The obvious answer is Codex exclusive models… like upgrade sprues to allow unique weapons on units if run as “White Scars” you get to swap chain swords for spears with Lance on your Assault Intercessors, or Lightning Claw Assault Intercessors if Raven Guard, Breacher Shields on Heavy Intercessors if Imperial Fists, a Meltagun for the Intercessors Sgt if Salamanders, an upgrade to turn Bladeguard into Victrix Guards with their buffs added on top of the Blade Guard rules if Ultramarines and for Iron Hands probably a Deepstrike upgrade for the Brutalis Dread.
@LordCrate-du8zm2 ай бұрын
I'd argue Iron Hands would like an upgrade sprue to turn a Techmarine (or any generic character) into an Iron Father.
@catherinedalzell31832 ай бұрын
That's a great idea. No new model ranges, but better weapons choices for those that exist.
@kaptaink12352 ай бұрын
I agree with this a lot
@KuK1372 ай бұрын
@@catherinedalzell3183 and then half edition later after loud whining from entitled children playing deviants dumb GW writer gives deviants the same weapons making the issue even worse LOL, happened every single time codex chapters had something neat but donutsteel snowflakes didn't...
@Secretgeek20122 ай бұрын
You mean, like how it used to be?
@lorenzosgarallino2 ай бұрын
PS: you do not need broken rules on epic heroes. You just need more of them to give meaningful choices and create comboes.
@ryanwhaley50412 ай бұрын
Calgar was enough when he was cheaper. It’s really all that’s truly needed
@jamesandrews922 ай бұрын
@@ryanwhaley5041uriel ventris teleporting centurions about was a good combo too, but they need to do stuff like this for other codex compliant chapters too, character specific models with their own retinues like Calgar with his victrix and Grimaldus with his Servitors. Give every chapter something unique, they’d still be codex compliant, just the epic heroes having their own body guard models. GW already have the lore in place for it, imperial fists chapter master with his centurion body guards for example
@v1k1n6music2 ай бұрын
This. I always feel like I'm handicapping myself by playing a chapter that doesn't have any epic heroes
@catiasantos94702 ай бұрын
yes you do, the creation process of new minis probably takes a long time, from design to creating the injection molds, so giving them broken rules is a quick fix that works as a stopgap until new minis would arrive. it's just a few of lines of text, that can be removed/altered after. iron father Feirros for example: give him captain and techmarine keywords, and add a rule were he is 30p cheaper for every vehicle in the army. it scales with army size AND incentivises the use of ironstrom detachment. he, and the enhancement that you put on him, would wind up being free in a army with a lot of vehicles and you can tune up the rule by adjusting the point discount going forward. something like that takes less time, and money, than making a new mini, and GW doesn't like spending money. if we want quick change we need to work in the confines of what GW is willing to compromise on.
@lorenzosgarallino2 ай бұрын
@@catiasantos9470 I'm not saying that GW does not enforce it, but is it the solution you wish for? because if that's what you want there is no reason to complain: GW did this for decades and ofc now it's just the calm after the crazyness of the end of 9th ed. To me adding broken rules is retarded and just hides the problems under a carpet instead of solving them. And many games teach us that you can be both balanced/fair and profitable at same time.
@juan_53152 ай бұрын
The non symmetrical limitation for chapters is what makes the difference. Iron Hands only have Feirros and he can't be included in a Dark Angels detachment, while divergent chapters have more variety of datasheets and can use them in their own detachments and also in the core ones.
@william95572 ай бұрын
This 100% Why play iron hands for one mediocre character When you play dangelz and get multiple epic heroes (including one who gives 1cp every turn which is basically mandatory), special upgraded units and a primarch.....
@johnj.spurgin70372 ай бұрын
@@juan_5315 this is DEFINITELY a large part of the issue. Making more of the divergent chapters units a variant and thus that chapter can't take the vanilla datasheet has promise, but I would add one more thing to a rework of unit limitations and more Codex Compliant unique units: if you bring an army with NO Divergent Chapter units (or detachments?) you get an extra army rule or a buffed one. I dislike the idea of OoM going back to pre-codex power (primarily because I want that to be the fix for 1st Company Task Force) and instead make it something along the lines of lore. Let Vanilla SM armies have a chance to get more CP as a reward for following Rowboat's special book. These CP can ignore the cap like Imp Knights and LoV's rules can.
@danielbrecht65562 ай бұрын
This is it. Limit datasheets and detachments to the "stand-alone" chapters. Give them their own and a limited set of the "vanilla-ones" or only their own.
@juan_53152 ай бұрын
@@danielbrecht6556 Maybe is an option, chapter related datasheets can go into detachments of the same book/index. So for example if you have Ultramarines you can play the Blood angels detachment but no with Calgar or Tigurius, in the same way if you have Blood Angels you can play Gladius but no with Dante or Sanguinary Guard. That would not balance the chapters itself but would make more easy to balance them, as you could buff, for example, 1st Company Detachment without getting Deathwing Knights out of control or needing them to go up on points and being too much expensive in other detachments.
@Powaup2 ай бұрын
@@juan_5315 yes, and with the current trend GW has on cutting back datasheets. I doubt we’ll see iron hands receive unique units this edition
@Rexir22 ай бұрын
I'd say give the codex compliant chapters a bunch of unique non-epic hero options. Among the older ones gone to legends, Ultramarines' Terminus Ultra land raider is a favorite of mine.
@stripeybag69772 ай бұрын
Why was he not an Iron Hands character?!
@bulldozer89502 ай бұрын
I’ve got an even better short term solution I saw on Reddit: give them a slight cost decrease on select thematic generic units. For instance salamanders can have discounted eradicators, assault centurions, infernus marines, and aggressors. Maybe throw in a battle line keyword occasionally like infernus could be battle line for salamanders. Similar system as agents of imperium where there’s a cost difference depending on what chapter you are for some units, it’s pretty small amount of work and is easy to rebalance (if 6 full mans of infernus marines are too strong for salamanders you just give them a points hike) but it effectively gives them the same thing as non codex chapters have: a chance to do the meta better than every other chapter
@liamdc114982 ай бұрын
Id make it more like the chaos ones where the divergent chapters would get access to units that make sense for the chapter but dont get everything in the standard SM codex
@TheLongVigil2 ай бұрын
Deathwatch kinda had this before they killed it. You couldn't take scouts or devastators. Honestly? At this point I would say that if you play a divergent chapter, you should be locked to your book. I know that wouldn't be popular, but its the only way to separate the two anymore. If you use your chapters unique heroes or datasheets, you are locked out of anything but your book or Gladius
@BrandonL3372 ай бұрын
I think the problem is that the genie is kind of out of the bottle on that front, you can't suddenly declare "okay blood angels can't use hellblasters in 11th when hellblasters have been legal for blood angels armies since... uh, 8th? Whenever hellblasters were introduced. Blood angels players already own hellblasters already, thought bought them to use in their army, and now they can't. And hellblasters are primaris, people have been waiting for the axe to drop on firstborn stuff for years(even if losing the librarian dread was still a shock to a lot of us)
@noahw12992 ай бұрын
@@BrandonL337Adding to that, you can't restrict to only divergent Codex books because then everyone loses access to basic units like Intersessors unless you reprint them in the new Codexes.
@AaronFrederick8432 ай бұрын
@@BrandonL337 Honestly, I don't think GW is afraid of telling people they can't use their models anymore. I don't disagree that it would suck, but it's GWs problem they made and they're gonna have to fix it at some point. Those Sanguinary guard would still make awesome assault proxies, and those Hellblasters would still work as a proxy regular gun toting marine.
@Trickyknow1002 ай бұрын
@@BrandonL337 Except they did this EXACT thing to World Eaters last edition. WE players were using bikers and raptors and chaos lords all the way until the codex, then suddenly lose them when the codex came out. I'm not saying it doesnt suck because it does, but if they are okay doing it once they can do it here for an army that has a more bloated range.
