Audio Modulation Mixing in UE4.26 Preview 1

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Dan Reynolds Audio

Dan Reynolds Audio

Күн бұрын

Пікірлер: 27
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
Awesome! Thank you Dan!
@doug_richardson
@doug_richardson 3 жыл бұрын
Great video. I love the detail. Don't worry about keeping them short Dan, I can just x2 the playback speed ;)
@sinonimos1790
@sinonimos1790 3 жыл бұрын
Muchas gracias me esta resultando muy util en mi proyecto
@nikharrison
@nikharrison 4 жыл бұрын
Appreciate this!
@jamiebekyarovich
@jamiebekyarovich Жыл бұрын
1:02:10 - I would LOVE to know more about these scripts and how you read in mix values to your fader port, made adjustments, and printed them to profiles. This sounds incredible to me. If you dont have time to deep dive into it id appreciate some references or links that I could take a look at to help me set something like this up. Currently using the old sound class system and some days I feel like pulling my hair out. This modulation plugin along with your mix profiles workflow sounds like heaven to my ears. More information on this would be greatly appreciated! Thanks Dan!
@GrandpaTheobald
@GrandpaTheobald Жыл бұрын
Thanks a lot for the video! :) Plenty of useful information here and notions to experiment with^^ I have a question regarding the Parameter Patches: in the video you said that the Control Buses you added to your Patch are going to influence the property (the volume, in this case) of the Patch. Does that mean they'll affect the audio asset the patch is assigned to? And if that's the case, how? I expected to see a further curve on top, the one of the property of the patch itself, but seeing only the curves of the added Control Buses confuses me... Am I missing something? Did I get this the other way around? XD Many thanks! :D
@DanReynoldsAudio
@DanReynoldsAudio Жыл бұрын
In the case of Volume, the curve-mapped values of the incoming Control Buses will be multiplied together. The curve types can be customized, so there's no point in a final curve re-mapping, that would only confuse the output values.
@craigowen511
@craigowen511 Жыл бұрын
The Modulation Drop down in the sound cue doesnt appear for me. I can find it in the sound wave and in the Meta Sound but not the sound cue? Any idea what could be going on there?
@Dave.9999
@Dave.9999 Ай бұрын
This means that you are using UE 4.27 - you can't find it because of an Bug, it's just not there, and no one has fixed this bug.
@adamblock1
@adamblock1 4 жыл бұрын
*note* To see modulation presets, in view options "Show Plugin Content" (Dan says "Show Engine Content") Rock on! Thanks for the vid.
@DanReynoldsAudio
@DanReynoldsAudio 4 жыл бұрын
Hah, I also said the Control Bus Parameter Type was modulation when I selected "Volume!"
@Aherys
@Aherys 2 жыл бұрын
Awesome video and clear instructions but i think you can remove like 50% of the explanations of the video to have a better flow/speed !
@kelbyvp
@kelbyvp 3 жыл бұрын
This system isn't working at all right now. I can't control the volume at all with the ControlBusMix.
@qudratkhan6403
@qudratkhan6403 2 жыл бұрын
Hey Dan, After setting the Bus bypass bool to true it still effect the sound ... Can you tell me the reason , why it is doing so?
@MikeBAudio
@MikeBAudio 3 жыл бұрын
Hey Dan, is there any plans for further previews/breakdowns of these features?
@noisegrindercn
@noisegrindercn Жыл бұрын
According to 5.2 documentaion the Sound Class is a "legacy" system that will be replaced by this modulation yet I still have to utlize the default Sound Class in project settings to set default modulation... So I assume this will change?
@DanReynoldsAudio
@DanReynoldsAudio Жыл бұрын
Sound Class Mixes are replaced by Audio Modulation. Do not confuse Sound Classes and Sound Class Mixes.
@noisegrindercn
@noisegrindercn Жыл бұрын
@@DanReynoldsAudio Thanks for the clarification! So I assume Sound Classes will stay? The documentation says both are considered legacy and to be replaced though. (Can't paste the docs link here and it's titled "Audio in Unreal Engine 5")
@DanReynoldsAudio
@DanReynoldsAudio Жыл бұрын
@@noisegrindercn Sound Classes are terrible for mixing, but there will always be a need to apply properties to groups of sounds. Sound Classes will be replaced with something else eventually.
@cabab
@cabab Жыл бұрын
​@@DanReynoldsAudio Is Sound SubMix can totally replace the Sound Class?It seem like that these two are similar.Actually and modulation system. Speak in my limited test experience in UE5, I found some differencen is that soundclass is a highest hierarchy,submix is below it but it can add lots of effects,and the modulation system is just for parameter control,no effect slot. But why not control the submix or the soundclass'parameter in Blueprint(maybe it's a dumb question...but need some tips!!)
@DanReynoldsAudio
@DanReynoldsAudio Жыл бұрын
@@cabab Sound Classes are for applying property changes to large groups of sounds. Submixes are for post-processing rendering. Audio Modulation is a parameter control system.
@Calliebonker
@Calliebonker 3 жыл бұрын
I got up to 29:00 where you enable the modulators in the command line. When I type in the same command it doesn't seem to find the DefaultBusMix or my submixes. I'm using UE4.26.2, should I be using an earlier version?
@DanReynoldsAudio
@DanReynoldsAudio 3 жыл бұрын
Does your mix have Buses and is it Activated? I noticed that Mixes that don't have buses in them exit early with a log saying that the mix was stopped and they don't show up in the debug.
@Calliebonker
@Calliebonker 3 жыл бұрын
@@DanReynoldsAudio I had Deactivate Control Bus Mix triggered in the level blueprints instead of Activate Control Bus Mix, my bad! It's all working now, thanks
@Xperto_
@Xperto_ 4 жыл бұрын
Why likes/dislikes disabled?
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