I absolutely love the look of the Outrider bikes- I’m always sad they’re so underwhelming rules-wise, because they are extremely fun to paint as Ravenwing.
@Smilomaniac10 ай бұрын
They got absolutely murdered from 9th to 10th. Less movement, half the shots and far less attacks while also going UP in points costs, retaining only the auto advance as their ability, losing the extra attacks on charge. They were already considered a middling unit in 9th. So what’re they good for? Decent durability per points and mobility. Very versatile/adaptable unit that at the least is always useful for screening and quickly going somewhere else.
@huwtindall709610 ай бұрын
Almost as bad as Reivers now.
@seriphmichael10 ай бұрын
@@huwtindall7096 Nothing is as bad as Reivers. Which sucks, because the models themselves are a cool idea. Honestly? Give them AP-1 and maybe +1 to wound against Battleshocked targets and they might be 'decent' enough to run some of
@Tropicoboy10 ай бұрын
Yah i was so angry when their guns got twin linked like why??? I didnt pick them to punch up they kill chaff and you took that away
@Tropicoboy10 ай бұрын
@seriphmichael this
@nunyabidniss261710 ай бұрын
Great disappointment and an unnecessary "upgrade" to a classic. Certainly other models needed updates as a higher priority to this. What a sad state.
@XealotCoils10 ай бұрын
I mean even in 9th they were fairly meh. Better as a diversion or a distraction than anything else really. If they had like a MW charge or maybe Lance, or hell give them back their extra 2 attacks on the charge and you'll actually find a place for them. But when they're so big and still rocking around a barely tougher marine body, without any special weapons to speak of, you're gonna find them fairly useless. The fact that you gotta invest two units that double their points to make them anywhere near alright is a tragedy.
@giantninja917310 ай бұрын
can't give them lance. would make chaplain on bike redundant. Sans chaplain honour the chapter strat for lance and a bonus +1 ap during assault doctrine. Is captain on bike in Legends now? He can use the strat for free and gives the guns assault.
@XealotCoils10 ай бұрын
@@giantninja9173 Yes he is indeed legends. In fact I haven't seen a Captain on Bike model ever.
@txxex902310 ай бұрын
I liked them in 9th. They were never amazing, but the extra attacks made them fun and added a surprising amount of punch, but without that, they really don't feel as fun anymore.
@XealotCoils10 ай бұрын
@@txxex9023 I mean they even struggled against a 5 man group of infiltrators when I ran them in 9th, 3 of them. It was awful.
@BloodyArchangelus10 ай бұрын
Gw made all primaris standard troops without special weapons and to compensate that create broken eradicators and plasma squads( on paper broken).
@Khobai10 ай бұрын
the main problem with bikes is that jump intercessors exist now and basically do the same thing better for less points. outriders need a melta weapon option or something similar to really make them worth taking. they tried to do that by letting you attach an ATV but then the ATV also loses its special ability which makes it suck.
@mrcaterpillow992610 ай бұрын
Honestly, they should have kept Devestating Charge from 9th or turn it to where after they charge they get Devestating Wounds or something. Their attack volume is just to low. Both their melee and their shooting is left wanting. Which is disappointing.
@XealotCoils10 ай бұрын
Outriders are the red headed step child of Space Marines.
@mrcaterpillow992610 ай бұрын
@@XealotCoils Reivers would like to have a word.
@XealotCoils10 ай бұрын
@@mrcaterpillow9926 Reivers are the forgotten child that GW mistakes for squatters.
@PlayWii360tm10 ай бұрын
@@XealotCoilsfirestrike turrets?
@Peelioka10 ай бұрын
The best thing about the Outriders are the name, because now with scout bikes gone GW can give us the kit that we all deserve. The ScOutriders.
@bhseigel10 ай бұрын
really need to give the twin-linked bolt rifles [rapid 1] and [assault], they are literally 2 interessor rifles strapped together. and give the invader the ability to countershoot for its own unit when attached
@tearable20s9510 ай бұрын
This would be insane
@TwistedNerves10 ай бұрын
I have always been a fan of the look the Outriders have. Rules may have them in an underwhelming place, but they still look great painted as Exorcist's. Or Ravenwing, or White Scars. A fun kit to build and paint.