@Aguycalledomar2 ай бұрын
My hot take, if the primaris are gonna replace all the first born units. At least give them many war gear options like the older editions. I'm down for Captain and Librarian on bike with Thunder Hammers. Hell give the Outriders Plasma, Grav and more melee options.
@BrandonL3372 ай бұрын
I think for characters, definitely, but I suspect the reason the primaris units are mono-weapons are to A. make them easier/faster to use in game, rather than rolling for 3 bolters, a rocket launcher and a plasma gun, you roll for five bolters, or five plasma guns, or five rocket launchers. I think also the idea to to make special weapons feel more impactful, I've heard from many people that a tactical squad would often fire their bolters at troops, then one plasma shot at termies, but the plasma whiffs and just feels kinda pointless. a plasma squad on the other hand, feels much more powerful.
@Boosttackle2 ай бұрын
Also would like to see more flexibility in war gear for battle line units. The standard intercessor squad with a melta or heavy bolter in the mix would be awesome
@BalrogFin2 ай бұрын
My hot take is that primaris units, all push to fits and "you can only use boxes that doesnt require any kitbashing to wear some weapons" kills all the vibe and flavor from game that it ever had. Lets say, Necrons gets something that they havent had. A fast unit with good vehicle killing power. Bang, from primarisclonetrooper factory within seconds spawn a slightly better unit that breaks meta for next 3 months. And this happens and happens and happens. (I am under 40yo boomer who started in 3rd ed.)
@no-one-can-talk-anymore2 ай бұрын
The problem are the primaris...they are too strong ... But they cost too much...so basically they become not too strong for what they cost...primaris Is a failure in game for GW...the demonstration are the Divergent chapters
@dmac16892 ай бұрын
@@BrandonL337I see what you're saying but also building an army is a pain. I miss the tactical squad, I don't feel like I need a unit of melta rifles, but a melta rifle in every squad is great. They seem too specialized as to be hamstrung. I do see the argument about speeding it up though.
@josephplatt76222 ай бұрын
Here's an idea: we already have a mechanism for excluding units from divergent chapters: named characters. Bring more back from the compliant chapters. Give them pizzazz and spice.
@Pers0n972 ай бұрын
It's pretty mindblowing that GW (and most players) didn't see the problem with making divergeant chapters "Space Marine +" by having them gain a lot of new and unique stuff while keeping EVERYTHING from the base marines. Being divergent should be a trade off, a side-grade. For every thing you gain you should lose something else. You gained a unit? You should lose a vanilla unit. You gained a detachment? You should lose a vanilla detachment. Etc etc.
@josephplatt76222 ай бұрын
@wolfgangstallionmusic5639 Look man, I play Salamanders. Pizzazz just means more fire. Fire is codex compliant
@noahw12992 ай бұрын
@@Pers0n97 Please no! I need Terminators and DW Terminators to be different data sheets so I can have as many Terminators on the field as possible!
@stuartbanana50832 ай бұрын
@@noahw1299Respect
@PandaKnightsFightingDragons2 ай бұрын
Named Characters are literally all they have. The fact that GW isn't making more non-Ultramarine characters, that are actually good, is actual buffoonery.
@MattTrussell2 ай бұрын
They already had something for this in previous versions. Just bring back Chapter Traits and don't allow the divergent codices to use that rule. You either get the traits or the expanded datasheets/formations/enchantments/etc. You could also have a highly customizable "Chapter Legend" datasheet to let people make their own hero of the chapter, and disallow that datasheet in any chapter that already have specific units. This would be great for bringing back all those forge world heroes they culled, and letting people have something unique if they actually want to play a chapter of their own instead of the famous ones.
@deckofmanytoyboxes88452 ай бұрын
If they do that with Marines they should do that with every faction
@Kohl2932 ай бұрын
I like this solution. Buff the abandoned Chapters without locking out playstyles.
@Plush52 ай бұрын
@@deckofmanytoyboxes8845 no because Space Marines are special and get special things (I run them)
@deckofmanytoyboxes88452 ай бұрын
@@Plush5 lol🤣
@heraissilly2 ай бұрын
@@deckofmanytoyboxes8845 I mean, i thought they never should have abandoned subfactions to begin with, so yes, i agree. Bring back subfactions, delete the stupid detachment rules.
@kingdragune12382 ай бұрын
I really like the idea of option 4, gives people more reason to run the appropriate detachment for there units and would be a nice buff idea for lesser used detachments.
@ryanswafford36812 ай бұрын
Same. #4 is good.
@BDenery2 ай бұрын
Agreed
@SgtDax2 ай бұрын
Provisional ideas I shamelessly stole from other codecies: Gladius - Masters of the Codex - if every adeptus astartes model in this army has the Ultramarines or Agents of the Imperium keyword, change the second sentence of Adept of the Codex to "At the start of your Command phase, if the bearer is on the battlefield, **in addition to** selecting a Combat Doctrine to be active for your army, you can select the Tactical Doctrine. " Anvil - Aegis Imperialis - if every adeptus astartes model in this army has the Imperial Fist, Crimson Fist, or Agents of the Imperium keyword, then at the start of your Command Phase, select an Imperial Fist or Crimson Fist unit. Until your next Command Phase, if that unit makes a Normal Move in your movement phase, it may benefit from rules that required it to Remain Stationary Vanguard - Hunters in the Dark - if every adeptus astartes model in this army has the Raven Guard or Agents of the Imperium keyword, then whenever a Raven Guard model makes a shooting attack against a unit greater than 12" away, those attacks gain Anti-Character 5+ Stormlance - Death on a Swift Wind - if every adeptus astartes model in this army has the White Scars or Agents of the Imperium keyword, then whenever a Mounted model charges an enemy unit, increase the damage of melee weapons equipped by that model by 1 until the end of the turn. Outrider squads gain the Battleline keyword. Firestorm - The Dragon's Teeth - if every adeptus astartes model in this army has the Salamanders or Agents of the Imperium keyword, then whenever a Salamanders model makes an attack against an enemy unit within 6", increase the armour penetration of that attack by 1. Ironstorm - The Certainty of Steel - if every adeptus astartes model in this army has the Iron Hands or Agents of the Imperium keyword, then whenever an Iron Hands model is the target of an attack, if that attacks strength is higher than the model's toughness, subtract 1 from the wound roll. First Company Task Force - By His Will - if this army does not contain any Blood Angels, Dark Angels, Space Wolf, or Black Templar units, models in this army may reroll hit rolls of 1 and gain +1 to their Objective Control.
@AbysmalFalcon2 ай бұрын
If only they printed a separate codex for divergent chapters, they could put different point totals for balancing problematic unit combos without affecting the normal space marines.......
@BurnByMoonlight2 ай бұрын
Nerfing divergent won’t magically make compliant better.
@giantnanomachine2 ай бұрын
don't need a separate book for that. Especially now that Agents has demonstrated that GW can put different points for the same unit into the PDF. No reason not to list everything divergent chapters can take in their sections, with appropriate cost.
@Pyrocitor2 ай бұрын
@@BurnByMoonlightit gives the option to make some units cheaper in a core codex army though. We saw this in Agents, some units stayed the same price for allies rules and got cheaper for pure agent armies.
@AbysmalFalcon2 ай бұрын
No, but you could reduce points for standard chapters and increase some points for divergent chapters if theres a combo with certain leaders or detachments that make things stronger or weaker than they are meant to be. They would just be balanced separately by points that way. Then divergent chapters using leaders, detachments, and other combos doesnt negatively impact normal SM that doesnt have access to those combos. Would also work in reverse, on the offchance a Ultramarines or Salamander character makes a single unit super strong and would normally mean nerfs for everyone because of it. @BurnByMoonlight
@bulldozer89502 ай бұрын
@@BurnByMoonlightthe complaint is that the existence of divergent chapters make codex chapters worse because they have to be balanced around the divergence chapters use. Personally I don’t really buy it, I think it’s not really a problem in tenth. But the argument is that similar to in 9th where stuff like dark angels would directly buff generic datasheets, so those datasheets needed to be balanced assuming they had the extra abilities even when they didn’t get them in generic armies such as dark angels getting inner circle on terminators. The direct buffs to datasheets are gone now, but there’s still a similar argument that the greater options for synergies with leaders and detachment choice has a similar if weaker effect. Personally I think the effect is weak enough it doesn’t actually matter, the issue is gw has failed to balance space marine it doesn’t really have anything to do with divergent chapters being particularly problematic, but that’s the argument.
