You are 100% correct about avoiding dead heading and the key, indeed, is avoiding it. A few tips to add to this: 1. Placing your truck stops further apart will net you more profit as long as the route is relatively straight. You're paid by the distance from stop to stop, not industry to industry. 2. Turn on your contour map when drawing track. You can sometimes find little zig zags that can save you hundreds of thousands on terrain modification costs without harming your route as a whole. 3. Getting a sweetheart setup like this map is not always a given. You do have to dead head sometimes a bit to set up the sweet routes when you aren't dealt a map quite like this. 4. Passengers are viable even in the early game. If you setup your intra-city stops properly you'll grab the passenger potential of entire towns which will make enough volume to make train transport profitable, and no need to worry about dead heading with passengers as you almost always have people wanting to go both ways. 5. You can anti-dead head food lines with trucks carrying grain one way and returning half full with bread on the way back. Same goes with ships. Those coastal farms would make some really good profits with some ships. 6. You can hook train stations directly into industries, no roads needed.
@sgxbot3 жыл бұрын
Correction on the first point you get paid for the distance between the industries not between the stops.
@johnuthus3 жыл бұрын
mid/late game dead heading isn't as important ive noticed when you have trains going 80km with four train cars making 500k in one trip.
@landrybenjamin86683 жыл бұрын
instablaster
@thomaslijten98525 ай бұрын
@@johnuthus yes and with grain and ore witch you can produce in larger amounts you can make absolute giant trains that can return empty. However it is recommended to start with wood or better oil since they can transport most (or all in the case of oil) of their forms in a single carriage
@katyushamarikov88195 жыл бұрын
I feel like Aspect works in logistics I his real life.
@havan564 жыл бұрын
Great tip video. I agree that deadheading is to be avoided whenever possible but the way the game is working now one can still make money on full cars that only go one way. In fact your Logs>Planks>Tools train routes have some cars that are dead-heading no matter how you set them up due to needing stake cars for planks & logs and box cars for tools. Course that's how it works in the real world too. Having grown up in Michigan I remember Looooong trains of cars carrying iron ore in hopper cars with the empties coming back on another train.
@Thecanadiangamer254 жыл бұрын
While I unfortunately wasnt able to make it to 100 million by 1880 I made it to 25 million dollars and paid off all my loans. At 25 million dollars you can virtually do anything because everything is cheap.
@A_Spec4 жыл бұрын
The lack of inflation doesn't help does it.
@Thecanadiangamer254 жыл бұрын
@@A_Spec it doesn't but I made it to 40 million. I have a new train line that makes me 3+ million dollars per drop off
@hadiroumanos76014 жыл бұрын
Hey ASpec! Thanks for the vid, this is great content indeed. This showcases a great method to create opportunities instead of just wondering which 2 industries to connect independently from the big picture. It seeds the idea of having a "Hub" which is not typically a concept that is easily grasped at the beginning. A very very useful video that highlights the importance of transiting goods through a center hub. Many thanks!
@MuffinYoBusiness5 жыл бұрын
I swear every time I see the name of this game I keep thinking it’s a mod for stellaris that overhauls the way troops and resources are transported
@Rasselon5 жыл бұрын
I discovered this fantastic game thanks to you, and now I'm delighted that you continue to produce content about it. Thanks!
@FabiusPolis5 ай бұрын
4:54 Lumberjacks: "Oh, a cargo platform. Can you please build it as close as possible to our working place, so we dont have to....oh..."
@RamblinRick_2 ай бұрын
1:57 There's a Sawmill just above the Forest on the left side of the image. You can then transport the Planks to the nearby Machine Factory. You don't need to go to the Richmond Sawmill across the map that you suggested.