@jimw961310 ай бұрын
I LOVE the Outrider models, so great. They just need special weapon options for the Sergeant and maybe a second Biker, similar to the Firstborn bikes
@MrGameroyadvance10 ай бұрын
I run 2 or 3 squads of outriders with succes in a 2k list last months before the codex released. How I use them is with the Grenades stratagem. Instead of bolters throw grenades. Advance+shoot is basically a surprise grenade throw with range of 26 inch. Give a few MW at the right weak point and the enemy elite unit is dead or weakened or distracted. If they dont do enough damage they are tough enough to survive and be annoying or fall back and charge next battle. And also great objective snatchers early in the game. And ride to corners for secondaries. I had one great moment. I had a single outrider left, it did this trick to a skitarii unit on top of a tower. Whole squad killed in 1 grenade throw.
@bilbostomper10 ай бұрын
I keep hoping that the Dark Angels codex will come with an upgraded outrider kit and a new captain on bike.
@peters634510 ай бұрын
a new captain on bike would be nice
@WHTactics10 ай бұрын
The absolute INSULT from GW that Dark Angels might just bring the kits White Scars have been screaming for XD We can all live in hope!
@cmSaS10 ай бұрын
As an old timer just looking at getting back in(out since 5/6th)… this reminds me of 3rd when the only models were Chap on Bike, the bike squad, and attack bike. Although a bike could still be taken via wargear for characters. A bit of a reset if you will.
@venomx99x10 ай бұрын
i loved the idea, like mounted knights, but the fact that they are still monopose probably mean there not getting good anytime soon
@XealotCoils10 ай бұрын
Mounted bladeguard would be so cool.
@jonasdeschaek285410 ай бұрын
hey @Auspex Tactics! love your videos, always happy when a new one comes out! would it be possible to make some sort of tutorial about how to actually stay up to date with the rules and how to apply changes? i find it really hard as a newbie to find out about changes. thanks!
@jarrakul10 ай бұрын
Like a number of the primaris units with bolters and/or chainswords, these guys seem to lack the weapon options that they'd really need to shine. Some similar units (like the jump intercessors) can overcome that with sergeant options and good special rules, but the outriders don't really have those either.
@HighlandPhoenix10 ай бұрын
GW has just got Outriders fundamentally wrong… Firstborn work as they are like ‘dragoons’ with special weapons options, the option between Chainsword and extra Bolt pistol, and Sergeant weapon option flexibility, they can be changed to fill a battlefield role… Outriders with just Chainswords are just a ‘one trick pony’, a mobility unit doomed to be tar-pitted in combat - which due to GW making vanilla with NO options or ‘get out’ weapons, Outriders are just BAD in melee. Their sadly now one role… 😢 Like a number of other Primaris units, poor design and doomed to fail…! Give them special weapons and sergeant options, then we’ll talk GW!
@Vecilias10 ай бұрын
100% this. My biggest gripe about firstborn bikes getting legended was that they ultimately filled a very different and more fleshed out role compared to primaris outriders. I could give a 3 man firstborn bike squad 2 melta guns led by a powerfist and they can atleast get in melta range, could also add an attack bike with a multi melta for that extra punch.
@gi1dor10 ай бұрын
I feel that the main issue with Outriders is that they are monopose kit, so until GW decide to work on them and release a multipart version with different weapon options (melta/rockets instead of bolters? Heavy melee weapons etc) they will stay too niche to be viable
@Smilomaniac10 ай бұрын
Being superfluous is what Primaris do best.
@StreetBoyWill10 ай бұрын
They at least get sold separately. Where are my multipart Suppressors?
@gi1dor10 ай бұрын
@@StreetBoyWill Yep, and this is their problem in a long run, so there is less pressure to re-release them as a separate kit
@Jhc42110 ай бұрын
I could see some potential with the Outriders in the Firestorm Assault Detachment rule where their ranged weapons gain [Assault] would at least allow you to better use the Turbo Boost ability. I plan on running them in said detachment so we shall see.
