Ok so I think Ubisoft's thinking when changing the memory corridors was that they wanted the story to be an investigation type game where every corridor served as a clue for a puzzle. Therefore, instead of full on confrontations he would get glimpses of his victims actions and connections which lead to clues. The real memory corridor happened at the end when he killed Germain. That was my understanding of these weird memory corridors.
@MrWii0002 жыл бұрын
Better than nothing...unlike Odyssey!
@emrecelebi94822 жыл бұрын
Which one is Germain. I've never played
@TheSpawnfan2 жыл бұрын
@@emrecelebi9482 The last one Arno kills, the only one he actually talks to
@MrWii000 Жыл бұрын
Better than Odyssey…which had NOTHING once you kill a Cultist.
@willbaker65329 ай бұрын
I think the i tention was that this is what assassins with the genetic talents usually see without any training. But then they're able to focus it more (like he does woth germain) to make it like a post lofe 1 v 1 conversation, more like the ones seen in AC1 and 3. Which is why the ones we see in earpy 2, 3 and 4 are mainly just the targets dying words as they need out from their wounds.
@HelenaRedgrave7 жыл бұрын
Even to this day I'm still horribly disappointed by the corridors in this game... that and no walking around during loading screens.
@ThePreciseClimber4 жыл бұрын
If they ever re-release this game on Playstation 5 or whatever, they need to bring back the loading screens. They already have the assets, we see the Unity-style memory corridor in the game's menus.
@emrecelebi94822 жыл бұрын
We talk face-to-face with the characters in memory corridors as if they never died, and that was a bad concept for me.
@smokey1282310 ай бұрын
@@emrecelebi9482But it explored literally every depth the assassinations had, and it made you realize that some of which led to severe consequences, like the ones you make in 1 and 3. It's not to say it's more realistic than looking back through the memories of your targets, since neither of them are really realistic, but when it came to the writing it added a lot more to the story.
@emrecelebi948210 ай бұрын
@@smokey12823 You are right...
@raizo05652 жыл бұрын
I like Arno's memory corridor. Instead of the tradition "Final conversation with the target and they gave you what you need", he actually goes through their memories to get more valuable info
@BIGBOSS95458 жыл бұрын
Beautiful graphics, pretty good parkour, great timeline, but executed poorly
@jebediahknight27243 жыл бұрын
Exactly!
@JabamiLain4 жыл бұрын
In Arno's place, I would have spared these fellas : -Marie; -Le Peletier; -La Touche; -Thomas Germain.
@TheSpawnfan2 жыл бұрын
And if Arno got his head out of Elise's skirt and actually stopped and thought about what he was doing, he would have, except for Germain, he killed Elise and her father, so, no dice, instead we got an idiot who let Napoleon steal an Apple of Eden from him
@Wizkid_Utopia2 жыл бұрын
I like how you just walked up to the Rat and just stabbed him. Not even hiding that you're assassinating him, just going about it like he's nothing more than another body.
@leighbelk769 Жыл бұрын
Who’s the Rat?
@Wizkid_Utopia Жыл бұрын
Definitely La Touche; I made that comment 8 months ago and even I couldn't remember which was the Rat. He was the right hand of the King of Rats, yet abandoned him when Arno was closing in. By all means, he is a Rat; effortlessly serving Germain through the shadows, feeding him intel while making himself look like an unassuming glob. He's all bark and no bite, and was surrounded by his men at his time of death. Just as everyone else before him, Arno slipped through his defences and made him, his castle and all he's ever built and "worked" for crumbling down to the ground.
@Wizkid_Utopia Жыл бұрын
In fact, Arno didn't even need any fancy hiding place or to lure him to a secluded area. Goes to show the best way to kill a Rat is up-close, so it doesn't get the chance to run or fester any longer.
@matthewmcshane399 Жыл бұрын
Its crazy that Germain has the same vocie as uncle jack from we happy few
@dramaking95592 жыл бұрын
I think the problem with Unity's memory corridors is the logic I think Wounding a man and talking to him: Plausible Stabbing the guy in the neck and read his mind and see his life: How??
@GloomEater2 жыл бұрын
An ability derived from Isu DNA. And no, the memory corridors aren’t with someone you wounded, they are killed.
@matthewlunde52703 ай бұрын
I am even more disappointed that Arno never once considered hunting down Shay when he was the one who murdered his father.