@sneedfest33992 ай бұрын
Part of the issue is a space marine doesn't feel anything like a space marine should. They're a semi-horde unit, the boltgun doesn't kill anything, their melee sucks and and they die incredibly easy.
@myrddraalhalfmen95242 ай бұрын
That's what happens when the most common buff is points reduction and not a rule adaptation
@TheJase85662 ай бұрын
*stares in other armies that are way weaker and points wise there is no balance*
@stephenfeeney29662 ай бұрын
Disagree, space have some of the cheapest point per wound models in the game, plus bolter rifles are fairly decent compared to other armies standard weapons
@TheJase85662 ай бұрын
@@stephenfeeney2966 So much this. a unit of space marines vs a unit of fire warriors. Points wise, the marines are way, way cheaper in regard to wounds, armour, special abilities
@Spaced922 ай бұрын
@@TheJase8566 Meanwhile you get shit like White Scars on bike engines being faster than Eldar, but no one complains about that not feeling like a space marine should.,
@NornQueenKya2 ай бұрын
GW: Clearly we need to release more Space Marines to balance this out
@malickmeziani_FreePalestine2 ай бұрын
Especially Primaris Lieutenants !
@Nipponson862 ай бұрын
Lol, that's the comment I was looking for.
@Calvin_Coolage2 ай бұрын
@@malickmeziani_FreePalestineIn the grim darkness of the 41st(2nd) Millenium, there are only Primaris Lieutenants.
@stripeybag69772 ай бұрын
I mean unironically if they added more unique characters for the non Ultramarine chapters it could help. I mean for Emperor's Sake the Iron Hands, Imperial Fist, Salamanders don't have their Chapter Masters and unlike White Scars they aren't vegetables.
@GCarssow2 ай бұрын
It baffles me that even people who play SM would want GW to release more of them. Their range is already so ridiculously bloated.
@03bbrevenge2 ай бұрын
Probably the best route is to make it so the detachments do more out of the core codex, so they do x, y, and z if you play core codex and only x if you play then out of a divergent chapter
@mikemcguinness922 ай бұрын
give them old oath; improve the detachments, vastly improve the codex epic heros, make Guilliamn ~300pts or less, implement the multiple points that imperial agents, where things that are over powered in the non codex compliant armies are more expensive than their regular codes counterparts.
@skilledwarman2 ай бұрын
Honestly the split points could be the way to do it
@Lemon.Lime.69z2 ай бұрын
Only compliant chapters should be receiving old oath of moment all the non compliant chapters do well enough as it is
@AaronFrederick8432 ай бұрын
They should really make Loyalist Primarchs Cheaper across the board, but also less like a "Kill whatever gets infront of it" unit, and make them more specialized buff tanks. And make them really good at holding stuff up, and killing chaff units. Give them the plot armour they get in the lore, but reign in the killing power.
@w4iph2 ай бұрын
Old Oath is a good bonus for Compliant chapter
@giantnanomachine2 ай бұрын
1. no more Codex:SM detachments for divergent chapters 2. different points costs for Codex:SM units in divergent chapter armies
@pwootton242 ай бұрын
All the Divergent chapters should have access to Gladius, but other than that, I agree.
@gregoryloots85882 ай бұрын
I think they should only have there own detachment . With the divergent chapter getting there dexs that is not such a bad thing
@Kingofdragons1172 ай бұрын
@@pwootton24 Gladius is arguably one of the best ones though.
@azuzak2 ай бұрын
This 100%.
@Teddybomb2 ай бұрын
Or make 3 generic detachments and 3 codex only detachments. For the generic ones I would use gladius, the bikes and veterans. For codex only: - iron storm and bring it back to the old strat cost. - phobos and probably make it a bit better - gravis, make it a lot better. - fire storm is fine. They don't all have to be winners
@isaachaahr86912 ай бұрын
I really want a rules buff if you match detachment with chapter. That feels like the most fun. And first company task force needs something more to enter good meme level of strength.
@jackfrozr67732 ай бұрын
They should make new units by releasing upgrade sprues for existing models, like hounds of morkai. - Heavy Intercessors gets a (thunder hammer/bolt rifle) and shield for fists, and call it Huskarls. - Outriders gets a new power weapon for White scars, so now scars can actually bring 6 unit of bikes, yey bike. - Give Salamanders a big effing flamers on their dreadnoughts. - Raven guards gets a new reiver that is not only playable, but actually good. - Iron Hands gets new cybernetic arm and plasma gun or power weapon for their heavy intercessors.
@no-one-can-talk-anymore2 ай бұрын
So Gw needs to rescribe the codex????? Youre right but its impossible
@jackfrozr67732 ай бұрын
@@no-one-can-talk-anymore This is why they should just make free online codex already and stop being greedy for once (Impossible, I know). Then it's as easy as shoving a new unit with chapter specific keywords, preventing any other chapters from using that unit.
@no-one-can-talk-anymore2 ай бұрын
Its the Only solution but not for GW i think@@jackfrozr6773
@LordCrate-du8zm2 ай бұрын
Huscarls are Terminators, not Gravis, sorry for fact checking.
@jameswillison-gray15532 ай бұрын
Scars are so much more than the meme-y bikes army. It needs to be something that affects the entire Chapter for flavour, not just a specific unit.
@MrGameroyadvance2 ай бұрын
I think f.e. for Ultramarines giving bolt rifles and chain swords more ap or damage and reducing the points for intercessor units or increasing its base OC and oath reroll to wound and give them better LD is a lore acurate way to boost them or synergizing it with Gladius somehow to be more effective. They could do these with all chapters in a way.
@chaindler92 ай бұрын
For every normal player, everything in power armour is Space Marines, regardless of the chapter or codex. And from this POV, they are one of the strongest faction in the game. No need for fixes.
@jonathanellis58112 ай бұрын
8:49 I’m down for this option, so long as GW makes these changes while understanding that the ultimate problem is less about reigning in divergent chapters and more about making core space marines good, as they currently aren’t good. For example: arbitrarily making Assault Intercessors more expensive for blood angels doesn’t solve the current issue of Ultramarine or Salamander Assault Intercessors only being good at killing Cadians.
@schwegburt30022 ай бұрын
Option 3, or something like it, seems like the best solution. Maybe allow a 2nd Oath of Moment Target, or 1 extra free Armor of Contempt per turn. That way Codex Marines get a little extra for having fewer options.
@almachizit32072 ай бұрын
Oath of Moment needs to be something like "per 1000pts" because it get completely outscaled by other faction's core abilities in larger games.
@Tortiamat2 ай бұрын
Sounds exactly like the problem with Chaos Daemons, if your units get buffed then someone else who is already doing decently can just ally them in and get even more powerful (see flamers in 9th) if your units are too weak then even you don't want to take them. Special rules help a bit, but I think the different points for the same unit depending on what faction you are playing is a better solution. I would love to see lesser daemons actually matter without breaking CSM or cult marines.
@martincampbell42112 ай бұрын
I like the idea of certain units getting a point reduction for certain detachments. Imagine bikes becoming cheap in stormlance, Or flamer units in firestorm. Let's you take more to lean into the lits or saves points for a more well rounded force.