@monkeyhammer10 ай бұрын
They could really do with having an upgrade sprue with some melee and special weapons to give them a bit more punch
@namewastaken36010 ай бұрын
It's a shame these didn't get a multi-part kit with dinner weapon options. I wonder if such a thing was ever planned but got shelved when they fit so behind with everything around COVID
@stupidfrog220510 ай бұрын
Mmmm... dinner weapon very tasty.
@holymauler9310 ай бұрын
I agree, they should just refresh the old Biker unit with Primaris models, keep the old unit card with weapon options. I think they should actually go a step farther and after returning OG Bikers to us on the new model chassis, turn Outriders into something like "Reavers on Bikes". Give them a Battle Shock on Charge with a penalty if the unit has lost models this turn (from ranged softening them up) and then activate Anti-Infantry 3+ if the target unit is battleshocked, very much the traditional melee cavalry hammer against infantry formations. Throw a Bike Chaplain in there for Dev Wounds on the Bolters to make the Battleshock more likely, use the Fallback and Charge stratagem to be able to do it again on your turn if they didn't break.
@Bran_Redmaw10 ай бұрын
Just give them the same Hammer of Wrath type ability as the Assault Intercessors with Jump packs.
@stupidfrog220510 ай бұрын
I'd be happy if they returned their 2 attack per model on the charge rule from 9th.
@aunderiskerensky230410 ай бұрын
@@Bran_Redmaw this is a fantastic idea. those bikes are mega chunky and having that MW generation on a charge would make up for the middling melee output they have..
@somerandomguyfromthebeyond182110 ай бұрын
Not going to lie... the first born bikes where much more better than outriders
@Summersong226210 ай бұрын
But almost never taken, either way.
@felipeopazo266210 ай бұрын
@@Summersong2262My 24 bikes beg to differ!
@Summersong226210 ай бұрын
@@felipeopazo2662 your 24 overcosted special weapon and power fist carriers, you mean.
@Backstabmacro10 ай бұрын
I love them so I run them. Gladius generally has the best benefits for them while also not crippling the rest of your army, and I don’t buy an Invader. Slaplain Express and the Biker Boys go in on something I need cleared on the wings or chaff in the center. Their bases clog up the midboard nicely and if they die to shooting? Awesome. My army lives to shoot back.
@grif1610 ай бұрын
I'm annoyed that they not only made an entire detachment for something that now has so few options, but they also left out some of the best strats and enhancements from 9th edition. As someome who ran white scars in 9th, its sad to see how limited this detachment is
@traumbetreuer832010 ай бұрын
I was thinking about getting this guys as a speedy option. This top analysis helps me very much to put them in perspective! Thank u a lot!
@mentok110 ай бұрын
They share the same issue I have with other primaris units: no options. Firstborn units had a bunch of options for special/heavy weapons across the board. If you want special weapons in primaris, you need to take a squad that has them.
@colinbielat855810 ай бұрын
Which has fundamentally made space marines now feel like an eldar army and not an Imperium army. Having flexible squad loadouts is a distinctive Imperium trait and fixed squad weapons was always an eldar trait. Hell space marines now have grav tanks just like eldar armies, if I wanted to play eldar I would have bought eldar, I want firstborn units back, not new crappy primaris units that will be forgotten the next edition when new primaris units are released.
@alanolson653510 ай бұрын
regular bolt rifles have assault why don't outrider twin bolt rifles, my fix would be instead of twin bolt rifles they have basically the mounted version of the interceptor guns
@RavenAdventwings10 ай бұрын
So... they're essentially the sci-fi version of scout cavalry. Use them to attack an enemy's weak flank and sweep their backfield objective holders who are often light infantry. And due to lacking in heavy weaponry, they need to avoid getting bogged down against anything elite as they struggle against proper armor.
@TheCrmerry10 ай бұрын
I'll have to watch this. I'm painting these right now from the 9th edition command box starter set.
@Talorc110 ай бұрын
The models are definitely meant to be basic / push fit to be included the starter kits for 9th edition. They never got a seperate "glow up" release with more bits - like the 10th edition terminators, or the 9th edition assault intercessors (which were both in starter/launch boxes in more simpler versions).