@enriquegilpiqueras2094 Жыл бұрын
I've searched for a good tutorial of Transport Fever 2, and this is the first that seems interesting, useful and with real profits. I've just understood Transport Fever 1 a few days ago (well, not exactly, but it has been first time with good profits in XIXth century), and get started with this one now... A little bit confusing. So... Thank you so much
@stevefuller70192 жыл бұрын
Wow! Amazing how you avoided the dead heading. I have dead heading all the time but thanks to this I will think far more carefully
@thomasparker73052 ай бұрын
Just watched your video tonight. It made me go from restarting my game often to me paying off the loan and making lot of cash now. I had to max out my loans but once I got it going I was able to make multiple payments on it at a time.
@dkelrk14 жыл бұрын
I love the video because it's only 15 minutes in length and does a very good job of explaining what it wants to explain. I've seen too many 50 or 2 hours long videos that doesn't teach anything.
@babylon5lord5 жыл бұрын
I didnt know about dead headings until this but thank you
@j0hnf_uk3 жыл бұрын
The main problem is to do with the supply and demand tending to only go in one direction. The ultimate, 'goal', is to get goods to the population hubs. But, if you can transport some other materials part of the opposite way, and drop them off for another transport to take them to where they need to go to be processed, then that helps cut down the amount of vehicles needed and the cost of running them. Straight lines or the, ('as the crow flies', rule), applies, when transporting to reduce the distance/time taken to get things were they need to be. Which is the only disadvantage of trains!
@TimTernet0Ай бұрын
Jimbo! Jimbo! Das Gooden. Dunka!
@covovker5 жыл бұрын
Yeah, they made the game waaaaay easier in moneymaking department for two simplifications over TF1: - industries have their innate demand that does not require the end product to be delivered somewhere else - vehicles upkeep does not go up as they get older Honestly, both are broken as hell, and at least one of them should removed from the game or returned to previous TF1 state. And I'm talking about "hard" difficulty. These two factors basically made trains viable since jan 1 1850 (which was not the case in TF1 if you wanted to avoid taking loan) which in turn makes moneymaking that much easier. Here is what was done to make it harder: - increased complexity of most production chains. Basically, no production has 1:1 ratio anymore which kinda limits potential for full load of vehicles in both directions - introduced the pollution mechanics that basically increases the complexity of planning your logistics close to the cities - removed raw materials industries scaling which limits the potential of scaling your own production lines - limited cities demand so you can't deliver any end product to any city And it looks like they thought these things make thing hard enough to justify the huge benefits of innate demand and no upkeep increase over time which is clearly wrong. The complexity problem is completely nullified by the fact you don't actually have to deliver the end product to consumers. Well, at least within this innate demand. Which also makes pollution and limited cities demand irrelevant. No scaling is also not a problem because it so much easier to stay within a relatively small chain load. So, everything made to make life harder is totally completely mitigated by the fact the factories have their initial demand. That alone makes the moneymaking game quite a bit easier than it was in TF1. And on top of it they just throw into us an enormous amount of money in form of no extra upkeep for aged vehicles. In the current state of the game you easily make tens of millions by 1870 which has never been the case in TF1 playing on hard. In TF1 you forgot about money problems for goodat around 1920-1930. Here is it 1875, which is nuts.
@TetraDax4 жыл бұрын
See the problem with these complaints is, they're not wrong at all, but they're also entirely missing the point. Transport Fever is not meant to be an economic simulation, hell, not even a logistics simulation - It is a virtual model train set, and it is very obviously designed to be just that, with the economic part just offering another incentive to think just a slight bit creative, and to give the whole thing a bit of organic gameplay. Many people are putting the same expectations on Transport Fever that they would put onto an OpenTTD-clone, but Transport Fever isn't meant to be that. People are basically judging the game on very different points to what the developers judged themselves on.
@cherb234 жыл бұрын
This works way better if you make the first train line between 2 sawmills for some reason. None of the logs get used but the forests seem to produce more wood when you do that. I have 6 trains on the one line and they are always full. You will need to use a different road and truck station for each forest line because the trucks will get lined up for miles if you use one truck station by the train station.