@The_Penguin_89642 ай бұрын
But Iron Hand will be REALLY powerful if this work...just imagine bunch of cheap Brutalis+Redemptor+tanksss🤦🏻♂️ Also, some detechment don't have a themed unit (Imperial Fist for example) how to deal with it is another topic🤔
@martincampbell42112 ай бұрын
@@The_Penguin_8964 This is true, could put a cap on the discount, after you've saved x points there is no longer a discount. Also Imperial fists are all about bolters and standing still. Intercessors, heavy intercessors and fortifications/turrets.
@ripandtear52772 ай бұрын
Give them stronger detachment rules, bring back the legends units for more variety. What they will end up doing regardless is just a big points cut to turn marines into yet another 10th edition hordish army to promote sales.
@DomSum72 ай бұрын
Bring back Deathwing command squad. They did nothing wrong.
@tastefulavenger2 ай бұрын
They're already a bad horde army.
@DomSum72 ай бұрын
Deathwing Strikemaster too
@The_Blackshield2 ай бұрын
And Deathwatch too! They did nothing wrong either.
@Paradukes2 ай бұрын
I like the idea of boosting core detachments if you aren't using units from outside them; right now SM players are basically being forced to take epic heroes, making custom chapters utterly uncompetitive, and merely saying you _can_ use epic heroes but don't have to would be beneficial. However, if we do get a fix, I think the vastly most likely one is going to be separate entries in the MFM for divergent chapters; that would at least solve the problem of the Storm Raven spiking in points due to some players using it with a Dark-Angels-specific model.
@crystalvala57072 ай бұрын
GW might consider a "Codex compliant" mechanic, where any Astartes army that does not contain any BA, DA, SW or BT datasheets has all of its units gain the "codex compliant" keyword. Then the unit datasheet abilities could have additional text giving some kind of buff or extra if they unit is "Codex Compliant". Here's a couple examples: Intercessors: "Objective Secured: If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, once per battle at the start of any battle round you may pick one unit with this ability which is Codex Compliant; until the end of the battle round each model in that unit gains +1 objective control." Infernus Squad: "Incendiary Terror: In your Shooting phase, after this unit has shot, you can select one enemy INFANTRY unit hit by one or more of those attacks made with a pyreblaster. That enemy unit must take a Battle-shock test. If this unit is Codex Compliant; that Battle-Shock test is made with a -1 penalty." Stormraven Gunship: "Armoured Resilience: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack. In addition, if this model is Codex Compliant, reduce that attack's armour penetration by 1." You could have various designs, where the unit gets the buff all the time or only one battle round out of five, or only one unit in the army with the same datasheet can use the extra Codex Compliant buff at a time, to represent the general combined-arms approach that the Codex encourages.
@DoctorBoson2 ай бұрын
How impactful would it be if an all-Codex army's Oath of Moment could just select two units? Then Guilliman's Master of Battle (backup Oath target) would just trigger when the first of the targets is destroyed, and no other real changes need to be made. As well, you don't lock out "reroll 1s to Wound" abilities for other SM units in future. In addition to that, a bit of option 1 (Epic Hero buffs) and a bit of option 2 (IA-style "non-Codex costs" for the four Divergent chapters) I think is all you really need to do. EDIT: Also, change 1st Company's rule to "always re-roll 1s to Wound vs OoM target AND +1 OC for Terminators and Veteran Squads", then change the Sternguard. (Full reroll Wounds? Maybe "shoots twice" like Custodian Guard?)
@Sir_Prize4272 ай бұрын
I really like the idea of giving other chapters a unique army ability in addition to their detachment ability. Most of the chapter abilities from 9th would be a good starting point.
@jonasstreich44052 ай бұрын
I'll say the same thing I did on your video about the Holy Bolter. Granted, they'll never become equivalent to their lore in all the books I've been reading recently, but they seriously need a general +1 (at minimum) on ALL their stats compared to "normal" Imperium humans - both in unit stats and weapon stats (ie. massive SM bolters should be significantly better than Astra Militarum bolters). Maybe these changes would impact divergent chapters too, but I just think it makes sense across the board for Marines. I think dropping Desolation Marines from 10 to 5 is disappointing too. Also need leaders for flying units like Inceptors and Suppressors.
@arn13452 ай бұрын
Lmao you're crazy, Bolt Rifles already exist.
@jonasstreich44052 ай бұрын
@@arn1345 No shit sherlock. But compared to the lore, they're trash. At least these rapid fire, large caliber weapons being fired by supersoldiers could get a couple additional attacks each by default.
@michaeljohnsen2232 ай бұрын
Something I wanted to see was if GW is committing to all the chapters getting upgrade sprues then if they were to make compliant chapter upgrade sprues maybe they can do something like the Deathwing Terminators and Death Company where the upgrade sprue gives them a unique unit. White Scars could have an upgraded and stronger Outrider, and Salamanders an upgraded Aggressor or Infernus; and other than rules differences they just have special shoulders like the divergent unique units.
@Fromage792 ай бұрын
They should give codex compliant space marines index oath of moment back.
@thecasualwargamer51952 ай бұрын
Agreed. We don't struggle to hit but we do to wound a lot of the time.
@The_Penguin_89642 ай бұрын
Soo...you want to use 60 intercessor to take down a Lancer AGAIN🤦🏻♂️?
@facemite2 ай бұрын
No old oath enabled some truly disgusting combos. And space Marine players complaining about not doing enough damage are usually just spamming bolt gun squads. Space Marines still have tons of options for damage dealers.
@stefanw66652 ай бұрын
it also makes some weapons and tanks way to efficient into every target. it blurrs the line of anti tank and anti infantry weapons. it was a horrible design from the start. ofc vanilla marines SHOULD get buffs, but i dont think old oath is the answer. it was horribly unfun to play against.
@lohikaarmeherra-17532 ай бұрын
@@stefanw6665meltas are horrible without re-rolls, as shown by the fact that erradicators need to have full re-rolls in-built into the datasheet to be good. You can combo lethal hits with oath already for similar results anyway. Old oath for compliants is the easiest fix…
@ronniebell83972 ай бұрын
Easiest way to (imo) fix the issues between the two. Bring balance through stratagems. Give codex compliant a string of about 3-4 new strats that help show the adapability of the codex. Like a shoot twice, fight twice /first, if you bring a judicar/ancient respectively , double move with jump pack unit, sticky objective with a gravis unit, using a phobos unit to mark a target for +1 to wound. These things being LOCKED to only codex Astartes (ie give them the "compliant" keyword and then these stratagems can only target "
@animefan82542 ай бұрын
Make guilliman the same points as the lion add more chalter specific units that can only be used in codex space marines
@fedupN2 ай бұрын
I've always felt like 10th feels like 3rd Edition all over again. The "core space marines outshined horribly by expansion SM Codex" only reinforces that.
@ShadowLordDurant2 ай бұрын
How about stop sunsetting models for those of us who can't afford to replace our army?
@papapear49542 ай бұрын
Poor people piss me off. Get a better career so you can afford your hobbies instead of bitching about prices.
@albinonoodle52292 ай бұрын
Honey get your wallet out it's time to buy your primaries conflabulators
@mealsome15712 ай бұрын
Play xenos, sometimes takes upwards of 5-10 years to get new units XD
@Kohl2932 ай бұрын
I like the idea of bringing back chapter traits. And I will never be opposed to adding more faction characters.
@johnwong49522 ай бұрын
Maybe Divergent Chapters shouldn't have access to all the detachments of the Main Space Marine Codex. For example, Blood Angels shouldn't have access to Ironstorm, 1st Company and Anvil because it doesn't suit their chapter or any sub-chapter under Blood Angels.
@saltmonolith98172 ай бұрын
As others have mentioned, I think bringing back chapter traits, some for the regular chapters and then some generic ones you can pick for chapters without obvious progenitors. That and buffing the Epic heroes. It would go a long way to add power and flavor back.
