын
​@babulbi yea, feels like even if you spam the controls to wake up you still won't make it in time without resistance to it.
@bergzwerver
@bergzwerver 5 ай бұрын
People seem to forget the old games had tracking systems too. There were consumables, armor skills and a hot air balloon you could emote wave at to show the monsters location.
@Mare_Man
@Mare_Man 4 ай бұрын
Or in GenU you could just play as a Palico and always know where the monster is because you smelled it
@cocorosh7295
@cocorosh7295 4 ай бұрын
You have to make/buy psychoserum on every quest(plus nobody uses that shit), the hot air balloon thing you can only do it once per quest, no one is gonna put a whole ass armor skill slot just to locate the monster and genU is literally the last 4th gen game
@CaptKami18
@CaptKami18 4 ай бұрын
​@cocorosh7295 The point is it was still there, it wasn't just nonexistent
@StretchtoYourHeart
@StretchtoYourHeart 4 ай бұрын
​@@cocorosh7295actually to save time on grinding I had a gem/charm combo to get Autotracker I'd slot in so me and my group wouldn't spend the extra time searching and I knew when it could be captured.
@v4skunk739
@v4skunk739 3 ай бұрын
My tracking system was remember where monsters spawn on each map. No skills or anything needed.
@lts_Hazard
@lts_Hazard 5 ай бұрын
Asmongold introducing a whole audience to Monster Hunter brings me so much joy. I get to help more people in SOS calls :)
@njxwolverine2493
@njxwolverine2493 5 ай бұрын
Honestly I love this too
@RobinsMusic
@RobinsMusic 5 ай бұрын
I keep debating whether to use SOS or not. On one hand I find it more fun but on the other hand I’m not improving as much as when I play solo
@noahj151
@noahj151 5 ай бұрын
mood :D
@hansennoah1
@hansennoah1 5 ай бұрын
​@@RobinsMusic maybe do ur sos flares on optional quests and investigations
@RagDollRat
@RagDollRat 5 ай бұрын
its a shame hes pushing them to world, the least monster hunter title that completely deviated art style, world, and mechanics as a whole.
@rainbowsnek
@rainbowsnek 5 ай бұрын
It’s always so nice seeing new people getting into the franchise
@prohanta9360
@prohanta9360 5 ай бұрын
For some reason iceborn is now return. People seem playing it more now
@84jesterx
@84jesterx 5 ай бұрын
Just like with Warhammer or FFXIV. It's always good to branch out.
@silverscalederg8632
@silverscalederg8632 4 ай бұрын
Issue is there is no good monster games they're always so mid with shit graphics I like monster hunter monsters because they have life in them...really wish you can play as them
@rainbowsnek
@rainbowsnek 4 ай бұрын
@@silverscalederg8632 sounds like you just don't want a monster hunter game i think there was something being made on roblox that let you fight eachother as monsters (idk i don't look at roblox), actual fan games are lacking though, i've seen a couple ones that looked promising including a monster simulator but capcom's always sniped them for copyright. Good luck dude
@silverscalederg8632
@silverscalederg8632 4 ай бұрын
@@rainbowsnek...speechless eh you got me there yes a fucking ROBLOX game a fucking kids game is the best you can do if I DARE want to play the "monster" side at least once...oh or (insert one of the many 2016-2022 games which is some 2d platform style game where you get to play as "the monster". Miss me with that. I want a QUALITY game. Not saying that the 2d ones are inherently bad but for crying out loud the monsters in monster hunter look epic...while the monsters in the other games look like 90s style games is fucked up
@Mercman1010
@Mercman1010 4 ай бұрын
Played from MH 1 and I got to add that being able to just refill all your potions from your box mid quest was a hard one to swallow, because it did take away the need to play smart during a quest and pace yourself, and some of my best hunt memories are finishing with 1 or 0 potions and knowing I cant take a single hit more, and the clock it ticking down. HOWEVER - I can see how it would be good for new generation players and I don't have to use the system and basically never do. Finally lets be real. When you get carted 99% of the time you had a potion in your hand and never got a chance to drink it. At which point even having access to your whole inventory everywhere is a quest means nothing
@WH40KHero
@WH40KHero 4 ай бұрын
Yet the moments where only having one or no potions left were so impactful that you seem to remember them fondly. I mean what you say is true: Most of the time you cart of triplecart with a potion in your inventory that you couldnt drink since the pressure from the monster was just too much, however that usually only happens to more experienced hunters, who already know how and when to heal. For a beginner any potion is valuable, and many will come back from a quest with no potions left, either successfully or unsuccessfully. To them the value of a potion is even greater as their limitation teaches them the proper way to heal, as in to not waste them by drinking those at inopportune times, and only when the monster is distracted or has a big enough opening, as any lost potion, especially for beginners who need to heal more then anyone else can mean victory or defeat.
@KoMag3Ko
@KoMag3Ko 2 ай бұрын
Not to mention, after going through the process of world building, you innately start to memorise spots for potion ingredients and pick them up running through areas. Don't even need to sharpen weapons in the newer games. This just promotes laziness. Which is nowhere near as bad as infinite consumables with farcaster. QoL changes that were genuinely good were the farm and auto-crafting during quests. And sub-camps for getting around the map abit faster.
@KhangNguyen-ij4xh
@KhangNguyen-ij4xh Ай бұрын
Or just put it in the middle ground. You have an extra pouch like the dog’s pouch in Rise where you can put extra potion, and pick up extra materials there, but you can only access it at base
@WH40KHero
@WH40KHero Ай бұрын
@@KhangNguyen-ij4xh Thats the field bag in GU. An extra 10 spots for materials, carves and gatherables beyond your thirty slot inventory that can not be filled outside of a hunt.
@luckynewdle
@luckynewdle 5 ай бұрын
I actually really liked the old tracking systems in the old games, but I can understand why they changed it out in the new ones. I was a HUGEEEEE monster hunter fan as a kid and played the original endlessly, and I liked the fact that it felt like I was really hunting. With the paintball system, I enjoyed the fact that I would have to really learn the maps, how the monsters chose to move around or lay out bait to attract them. I also remember having to actually farm for meat and cook it a lot and doing a bunch of prep work before actually fighting the monster. I still remember times where I would hunt for them everywhere, finally find them, not manage to land my paintball and sadly watch it fly off and have to guess where it's going based off the direction it's flying. I know it sounds annoying to people, but I actually found those things charming and I still kind of hope for them to add more to the "tracking the monster" portion that brings back the feelings of the old games a bit instead of just glowing footprints. All this being said, I've liked pretty much all the monster hunter games and have been playing it since I was like 10 years old, and I'm SOOO excited for wilds.
@RainOn2SunnyDay
@RainOn2SunnyDay 4 ай бұрын
even back then they had a hot air balloon in the air to relay information to you, which is why they needed the paintball to see from they sky, all these details add up to make sense
@sadscientisthououinkyouma1867
@sadscientisthououinkyouma1867 4 ай бұрын
I only recently got into monster hunter, and I'm going to be honest the old system is the best the series ever was. I tried both Rise and World, neither of them really held my attention World is definitely the better of the two games but what really got my attention was when I decided "fuck it, all my friends play Monster Hunter, lets give it one more shot starting from the beginning". When I did that with the original on PS2, I feel as though my eyes have been opened. The immersion of the original makes me feel like a real hunter and by the time I work my way back up to World I think the other systems which appear completely intact even in the newest entries will keep me invested. Still funny that World and Rise the games made to appeal to new players are the ones that ultimately kept me away from the series.
@ironspaghett
@ironspaghett 4 ай бұрын
​@@sadscientisthououinkyouma1867For my own self, I have to disagree It was tedious and annoying And I played it when it first came out
@wllulu
@wllulu 4 ай бұрын
My first mh was freedom 2 when I was like 11 and I understand what you're saying but it was a lil annoying
@wllulu
@wllulu 4 ай бұрын
​@@ironspaghettyeah it was horrible probably the worst part of the old games
@greedygremlin7471
@greedygremlin7471 5 ай бұрын
Recently started on World and love it, played Rise previously and love it. It's possible to enjoy both for different reasons I hope that Wilds takes the best elements from them both to make an awesome game.
@luxaeterna365
@luxaeterna365 5 ай бұрын
Yeah, the hunter in the trailer had a slinger so maybe they can make it so the slinger gives you a bit more 3D movement, like the wirebugs. Maybe not as much, cause it wouldn't make sense, but some skills from rise could be used.