@Tropicoboy10 ай бұрын
Yah I never understood why we didn't get the indomitus assault ints sculps they were much more dynamic. The ones you csn buy now are just standing their posing
@jparbiter197210 ай бұрын
My thought was to run two squads of three with the ATV’s as strategic reserve for a flank assault. If army equipment absolutely needs to be fixed prior to game, like in a tournament i would have one Gatling and one melta on the ATVs, for a one off tailor for your opponent Use them To dislodge baddies from objectives and hold them for a turn while the intercessors come forward
@andrewallen686010 ай бұрын
I field a 6 man outrider squad with chaplain armed with the thief of secrets in my deathwatch army, and let me tell you, every time I field them they are the boogieman to my opponent!
@timunderbakke875610 ай бұрын
I enjoyed these bikes back at the start of 9th but I can’t imagine taking them or the chaplain on bike anytime soon. Need the extra charge attacks again, at minimum. Maybe for 11th edition they’ll put out the new bike kit that actually does things the old bikes that got scrapped can. It allows the old players to proxy their old bikes as something cool again and gives us something to work with.
@giantninja917310 ай бұрын
Hold up I'm cooking. A techmarine on bike with the honour vehement, omnissian power axe, 2 servo arms, and a plasma cutter has 12 attacks in melee outside assault doctrine. It can lead a squad of outriders for some protection, have lone operative if the squad wipes, support heavy vehicles like vindicators with the healing and +1 to hit, and being such a prime target, gives you a reason to take invader ATVs outside the squad. If the opponent shoots the tank, the techmarine heals it. Shoot the outriders, all the invaders return fire. Shoot the invaders...the other ones return fire and oh no...not the invader. Also if the tank dies the axe goes to 7 attacks base and in assault doctrine would be at 9 attacks, strength 8, ap -2, damage 2 along with 4 strength 10 plasma cutter attacks, and 4 strength 10 servo arm attacks. Why does he have to be stuck in legends?
@JamesHatfield198110 ай бұрын
I Dunno, Firestorm seems the way to go. You get to take advantage of their advance ability without loosing shooting, and with a Chaplain you can trigger devestating wounds and +1 strength at 12" which should go nice with twinlinked??? +1 to wound strat could work nice with all those buffs.
@twilightwyrm10 ай бұрын
Even with the Chaplain, they really do not have the shots to make use of the Dev wound thing. It's an absolute shame.
@tromb2ch210 ай бұрын
I just dont understand why they wouldnt at least let the atv in the group fire back. Taking the atv doesnt make much sense at the point cost at least.
@tearable20s9510 ай бұрын
I didnt realize they couldnt till i watched this video and it makes me sad
@NastierNate10 ай бұрын
You can take a Redemptor and Ballistus for basically the same points as that max Outrider squad, which is nuts by comparison.
@PitFriend110 ай бұрын
An easy way to help them would be to allow the Sergeant to take the range of things that the Intercessor Sergeant can take now. Adding in a Power Fist or even a Power Sword would help out quite a bit. And for those saying they don’t have those bits in the box neither do Intercessors and yet they’re allowed to get them.
@tearable20s9510 ай бұрын
That and the option for like twin meltas over bolters or a plasma pistol over a bolt pistol
@joelhenry252710 ай бұрын
I’ve run a unit of 6 with the cheaply several times now in 10th. I can’t disagree with anything in the video about damage output or durability - but their is another benefit to this unit when in comes to scoring primary/secondary objectives. Base size + high movement + coherency These can string out to put OC on multiple objectives and screen huge areas of the board from deep strikes/strategic reserves, will always find cover on even a light terrain table. Stopping your opponent from scoring behind enemy lines/deploy teleport Homer, etc has value - or forcing them to shooting the bikes which with T5 and 4wds are an inefficient target for many guns
@user-dx1lx6vf4n10 ай бұрын
Ran them in my 9th edition blood angels as a dedicated alpha-strike anti-infantry. They were fine for it but now with their attacks greatly diminished and 10 jump intercessors soon to be mine I don’t think I’ll ever field them again. Shame considering they were one of the first kit bashes I did for the army by taking some predator chapter emblems and sticking them on the side of the bikes.