@ChristopherFreitas-l9e2 ай бұрын
Every main space marine chapter in the game right now should be it's own entity.. make them all divergent. Give them their flavor back
@deckofmanytoyboxes88452 ай бұрын
Do that with every faction then.
@Pers0n972 ай бұрын
@@deckofmanytoyboxes8845 Agreed. Xenos and chaos should get their subfactions back. It doesn't even need to be done with new kits, just do it like it used to be done (and still is done with HH), have each subfaction get a unique unit that is just a unique loadout variant of an existing unit. This could be done with upgrade kits (and I'm talkign REAL unique loadout, not the very cringy 1 token weapon the SM got for their upgrade sprue)
@william95572 ай бұрын
@@deckofmanytoyboxes8845 I 100% approve this Every factions needs its smaller subdivisions, the dynasties, the craftworlds, the septs, the klans, and cool units released to match all of these. Space marines are, however, a major chunk of the lore. It is, after all, entered around the imperium of Man. I dont think the 9 founding chapters getting their own cool shit is too much, and having successor chapters being able to lean into is best. Why templars get stuff and raven guard or salamanders don't is beyond ridiculous.
@deckofmanytoyboxes88452 ай бұрын
@@william9557 this, sepcifically the last thing you said About Templars. Absolutley ridiculous that another factions SUBFACTION gets more love than entire SPECIES in this game
@ulissesberg48322 ай бұрын
i don't think GW would choose that, its a big financial decision that doesnt seem particularly profitable. It's simply too many minis to stock, many of which wont sell and we might end upseeing entire chapters being rotated
@muzzaro2 ай бұрын
My thought would be that space marines are like terminators now. You take them in units of 3-5, specialists can be 1-2. You end up with a force of like 20 figures if that, but it represents an accurate snapshot of what battles boiled down to a tabletop would be like. These “lore accurate” marines are hard to kill and need constant firepower or heavy weapons to bring down, but on the flip side they can chew through hordes with the mass reactive bolt shells. Terminators are almost like having a primarch on the field in survivablity and damage, but are slow, and vulnerable to swarms. A real primarch would be only damaged by critical hits on weapons with -x value.
@pokemastercube2 ай бұрын
they need to go back to having the divergent chapters be their own thing entirely again, or just put points for all the things in each book, as for example, jump intercessors are going to be better in BA then most other ways of building armys
@Dram19842 ай бұрын
Yeah but if divergent chapters have their own codex that means they don’t have to by two codex’s and some executive at GW won’t be able to get that extra Porsche they really want.
@Powaup2 ай бұрын
Auspex! We need a poll on this one
@nicoleandscottnelson39332 ай бұрын
The easiest solution would be for an addition "layer" of perks for going ultramarines, salamanders, and the like, by improving the adjacent detachment IF you include a unit with that keyword. Ie: if your army includes the keyword "ultramarines" then gain +1 xyz
@johnmarshall31752 ай бұрын
Easiest solution is to state that if a divergent chapter wants to play a codex compliant detachment then they have to used codex compliant units only. So my spacewolves Nat use thunderwolves in stormlance for example and no death company is a gladius etc etc. This would limit the divergent chapters to their own detachments to use the full range of models and thus week the detachments for those chapters if they are to powerful or to weak. It would then enable the same to happen with codex compliant as only compliant units use the detachments taking the focus off the specific units but to the detachment structure, enhancements, strats etc
@SolitairesWorlds2 ай бұрын
What about for certain detachments their is Battleline flexibility. Battleline is kinda important now in Pariah Nexus. For example if Adrax Agatone or Vulcan He’stan are your Warlord in a Firestorm detachment then Infernus Squad can be taken as battleine units? If Kayvaan Strike is your warlord in a Vanguard Detachment then Incursor and Infiltrator Squads can be taken as battleline? If Kor’Sarro Khan is your warlord in a Stormlance Detachment then Outriders can be taken as Battleline? Et cetera I also collect Necrons too, and I kinda wish Flayed Ones were Battleline in Annihilation and Deathmarks were Battleline in Hypercrypt. Just some ideas 😊
@staceyrob012 ай бұрын
This
@OwenLeBlanc-l7h2 ай бұрын
Hmmm, I think I could support codex chapters using themed detachments. They could even add it as a special rule to the core chapter master. That way they could customize the bonus should they want to add new characters to core codex.
@Ezrol19942 ай бұрын
I still believe just removing the chapter seperation within codex space marines will make them do a lot better. So many good data sheets are essentially never taken because picking them means locking yourself out of other choices. Something found basically nowhere else in the game
@william95572 ай бұрын
Yep, and no other faction has such a restriction. They can take any mix of epic hero, regardless of if they're from different craftword or dynasty. They even could've made a SM detachment based around multiple chapters working together in concert, like the War for Armageddon but noooooo
@Ezrol19942 ай бұрын
@william9557 exactly. The only other instance of it was pre-codex BA, where Gabriel Seth had to be the lone epic hero if you ran him
@BarkytheWonderSeal2 ай бұрын
Shrike's biggest sin against the codex is not being an ultramarine. He actually buffs his unit better than almost any other space marine hero. He doesn't buff his and then some which is the requirement to even be looked at.
@Ezrol19942 ай бұрын
@BarkytheWonderSeal honestly he's who I would love to add to my salamanders list to round it out alongside a jump Intersessor squad. Having them jumping around the board taking out key units. But unfortunately if you wanna use him you have to use him and only him. Which is ridiculous cause unless you're playing Ultrasmurfs you're locked to 2 datasheets at most.
@yesmilord23502 ай бұрын
To circumvent the need to make unique new models for the baseline chapters they could just give certain units for them better stat lines. Bikes get a unique profile in white scars, infernus marines get one in salamanders, heavy intercessors in Imp. Fists, etc. You could do it for 1-3 units for each chapter and I think it'd go a long way.
@Retrosicotte2 ай бұрын
It's almost like removing all the fun and flavour rules/units of various subfactions or the 'create a chapter' rules was a really bad idea that anyone with a brain warned about the moment 10th started coming along or something. Or that free wargear would make balance harder. Or that some subfactions should HAVE downsides. It used to be that Blood Angels and stuff HAD weaknesses like the Red Thirst, or the need to hunt Fallen in a battle for Dark Angels. That's what kept them in balance. But modern GW can't comprehend design that isn't just "on a 6, gain thing!"
@andrewwilson30422 ай бұрын
I would just add a further rule to Codex Marines that only applies if not using Blood/dark/space/Templar etc. For me i would take the gladius special rule and make that accessible to all codex armies and then give gladius something new as a detachment ability. The gladius bonus is very flexible and would havea lot of strong interactions with other detachments.
@CuriousLumenwood2 ай бұрын
I think the only one that makes sense is option 2. Okay GW, you want to keep your super special snowflake chapters? Fuck it, make them full blown factions. They get their own codexes, with their own costs for their space marine units. You could even be fun with it and give their units special wargear or abilities that the compliant chapters wouldn’t get, because we all know you like the divergent chapters so much. Black Templar Scout Squad? They get meltas, because why not. Dark Angels Hellblasters? They get better plasma guns. Whatever you want, *but their points are balanced accordingly and SEPARATE from the generic space marines*
@william95572 ай бұрын
Why was there not a detachment called: Joint Task Force (name in progress) Where you could take any epic hero from any chapter without restrction, and their divergent units, and make it all about deploying multiple chapters into battle to support each other?? Things like when you hit x unit with y chapter unit, z unit from different chapter gets a bonus.
@wakito642 ай бұрын
Agents cleared the way for differentiated point costs, they should just stick to that. Hell, they could even do different points costs per detachements to keep a better control of the meta
@roytorres47142 ай бұрын
Generic space marines or "Personal" chapters, should have access to a couple of buff like in 9th when you had successor chapters rules. Something rather simple but useful.
@lorenzosgarallino2 ай бұрын
if you limit the generic chapter to only compliant units you basically kill divergent chapters. the only possible fix is giving compliant chapters competitive charachters. example: Ultramarines.
