The work you have done so far is amazing brother, if you create a functional manual jump it will be amazing.
@lephantomchickn36766 ай бұрын
Magnificent modding. It's ridiculous that Basim doesn't roll unless he's gonna take damage in vanilla. They outright removed manual rolling for no reason. 2 story drop? Just take it in the ankles.
@M1Rc4t Жыл бұрын
Will these be playable in the next mod update? Also, since my newest video got a lot of attention and people are wanting for me to make a parkour tutorial, i also would like to show some of the things you have been cooking here. I don't know if you want to take youtube seriously so i will ask: May i take little bits from your videos (video or image) and post it as news in my next video? And should i give credit to this channel for it? I don't mean any offense. I just didn't want to "steal" your videos.
@M1Rc4t Жыл бұрын
@@IIADBIDTIST Hey, i have tried it myself. I see you have made the freefall slower and since freefall is an animation can you make specific animations like hanging climb animation faster? I use game speed to make the animations seem faster but it would be nice if you can pull it off.
@sozzem886911 ай бұрын
can you show a tutorial on how to only activate the manual roll without manual jump
@sozzem886911 ай бұрын
@MrZarbon991 I tried that , but when i go to the game , when sprinting and holding parkour up , the jumps are too high and look weird
@sozzem886911 ай бұрын
@MrZarbon991 i will try it , thank you so much
@michaelm1221 Жыл бұрын
isn‘t the focus on manual jump start?!😂
@michaelm1221 Жыл бұрын
@@IIADBIDTIST how about flat ground,? It think most demands on manual jump is to engage jump prior to ledge
@michaelm1221 Жыл бұрын
Just tried out the new version, so far haven’t gotten basim to manual jump up object tho, he’s just doing small leg skips😂, is there something wrong? Should I be using the semi manual instead?
@michaelm1221 Жыл бұрын
@@IIADBIDTIST I don’t think I’ve gotten the semimanual to work properly as basim isn’t doing anything on landing, I have it on the parkour button and deactivate on release, is there a timing to this? Maybe you have a place where you test this so I might go and compare? Or if maybe you could post a short demo to show it working as intended? Thanks
@michaelm1221 Жыл бұрын
@@IIADBIDTIST i see, no worry I believe you’ll find a fix for it. On a different note, do you think there’s a way to make the jump down force wall climb target more universal, as it once you’ve started the forced wall climb that basim can more consistent grab on to objects(maybe a way of increasing range?), although I suppose that’s basically asking if there’s a way to make wall climb eject more consistent
@michaelm1221 Жыл бұрын
@@IIADBIDTIST yes, but do you think it’s more of a target selection thing, it could be that many holds or objects aren’t seen as valid landing spot for wall run ejects