@danielmartinezmartinez44110 ай бұрын
one more thing. It has been rumored that christmas boxes for marines will focus on fast attack and probably have outriders and the ATV
@GradeAMolvanian10 ай бұрын
@Auspex Tactics Why did you use Lasguns, whose str 3 is a rarer profile, and not boltguns, whose str 4 is far more common, for the light firepower comparison? Given that it ignores the T difference between the two, it's very odd. You also avoided Powerfists/plasma, a common anti-marine gun, where again the T would matter.
@BoneTrait10 ай бұрын
Biggest problem I’ve found isn’t even the lack of power (although trust me, it’s an issue). It’s the fact that you have to somehow find a way to get those relatively big bases to the enemy. A 6-man squad with a Chaplain takes up more space than certain tanks, but unlike those tanks you have to get close in order to do anything. The end result is just super awkward in terms of movement.
@Tnkrumpets10 ай бұрын
Will they be decent in fire storm assault? S5 bolters within 12, potential for +1 wound with a bunch of chain swords. Auto advance 6 and unleash the fire. I’m considering them 😊
@josepheastham971710 ай бұрын
My Ravenwing weeps for its losses in 10th.
@DamienJones7710 ай бұрын
I've had fine success with these bikes in games! They're a great little disraction to get something on far-flung objectives very fast, or entirely move to another side of the board if needed. I had them bait Abbadon and then f*** off to the other side of the board while he trudges slowly to catch up with something.
@takoaful10 ай бұрын
I think you're underestimating their value in a firestorm detachment a bit. Having assault makes it so that you have a guaranteed movement of 18" without losing effectiveness in shooting. They can still do actions, and it's way easier for them to get within 12" and boost their firepower to a better bracket. A multi-melta ATV in particular will quite like that. They're probably still overcosted, but I can see them having some sort of niche
@Jason-wh7in10 ай бұрын
Pricier than intercessors with worse version of both their primary weapons. They have slightly better toughness and higher movement stats. All they are good for is just ablative wounds, minor scoring and a distraction. They die easily and once you lose a bike, their combat effectiveness drops dramatically.
@JohnSmith-tv9ou10 ай бұрын
The main use for outriders should be to perform actions and to deny your opponent movement by advancing right up to them. The extra turn of shooting you get with your army as you stymie your opponent makes up for their lackluster damage.
@triisgaard269910 ай бұрын
Can't image the current kit being 'The Kit'. They'll have to drop a new one at some point, together with something for White Scars or Ravenwing.
@RConnickJr10 ай бұрын
It really feels strange that there isn't a Captain on Bike option, to the point that I feel like that will get a release alongside Dark Angels or something.
@almostpainted10 ай бұрын
hopefully... Captain on bike would fix so many issues! starting with free stratagem, making them actually interesting in storm lance: 1CP for -1 to wound and hit, improves durability in opponents turn, 2CP (free with captain) allows for 9" advance, and then 1CP for lance and rerolls of charges. So they actually end up using 1CP per turn for being both durable and actually threatening somewhat. Assuming captain would have decent melee this squad could deal with enemy infantry, and with OC2 even steal some objective
@theTemplar0810 ай бұрын
As you’re limited to six in a unit plus a TV really like to see this being OC three
@jamieroan190110 ай бұрын
I did a bit of kitbashing with mine adding bits from the ravenwing upgrade sprue. Was slightly tricky but full robes and DA shoulder pads with wings on the bike. Pity they just sit on the self given the rules..😢
@tearable20s9510 ай бұрын
Im building a scars army because it sounds fun but it does make it feel bad that how i want to play them they just get outclassed most of the time. Also give kor'saro rules to be on moondrakken and let him attach to a squad some tweaks to rules this would be so good.