@The_Blackshield2 ай бұрын
But does anyone actually play smurfs? I've been in this hobby for about twenty years, and I've seen the smurf characters get buffed and buffed and buffed, and eventually get their Primarch back. And I'm yet to see anyone play smurfs! Any Marine player would prefer to play an interesting Chapter instead, it seems to me.
@ecth972 ай бұрын
It just means GW will have to actually work harder fixing the divergent chapters unique units and detachments. At worst, you just end up spending some time in the same position all the non space marine factions end up in before they get a codex
@zackbradford75222 ай бұрын
Bless you auspecs for looks out for the little man. Hopefully this video gets GWs attention because we need the help. Thank you sir!
@eidannishidan37942 ай бұрын
bring back special weapon for intercessor squad
@thomasdupuy1162 ай бұрын
Another option is more restrictions for the divergent chapters. They've only half-assed the current restrictions and I think they could go further with them cuz there really are much more restrictions the lore. Not only do Black Templars not use psykers but they also have a different version of captains and lieutenants (marshals and castellans) same with space wolves who make a point of not using the codex hierarchy or even dark angels that (for some reason) choose not to field sternguard vets in the lore. Make up some more if you want but they shouldn't JUST have more/better version of the units. And this would just add to their uniqueness and flavor by actually having you field an army they would field.
@akumaking12 ай бұрын
How to fix the Space Marine Problem: 1. Build a time machine. 2. Time Travel to when GW was first founded. 3. Replace all of the executives with people that actually know what they're doing.
@blindhamsterman12 ай бұрын
As a blood angel player, I think the best thing to do, would be to stop divergent chapters getting access to the core detachments, then those detachments can be buffed. I'd also consider the option of increasing points for certain units if used in divergent chapters maybe, though I dont know thats actually all that necessary
@BurnByMoonlight2 ай бұрын
@@blindhamsterman1 as a dark angels player, I would agree if our detachments were competitively viable. Or if we can keep Gladius. Locking us out of Gladius would drop us lower than we were pre-codex, unless they also cut our costs like dropping Knights to 200 or even lower to start.
@Helluminatus2 ай бұрын
Lock divergent-exclusive units to that chapter's unique detachment
@Divefire2 ай бұрын
The most straightforward way to do it to my mind is in the field manual, expand each divergent chapters listing to include all the core SM units and point appropriately for that army and likely interactions. Going forward I'd actually like to see the core Chapters have a core set of rules baked into them, a Geneseed rule that would also apply to successors. I'd keep the detachment system already in place. And for chapters with out named heroes (or very few) offer a section to build your own named characters (much like they did with build your own marine chapters in previous books). Three if you have none down to none if you have three. That way you could at least attempt to encourage there own chapters and give the already known chapters ways to shine too. That would also apply to divergent chapters and their successor chapters. Then you've got a way to balance Marines across their spectrum, a more interesting tactical choice of what heritage your army takes and a chance to create something interesting if you run your own off shoot army.
@deadrabit712 ай бұрын
There is a problem of counting wins. Gladius with Azreal is still "dark angels". I think destroying ironstorm detachment is upsetting, especially when they skipped the opportunity to make 1st company task force or fists viable. Lots of us proxy epic heroes to get the datasheet onto the table.
@badruk2 ай бұрын
Different point values for divergent chapter should be the way to go, a bit like Black templar vehicule cost more due to the multi-melta. As a blood angels player, i will agree to pay a bit more point on jump pack unit as example, since we get stratagem that boost them a lot. Maybe point differences by detachment... will be one heck of administration but could help balance each one.
@masterofthelag84142 ай бұрын
My suggestion would be stronger detachments that the divergent chapters can't use (lock them to their own ones), and/or alt points like the inquisition got where their units are pricier in the divergent chapters. That said I like the idea of also just having alternate "Boosted" versions of the detatchments too, that's a fun way to do it.
@prime87182 ай бұрын
This would end in ALL marines going down to 40% 😅
@BurnByMoonlight2 ай бұрын
@@masterofthelag8414 can the divergent chapters also have stronger detachments then? Auspex’s previous video on winrates had DA’s best unique detachment (ICTF) at sub-40. Literally worse than Space Marines. And don’t get me started on Unforgiven or Hunters.
@streetmark982 ай бұрын
as to your ending point, the problem is there’s way too many primaris marine units now, which makes balancing impossible regardless. The firstborn cull isnt even the issue, the problem is they took for example 5 units and replaced them with 15. 15 units to balance for wvery divergent and vanilla
@omicdog2 ай бұрын
I think a few faction-locked units could fix it. For example, Ultramarines could have "Macragge Ballistus Dreadnoughts" with move-shoot-move, or "Chogoris Outriders" for White Scars that have lance and fly for one round.
@blairbrook13362 ай бұрын
Make the non standard marine like grey knights and have their own stuff and have some of normal space marines stuff not all. Space marines need different stuff from the other chapters.
@SirFishdude2 ай бұрын
We need a full squad of LTs
@RSBurgener2 ай бұрын
🤣🤣🤣
@benjaminscriven66372 ай бұрын
They could do chapter specific detachments like what they did with the Emperor's Children to buff the first born/non divergent chapters. Would buff generic space marines along with not touching the divergent chapters
@arn13452 ай бұрын
Either completely separate divergent marines from codex marines or get rid of them entirely. This half-way point right now means Codex marines can never be balanced properly.
@stefanw66652 ай бұрын
sure, every non sm player, like me, might moan when thinking about EVEN MORE focus on marines, but they were able to do it for chaos marines. yeah, it makes sense to reuse kits for different factions, but why make every chaos legion its own thing then.
@LordErebusBloodmoon2 ай бұрын
@@stefanw6665 we should just delete the codex defiant chapters. WE dont need sanguinary guards or deathwing knights or inner circle companions. Those are bladeguard veterans or jump pack veterans, We already need to cull like 50% of the SM roster anyway. Also grey knights and probably custodes with roster cuts should have been rolled into imperial agents and they should cull half of those kill teams pointless. Imperial knights should be trimmed and added to imperial agents as well. The chaos legions should be rolled back into CSM and have their roster culled as well. We dont need rubrics, plague, or berserkers just have legionnaires. Once we cull all the chaos and space marines rosters xenos players will stop complaining, plus way easier to balance.
@stefanw66652 ай бұрын
i mean, i dont want to be ungrateful. if anything, they did focus xenos factions more than anything else in 10th with the nid redesign and kroots. nids have a huge playerbase atm, maybe that'll convince gw that nowadays stuff besides servo armor can sell well if done right. and sure, the sm range is so bloated it's horrible to start collecting. but deleting so many factions would be harsh. i'm still surprised they had the balls to cut harlequins and deathwatch without even mentioning it.
@Retrosicotte2 ай бұрын
@@LordErebusBloodmoon "If we delete the fun from the game, tournament winrates might go up by a few %!" Yeah how about no.
@BurnByMoonlight2 ай бұрын
@@LordErebusBloodmoon whatever you’re smoking dude, maybe stop and get some help.
@lWargasml2 ай бұрын
Let's start by removing the vanilla marine detachments from the divergent chapters. It is ridiculous that a Space Wolves or a Black Templar can play with the Gladius. And then some weapon profiles should be revised to make the vanilla chapters more competitive.
@Hartwig8702 ай бұрын
They aren't fixing this because its all planned like this. Nerf the most populous faction and hopefully some people buy into new armies.
@shadowmancy91832 ай бұрын
I like option 4 and radical choices 1 and 3. I think each Chapter could/should have one unique unit they can take- Fists getting a breacher-style unit with shields and bolters, Salamanders getting a unit that can mix and match flamer and melta, etc. The most radical one would be to have all Astartes play the same, with just unit selection to differentiate the chapters and playstyles.