@delacroixp5 жыл бұрын
Hope we see more of you on FT2 ... esp a whole truckload of videos ... very insightful and entertaining.
@spiele11111111125 жыл бұрын
what i dont really get tho is the train thats delivering oil and wood because in order to do that you need to split the wagons (lets say 50/50) i cant see why its better in this case to have 50% load on one direction and 50% load on the way back in comparison to 100% load one way and 0% load back can somebody explain this to me the easy way?
@covovker5 жыл бұрын
The reason is that the locomotive itself has an upkeep. If you send two trains for both cargo types having 100%-0%, you'll have the same amount of empty wagons mileage but one more locomotive to pay for than if you have a single train with 50%-50% load. And having multiple 50-50 trains has an increased frequency over the same amount of trains but with a single type of cargo, although in this case there is no upkeep discount to it. So is there a huge benefit of having 50%-50% over 100%-0%? No. But there is some.
5 жыл бұрын
I think (I don't play this game) this works because the empty carts do not contribute to the weight limit as much as as full ones. So you move a little less load of cargo in each direction, but more cargo overall.
@mattwatson7 ай бұрын
Deadheading isn't as big a deal as he's making out in this game...
@stefanbecker60855 жыл бұрын
Avoiding deadheading is a pretty obvious thing. Now what I'd like to know is how long it took ASpec to get such a nice map for his demonstration, cause I started 20 freeplay maps, and never got such nice "triangeles of industries". It pretty much always is a (A-B-C) line (with no Type A anywere in confortable distance to C), or worse A and C closeby, with B way off. Not very early game friendly
@A_Spec5 жыл бұрын
Two restarts actually, twas mostly for illustration purposes. The south of the thing is a clownfiesta of scattered industries
@harbl995 жыл бұрын
@@A_Spec "The south of the thing is a clownfiesta of scattered industries" Historical accuracy 10/10.
@jefbord5 жыл бұрын
Wait, so you can make viable production chains WITHOUT offloading the end product in a city?
@arayashikinoshaka5 жыл бұрын
Yup, factories will still have a demand for resources (however, it will not grow unless it has an outlet for it's product, IE, a town), and you get paid for resources as long as there's demand for it in any point of your network
@A_Spec5 жыл бұрын
Correct, they'll pay you regardless, however if you don't distribute then they won't increase productivity.
@jefbord5 жыл бұрын
So if I understand correctly, a factory will use up resources up to, but not beyond, the first upgrade level? Thanks for clarifying this mechanic, I'm gonna make me some shady dollars now heehee
@arayashikinoshaka5 жыл бұрын
@@jefbord Factories will buy whatever you bring them, but will not increase production nor demand unless they have an outlet (ie, a town or another factory) for their products.
@kilgorezed80024 жыл бұрын
Well... That's kinda big news to me! Never knew.
@crazykong19673 жыл бұрын
Great tips! This from a former Dead-header.
@Vlambulance Жыл бұрын
Im pretty confused, first u say the longer the line the more money they make and around 9:40 u say the shorter the route the more money they make?
@thekingofthezombies4059 Жыл бұрын
The shorter time it takes the more. Money you will get because less upkeep but the farther the factories are from one another the more tax they will pay you
@RenzeKoper5 жыл бұрын
Remeber the good old times from TF1 where you could just do food lines with boxcarts as you had Cart which went into those boxcarts. Was my favourite early game money maker, to then get a passenger train line up and running
@richarddivola43073 жыл бұрын
This totally improved my game experience by a thousand percent. I can now play the game on normal speed level.
@ShadePL Жыл бұрын
So, you need to assemble trains with two types of cars, for oil and for wood in order to avoid dead heading ?
