This is an awesome work! I was wandering if the samples were denoised or treated in any way before the editing session
@simonpressey2802Ай бұрын
Hi , Simon from Audiokinetic here, product owner of Strata, thank you for your comment and a great question. In a majority of cases the high dynamic range of the sounds of the weapons means the balance of signal to noise is high, so no de-noising is necessary. Some of the long distance tail long recordings were de-noised. The trick is to record on days with low wind, and in generally quiet locations, quiet times of day, etc. . Things like having blankets to catch spent cartridges with weapons that eject them. Also the choice of microphones and mic preamps, that can capture the high dynamic range without significant distortion, goes a long way to not having to do a lot of denoiseing or post record clean up. The philosophy is essentially to get the most accurate and subjectively good, recordings possible for source for the collection, and then process them creatively, which is done in the Reaper projects, so that there is the most flexibility for collection users to create what they need. Boom Library have recorded a lot of weapons multiple times, improving the process with each session, to arrive at the level of quality in the recodings that allows the flexibility to apply lots of design processing without ending up emphasising unwanted recorded artifacts.
@erichsertori599728 күн бұрын
@ that’s really awesome thanks a lot for the insight!