@commissarlegion141310 ай бұрын
Outriders only have bolterd and chainswords Whilst you have to model it for regular bikes, you can take alot more stuff on them such as thunder hammers and power fists for the Sergeant. Meanwhile the two accompanying marines can take chainswords or a slew of special weapons. One of those being a melta gun so the attack bike you can attach to the unit isn't a necessity (personally i always let attack bikes be in their own squad). The lack of additional war gear and their monopose models for me is why I personally never take them and despise the OG bikes and to a lesser extent the scout bikes being locked to legends and removed
@funkmastaC10 ай бұрын
It seems that humanity is out of the bike game. If the squats don’t pick up the slack the Orcs might have single person transport on lock. Even the beast riders get extra attacks.
@tearable20s9510 ай бұрын
Windriders from the eldar are in a good spot as a whole and can put in work
@Jamin12day10 ай бұрын
As a Dark Angel player I’m hoping a Ravenwing detachment in the future does them well
@Chubbutjubs10 ай бұрын
Outriders are the epitome of inflexible & restrictive Primaris units: - No Sergeant melee upgrades - No special weapons - Monopose kit (and absurdly priced - always buy from 2nd hand market) - Previously locked to squad size of 3 in 9th... Now more flexible, but... - ...Have completely replaced Bikers in 10th, which had the advantages on the first 3 bullet points above Why would a chapter in the lore systematically replace their bikers with these? It boggles the mind. Good thing they're nice sculpts and fun to paint!
@5thlegion12310 ай бұрын
The point drop in the Codex helped them out a bunch. But the only real way you can get the most out of them is if you have Bike Chaplain include in the squad. Atm, a Bike Chaplain is mandatory for them.
@intense_pickle10 ай бұрын
Ironically, the only real use for them in terms of actual damage dealing is if you take them in a firestorm assault force. Full unit with MM ATV and a Chaplain. 16 bolt rifle shots and a multi-melta, all with devestating wounds isn't too shabby. I'd use them to steal away one of my opponent's back-field objectives to try and deny them those crucial first turn VPs. They're not horrible in melee, but I wouldn't focus on it...Maybe give the chappy the War-tempered artifice enhancement for +3 strength to his crozius, but that's take or leave IMO because your opponent is going to do everything they can to remove that unit from their DZ. In summary, They're a denial unit, not a direct combat unit...Don't try to play them as something they're not cause it won't go your way. That goes for any unit in the game really, but more so in this case.
@finnishfatman10 ай бұрын
I always liked chaplain on bike. Had one since 3rd edition and I also have the newer one now, but sadly it might not see that much use. Would be nice to have outriders be a threat with a chaplain, but they're a bit too "meh" for being taken seriously.
@asayospacegoat638410 ай бұрын
This is a unit that really could have benefited from a Sustained Hits ability. If they had Sustained Hits 1 vs infantry or something a singular unit would at least have some value against backpoints.
@chriscluver194010 ай бұрын
What I don't understand is why the Outrider data card has the charactaristics & weapons for the ATV, but the ATV doesn't have reverse. It tricks you into thinking that the Outriders can have more weapon options than they do.
@pvrhye10 ай бұрын
Starting this video now, but I hope it gets to the bases. I have had good luck with them rules-wise, but the bulk of the bases really makes them troublesome with the density of terrain in 10e.
@stevenburton772510 ай бұрын
In DA, I have been testing the Stormlance, and my results have been pretty much against running a unit of Outriders. A unit of six Plasma Inceptors to use the Sustained Hits 1 strat on a 3” Deep Strike against back line units to steal objectives, or get an otherwise difficult secondary is far superior. The flexibility of inceptors against outriders is the biggest factor. Being able to drop in against Canoptek Reanimators or Desolation Squads or any of the prominent units that hide on the home objective, and being able to wipe the entire unit from Deep Strike, and usually being able to drop directly onto their home objective is pretty much better than anything that the outriders have to offer.
@whatdoesit_takeuk306210 ай бұрын
I think they should have some sort of demo pack / melta mine so they could threaten vehicles
@Powaup10 ай бұрын
They’re hard to maneuver vs the jump boys too
@ultraginge199010 ай бұрын
I’m interested to see what the DA do with them when their codex lands. There may be a powerful Ravenwing Detachment that makes they worth while to take.