@thedoruk63245 жыл бұрын
I feel weird Graystillplays meets with the isorrowproductions from this! So... *LeTs SlaUgHTer tHe eNtiRE pOpuLaTioNs !*
@GasparGa4 жыл бұрын
I dont get this: If you have a train with 50% oil cars and 50% wood cars to avoid deadheading, doesnt that make the same amount of money as if you had 100% oil or 100% wood with deadheading?
@flyingbeerbottle4 жыл бұрын
you don't pay the upkeep for two locomotives this way
@felixsuhr92345 жыл бұрын
that doesn't work for me because after a time the woodcutters for example doesn't produce anything because the storages at the end of the lines are full. i had to complete that productionline to start them producing again. ....
@jonathanwallace96644 ай бұрын
Starting with farms worked for me. Deadheading is part of reality if you think about it
@MichaelTavares3 жыл бұрын
I'm new to TF2, from TF1, I don't see where the foods then end up in a town. Did I miss that? Or does it not matter bwith TF2 like it did in TF1?
@mattc99985 жыл бұрын
This is a really good guide, thank you. Thankfully I made it far into the game and made 800 million while still deadheading but for the first 100 years I was bordering on bankruptcy and my progress was really slow. Just one issue with this though: I've noticed that you can funnel in as much oil or logs for example into the respective factory or refinery, but it reaches a full point. I have several farms feeding into a food factory but the farms reach a point where they'll only fill a ship and a half at max and the food factory has maxed out its cap and won't produce any more food no matter how many vehicles you set up to collect it. Any advice?
@A_Spec5 жыл бұрын
Raw material plants will cap out on how much they can produce, sooner or later you'll need to start tapping into new suppliers.
@mattc99985 жыл бұрын
@@A_Spec Well it's not just that it's the factory itself, it caps out too. I'm only getting enough food for 1.5 towns.
@A_Spec5 жыл бұрын
Have you upgraded the factory?
@mattc99985 жыл бұрын
@@A_Spec I don't see an option to. They upgrade by themselves right?
@TotalJustinGaming5 жыл бұрын
bricks are the best because the production facility only takes 1 stone for 1 brick so all the carriages are full
@Beric875 жыл бұрын
Sweet, thanks!
@hilmiishak9995 жыл бұрын
If using trucks, ship or planes; yes... if trains; no.... because stones need gondola while bricks need car with sidestake....
@CubeInspector6 ай бұрын
As long as you go relatively straight youll always make a profit even with dead heading unless youre on very hard
@rsxyt3 жыл бұрын
Waht is your map seed fro the vid?
@obsidi25 жыл бұрын
So deadheading is obviously bad. But I’m surprised that you were able to keep producing planks. Obviously this works at first, but you never setup any steel production that I saw, I thought that once the tools shop gets a lot of planks and no steel it would eventually stop buying planks and your production line would stop. Was I wrong about that? Will it take infinite planks without any steel? The wood/oil lines seemed rather inefficient, in that the stake cars are empty on the way up. The raw oil into refined oil though is a very good line, but again I thought you had to get that eventually transformed into fuel for towns or the refineries will eventually shutdown. Maybe you did that off camera?
@A_Spec5 жыл бұрын
It takes infinite planks for some reason.
@eshelly420511 ай бұрын
My biggest complaint with this game is the way the railroad is depicted. I worked for ConRail as a brakeman. The “dead heading” is nonsense in this game. First of all when you have a train with hoppers filled with let’s say grain. You go to your first industry. You pick up the “empty” and hook it up to your engine. Then drop off the full hoppers. I watch in the game as hoppers are magically empty while still connected to the train. This is ridiculous. In railroading you have no option but to dead head. The railroad already figured this in to its cost. It would be a simple tweek to fix this. I also have issues with the train stations but that is another day
@kILlz0n350175 жыл бұрын
YES ASPEC YOU PLAY TRANSPORT FEVER!!
@MrDrewluna4 жыл бұрын
This is only possible with an specific map settings tho.
@TheBenlueks2 жыл бұрын
this is the best video.... first train line i setup with this method i made a ton of cash...