@thewakaemu1172 ай бұрын
Increase all SM bolt weapons Strength by 1 wounding orks in 5s feels criminal
@enoontnatropmi71742 ай бұрын
or give ap 1
@oliverp35452 ай бұрын
Boaters are fine where they are people just need to stop spamming them like they're a jack of all trades gun.
@airraid12662 ай бұрын
@@oliverp3545i cannot go full plas on my DA tacs
@soupalex2 ай бұрын
orks mostly only have t-shirts and only 1 wound, where space marines have always had armour that saves them from two thirds of all small arms fire (unless they're fighting _other loyalist space marines,_ whose bolters got buffed to -1AP, unlike pretty much every other faction's signature infantry weapon… including chaos space marines who literally have bolters, too!), _and_ they now have two wounds apiece. if orks went back down to T4, they'd just be _marginally_ harder to kill than eldar or guard-who are meant to be made of tissue paper-and _easier to kill than tau._ just let orks be tough to wound and quit your bellyaching.
@joshy77592 ай бұрын
What is the Codex Astartes worth? Just make compliance a rule that buffs compliant chapters and their successors.
@mentok12 ай бұрын
I've said it before, I'll say it again: if the divergent chapters were their own armies rather than supplements to Codex Marines, it would help a lot.
@jamesandrews922 ай бұрын
Another way to buff the codex chapters would be to have more individual character models and have a small retinue with that character model. For instance, a buff to imperial fists would be to have their chapter master have a model, but give that model a retinue do say a couple of centurions in his retinue, enabling imperial fists to say send a squad of 9 centurions. They’ve done this with Grimaldus and his retinue of 3 Servitors and with marneus Calgar and his victrix honour guard. Because they’re chapter locked, chapters like black Templars, dark angels and space wolves won’t be able to take them, and it would bring the codex chapters up a little.
@Rovertsmasher2 ай бұрын
Bring Chapter Traits back, and maybe tie it in with their flavor detachment. Ultramarines could get an extra use out of each doctrine in Gladius, Iron Hands could get an extra reroll in Ironstorm, Imperial Fists maybe get an additional AP-1 when remaining stationary in Anvil, Salamanders could get a range boost on the +1 strength buff in Firestorm, White Scars automatically advance 6" in Stormlance, and Raven Guard could get a range extension on the stealthish ability in Vanguard. On another note, more characters for the Codex Compliant Chapters!
@chaptermasterkzuxunsteele12082 ай бұрын
I think they’ll do it through points adjustments - a tweak to codex compliant chapters rules is still a small possibility though!
@munooro2 ай бұрын
Old marines had: - tactical squad - assault squads - devastators squads - scouts - terminators - sternguard vanguard veterans - centurions Primaris added: - intercessors - intercessors with plasma - intercessors with flamers - intercessors with heavy bolters - intercessors with nerf guns - intercessors with robes - intercessors with chainswords / jump pack - aggressors - eradicators - inceptors - vanguard suppressors - reivers - infiltrators - eliminators - incursors But obviously the solution to all this bloat is to remove the firstborns because they were the problem
@lohikaarmeherra-17532 ай бұрын
😂
@BalrogFin2 ай бұрын
And at the same time each time GW adds *ssor unit, they suck fun out of a random chapter spesific unit
@anthonylulham34732 ай бұрын
lets not talk about the super special floating tanks. god i hate the floating tanks. hur dur my tank can float so its better, but not enough float that it can fly but enough that its extra complicated and vulnerable to failure under fire. if we lose a repuslor unit the tank is nose down at a stupid angle and unable to participate in the fight as a static battery.
@kieslingsfilms2 ай бұрын
Thanks you
@AnotherViewBotАй бұрын
It was so they could sell more marines since that is their most sold faction. Split them up into 15 different boxes and suddenly you need to buy a shit more stuff.
@Jason-wh7in2 ай бұрын
There need to be rules added that specifically buff armies that play codex detachments and use specifically codex units. Faction specific leader units are fine, but forcing divergent to build lists similar to codex factions means that divergent chapters can access the same rules but are forced to play the same as codex etc.
@nickpeachey41992 ай бұрын
They really should just create separate datasheets and points for the divergent chapters version of the same models. At the beginning of tenth they made a big deal that x weapon could have different stat lines between different factions, allowing finer tuning for balance. Really not seeing that though. Id also be tempted to say that the divergent chapters actually be locked to their own detachments, if theyre worth writing a codex how about putting in the effort and writing a proper codex and index for them along with their version of the datasheets. Much easier to balance.
@BurnByMoonlight2 ай бұрын
If the divergent chapters actually had usable detachments, then sure. But just look at Auspex’s previous video about winrates. Dark Angels Inner Circle is not even mediocre, it’s bad.
@nickpeachey41992 ай бұрын
@@BurnByMoonlightcompletely agree on the detachments weakness, so why not get it good by ensuring it's used and then proven to be weak. Admech had an awful trial by fire to finally get improvements, it's wrong that divergent chapters are treated as a halfway commitment. If they are truly "divergent" then the effort should be put in and they be balanced like any other faction on their own merits.
@criosom23682 ай бұрын
@@BurnByMoonlight that is the thing abut the "just make divergent not use codex detachments" argument scares me the most, the DA supplement is still really bad, even after the buffs we received, the detachments are still jsut barely usable. They could try making divergent chapters pay a slight % increase if you want to bring special units, but even then, Gladius was marketed as the "space marineiest of space marine" detachments, so being penalized playing that detach would be kinda weird.
@enoontnatropmi71742 ай бұрын
@@BurnByMoonlight we don't talk about Raven Wing....
@BurnByMoonlight2 ай бұрын
@@nickpeachey4199 at this point by the time they make the lock out, gather enough data, and then begin the several rounds of band-aiding it’ll be 11e.
@Darksky1001able2 ай бұрын
I miss my librarians for my Imperial Fists being Geomancers.
@BarokaiRein2 ай бұрын
Custodes are the closest thing we have to lore accurate space marines. Sure, they're a bit lacking in vehicles, but they've got contemptor dreadnoughts, so you can actually play those legion specific models they sold like a week before sticking contemptors into legends. Stick a redemptor or that plastic leviathan you also bought a week before it got thrown into legends on a bigger base, run as telemon, and it's fine.
@deanbrereton18092 ай бұрын
Give them buffs via a special keyword rule, then add a second buff, if that keyword is taken with a certain detachment and its units so - Raven Guard rule: Plus 1 to hit and wound, in addition to striking first when attacking a lone operative, or a unit with a character attached. Detachment Buff: Any Phobos units in a Raven Guard Vanguard Detachment may shoot and charge in a turn they fell back. Something like this would buff them and promote you to take the detachment associated with your chapter.
@jamesrichardson4332 ай бұрын
Probably not the best fix for this issue but could make it unique to codex space marines, and I feel the need to rant. Buff drop pods, up capacity to 12, make them dedicated, add capacity for gravis, and give them drop outside of 3". I think old model is fine but GW can make a new "primaris" pod to collect their pound of flesh. Marines are supposed to be shock troops, blitzkrieg! Stop nerfing land raiders, storm ravens, things that let marines act like marines. #makemarinesgreatagain
@laserbeastman74472 ай бұрын
Easy fix: Make all the divergent chapters their own rulebooks. There’s no reason why intercessors and outriders can’t have different points costs from book to book.
@marctello88612 ай бұрын
Divergetn chapters should be a diferent codex all around, diferent army rule, diferent points cost, I also really feel like Oath ia a trash rule for chapters like space wolves, so yeah, easier to balance casue they are diferent codexes and more entrataining to play.
@Stevie4r2 ай бұрын
My dog heard the sounds of this video and came over to see if I was okay. Now we watch it together😘
@NecroGoblin-yl2fx2 ай бұрын
they have to split the Divergent chapters of from the main codex. it will make it much easier to balance, and they got enough models for it. atm you need to play a divergent chapter to be viable as a SM player as there are a vast difference in win rate from main codex to some of the divergent chapters. if not then only let divergent chapters in their chapters Detachments with split points for the main Codex units.