@atrxyu
@atrxyu 5 ай бұрын
this is the correct answer. both are awesome in their own ways
@389OpiE
@389OpiE 5 ай бұрын
For me Rise gives me this ooga booga caveman brain type of fun that I love lol Swing around and watch huge numbers while you hit big monsters in the head
@Rytom
@Rytom 4 ай бұрын
damn, we got a true hunter here. welcome
@fightnight14
@fightnight14 4 ай бұрын
I’m a new MH player and bought both. Pc World and Switch Rise
@diegocantu9853
@diegocantu9853 5 ай бұрын
For me, World has the better atmosphere and engagement for the game, other than the tracking quests but getting invaded by Bazel does make it fun. Whereas Rise’s fast paced combat made it fun with its story especially in Sunbreak with the Qurio, especially the final title update boss which happily ends the story while providing an engaging battle. However the Qurio grind is much more painful than the Guiding lands grind requiring a long time to get to 300…
@ukno918
@ukno918 5 ай бұрын
good for playing with friends if you don't have as much time
@BadEnd98
@BadEnd98 5 ай бұрын
For me I hate the Grinding land more since I have to gather and the materials were so cluttered that I didn't know what region should level up
@diegocantu9853
@diegocantu9853 5 ай бұрын
@@BadEnd98 I can agree with that, waiting for the right monster to show up and figuring out which material was needed to improve my armor was always a hassle but I the long process of grinding to 300 in Sunbreak took a while, but seeing max level baggi destroy everything was fun to watch 👍
@supermitendo9654
@supermitendo9654 5 ай бұрын
I feel like the atmosphere advantage in mhw is just the switch’s hardware limitations
@g.r.o.g.u.1892
@g.r.o.g.u.1892 5 ай бұрын
I mostly play solo, play with others, even randoms. You cannot get people who dont grind the Anomalies so its very fair. They want you to play with others. I like world quite a lot, but its only the beginning for modern MH. Im so hype for Wilds, having seasons is such a crazy thing for me, Ive been dreaming of it for so long lmao but with actual weather and storms???? Im absolutely drooling for how its going to improve upon ideas in world and rise. We could even see Deviants return since the rise apexs were inspired by the deviants. Whats Kirin going to be like when he has absolute freedom lmao? He was an absolute monster in the coral highlands top section!!!!
@389OpiE
@389OpiE 5 ай бұрын
I'm a classic fan and I love the amount of preparation and inventory management skills you had to have back then and how it felt like you were really on a hunt like having to take water in a desert and staying in shady areas but I know it's never going to be like that again so I can always go back to 3 ultimate my favorite game. I absolutely love the new games and both World and Rise bring amazing things like World's monster tracks and mucus you can inspect and the complicated environments with winding paths and so much changes in elevation. Rise's inclusion of switch skills is so good I hope it's included in the new game but hope it's not as flashy or op like some cases. It helps everyone's build feel unique and their own and strengthen them if they play different than intended ways and I hope you can also change combos.
@endymionduni5683
@endymionduni5683 5 ай бұрын
About the difficulty: The game always was divided into different ranks and you finished the main story in easy mode, afterwards it kept the harder ranks open for the ones who wanted a more challanging game or wanted to self-growth parrallel to the difficulty
@KhangNguyen-ij4xh
@KhangNguyen-ij4xh Ай бұрын
Yes and no. The main story is actually LR and HR both. Then the DLC is MR
@jaylenharris343
@jaylenharris343 5 ай бұрын
I love both games because they both bring something different to the table. World is all about the immersion, environmental usage and realism. Rise is all about the fantasy, combat and archaic style. I don't see why both just can't coexist.
@naya4050
@naya4050 5 ай бұрын
Ikr
@klebyell
@klebyell 5 ай бұрын
There's nothing really archaic about rise though, it's got turbo movement, it's extremely forgiving and the only game that really parallels it is generations
@shenteke2001
@shenteke2001 5 ай бұрын
I think it's more to do with what direction the next MH should go.
@LeetTron5000
@LeetTron5000 5 ай бұрын
@@klebyell i dont really think its that forgiving, yes you have a lot more options to parry super armour or dodge out with wirebug but the monsters also got buffed.
@notnormaljiji
@notnormaljiji 5 ай бұрын
Because the RISE peeps hate the World peep. Its the weebs vs western casuals.
@bonesnsweets8474
@bonesnsweets8474 5 ай бұрын
I think World and Rise compliment eachother nicely. World is more exploration and discovery. Rise is Boss Rush and action. Both gave eachother new monsters to use and more people to explore their games.
@ChaoticGoodPeasant23
@ChaoticGoodPeasant23 5 ай бұрын
This. Rise has better combat, hands down, but World does the...world better, for lack of a better word. It's very immersive. I like both, for different reasons.
@kinami37
@kinami37 5 ай бұрын
How did Rise give anything to world? Wdym?
@Reach2Portals2
@Reach2Portals2 5 ай бұрын
​@@ChaoticGoodPeasant23I strongly disagree in terms of combat. World feels more grounded and realistic. Rise feels like a power fantasy and very acrobatic, hell, even "anime-like" I'd say. Not that it's bad in any capacity. But I personally think World is a better continuation and style for the MH franchise.
@EbonMaster
@EbonMaster 5 ай бұрын
@@ChaoticGoodPeasant23 I wouldnt even call Rise's combat better or worse. Just different. I'm glad both these branches can exist at the same time though.
@HalfBoiIed
@HalfBoiIed 5 ай бұрын
@@ChaoticGoodPeasant23 Saying Rise has better combat is divisive. I think World has better combat because each attack mattered. Rise is zip and dip anime flying blade strike. Lack of weight with each attack.
@LazarusOfLight
@LazarusOfLight 5 ай бұрын
Monster Hunter has been one of my favorite game series for a very long time. I am so happy that Asmongold is actually getting into the game and is appreciating the best qualities that the game has to offer.
@BDVinci
@BDVinci 5 ай бұрын
On the topic of the way older MH titles handled tracking monsters. I think it has its charm. Monster don't really roam randomly throughout the entire map, they each have their spawn points, routes on which they like to wander, and sectors where they go once they are tired. Just as you grow accustomed to a monster's attack patterns, you also start to learn their roaming habits, you start to get a feel for when they are getting tired or for when they are about to start limping. At the end of the day the game is all about the hunt, and that's also where the whole pre-hunt preparation comes into play.
@danilooliveira6580
@danilooliveira6580 5 ай бұрын
but MHW is also like that, every monster stick mostly to some areas of the map and they have their own sleeping spots. the difference is that you don't need to keep running around hopping to stumble on the monster, you can find their tracks and follow them to find the monster, it would be specially bad if they decide to make every map as big or bigger than Ancient Forrest in newer titles.
@damiancarr168
@damiancarr168 5 ай бұрын
​@@danilooliveira6580 Its different because in the old games you found the monster once and you would paintball it and never lose track of it but you would probably have to paintball it 2-3 times. Once you got better you no longer had to use paintballs because your experience told you were they were going or what they would be doing. Paintballs encouraged you to learn where they came from because paintballs were both a recourse and a non-trivial task to do. In worlds you max out your tracking for the monster and then never think about it again. You follow the flies to whatever spot he is. You are never encouraged to learn or get better. You **can** learn and get better but you could never learn anything about their patterns and have the same results. I think thats really the difference between old and new MH and why i dont like MH world+rise. I never feel rewarded for learning and i never feel punished for not learning. Also Ancient Forest is a travesty of a map and i expect them to never make a map like that ever again. Looking at Icebourne maps its pretty clear they listened to feedback on Worlds maps and corrected them.
@DiavoloGrenadine
@DiavoloGrenadine 5 ай бұрын
​@@damiancarr168 I agree with most of what you said, especially on the maps designs (World's maps feel unnatural because they are too vertical). I still think that the addition of monster's tracks makes the game more immersive though. The problem is the removal of the paintballs. Could have increased their quantity during hunts to infinite (like the pickaxe), or to a lot and makes them cheaper to buy or craft.
@TheRagingAura
@TheRagingAura 5 ай бұрын
​@@damiancarr168 Heres the thing, most monsters you were gonna fight more than the 2 times you needed to for story progression were ones you GRINDED. If you didnt naturally memorize the monster's pathing during that grind, a lack of scout flies wouldnt have made it happen either. Ive only been playing since 3, but to me scout flies were great because it allowed us to see where monsters roam without having to physically SEE them go there. And Im not talking about the map marker, I mean the TRACKS you picked up to raise SF level. The tracks being something you actually looked for leading up to finding the monster allowed me and my friends a better time memorizing the pathing of the monster. I feel like a lot of people take for granted how the tracks did a more fluid job of teaching you pathing just because it was a part of the same system the simply marked the monster for you.
@damiancarr168
@damiancarr168 5 ай бұрын
@@TheRagingAura don't get me wrong. I think the tracks themselves are cool and when I saw the trailer for the game and the scout flies I was incredibly excited. But the tracks are just thematic and you just grab random ones as you are running around chasing the monster. Just hunting the monster without picking up tracks levels your scout flies aswell so you don't even need tracks to level it and get the auto find. Like I said you **can** learn these things in MHW, that wasn't removed. What was removed was the incentive to learn them.
@hanetiro
@hanetiro 5 ай бұрын
As a player that wasted my life on Monster Hunter I agree every single one is peak 😊
@chrislevack405
@chrislevack405 5 ай бұрын
I put 1500+ hours in World and Iceborne... and about 600 hours in Rise and Sunbreak... they are all freaking amazing.
@hanetiro
@hanetiro 5 ай бұрын
@@chrislevack405 they are indeed masterpiece
@user-lq4ct6dr5m
@user-lq4ct6dr5m 5 ай бұрын
@@chrislevack405World has the epic ness Rise has the best fights Both are equally a great entry to the MH franchise
@ch1dd
@ch1dd 5 ай бұрын
Rise is legit dogshit if you don't have the concept of main title/side title (source: me, who didn't get it before). But there's only so much they can mess up when the base formula is the same, I'm still playing through it nearing MR 70. The aggressive input reading is just stupid for anyone playing a slower weapon, and that sours a lot of the experience... The two things I find they got right are Palamutes and the Rage Slash for GS allowing for redirecting.
@Ausar0
@Ausar0 5 ай бұрын
All of them except for Gen 1* Gen 1 is suffering.