@Todasul475 жыл бұрын
so this is very much the same as the old Transport Tycoon Deluxe?
@Beric875 жыл бұрын
A spiritual successor, sort of.
@Ruud-Verwest4 жыл бұрын
Thankx for the wonderful tips!! but i get not the 100 million before 1880 but in 1944 i played with 400 million!
@shawnp66535 жыл бұрын
Dang, I may get this since you are putting out content; I leaned on you heavily for Stellaris help.
@darrenharrison359111 ай бұрын
I grew up in Berwick-Upon-Tweed
@955martin4 жыл бұрын
I agree about cutting out dead-heading where you can. As you developed, I thought that you would get the return load from the left hand forest, back to the saw mill. This also copes with it taking two logs to produce one plank. You would be transporting full loads of planks as well as full loads of logs. Two questions. Does it matter that half of a train's consist is empty wagons? Does having road vehicles run empty half the time matter? BTW I like ships that can transport any cargo, as this opens up possibilities for return loads. Thanks for video.
@Telco125 жыл бұрын
You if the cities aren’t big enough will just ship a ton of people in forcing growth
@harbl995 жыл бұрын
"Give this man the Economics portfolio!"
@KingKrad5 жыл бұрын
@AsPec: what is the seed code you used for this map?
@AnJo8884 жыл бұрын
You did realize there was a sawmill right by the machine factory, right?
@libor_z3 жыл бұрын
Great video!
@rawwset5 жыл бұрын
Long live Trevor, lord of resources!
@redline37372 жыл бұрын
Sorry but can't agree with the guide. Don't waste money with trucks in the beginning. Use ships whose running cost is optimized as being less than trains but whose capacity is great enough to perform medium distance delivery. Expand a docks catchment using trucks, but, ships must be the backbone of your line until trains become economical.
@jimcastor32145 жыл бұрын
excellent video, I subscribed due to your great comments. don't deadhead!
@gp53132 ай бұрын
That's so helpful!
@thesnickerfritz4 жыл бұрын
Am I the only one who pictures Hoots the Owl during narration?
@hyoon934 жыл бұрын
this video deserves an award screw other youtubers saying make money by transporting ppl lol
@brandonrenard51925 жыл бұрын
ASpec, there's a Richmond in Yorkshire!
@A_Spec5 жыл бұрын
Ye, but who wants to go to Yorkshire.
@FonVegen5 жыл бұрын
Hornsea in Yorkshire is actually quite lovely in the summer. :P
@gorionus98125 жыл бұрын
@@A_Spec teamakers and Spiffing Brit
@arronjackson89103 жыл бұрын
Your pronunciation of Berwick hurt my soul, but I forgive you 😂 the 'W' is silent 😉
@A_Spec3 жыл бұрын
Are you from north or south of the M25?
@johnlysko Жыл бұрын
You need to edit the title this made me 1 billion by 1880
@marlonbrando16314 жыл бұрын
I don‘t think this strategy is viable (if there weren‘t other special settings at play). In the game I have never seen this work. The simple fact is that without actually processing the various end products further the size of the factories cannot increase and with it the amount of potential goods transported. A saw mill can produce up to 400 boards at level 2 per time period at a ratio of 2:1 logs to boards. This means that a maximum of two forests are needed to fulfill the demands of of the saw mill. Connecting any more forests does not increase production. Connecting 5-6 forests would not change anything. Maybe this is just not a thing on Hard but if it is really a thing on Normal then that‘s cheesy as fuck.
@blade0xb5 жыл бұрын
took me 4 years of education to get a degree in logistics and in this 15 minute video basically explained everything I learned in that time frame, higher education is a fucking joke
@A_Spec5 жыл бұрын
Ya, but you have a diploma
@blade0xb5 жыл бұрын
@@A_Spec ya at the expensive of a lot of money and a lot of wasted time because of how scammy colleges are with classes, because yes I need several English classes for supply chain management
@levigaming-19 ай бұрын
both me and you got Richmond m8 I also got Amersham
@animaltvi95155 жыл бұрын
Its pronounced bearrick on tweed. A toilet up north. .... Informative video thanks .
