Unreal Engine 5.3 - Audio Modulation; Explain it To Me Like I’m 9

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Brian Michael Fuller

Brian Michael Fuller

Күн бұрын

Unreal Engine 5.3 - Understanding Audio Modulation, Explain it To Me Like I’m 9
In this tutorial, we dive into the fascinating world of Metasounds in Unreal Engine 5, and I do my best to simplify the concept of “Audio Modulation” in Unreal engine 5.3. I talk about Sources, Connectors, and Destinations and how to use them; Control Bus and Control Bus Mixes and how to activate and deactivate the Mixes in realtime.
www.buymeacoffee.com/fullertime
Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
Join us on this musical journey as we explore the innovative possibilities that Unreal Engine 5 has to offer for game developers and sound designers. Don't miss out on this opportunity to level up your audio game!
Like, share, and subscribe for more exciting Unreal Engine 5 tutorials and game development insights! Leave your questions and comments below; we're here to help you bring your game's audio to life.
#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #audiomodulation #controlbus
00:00 Introduction
00:40 Step One: The Sources (Control Bus Mixes)
02:00 Step Two: The Connector (Control Bus)
02:36 Step Three: The Destination (Sound Source)
03:30 Walkthrough of Music Tracks
04:40 Project Layout and Explanation
07:26 Plugin Enable: Audio Modulation
07:44 Create Control Busses
08:44 Assigning Destinations - Metasounds
11:34 Create Control Bus Mixes
16:10 Debug Matrix Viewer
17:16 Create Player Overlap Triggers
20:30 Test It Out
22:40 Conclusion
18:14 Conclusion
******
My Website:
www.fullertime.com
*****
I am an audio designer, media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people-including out-of-home viewers-across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.

Пікірлер: 18
@vincenzobellanova
@vincenzobellanova Ай бұрын
Great tutorial, thanks for explaining the concepts in a clear way!
@lazykid9167
@lazykid9167 27 күн бұрын
Thanks. The song is really a good vibe one and really nice to listen to :)
@aucodings
@aucodings 24 күн бұрын
I want to more debugging skill
@MrSquuqs
@MrSquuqs 7 ай бұрын
great stuff Brian. I've been watching and learning from your vids for just over a week I guess. Good quality, well presented. I'm trying to develop something heavily reliant on audio, still at the first thoughts stage and your tuts are really helpful, thanks. Your subscriber number is also slowly increasing I see..
@brianmichaelfuller
@brianmichaelfuller 7 ай бұрын
Thank you for the encouragement!!
@musicoasis4904
@musicoasis4904 4 ай бұрын
Once again one of your tutorials saved the day for me. I now have a working mixer for my looper synth.
@brianmichaelfuller
@brianmichaelfuller 4 ай бұрын
Awesome stuff!!! Appreciate you
@behrampatel4872
@behrampatel4872 2 ай бұрын
This is a very unique channel. Thank you. I got a beginners question. Does metasound have the ability to analyze audio in real time ? If I were to detect beats for a rhythm game ,would I have to search for a plugin ? Thank you so much. Subscribed ! b
@brianmichaelfuller
@brianmichaelfuller 2 ай бұрын
Yes you can use the output watcher. Check out this video at 17:47 and I show you how to hook up a quick RTA kzbin.info/www/bejne/rJ6uY6prhtJgm9kfeature=shared
@behrampatel4872
@behrampatel4872 2 ай бұрын
@@brianmichaelfuller wow thank you so much. cheers, b
@gocurt
@gocurt 7 ай бұрын
Amazing tutorial man, thank you very much!
@maiworld_
@maiworld_ 7 ай бұрын
love this stuff. please do a tutorial on metasounds to blueprint which is new in 5.3, and some cool stuff you can do with all of that. include things like the new audio writer etc. would love to see how you use these things
@brianmichaelfuller
@brianmichaelfuller 7 ай бұрын
Thanks for the idea! Will do!
@JohnTosom
@JohnTosom 7 ай бұрын
You make really good videos to learn. Thank you
@TheCreator1337
@TheCreator1337 5 ай бұрын
Excellent tutorial! I couldn't really make heads or tails of the official documentation, but I immediately understood the concept thanks to your excellent example (the great arrangement of "Here comes Santa Claus" definitely helped :D). Thanks to your example, I've also started using MetaSounds for my new project, so that's a plus as well. Big thumbs up from me!
@brianmichaelfuller
@brianmichaelfuller 5 ай бұрын
Thank you so much for the encouragement!
@yueli-gf7ox
@yueli-gf7ox 6 ай бұрын
您好,感谢您的帮助。你能帮我回答一个问题吗?如何使一个总线根据另一个总线的状态做出反应:例如,随着音乐总线的音量逐渐增加,sfx 总线的音量和频率会降低。当总线混音被激活时(假设它被命名为死总线),我会得到音乐总线逐渐增加音量,而 sfx 总线逐渐将音量逐渐降低到 0 并同时降低频率。如果无法进行音频调制,虚幻引擎如何实现此功能?
@brianmichaelfuller
@brianmichaelfuller 6 ай бұрын
For the situation you describe, I would probably use a audio Submix group and control each as a whole group
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