@statesminds
@statesminds 5 ай бұрын
I have all the monster hunter illustrations books and the ecology and the way the world and monsters are set up, and its so great. One of my favorite things about the series. Its super immersive.
@KyloB
@KyloB 5 ай бұрын
Where do you get those? I've wanted to get those encyclopedias about the lore and monster designs etc but I can't find any in English
@cyberdragoon1432
@cyberdragoon1432 5 ай бұрын
41:51 That becomes a question of situation, as pre-world you can go out with the mats in your inventory for the craftable consumables, however you end up filling your limited character inventory with said items. And that is without mentioning the crafting success rates, making crafting out in the fields dice roll which also called for you to bring along crafting books to boost your chances out in the field. 45:24 Another aspect not covered about the handheld titles’ tracking and world set up is that each map is sectored off, with moving between them being a loading screen. Unlike World and Rise which have the map be open, which also adds to how difficulty has changed.
@Groadergreen
@Groadergreen 5 ай бұрын
Having played every game for the past few generations, I'm glad we have two teams working on this series. I'd imagine that people who are arguing over which games are better haven't actually played enough MH to truly appreciate the variety of gameplay that we've been given (especially over the last decade).
@juliuskingsley4400
@juliuskingsley4400 5 ай бұрын
Seeing some of these comments proves it… and it’s on both sides of the argument. I’m convinced the people talking the most have only played one game and are making a fuss about nothing
@itchigo6
@itchigo6 4 ай бұрын
@@juliuskingsley4400 Did play almost every MH Game except MH4U because i did not own a nintendo DS still dont own however still want to get one to play that one too. However I am one of the People who absolutly hates MH Rise because 3 major things. 1. One of the most important parts for me in the MH Series is the World and when i see every MH Game is like Prehistoric Hunting and then comes something like Rise? Sure I think it looks good however it absolutly does not fit into MH in my opinion. 2. The Mounting to ride a Monster to attack another one. I COULD understand to Mount one and like MHW u hit it in the eye with something so it flinches INTO some Monster so a Turf beginns but not riding a monster into like 3 different areas into another Monster. 3. And the Worst thing in Rise is the Animation for the Food you get. Imagine you get in Every MH Game a Table FULL of Food. And Rise gives u 3 Dangos here have it for the hole day get strong. I mean WTF! Of course some people will like the Game however some will not. However to say "most people make a big fuss about it", why? There are People who do not like Rise but MHW and there are even People who do not like MHW but like Rise. Everyone has its own taste.
@jackt.3331
@jackt.3331 2 ай бұрын
Absolute facts. The new players are kind of toxic with the division 😅 Seems most vets like you and myself don't have any issues with the new mechanics and stuff. Because we remember when we had things like seperate armor types for bowguns vs melee weapons. Having to paintball monsters and chase them through various loadscreens(zones). Life was rough back in the day 😅 World was great. Rise is also great. Idk why people find it necessary to compare the two 😅
@nezunskyfire292
@nezunskyfire292 5 ай бұрын
Both games are good in their own way. I lean towards liking World more, but I had an absolute blast with Rise all the same. They both have their ups and downs (unskippable cutscenes is absolutely ass for replayability), but for what they are, they are good games.
@smileybones9172
@smileybones9172 5 ай бұрын
I picked up Rise again when I heard the announcement of Wilds and I'm enjoying it so far, but I actually dropped it when I first gave it a go. I'm big into storytelling and Rise seems to put the story on a back burner compared to World. In World, every main hunt quest has a very clear reason as to why you're doing this. Whereas rise, you're basically just responding to postings made by no-faced NPCs. Edit: I just got to the part where is says World is a mainline game, and Rise is a portable. So apparently this was done intentionally.
@davidmoak1219
@davidmoak1219 5 ай бұрын
Cut scenes being skippable is a standard staple of a modded playthrough, even if that's the only mod. My guy, how you are doing multiple playthroughs without modding the game for skippable cut scenes is beyond me. I'd rather lose either nut than listen to the handler ever again. I've had 9 different characters on MHW and not listening to/watching that horrible handler is the first thing I would change and did change in the game. Not only can you skip cut scenes, you can mod the handler to be both silent and nude if you wanted so at least you had some tits to look at if you didn't install the cut scene mod. Look up some basic modding tutorials and use Nexusmods as a resource. Currently my handler looks like Where in the World is Carmen San Diego (thanks to whoever did that mod lol). My last playthrough she was Ada Wong from Resident Evil.
@davidmoak1219
@davidmoak1219 5 ай бұрын
Hey. Hey. Someone make me a Chocobo Handler mod. Like, a big, hurking, fat chocobo. That would be sick. If my handler was a gargantuan hurking fat chocobo it would just make me happy af and worth at least another 2 playthroughs. The current playthrough I'm actually watching half the cut scenes just to watch Carmen San Diego's huge hat awkwardly clip into everything and it's amazing. The only way I can think it could get better if she was just... a fat chocobo. I would actually be super inclined to save a fat chocobo, you can't just let a chonker like that down ya know. The handler I just kinda hope she dies the whole game.
@aintgonnastopme
@aintgonnastopme 5 ай бұрын
The cutscenes aren’t even bad, also there’s barely a reason to replay since the endgame of world/iceborne is massive and could be hours of fun.
@th3n1ck27
@th3n1ck27 2 ай бұрын
Shut up and pick a side
@honordevs
@honordevs 5 ай бұрын
the way LR and HR work in MH is probably the best intro to a difficult game that gaming has. Before HR, you're introduced to monsters and how the look/feel to fight. With HR, it's faster and there are a few more moves, but they still follow that logical pattern that was first taught to you.
@inhuahua1
@inhuahua1 5 ай бұрын
Thats why the "veteran" always belittle mhw while newcomer really like mhw since beginning. Because the progression is really amazing from newbie experience
@Sentinel82
@Sentinel82 5 ай бұрын
​​@@inhuahua1 MHW wasnt the only Monster Hunter with low and high rank tiers (or G/master rank)
@leoleo1035
@leoleo1035 5 ай бұрын
As stated above, that would make sense if MHW was the first game to use Low Rank progression before HIgh Rank. Except that pretty much almost every single monster hunter game does that already.@@inhuahua1
@Ps1ClassicGameplay
@Ps1ClassicGameplay 5 ай бұрын
@@inhuahua1Being a said veteran. That is not the reason mhw progression is amazing for newbies. It's more to do with how the games tutorial is made. Monster Hunter before world had some of the absolute worst tutorial systems for a game. It practically told you nothing of how to actually play the game it told you buttons how to gather materials for potions and set you free.
@casualnerdjason6678
@casualnerdjason6678 5 ай бұрын
People say the MHW story is dumb but it was a great way to flavor the tutorial phase. I felt immersed and that I was really “fresh off the boat.” The LR and HR help with that, too. I really like Rise as a game but MHW will stand out in my top 5 games of all time. You really feel like you’re hunting and exploring a frontier.
@pigsmacker213
@pigsmacker213 5 ай бұрын
I more or less feel the exact same way about everything Asmon brought up in this video. The only thing I really have my own personal thoughts on personally are the tracking system of older games vs the newer scout fly system. Generally I think the scout flies are infinitely better then the paintball system of older games. It just makes more sense thematically to me. To me it also serves it's purpose perfectly. The scout flies are just there to lead you along to the monster's location and helps you map out which parts of the map it roams around in, and that's really all it needs to be honestly. If I'm gonna explore the map I will regardless of where the flies direct me. But it's nice to be able to follow a path that leads me the monster that feels somewhat interactive. But to play devils advocate for the people that want the system touched on to reward more exploration based gameplay. I suppose that instead of giving us a full on threshhold where the flies outright form a light beam that leads us to the monster location. The flies just highligh tracks and point towards the next set of tracks until we find the monster. Instead of outright just forming a light tether that leads us like they do now.
@albanybestdrumline
@albanybestdrumline 3 ай бұрын
Thing is you have to actually level up the monster tracks for your flies to track the monster. You don’t just spawn in and they fly to the monster they’re flying to the tracks until they can track the monster. It’s almost like real hunting with a dog. The dog doesn’t take you directly to the animal you’re hunting it takes you to where they smell the animal scent and follow the scent
@TheMidnightCafeAU
@TheMidnightCafeAU 5 ай бұрын
I think this is my favorite video you've done about a game in a while, this was good to watch and intuitive. I'm not a major fan of MH other than its OG games way back when, but you made the newer ones more appealing, or pointed out things that should be obvious but i'm so jaded by games these days i've over looked. would be good to see you review other RPG/JRPG like this.
@derp3305
@derp3305 5 ай бұрын
Asmongold: *"It's cool that the monsters starts limping, it makes you feel sorry for it."* MH Veterans: *"DADDY NEEDS A NEW PAIR OF BOOTS!"* 🤠
@Gameboy-kl8br
@Gameboy-kl8br 5 ай бұрын
I'm no veteran yet, but at nearly 2k hours I still feel bad hearing Zinogre's lil' puppy whine.
@ArtoriasTheDripwalker
@ArtoriasTheDripwalker 5 ай бұрын
*"Me needs a new hat!😀 Give me your skin"*
@dio361
@dio361 5 ай бұрын
"Fashion is BACK ON THE MENU BOYS!!!"