@KaoSBluey5 жыл бұрын
No its not, Its pronounced "Berrick-Upon-Tweed"
@animaltvi95155 жыл бұрын
@@KaoSBluey depends were you come from I suppose .
@KaoSBluey5 жыл бұрын
@@animaltvi9515 Well im Scottish so you can pretty much take my word as gospel on it.
@animaltvi95155 жыл бұрын
@@KaoSBluey well I'm English and it's in England. . . . But as I said different areas say it differently.
@KaoSBluey5 жыл бұрын
@@animaltvi9515 Well you must be the only person in thw world who calls it Bea-rick then because no one else, not any of my english freinds north and south of the border have ever heard it being called "bea-rick". Google refers to it as Berrick. You would think the English could grasp this better with having cities like Norwich with the way its spoken. But hey, if you want to be different...
@Quantum-Bullet5 жыл бұрын
With inflation... you are rich.
@flippstar097 ай бұрын
Berwick on tweed 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤦🏻♂️ Berick on tweed in in the NE of England and a stop on the ECML but good video
@homsey4 жыл бұрын
Finally a remake of transport tycoon!!
@gingerbeard71174 жыл бұрын
are you transporting the goods to a city i didn't see it or am i wrong
@navenridge4 жыл бұрын
I was born in Berwick upon Tweed.....yey.....go me
@Vanity24 жыл бұрын
Bro close the freaking TIP window pls
@jaxrammus91655 жыл бұрын
Make a damn twitch and stream!
@A_Spec5 жыл бұрын
I have one, barely have the time
@jaxrammus91655 жыл бұрын
@@A_Spec :( I'd really like to see you stream but if you dont have the time then it cant be helped.
@michaelmorris10132 жыл бұрын
You pronounced Berwick upon tweed wrong, plus it’s a real name because I used to live their
@A_Spec2 жыл бұрын
Really? Interesting, I'm in Nottinghamshire and had never even heard of it.
@michaelmorris10132 жыл бұрын
@@A_Spec in between Edinburgh and Newcastle, just below Scotland, look on. A map
@DrNumanG3 жыл бұрын
u rock.. literally rock.
@mcfettsack99763 жыл бұрын
What is deadheading
@elturkocharro Жыл бұрын
Shame on me!!! LOL!!!
@Razzlion5 жыл бұрын
Yeah... so now i know why i constantly fail at playing this game...
@stickydude89215 жыл бұрын
Is this game even difficult or were you playing dumb (don't mean to be rude)? I wanna buy it, but every time I see people with billions of income and it puts me off, seems too easy
@Razzlion5 жыл бұрын
@@stickydude8921 Honestly, a bit of both.. I enjoy these kinds of games but I am pretty bad at them haha. You will most likely have to mod it to get any real difficulty out of it. Its more of a relaxed build game than a challenge.
@stickydude89215 жыл бұрын
@@Razzlion Okay, I thought so :( thanks for your reply, Johan, hope You'll have great Holidays
@Razzlion5 жыл бұрын
@@stickydude8921 Happy holidays and a great new years to you too :)
@A_Spec5 жыл бұрын
The towns really require more resources to be interesting. Also the freeform approach to placing things whilst nice isn't as good at ttd's tile system.
@enclavenghtmae14755 жыл бұрын
First!
@KingLouis420th5 жыл бұрын
First loser of the comments, nice!!
@AonghasMcTavish5 жыл бұрын
Dont be stupid. Dont do it.
@A_Spec5 жыл бұрын
Friends don't let friends deadhead
@CryptoCodeZone Жыл бұрын
@ASpec, Thank you I used this teqnique and eventually have more $$ than I can spend going forward!!