@Habitt52532 ай бұрын
They could fix all their balance issues by just hiring play testers.
@robrockstar96482 ай бұрын
Aint that the truth
@blackwolf6712 ай бұрын
Im opposed to Option 1, making certain characters not just auto-include but borderline mandatory has never really been healthy for the game mechanically or narratively and creates more issues than it solves, and likely isn't enough of an boost to solve the real issue by itself regardless. Separate points and/or Giving the Relics and stratagems a boost for their intended detachment is an interesting idea that has real merit. Allowing RIDE HARD, RIDE FAST to target 2 units if they're white scars or Adept of the Codex giving the entire army an extra tactical doctrine for Ultramarines. I think really though, the issue is the divergent chapters getting the codex detachments AND their own. At the very least, they should have the choices narrowed down. DA for instance might only get Anvil, Fire-storm, and Vanguard as you could argue Deathwing already fills in the roll for 1st company and ravenwing is their stormlance. Chapters with hugely divergent rosters and lore, like the space wolves and the black templars, who have shit tons of unique units/characters anyways, probably shouldn't get access to the Codex detachments at all. Its hard against the lore and impossible to balance on the table. Honestly, they should have limited ranges, DA should not be so quick to trust the new primaris marines into their ranks. Wolves already have a structure that works for them, they don't need inceptor squads, thats what grey hunters are for. Intercessors is not how you advance in a crusade, now get your ass in the back ranks behind the sword brothers Novitiate. So yeah, Limited detachments and smaller ranges is the answer. Im sure that will go over great with all the new players that prominently feature the new models in their divergent chapter ranges. (As guy with a DW army, Im not actually that salty. I never bought primaris for them, because I played deathwatch for the kill teams and the dreads.. and because its hard to settle on just one chapter that I like.)
@platexproductions2 ай бұрын
14:55 I completely disagree. Why should divergent chapters with their own detachment rules have access to the base ones???? Some armies have 4 detachments, but Space Wolves should have 8+?? Why! Let them only have their own detachments, then add some individual specific points costs for base codex units for divergent chapters, like Agents. E.g. Storm Talon cost is ONLY this high for Dark Angels moving forward. Easy fix, no big problem.
@DaveMcMuffin2 ай бұрын
As an iron hands I say give us more epic heroes (and lore to justify them, wink wink go give me more iron hands lore) in my biased opinion the iron hands are divergent enough to be a divergent chapter, but I will settle for characters. Give us Kardan Stronos, a character dreadnaught, etc. Give the core chapters characters to make them stand out since complete units would just make everyone divergent which is also an option. The imperial fists might get to meet Gregor Desian, the raven guard would also get some cool lone ops to feel like your guys are one man armies or a sniper guy, the salamander would probably apreciate a Tushan model, hell even the white scars could probably find a way to justify their chapter master who’s name I forget being a buffing piece that is really only meant to stay in your deployment zone and give him guards like Calgary or something. The core chapters deserve better, returning to the iron hands since idk enough about other chapters to say which unique units they could get, the dark angels got their death wing terminators so why can’t they give us iron hands player gorgon termies? Even better remember the keys of hel and the revenants? Give them to us as like a marines that get like the old reanimation protocols except each time they are used you need to roll higher until you can’t bring them back or make it increase every battle round idk. My point is there’s plenty of stuff they could do, and yes it would probably piss some people off to have more space marine releases, but anyone tell me it would not be cool.
@demon11032 ай бұрын
I keep seeing people mention taking away Divergent ability to use generic detachments and all I can ever think is: * *looks at Space Wolves with half their abilities linked to charging* * * *looks at Stormlance* * * *looks at Champions of Russ having nothing to do with charging* * * *looks at my WIP Homebrew chapter that proxies SW* * ..............Or....we could do anything else......
@BurnByMoonlight2 ай бұрын
@@demon1103 and just look at how DA are doing with their codex detachments vs Gladius. It ain’t even close. If they’re going to split them off and lock them out, at least give us more and good options. *cough* Dreadwing detachment with weapons from the dark age *cough*
@lohikaarmeherra-17532 ай бұрын
@@BurnByMoonlightthe unforgiven detatchment is good enough. After limiting divergents to their own detatchments James could then do the much needed buffs on SM units.
@BurnByMoonlight2 ай бұрын
@@lohikaarmeherra-1753 lol, lmao even. Unforgiven is worse than Inner Circle, which is below codex marines, below 40%. Get real.
@airraid12662 ай бұрын
I play Risen/Fallen (Fallen when against other DA players) and losing Codex detachments would mean I would have to have a fluff fail of an army, given I would be running Unforgiven (insert FALLEN meme here) detachments....no thanks. (I do not run Unforgiven units, but taking away the one named character my army has, even if he isnt good, is....bad.)
@lohikaarmeherra-17532 ай бұрын
@@BurnByMoonlight you get 1cp return fire strat, which is huge. I remind u anvil siege has to pay 2cp for that. And access to Lethal hits and fallback tricks without lieutenants. And u get to use all the DA units and characters, which is huge. Unforgiven is enough, leave something for us vanillas too. 😸
@LysimedVenteel2 ай бұрын
GW’s policy to separate paint/lore from rules has led to this. So I think we just need to bite the bullet - disallow divergent chapters from using codex detachments. They’re divergent chapters for a reason - because they don’t follow the Codex Astartes quite as closely. I play Wolves and Templars, and would never consider using a codex detachment because they just don’t feel like accurate play styles for those chapters. 1) Make sure all divergent chapters are in a reasonable competitive position to use their unique detachments 2) Remove access to the core codex detachments 3) Add unique chapter rules for using the codex detachments as Auspex suggested 4) Adjust any remaining issues with points changes Or just, you know, reintroduce proper sub-factions like in 9th.
@TarnaxTheBarbarian2 ай бұрын
Part of the problem is that they insist on making you buy a codex. If the rules were free online, they could modify them as needed. But nobody wants to buy a $60 rule book that will be wrong in 2 months.
@TheDirtysouthfan2 ай бұрын
They could just lock out the base SM codex detachments from the divergent chapters. That probably wouldn't fix the issues, but it would provide a reason to play base SM. My main issue is some of the divergent chapters just play the same almost every time. Every game I've had against Black Templars feels the same, every army has Helbrecht and Grimaldus, then various infantry and the strategy tends to be the same each time. If you say try to build a gunline with BT you're just hindering yourself. You could just play a different chapter with better shooting rules. For a faction that's supposed to be all rounders, these divergent chapters just tend to do one thing really well and that's about it. The exception seems to be Dark Angels because of their Ravenwing/Deathwing system. They have a lot of variety in how they play. I know this is true for other factions such as WE's as well, but you compare it to non-marine factions even those such as Tyranids and there is far more variety. You can play two different Tyranid players and have completely different games. You can play two different Daemons players and have different games, you even play two different Tau players and the games would be different. With BT it feels like every game is the same.
@BrandonGiordano2 ай бұрын
Petition to bring back old Oath of Moment. Re-rolling wounds and hits was so nice and at least imo didn't feel too op
@stefanw66652 ай бұрын
it was absurd. and is way better against some factions than others. and it minimizes design space for damage buffs.
@william95572 ай бұрын
Everyone called it "oath of broken", but it actually wasn't unless you brought like 5 squads onto the field. Like yes, I can focus fire. On one thing. One. All we can do is chip off a strategic unit each turn, and we're not even guaranteed to kill it. Other factions get crazy shit and combo wombos, but how DARE space marines be anywhere near mid......
@The_Penguin_89642 ай бұрын
@@william9557 It IS broken, unless you think 60 intercessors take down a Lancer is COMPLETELY normal, then fine👌🏻 As Auspex has suggested, reroll wound roll of 1/under 2 is a solution, full reroll will just become broken again... especially in Iron Hand🤦🏻♂️