@SimbaOtsutsuki
@SimbaOtsutsuki 5 ай бұрын
I started with world put 3,000 hours into it! It’s one of the best games ever made and besides Bloodborne (from soft)is my fav series…. Then I played Rise/Sunbreak… Rise/Subreak is superior in monsters, combat and gameplay loop, world is the best graphics and exploration… mix them both its perfect but Rise is 1000X more fun
@kurumi9755
@kurumi9755 4 ай бұрын
I found the tracking system of World to be quite realistic if you think of the scoutflies like a dog. You give them a scent and they lead you to the next tracks and eventually to the monster after you have collected enough tracks for them to be able to find it. After you have hunted that monster a few times/have collected a lot of tracks, you will know where his habitat is and the routes it will take through it, so you can see it on the map. If you have collected enough you can even see quite early on where they are going next. I personally prefer this A LOT over Rise where they just are on the map from the start and over the older games. In the older games you honestly didnt need paintballs since you eventually just knew where the monsters are and if they switch zones you literally just follow them or if they are a flying type you just look up where they are going.
@bdon5813
@bdon5813 4 ай бұрын
As someone who has played monster hunter since the OG PS2 one, I love every iteration of it. Also as for the scout flies being hand holding, there was a mechanic in freedom and possibly the original as well were if you waved at the guy in the balloon he we mark the monster you're hunting for a little bit so you can find him. I'm pretty sure he is the one relaying the location of the painted monster for you since he is just up there with a telescope so it makes some sense. Also my favorite fight is still white fatalis on the old tower in freedom unite.
@Sylvastier
@Sylvastier 5 ай бұрын
Monster Hunter Rise: A game to be played for the Monster fighting expirience, you hop in, know exactly where the monsters are, have all the tools to get to them as fast as possible. Rare loot is easier to get, fighting goes alot faster (until post game's endless grind) both in pacing and damage output potential. Skills are exceedingly easy to slap on any sets so you can create whatever you want into the ultimate build. It's made as a portable "video game", you're not really meant to get sucked in but to enjoy the hunt, get stronger/better armors and weapons. There's not really a "I need to grind new stuff for this upcoming fight" because you can make the set you have stronger than the new one's you'll grind if you want. Each monster is an new combat encounter, not the next creature you get to see in its natural habitat. Monster Hunter World: A game made for the experience. For the first time the monster hunter world feels natural. You have to track down the monsters by their footprints/fluids/left overs, the worlds are so lively that they can hide in plain sight within the ecology. Animals interact what feels naturally, monsters are finally fighting and aren't always out to kill you unless they're territoral. You can walk by or take pictures of certain monsters as close as you want, or you'll get attacked by predators if they see you. All of it adds up make it feel as if you're within the world of monster hunter. Hunts have a purpose, sometimes you're not even out to kill monsters but simply study what lives in each area and kill whatever isn't supposed to be there or poses a danger to the environment. Monster Hunter tends to release in a cycle (two different dev teams), but World and Rise have reached a point in console power and series finances that it makes those differences sooo much clearer than before. One half wants to build the world and evolve the feeling of human vs monsters , one half wants to experiment and evolve the gameplay. edit: My previous message was before even starting the video, so I love that alot of my points were noted by both you and the vid you reacted to, but I also love that you, without even experience old world noted one of my least favorite changes going into world. Having everything in your camp that you can access at any time and there's really no real punishment for it so it's become a complete hand-holding crutch. The sad part about it is that the older games and even world/rise include all of the items you would need to craft new potions/hot/cold drinks/traps/etc. on every map. Everything you need to make new items if you ran out can literally be made by collecting materials mid-hunt which takes a bit more time, thus making it part of the hunting process. It's a punishment because it can actively take more time away from you if you manage to run out, but that just means you'll pay more attention to how you use your items mid fight to manage resources. Resource management used to be a focus in the series, and it already had a perfect and natural answer to the problem, but now there's a magic box that holds everything at all times which I feel took that away even if they're still there.
@limitedAxe99
@limitedAxe99 5 ай бұрын
The combat in rise felt more clunky and more convoluted than it should've been where world felt perfect
@slamkam07
@slamkam07 5 ай бұрын
Monsters have terf wars in rise all the time wym
@slamkam07
@slamkam07 5 ай бұрын
​@@limitedAxe99nah wirebug skills make the game way more fun and balanced. It's so much better than getting combo'd to death because nargacuga jumped backwards with no wind-up.
@Sylvastier
@Sylvastier 5 ай бұрын
@slamkam07 I said they finally started fighting because it was the first time in the series where they explicitly do that. Either way invasion monsters literally don't function in Rise because monsters fight once, possibly gets silkbinded, then leave and won't stay in the same area until they're ride-able again. It loses the natural feeling entirely so monsters encountering each-other feels more like a combat mechanic than a thing that'll naturally happen like World treats it. Not calling it bad, but both games treat it differently.
@songoku6067
@songoku6067 5 ай бұрын
​@@slamkam07skill issue, keep spamming ur get out of jail card wirebug cheese
@aeffern
@aeffern 5 ай бұрын
fun fact, the imonster hunter devs had biologists take a look at the monsters and have them create a theory how the monsters evolved and write it down so they could use it for the lore and descrption of the monsters and their types ;)
@Victor-dm4qv
@Victor-dm4qv 5 ай бұрын
From what I hear from this is that they should keep a strong fantasy theme, but continue making sense of it through evolutions and habitats and so on. Make it so that you have to track the monsters to find them and when you have found their habitat and collected enough information, are able to mark the map where their general locations are. I feel that a lot of this is a fairly easy fix. They are on the right track, but should also include some of the older mechanics and expand upon them.
@Thanatar13
@Thanatar13 5 ай бұрын
As someone who's played since Tri, personally I like all the QoL changes, though I'll admit there was a lot of charm and now, nostalgia to the paintballs in particular, etc. One thing of note however is that MonHun's maps have changed massively (for the better, IMO). It used to be that worlds were essentially flat with slopes- I remember when ledges and climbing and layered maps was a new experience, for instance- when verticality in combat (for the hunter) was a new and novel thing, and the IG was the embodiment of that. MHW and Rise both have massively changed that (also for the better IMO)- there is A LOT of easy vertical movement, there's a lot to navigate around or use in the environment, there are pathways that spiral through trees or cave systems, swinging up vines or rappelling and even in Rise, wall-running onto otherwise unreachable ledges. The tracking systems of MHW and Rise make a lot more sense in this regard, and I think that the trade-off is far, far more worth it than not. After all, imagine trying to chase a Rathalos down without tracking in the Ancient Forest. Similarly, many other of the QoL changes make traveling across these (far larger, far more complex than prior) maps feel fluid, yet not inorganic, while getting players to the action faster and allowing them to sift through large areas at a time. There was and is still a lot of merit to the old games' survival-esque mechanics- and I'd perhaps like to see them return in some more survival-based, slower spinoff someday- but I think it's for the best that the mainline series has moved past them, and in the direction it has gone.
@jamesblake4524
@jamesblake4524 5 ай бұрын
One of the best hidden tracking methods in the old games was there would occasionally be a hot air balloon in the sky. If you did the wave gesture at it, it would flash a signal to you, letting you know where the monster is currently. I felt like the green fairies were used in this game because it gets confusing trying to work out how to get to each area. If they can make the maps more simple then hopefully they will remove them and just stick to tracking with foot prints etc
@jaysuscrass9119
@jaysuscrass9119 5 ай бұрын
I love the sound of that so much more!! having a random "go this way" mechanic is a thing you expect in a game- but having an immersive version of this mechanic with actual members of these expeditions be in the world to guide hunters is so much better even as a little extra chunk of realism. plus you can do something with it like maybe some flying monsters start attacking the balloon so you get a little side quest to hunt something to help them out too or make an obstruction to the balloons that makes a point where actual tracking comes into play; it's a bummer they felt the need to go for the easy green fairies, this was neat
@elmhurstenglish5938
@elmhurstenglish5938 5 ай бұрын
@@jaysuscrass9119 Yep, or like this: irl, someone said you should worry when the jungle is quiet because it means there's a predator nearby (all the chirping birds & other prey etc go silent). Be nice to have that mechanic in game to locate bigger predators, or have smaller animals run away from particular location or birds fly up in the air, so you know also.
@Dean123123100
@Dean123123100 5 ай бұрын
I agree but you also have to think about it from a programming/gameplay perspective. How often would you have to assist the "scouting/air balloon team" ? It would get seriously annoying if they needed help every few minutes or every few expeditions, no ? Because in that same vein of realism, you'd think they'd have bowguns on the balloon to defend themselves, right ? Sure you can make the narrative so that they experience faulty equipment or a monster hits the bowgun and it breaks, so you have to go attack a nest to draw the flying monsters to you or something like that, but you could legitimately do it so many times before the player gets annoyed, so a simple "there's this breed of fireflies that can track monsters and we tamed them" is a lot easier, a lot faster and way less annoying to a player, especially because if the "scouting/air balloon" team is a really a part of the expedition/hunter corp, then you'd think they'd be able to handle some small monsters like the small Jagras' for example (I know they don't fly, I'm using them for their size) without needing assistance so often, right ? It would be kinda immersion breaking, at least to me, to be part of this group of highly skilled people, yet having to help them almost constantly. And that's without considering the mission time limit or the time it would take to fight the big monsters.
@noahj151
@noahj151 5 ай бұрын
that sounds cool good idea :D
@groundmasterc
@groundmasterc 5 ай бұрын
You have some environmental indicators of a monster's location already in previous games. In Portable Third you encounter monster which looks vaguely like a honey badger gorging on a bee hive for its' honey. On subsequent hunts you know that the Arzuros is likely to appear in zones with bee hives in them.