@isaacwall4951Ай бұрын
He was a boy at the time and he made himself scarce.
@ryancaruana45189 ай бұрын
I kinda liked these memory corridors its like a mini backstory.
@thefinnpool14683 ай бұрын
In some way Germain's goal was similar to Aelfred's in Valhalla, to purge out the old order to start a new one (In Aelfred's case it was to destroy the Ancients to form the Knights Templar) tho Germain's motive was just selfish while Aelfred wanted the order to worship God instead of the Isu
@skylermaves72728 жыл бұрын
Ok what I'm about to say may be controversial but I was routing for these guys throughout the game, except for Lafreniere. I could care less about Arno, whose since of redemption made no sense considering the deaths of Charles and Francois De la Serre weren't his fault. I also didn't care about Elise and her lot because they were idiots and were destroying themselves. These Templars were smart, clever, and knew what was best for France, thus the reason for the French Revolution. I am angry that the memory corridors are absolute shit and we don't get to hear Arno and the Templars exchange words until the end but hey what're you gonna do. Honestly though I did like Germain's memory corridor because it felt like older corridors but considering his memory corridor is exactly the same as the others that's not saying much.
@skylermaves72728 жыл бұрын
thomas brady I agree whole-heartedly and in all honest I stopped caring about the assassins around the third game. In the first game we wanted the assassins to succeed because the Templars were truly evil people, they were tragic people who believed they were doing the right thing but still evil. In 2, Brotherhood, and Revelations the Templars were even more evil than the ones from the first game. In three however the Templars started to show their true colors and how they do care about people and in this game's case painted them as the true revelutionists who wanted to abolish corruption in France. In Syndicate it's a bit more debatable but that's beside the point. My point is that I stopped caring about the assassins long ago and honestly I want the Templars to win.
@skylermaves72728 жыл бұрын
thomas brady Ok I see your point but wait you don't like the Templars in Rogue?
@skylermaves72728 жыл бұрын
thomas brady I see your point but in all honesty I always hated the assassins and so I may have been biased when I played the game.
@duyanhpham19785 жыл бұрын
I'm pissed at the fact that Arno in this game changed nothing, as "fanatical" Templars realized for themselves that they would work better as industrialists and economists who worked behind the shadows to serve the cause. By the time he killed every major templar, the templars work had already been done. I think this game only proved the futility of the Assassins and old Templar ideology and Arno just got pushed into this mess because the game needed a protagonist. The story had no impact. We didn't learn anything new from the Assassins.
@TheHowlingEye4 жыл бұрын
@@duyanhpham1978 The thing is that the French Revolution was actually a bourgeosie revolution. The main driving force were the citizens, whose ambition was supressed by the aristocracy. It had very different core values than people's movements in the 19th century. Therefore, it makes prefect sense for the Templars to make the symbolic transition from feudal economy/merkantilism to capitalism. After all, this is what made them succeed in the modern day. Templars have no official political power, only Abstergo as a front, and that puts them in control of the whole world basically, which the official power never managed to do.
@bearman22322 жыл бұрын
So this is basically the consume from prototype
@lucasrobin27883 жыл бұрын
I do not understand how they did not learn from this Memory Corridor mistake with Odyssey. It's goddamn formulaic - just have the bad guy deliver a cool monologue, or an explanation of their motives, or a regular old conversation with the main character, in an Animus blackroom. It is not that hard. I liked Odyssey but the lack of Memory corridors, especially after the fantastic Origins ones, hurt.
@emrecelebi94822 жыл бұрын
Memmory Corridor's inspired me for my story
@georgianpatriot14852 жыл бұрын
This scenes show that Ubisoft can make a pretty good games about criminal investigation s
@Bardea9 жыл бұрын
worst corridors of the series
@skylermaves72728 жыл бұрын
I agree
@dr_moh46138 жыл бұрын
u wrong my friend the best😊
@Bardea8 жыл бұрын
+Jo Gamer i dont know man, it just wasn't the same. i loved when the assassin would just directly talk to the person he just killed. it was way more intense.
@skylermaves72728 жыл бұрын
John Kangarlu it also made us the players as well as the assassin question everything about the moral reasons for the killing of the targets
@moses47698 жыл бұрын
I liked both corridors ways but seeing their memories makes more scene than talking to the person they just killed