@kittiez711
@kittiez711 5 ай бұрын
There's a long forgotten lore reason for why you don't take fall damage btw. A long time ago there was a war between the old humans of the world and the elder dragons (and this was the reason why fatalis hates humans), one of the things they did to try and win the war was genetically modify some of the population to become super humans so that they have the strength to fight back. We're the offspring of those super humans. The lore in the game is ultra fun and interesting and I'd definitely recommend looking into it more =]
@just_a_guy9688
@just_a_guy9688 5 ай бұрын
Dragon war is unused concept.
@ericmm6822
@ericmm6822 5 ай бұрын
I'm not sure if it counts as lore for the game if it, for example, doesn't show up in the two most recent games. If not more...
@Zed012
@Zed012 5 ай бұрын
I love both Rise and World and think Wilds should be a mix of both (which it appears to be so far, based on the trailer). The mounts in Rise are an awesome addition and the massive persistent interactive environment in World is fantastic.
@prettyboyg1278
@prettyboyg1278 5 ай бұрын
Only the graphics didn’t seem to upgrade unfortunately and look like a mix between MHW and Rise as well. But at least it will make it up with the scale of the open world
@Zed012
@Zed012 4 ай бұрын
@@prettyboyg1278 I dunno, the graphics look like a pretty solid upgrade to me (weather effects, model detail, animation, draw distance clarity, etc). We’ll have to wait and see as they release more than just this initial trailer (who knows if it’s representative of the actual game).
@prettyboyg1278
@prettyboyg1278 4 ай бұрын
​@@Zed012 I agree when it comes to the effects, like dust and lightning, but imo the enviroment and models looked a bit flat and rough around the edges, similar to Rise's art style and not as detailed as World. And If I look back at the MHW reveal trailer, it was very much representative for the final look of the game. But let's see. Either way, I can't wait.
@21IIl
@21IIl 4 ай бұрын
Don't forget the followers, it will be a total waste if they left that feature for sunbreak only
@Zed012
@Zed012 4 ай бұрын
@@21IIl truth be told, I never picked up Sunbreak. Maybe I should pick it up (started replaying MHW because of Azmon).
@tet5951
@tet5951 4 ай бұрын
45:00 I agree with Asmon's take on the stash being with you on a mission as it is only logical a hunter would bring more than 10 potions on a hunt. But the problem is the scale of the stash. You are essentially bringing an infinite sized storage with massive amounts of resources, it's just not realistic and offers too great of a convenience. It takes away the strategic feel of going somewhere to get stuff to craft stuff because you have an infinite amount of said stuff in your cart. I think a fix would be that in your inventory, there's a special section or the first few slots of your inventory is carried alongside your Loadout when going on a mission. And each hunter would have their own inventory stash essentially making your resource pool bigger, as having more people means more resources carried.
@jaylenharris343
@jaylenharris343 5 ай бұрын
I swear the people complaining about the way rise looks have never played a previous mh game besides world.
@pspsmallz
@pspsmallz 5 ай бұрын
Pretty much just people who have only played world.
@playername9391
@playername9391 5 ай бұрын
they only played wolrd they think it's the first MH game lmao
@SyLuX636
@SyLuX636 5 ай бұрын
It's pretty known overall that the Switch limited Rise heavily. It's like playing a game series on the PS5, and then the devs make sequel game that's only for the PS2. No series should be held back by Nintendos' inability to adapt to new hardware.
@666Shinon666
@666Shinon666 5 ай бұрын
Finally somebody said it. Anybody that they played mh world because it's a mainline game never played freedom , freedom unite, tri, tri ult, 4u .
@yahallo9812
@yahallo9812 5 ай бұрын
Have you played monster hunter portable 3rd?
@johnjoubert4235
@johnjoubert4235 5 ай бұрын
I prefer the more video gamey/arcadey combat and game flow of rise but I'll be happy with any sequel.
@shutup1037
@shutup1037 5 ай бұрын
Same. Less icons to overwhelm you
@devonhoward8620
@devonhoward8620 4 ай бұрын
Rise gameplay is amazing. The way you can trade different skills so you can play in different ways is great. World is overall a better game but i think the combat/mobility is superior in Rise. If they could get wirebugs and switch skills and place them in a World type of game, then I think it would be great. Also the tracking system in Rise is because of the owl. If anything they should make the owl an action for temporary tracking. I dont mind the minimap personally.
@smiley3495
@smiley3495 4 ай бұрын
My favorite part of monster hunter is still the world interactables. Using wedge bettles mid fight, the ceilings stalactites that you can shoot to drop on the monster. The walls you can run up for jump attacks.
@SDREHXC
@SDREHXC 5 ай бұрын
One of the coolest thing about monster hunter is that it has more or less been the same game from its very first iteration, each one just offers some slightly new stuff. A new weapon maybe, new monsters, small QoL features. But ever since what, the psp? The series has been very faithful to its roots. Nice to see it get some mainstream recognition now and then. I remember buying freedom unite as a kid because in my brain it was monster rancher and I knew there was a psp monster rancher game. One of the better mistakes of my video gaming endeavours.
@buttergolem8584
@buttergolem8584 5 ай бұрын
Rise was a great successor to the handheld games. So good we even got it ported to the mainstream plattforms.
@xxJing
@xxJing 5 ай бұрын
I love ecosystems in games. In the Guild Wars 2 beta I was fighting some rat creature thing and it downed me. For those who do not know, in GW2 there is a pre-death state where you are crippled but you can still recover if another player either picks you up or the monster you are fighting dies. Anyway the rat thing downed me but before it could finish me off, a random bear wandered into the area and started attacking the rat. That bear saved my life. I will always remember that moment.
@HAYDS510
@HAYDS510 5 ай бұрын
The thing about clunkyness is it reveals the nuts and bolts of the game, so you're learning a machine and applying your understanding methodically and it's alot of fun. When it's too silky, you don't feel as involved in the output because things are a little over-forgiving and some of what you pull off just feels like automated bullshit - it moves closer to being like an interactive movie. Alot of gamers are into the skeleton of the game and all sorts of different levels of detail that are on display in them when given that raw aesthetic.
@kcub07
@kcub07 5 ай бұрын
Exactly, great point to make.. When he said he likes ds1 more but ds3 is "better" because less clunk, it seemed like asmongold wasnt considering this point at all.. He literally likes ds1 more but feels obligated to elevate ds3 to some higher status because of mainstream expectations. Clunky games are fun game, and elden ring is only marginally less clunky than demon souls - illustrating that while gamers love to complain about clunkiness, they unknowingly love it. Thats why games like re4, ninja gaiden, metal gear solid, monster Hunter and dark souls are such fan favorites.
@chuckchan4127
@chuckchan4127 3 ай бұрын
​@kcub07 Sorry but clunky games are not fun. I remember trying the demo for MHGU on Nintendo Switch. Between the loading screens and janky controls, I instantly dropped it. There's a reason MH World has sold so well and has aged well: the devs cut out the bad parts and enhanced the good parts.
@HAYDS510
@HAYDS510 3 ай бұрын
@@chuckchan4127 not fun for you. Subjective opinion champ
@chuckchan4127
@chuckchan4127 3 ай бұрын
@@HAYDS510 Right back at you amigo
@HAYDS510
@HAYDS510 3 ай бұрын
@@chuckchan4127 I respect that
@hydracollector3588
@hydracollector3588 5 ай бұрын
Monster hunter peak experience is Ultimate 4
@ihaveachihuahau
@ihaveachihuahau 5 ай бұрын
I like rise more, but my first mh was mh 4 on the 3ds, so the mobile style doesn't bother me that much. World is fantastic though, and I get why people like it more. I just like the combat more, it's not even anything objective, just the feeling. World has the better overall package though.
@Ryan-ni7mo
@Ryan-ni7mo 5 ай бұрын
I've only played one mission of rise so far and even though it's new and not trying to be retro, it gives me old school ps2 vibes with the UI and graphics which i love. After I finish beating ruiner nergigante and hopefully fatalis in world, I'm def going to try out rise officially. It's on game pass too so no reason for me not to
@supremeone4084
@supremeone4084 5 ай бұрын
its just Rise gets mega boring cuz of the wirebugs are so op. U just cant die in that game
@joejohnson2458
@joejohnson2458 5 ай бұрын
​@@supremeone4084 lmao MHW spergs are coping
@theswuirrel
@theswuirrel 5 ай бұрын
@@Ryan-ni7mo Yah go for it!! It's a lot of fun, and the endgame is great too :D
@IcyBlaze616
@IcyBlaze616 5 ай бұрын
never made it past the single player main campaign, huh lmao if you did there's no way you uniroincally post that @@supremeone4084
@urekmazino3509
@urekmazino3509 5 ай бұрын
Monster Hunter is a franchise I always wanted to get into but didn’t own any of the consoles they were on. I’m really glad they are being Ported to other consoles and being released on PC and console in the main line series.
@sconathon
@sconathon 4 ай бұрын
man i don't miss old monster hunter tedium, but that shit DID teach me to be more prepared. i never forget hot drinks and paintballs irl.
@luckylooch9696
@luckylooch9696 5 ай бұрын
I am a MH3U enjoyer. I actually enjoy the swimming fights because I'm just built different. I'm built stupid.
@shutup1037
@shutup1037 5 ай бұрын
Tbh swimming is still better mechanic than clutch claw. Underwater gave us new kinds of monsters while clutch claw only add chore
@BMWCEO
@BMWCEO 5 ай бұрын
I have been of a fan of this series since i discovered it on PS2. I am so glad he's discovered this fantastic world.
@Sonacnights
@Sonacnights 5 ай бұрын
I love World for the depth, beauty and greater focus on the ecology - it feels within the realm of possibility and I've always loved the lore. Gore Magala and Fatalis being my favorites in the series. Of course, because of this, I adored Iceborne for the latter favorite and Sunbreak for the former. Rise/Sunbreak has actually come out being my preferred title because it's just so much *fun* to play. I mean, come on, Mizitsune? The Magalas? The Serpents? Kadaki? They're so well designed and so much fun to fight, even if they're less grounded in a believable setting. Honestly? If they were to just combine the gameplay with the depth of ecology, I'd be so happy. Needless to say, Wilds in an instant pre-order. Seriously so excited to play it.
@ericschroeder7177
@ericschroeder7177 2 ай бұрын
I started with MH on the game boy and love it still, but being able to go onto expeditions in world and being able to explore the environments all I want and find hidden areas with no time limit is great
@KwikkieMart
@KwikkieMart 5 ай бұрын
(before i watch) I always felt that rise was meant for a more arcadi experience with fast short battles(alot of airial, many buff options and tons of extra resources to bring down enemies as fast as possible), wich is kinda the oposite of what monster hunter used to be about. Wich i think is the main cause of this rift
@groundmasterc
@groundmasterc 5 ай бұрын
If this were a cause of the rift then World would also be guilty of the same things compared to its' predecessors.
@Nisvera
@Nisvera 5 ай бұрын
@@groundmasterc World did get hate for being too convenient when it released, this is just the rift between world and rise not old monhun and new monhun
@groundmasterc
@groundmasterc 5 ай бұрын
@@Nisvera it's a rift between old and new. Not specific to only World and Rise.
@KwikkieMart
@KwikkieMart 5 ай бұрын
​@groundmasterc I think I've always seen MH world as that last step before crossing that line of going full arcade mode. Yes, like how @nisvera world did get hate for that over convenience and as a result lower difficult/higher pace, but it still kept at least some level of the base gameplay and overall game pacing. Where rise for me represents the last step where they completely stepped away from that original vision. That's also why i and a lot of people use both because yes world is miles apart from for example monster hunter tri on wii or hell even mH2 on playstation 2. but i at least still feel like im playing the same type of game with MHW, and you kinda lose that feeling with monster hunter rise. Yes the monsters look the same and the weapons look the same etc. but how you play is so fundamentally different. Like rise revolves around quickly running around the map collecting buffs doing high pace arial attacks and quick guerilla esque brawls with monsters and abusing the ride mechanics. zig zagging around etc, etc it no longer plays like any other Monster hunter games in my opinion so thats why i used those 2. Even if its in essence still about the series as a whole ^^ also MHW did indeed create a small rift at the time within the community but this got somewhat ammended with the iceborne expansion
@KwikkieMart
@KwikkieMart 5 ай бұрын
@@groundmasterc to be honest i think people really forgot how lukewarm the reception of world was with release and its following player retention compared to when iceborn came out. people went from yeah this game is good, its decent. to HOLY ****** YOU GOTTA PLAY THIS GAME THIS DLC LIKE DOUBLES THE GAME BNIHGGVBHVJHGVUG!!!! It made a huge difference
@Gameboy-kl8br
@Gameboy-kl8br 5 ай бұрын
I can definitely appreciate the slower gameplay of World vs Rise, but at the same time I don't feel like Rise 100% suffers for that. Yes some aspects have their impact lessened by the faster design, but at the same time other things feel much more exciting. Both games have their faults, but both games are also phenomenally fun.
@groundmasterc
@groundmasterc 5 ай бұрын
Both games have faster combat than previous.
@m.b.5329
@m.b.5329 5 ай бұрын
Rise definitely suffers because of the faster gameplay. The mobility creep between players and monsters has reached insane heights and I'd prefer a middle ground between World and Rise. Generally there are a lot of things where I consider one game better than the other while on a few a middle ground would be the way to go for me.
@groundmasterc
@groundmasterc 5 ай бұрын
@@m.b.5329 You could even argue for a balance of mobility between World and 4U.
@Playing4Keebz
@Playing4Keebz 26 күн бұрын
Coming from someone who played MHFU, MH tri, portable 3rd and generations mostly, I have come to really appreciate all the new features they added into, not only world but rise too. Mostly I LOVED the fact that I could reunite myself with some of the classic monsters and features too as I was a huge Tri fan, I missed that game so much so it was really emotionally pleasing to play rise and get that old feeling back again. I have not been playing rise for too long, but I honestly feel like it is just the old games combined with a new twist to it. All in all I truly believe that there is no wrong monster hunter game and each one is suited to the type of player you are. It’s simply what you are into the most ☺️ Please tell me I am not the only one who remembers that nostalgic feeling of coming home from school, jumping on the Wii and have the Helios set with the Alatreon lance at the ready!
@Serrassi
@Serrassi 4 ай бұрын
as a long time MH fan, its always great to see someone new learning to love the games. famous or not. Also, i was surprised at his DS1 boss lore segment. I didnt know he cared that much when he played
@helrato6914
@helrato6914 5 ай бұрын
MH World has been my pandemic game and put a tons of hours in this. This has been one of my top games of all time. Such an amazing game.
@epsilontheadvent477
@epsilontheadvent477 5 ай бұрын
I personally feel like Rise and World are both amazing. I want them to take pieces from both into Wilds. For example, many weapons feel better to play in Rise in my opinion, as well as the general game speed, (although we dont need wire bugs to come back). All in all, MonHun is an amazing series that was Capcom's sleeper hit in the West and Im glad its getting its recognition now
@groundmasterc
@groundmasterc 5 ай бұрын
I agree with the removal of wirebugs but you could take it even further and remove special attacks entirely. I've been an LS main since Freedom Unite and my ideal form of LS would not have these special attacks or even helm splitter etc. You just need your regular attacks, the spirit slash sequence and a fade slash which could do with some s.
@epsilontheadvent477
@epsilontheadvent477 5 ай бұрын
@@groundmasterc I hear that the LS community that people miss just maintaining levels instead of the new Spirit Helm stuff, and I've heard similar when it comes to HH and it's changes in Rise. I think it would be interesting if they play into that. I personally like weapons to have big hitting moves, but balance it by having it be something you build up to with your normal moveset. I'm a SwAxe main, I love pulling off Zero Sums, and I think weapons having those moments are important
@prohanta9360
@prohanta9360 5 ай бұрын
I like wirebug tho... I'm GS player but tried IG lately, it just feel better for IG with wirebug and I feel it's kinda the way to buff that weapon and being fun to play
@jonathanborba9280
@jonathanborba9280 5 ай бұрын
I've played both games alot, And while I enjoy rise, I'm not a fine of the wirebugs. I like some of the weapons changes, but I can't forgive them for how they massacred my boy, the hunting horn. Im aware it's strong in rise, it just has no impact or weight anymore compared to world. I hate it.
@JayImmortalTV
@JayImmortalTV 4 ай бұрын
I'll give you my wirebugs if the expanded moveset most monsters have in Rise is rolled back to what they had in World (and other previous titles).
@neal_rigga90
@neal_rigga90 5 ай бұрын
I remember walking into a game stop when world came out just browsing, so i asked the clerk about MH:world and then bought it. Fell in love with the series. Now the squad and i love bullying monsters. I loved both games.
@ZevielS
@ZevielS 5 ай бұрын
Mounts started in world before there were no mounts just player and a palico. Like how mounting the enemy monster started in mh4u. Each new game adds a new mechanic and sometimes removes them like underwater combat being removed
@slippers8000
@slippers8000 5 ай бұрын
World when i wanna do a deep MH dive, and rise when i just wanna have a nice MH shower. Think there's room for either to take aspects from eachother for the future. Hopeful.
@lumicka6046
@lumicka6046 5 ай бұрын
Recently i did my first playtrought of mhwi and i must say that i love the immersion of world. Rise combat, monster A.I and just pure gameplay i enjoyed wayy more and im looking forward to get back to rise.
@Dovahninja
@Dovahninja 5 ай бұрын
Love this! It would be wild to see him get on the Third fleet Podcast with Ruri and Gaijin!
@aspy130
@aspy130 5 ай бұрын
I don’t even remember why I first got mhw but I immediately got obsessed and it was the first time I ever put over 400hours into a non competitive game. The community was great, I loved playing alone or with people and now it’s one of my favourite games ever. This franchise deserves all the love it gets and more. Ngl I’m probably gonna go back to it again after seeing asmon playing it lmao, just reminded me of my love for this this game
@fulminus
@fulminus 5 ай бұрын
As one wise man once said: "They're masterworks all, you can't go wrong."
@Un.fathom
@Un.fathom 5 ай бұрын
I pretty much expected this soon but not this soon.
@GrimViridian
@GrimViridian 5 ай бұрын
Overall i like world more but the combos and abilities felt better in rise, plus the wirebugs and mount were great, looking forward to the new one sorta being a mix of the two or at the very least giving us a cool mount with world style hunting grounds
@anonimoos8712
@anonimoos8712 5 ай бұрын
MH world has mounts as well but you need to do some palico map quest to unlock them as well as get the different equipment such as the coral bongo's for buffs instead of heals.
@LeetTron5000
@LeetTron5000 5 ай бұрын
The thing about not having your stash with you in older games is that you had a set amount of health potions to work with. This lent to the preperation aspect, if it were a hard hunt you take honey for more mega potions. Even more so you could take blue mushrooms and herbs then collect honey from the spots you memorized. There was also a bit more value in taking traps and supplies to make more traps. The opening for damage traps provided was a big deal because your character wasnt able to parry or dodge shit as easily so getting the monster locked down for some of the rage mode duration went a long way. Preparing for a hunt used to give you a sense of satisfaction about your pre hunt decision making in gear and supplies. I love world and rise and i think the prep aspect could have used innovations to make those games even better instead of removing them being the innovation.
@ericmm6822
@ericmm6822 5 ай бұрын
Counterpoint: the sense of frustration of having forgotten X, Y, or Z or having run out of whetstones with a dull blade and you forgot your pickaxes. It's very, very hard to sell "prep" as a selling point for a game for new players and much easier to sell action.
@MikkosFree
@MikkosFree 5 ай бұрын
I love Rise as well. But to me it felt like a minor release compared to World. World was a game I needed to sit down and set time to play. I played Rise in between errands, on the toilet, while waiting for stuff. Both are fantastic games that feel so different from each other.
@viniciusrodrigues1689
@viniciusrodrigues1689 5 ай бұрын
That is the purpose of rise, and the reason I play it. Until you finish MHW story it is a slow burn, first time playing it I remember hating the fact that I sat down to fight some monster but actually I would spend the next 30 min hunting the new monster in between 3 different maps
@KyloB
@KyloB 5 ай бұрын
That is the purpose - the portal game releases have always been a quick pick up and play experience, which is something I personally prefer especially after putting hundreds if not thousands of hours into it. World and iceborne are lovely to look at, and a slower more immersive experience where you can get lost in the scenery. But the novelty of that wears off. After a while, you want to just get to the monster and fight - the portable games like Sunbreak especially streamline that experience to get you into the action as quickly as possible
@buckyoufaltimore
@buckyoufaltimore 5 ай бұрын
@@KyloBas someone who put thousandish hours in every title, any map with more than two area (campsite included) is a turn-off
@QwertYuiop-yt3uh
@QwertYuiop-yt3uh 5 ай бұрын
Thats the point
@bigdbag
@bigdbag 4 ай бұрын
I can't play rise on the toilet bro. My ass would clench every 5 seconds and cause constipation are you kidding me rn
@bacawaka2813
@bacawaka2813 4 ай бұрын
The point of the scout fly system granted a little hand holdly, is to minic what we use to track monsters how we do it in real life Which in real life we use hunting hounds. A hunting hounds finds then tracks,using the sent of an animal, and once it it hot on the trail, will lead the hunter to the bear or deer. Rise has an owl that tracks the monster but the issue is that it finds it right away and doesnt tell you that the monster is where it is just automatically shows it on the minimap. It would have been better where it takes time for it to fly all over the map and reports back to you once it has been found. Then you can go to that area but the monster may have moved. But you also have a palumute that can act as a hunting hound anyways so they should have used that as a monster tracking mechanic instead with footprints in like in world.
@Andr3s509
@Andr3s509 4 ай бұрын
Monster hunter has always had a high learning curve and that's why it wasn't as popular until World. (But also what made it so satisfying to put the time into learning imo) While I do appreciate the exposure world added to the game and got us global releases (we used to have to wait 2-3 years for localization after Japan release) and I also appreciate a LOT of the quality of life stuff, there's a difference between QoL and things that change gameplay. One example is the trap claw shatters a lot of core mechanics like knowing what type of damage to hit certain parts on each monster with. This may not seem like a huge deal to players that started with world but it's part of the preparation the video talked about. You had to research monsters and strategize how to hunt them. The gimmicky end game monsters who weren't really hard they just had one shot mechanics you had to learn also just felt so out of place in a monster hunter to me. They felt more like a boss fight in an mmo.
@krash9697
@krash9697 5 ай бұрын
Can’t wait to see Asmons reaction to some of the end game monsters. Fatalis and Safi are epic
@quentinb734
@quentinb734 5 ай бұрын
THIS i’m hoping he reaches them
@drekor884
@drekor884 5 ай бұрын
The green wisps showing you to the monster only happens once you've found traces (footprints, markings etc) and you only really need to do that a couple times until you have enough knowledge than it always shows. From an exploration standpoint I can understand how people might not like that but when you're going to kill the same monster for the 50th time having to actually track it down is among the most infuriatingly annoying things among any video game out there. So it's really a case of realism giving way to fun.
@razerscale3590
@razerscale3590 5 ай бұрын
I kinda disagree. When you get farther into the game the tracking is just finding one evidence and then running twords the monster. And some missions just drop you right next to it. But the tracking and running after and twords the monster gives you down time to also collect more resources on your way. It let's you help yourself further without having to deviate from the hunt mindset. Sure some people make gather builds and just go ham In expedition mode (I do) the tracking makes it so people don't necessarily have to do that to get resources they need to get. It's why I also love the cultivate mechanic. Now I've only played world so idk how these things are done in the other games but I've put hundreds of hours into the game on both pc and console and I love the gameplay loop.
@Keyce0013
@Keyce0013 5 ай бұрын
@@razerscale3590 But the reason your scoutflies are able to find the monsters for you is because you've spent all those previous hours tracking the monsters down. Your scoutflies know the scents that the monsters leave behind as they move and are better able to take you to what you want to find. They're not unlike having a tracking hound, only instead of a loyal dog it's a bunch of fireflies. That's actually a rather unique innovation, because even a swarm of bugs of that size won't require the same amounts of food that a dog would!
@danilooliveira6580
@danilooliveira6580 5 ай бұрын
that is what I find genius about how they implemented the system, it keeps the immersion of having to explore the map and hunt the monster (what is specially satisfying with how big the maps are), but before it becomes old and tedious, they drop it by letting you easily find monsters you hunted enough times.
@DiavoloGrenadine
@DiavoloGrenadine 5 ай бұрын
​@@danilooliveira6580 I still think that the max research result should be the scoutflies tracking the monster directly instead of showing the icon on the map or drop you near him.
@danilooliveira6580
@danilooliveira6580 5 ай бұрын
@@DiavoloGrenadine nah, when you need to hunt 50 Nargacugas to get a mantle, not knowing exactly where they are gets old FAST. but its fun when you are playing casually without caring about farming or when you are still getting acclimated to the game and enjoying the immersion.
@Wrathom
@Wrathom 5 ай бұрын
HELL YEAH! It's so nice after so long to see people falling in love with a series I've loved since I was a kid
@charlesrhodes2759
@charlesrhodes2759 5 ай бұрын
5:00 I saw a shadow of a huge bird when I was around 8 years old. The shadow had a 100 ft wingspan, and i felt a giant gust of wind behind it. By the time I looked up, it was already behind the treeline, so I couldn't see how massive it was
@rainyboi6383
@rainyboi6383 5 ай бұрын
MHW is like a living breathing habitat that makes you feel like a speck of dust in its world. MHR is like a set stage for the perfect hunt while making you feel like the strongest hunter alive. Both games are so similar yet so different with their own set of advantages and shortcomings. Me personally, MHR is what truly made me fall in love with the franchise and truly appreciate it more than when i played MHW when it came out.
@nasi_lemak7pagi
@nasi_lemak7pagi 5 ай бұрын
You not feel like, you ARE the strongest hunter alive in Rise/Sunbreak. Saviour of Kamura/Elgado ❤
@MOEMOEKYUNBEAM
@MOEMOEKYUNBEAM 5 ай бұрын
It feels like that until you watch a monster you struggled hard with get absolutely rotated by an Japanese speedrunner in less than 5 minutes.
@ArkydeZomBiez
@ArkydeZomBiez 5 ай бұрын
I was watching him to get back into world of warcraft, But if he's gonna be getting into monster hunter, he just became one of my favorite youtubers!❤
@kodyplithakis5885
@kodyplithakis5885 5 ай бұрын
Same I sorta had the wow itch now I’m just playing world
@goblinhero2900
@goblinhero2900 5 ай бұрын
Hadn't know there was a MH divide but I started in with Tri (bad version if 3) and really started playing in 3 Ultimate. I really like a lot of the quality of life changes in World, especially not having to wait for a flex animation when healing. Granted yes you can restock very easily in World but I believe we had more inventory space in older games and you just carried along extra materials just to make extra potions. But yeah the arms race thing you talked about... yeah I hope Capcom doesn't do that to Monster Hunter because I think them doing that with MegaMan X and then Zero games is what killed that series.
@Sugogsvelg112
@Sugogsvelg112 5 ай бұрын
Asmon! I don`t know how you did it... But you made me buy monster hunter yesterday and started playing it. And I bet I`m not the only guy who did it either. The devs should appreciate people like you for bringing in the gaming community together.
@Rhymeruru
@Rhymeruru 5 ай бұрын
Both games are peak monster hunter.
@nikkof5384
@nikkof5384 5 ай бұрын
Been a fan of MH since PS2 release and carving an herbivore then getting stuck on Rathian as a child. I love more and more MH is getting its spotlight as Capcom’s flagship game. With street fighter, megaman, and resident evil they never lacked IPs but of all of them this is probably my favorite game series barely edging out From Soft’s Soulsborne series. This is the only series I played a damn phone game for, I’m used to the mobile and main line split but the fact we will be getting more mainlines because of World’s success is simply amazing. I know the game has gotten more shallow(trust me I miss crafting pickaxes for rust and ancient shard runs), I’m glad more people are enjoying a series I love. So to my retro enjoyers I say, hold onto the things you love, hell push for a retro mode y’all know I play style 2 on World. And to new fans I say, don’t be afraid of diving into the numbers. People like Lord Grapf have been making it easy to understand doing big damage and honestly once it clicks you will still find a wall even if it’s 100 hours in, trust me abyssal lagi in 4u still wrecks me.
@MrStubbs8157
@MrStubbs8157 5 ай бұрын
I like Rise for it being a little less clunky, but the clunkyness or heft to it in world seems better, because it makes it more difficult. I still like the bug interaction to make some cool, dynamic moves. I think the monsters arent up to par with that new mechanic. I honestly dont know, which is better for the game, but I kinda like having the heft of certain weapons, but I also like being able to at least evade certain things. I pike that the hunt in world feels much more like a hunt...so much so, that they could make finding the monster in the world being even more difficult or engaging. Making the search even more engaging is something that I wanna see in Wilds. The world should be coherent...hubs, settlements and then the huge wilderness with biomes. Evwn in world the whole world could be bigger and more connected.
@SirBanana1992
@SirBanana1992 5 ай бұрын
in regards to the atmosphere and veering away from magic, another very interesting video I remember watching was one looking at Monster Hunter as a great example of the concept of "imaginative realism". Looked at the various designs of monsters and how Capcom created a world that makes sense in a realistic way while allowing itself the freedom of some fantasy elements, toeing the line to create a uniquely immersive world.
@2iq371
@2iq371 5 ай бұрын
rise had much better overall cast. the npc's that follow you into combat are really nice add on that i hope will come back. i mostly play it with friends so npc's are out, but when i wanna grind a bit offline to get that armor there really nice to have. it was a huge improvement from the handler who dose nothing and just need to be save every 5 min in cut scenes. both games are really fun and but i liked rise more.
@inuclearpickle8628
@inuclearpickle8628 5 ай бұрын
Definitely I liked our twin handlers a lot.
@2iq371
@2iq371 5 ай бұрын
@@inuclearpickle8628 i really liked Fiorayne. they balanced her character just right. she is your superior outside of hunts,but when you go on an actual hunt she go "your the best hunter we have so you take the lead" sort of thing. gameplay wise the npc followers are good for grind but they will never replace a real human player who actually know what there doing in co-op.
@prettyboyg1278
@prettyboyg1278 5 ай бұрын
Because people play MH for the cast lmao
@yanribeiro7108
@yanribeiro7108 4 ай бұрын
​@prettyboyg1278 This video should be evidence enough that there isn't THE thing people play monster hunter for. So yes, maybe someone does play it for the cast, and even if they don't, having a good cast does nothing but objectively improve it. I'm also not sure what your response was even about: Someone pointed out something rise does better, and you just said "But nobody plays it for the cast" as if anyone even implied that.
@Llama_charmer
@Llama_charmer 3 ай бұрын
This might be a bit of a hot take but personally i hated rise. Now ive never played any of the old games, world was my first and i racked up about 500 hours in it in total, absolutely loved it. So when rise came out naturally i bought it even though i wasnt a fan of the anime-esque art style. But it just felt lacking. The maps felt more like staged arenas than actual environments, the lack of tracking helped with that too. Some of the npc's were an improvement. I mean we got rid of the handler thankfully, but alot of the merchants or blacksmiths didnt feel like people. The hub in general felt empty. The last reason i disliked it isnt necessarily an objectively bad thing but it felt really easy. Perhaps this was just because id played world for 500 hours so of course its not going to have the same learning curve as world did. But i honestly dont think I fainted once throughout the entire base game. Also at the time of my playing, the longsword was absolutely bonkers OP compared to the rest of the weapons. It felt like certain weapons got alot more attention with new moves than others. It felt more like an arcade/budget game. I understand that it was initially a switch port but that doesn't really change the fact that i dont think it can even hold a candle to world. and since they ported it to PC im not going to give it special treatment just for being a switch game.
@HeartOfGon
@HeartOfGon 5 ай бұрын
I usually catch the KZbin uploads but I would watch your stream for some Monster Hunter vods 100 percent.
@nuggie4huggie232
@nuggie4huggie232 Ай бұрын
I like the tracking system in world but I don’t think the flies were necessary unless you were tracking a item. I just liked following the direction of the foot pronts
@baval5
@baval5 5 ай бұрын
Both are good games but as a hunter from Kokoto Rise is my preferred direction. I dont even understand why Wilds is changing Palamutes to raptors, when Palamutes were already inspired.
@just_a_guy9688
@just_a_guy9688 5 ай бұрын
It's not confirmed that Wilds removed the dogs, they just didn't show it so the reveal would be a surprise. And also, the devs wanted a gliding mount, what better way to do that than a creature with wings.
@baval5
@baval5 5 ай бұрын
@@just_a_guy9688 It seems really unlikely that they would include two mounts, but I suppose its possible.
@FWCdestiny
@FWCdestiny 5 ай бұрын
My most favorite mod for the world is to make the firefly invisible. Loved using the map to navigate the levels and to see where the monsters/materials are.
@ohm8334
@ohm8334 4 ай бұрын
The old mh monsters had different habits and spawn locations on each map, where similar monsters had similar habits. As you played the game the time it took to track the monster naturally got shorter with each quest which let the system be prevalent in the beginning where it was important, and fade away when it became irrelevant. If you were a first time player the feeling of being loading into the same zone as the monster and suddenly being thrown into a fight was really immersive and made me love monster hunter in the first place. There were also lots of tools that helped the player find the monster, idk why people are acting like you just walk around until you find it when there are numerous ingame ways to see its location
@pandeer4987
@pandeer4987 4 ай бұрын
I started with the psp games, all of them, i consider myself a veteran even if I'm not nearly as good as some of them but I love the game, the universe,the ecology and the monsters and I keep coming back for that c:
@eatcrab9565
@eatcrab9565 5 ай бұрын
On like a pure fighting experience, I think Rise is superior, probably the best in the series. In term of passion for the game and design, I feel like World was a better game.
@theseventhify
@theseventhify 5 ай бұрын
This. I liked rise, but I struggle with most how arcade-y. it feels. Whereas world felt more alive. What I want is the customization and more options of rise, and the world of, well World.
@CheezitNinja
@CheezitNinja 5 ай бұрын
I appreciate the combat flow but I really dislike how counter based the game ended up, and monsters started holding their attacks with delays to try and catch out the counters and it was just, to me at least, an awful change. But the combat overall was really good.
@LemonEatingKow
@LemonEatingKow 5 ай бұрын
MH: World is peak Monster Hunter for me. Such a great time playing this with lots of fond memories.
@LemonEatingKow
@LemonEatingKow 5 ай бұрын
@shayed_6668 Everything but Monster Hunter 2. World just feels slightly faster but not as much as Rise. It's also the first MH I streamed and connected with a bunch of people. So it adds to the appeal.
@philcollins5457
@philcollins5457 5 ай бұрын
Rise was the very first interaction with the series I had, and I STILL felt overwhelmed in the very beginning because outside of the some of the tutorials there was so much I didn't know or it didn't register because of information overload. Like eating steaks or rations to replenish your stamina, for example (ever fought an Aknosom with dual blades and no stamina?), or that you can craft stuff back at camp (and stuff you gather on this hunt can be used at camp!), or that traps straight up don't work on some monsters. I felt like I was playing from miles behind everyone else despite MHR doing everything it could to explain the world and teach me how to play, and if I didn't like the gameplay loop so much I don't think I would have stuck with it for as long as I did. My biggest issue with MHW, honestly, is the people who say that it's better in every way than MHR and that Rise is a perpetually crap game that can never compare to it. Not all of us want to solo kill a Fatalis with a bone longsword and no armor using only weakspot damage; some of us just want to survive our first fight with Magnamalo with more than two carts left.
@reticamclovin9508
@reticamclovin9508 5 ай бұрын
MHW is the first game I've got addicted to since WoW, I've completed the whole thing with way too many hours... It was my first time playing a Monster Hunter game and I think it's just because MHW is a more accessible version compared to previous versions (at least for what I've seen of it...) Now, watching him play made me relaunch that game after 3 years and I'm having a blast, this game is just incredible and I honestly thought they'd add more dlc's infinitely 😅 Glad he likes it ^^
@FengLengshun
@FengLengshun 5 ай бұрын
Rise as far as I'm aware is very popular in Japan. Whenever I see Japanese streamer play MonHun, it's more often Rise than World. I think the leveling system helps, it seems to encourage coop more which continues the tradition of huddling together after-class playing MonHun on DS/Vita, and having waifus that a lot of people really got attached to.
@mangelm1416
@mangelm1416 5 ай бұрын
Actually Rise sold way more over here than japan
@LilyMaeBlossom
@LilyMaeBlossom 5 ай бұрын
Rises level system is actually a bit more antagonistic of MP. Until Anomally 221, you are hard capped from playing with others outside of your level range of 20. It was a bit brutal and it's why they made the decision to just boost Anomaly exp by...I think it was 300% until the 200s. What does allow better co-op is the lack of restrictions on MR quests. At the same time, you see less random sessions cause of it. It's all a mixed bag. Some things worked, some didn't.
@luxaeterna365
@luxaeterna365 5 ай бұрын
​@@mangelm1416 by over here you mean?
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