@emceedoctorb302210 ай бұрын
They are going to have to do something with the Ravenwing because as of right now the Ravenwing doesn’t exist since they removed first born bikes, attack bikes and Landspeeders.
@ultraginge199010 ай бұрын
@@emceedoctorb3022 it doesn’t make sense to me to remove them other than to get first born players to purchase new models.
@teamnecrocasters221010 ай бұрын
I absolutely love Outriders!
@GradeAMolvanian10 ай бұрын
Honestly? GW should drop the 'twin linked' thing. Bring back Shred for rerolling wounds, but make most 'twin linked' weapons just double the rate of fire. Do that, maybe add a charge bonus (+2 attacks, +1 to wound, or +2 str), MAYBE give the guns assault and that's all you need. You have a fast unit that can drive small units off of objectives. That's all they need to be. I'd make the Invader ATV use 'heavy' versions of the weapons. Heavy bolt rifles from the heavy intercessors, the Heavy Onslaught Gatling Cannon, and I would have said 'Twin heavy melta rifles' rather than a Multimelter back when the heavy rifles had different stats... then again I'd say the standard Multimelta should be 1 shot with Shred instead of two shots, so a two shot non-rerolling version would be a small upgrade. Maybe a small point hike if required (I haven't run the numbers yet). Really I'd try to keep the unit focused on the 'harass light enemy units with both shooting and melee, while moving fast' niche.
@Retrosicotte10 ай бұрын
They really just need options to carry some plasma guns or meltaguns, so people can use their old Biker models with them, since the old squad has been turfed from the rules.
@eicha4162410 ай бұрын
GW is pushing the identity of Space Marines to be s4 ap0/-1 1d and it's really not fun. Outriders suffer big from this, they don't do anything that a jump pack unit doesn't already do, but better. They need weapon options, something to make them pack a punch
@chrisgoodier682510 ай бұрын
GW should put an upgrade sprue in the box like they did with the old Cadian infantry squad.
@prodoktordank410210 ай бұрын
I bought 3 with a chaplain only used them twice
@musicalcharge10 ай бұрын
If the codex didn't have inceptors, then they'd be useful for getting to areas of the board that are screened out for secondaries. But...inceptors exist.
@TrypticOwen10 ай бұрын
I think a better question than 'are they any good?' would be 'could they possibly be worse than Reivers?' :-D
@Blubb_Blubber10 ай бұрын
Shouldn't normal bikes also be used as a calculation? Especially because of more flexible weaponry and probably better point efficiency?
@theTemplar0810 ай бұрын
I want to see this line completely reimagined . For $65 give us a box of three bikes, dump the ATV completely from the line. I guess some type of attack bike with heavy weapon options. So that is one box. Corrected rules and trees reflect it
@kennetheisenbraun521710 ай бұрын
I think one of the main problems is how limited the kit is. As it stands there are better shooting options, and better melee options. And now, other mobility options.
@davyheijlands195610 ай бұрын
It's a real bummer to be perfectly honest. This is a perfect example why the 'model, no rules' policy doesn't work when GW decides to release the push-fit model as a single unit. Some extra combat weapons are really needed with this unit.
@user-rz7ih2vh1c10 ай бұрын
They escort advance and shoot chaplain in ironstorm detachment for me. Do keep up with the tanks.
@crazyshak482710 ай бұрын
I like the models, it's unfortunate they're so bad. I hope they get a rules boost, or some new units to complement them
@danguhzone513010 ай бұрын
I find that they are fun for a kamikaze charge around corners. They end up tanking a lot of light infantry pretty well due to the extra wounds. Id look at these guys as a way to ruin units like Biovores and such's shooting phase. Just tying up thinfs that suck in melee for a slap fight that takes 2 rounds to get them off of you
@Tippyhurdle95410 ай бұрын
I used bikes before they were just phased out and they were good in mobility around the battlefield but that is pretty much it.
@darko-man854910 ай бұрын
Imagine if instead of an army’s worth of foot lieutenants, GW had seen fit to give us captains, librarians, techies on bikes? Smart move? Yes. GW move? No
@jonathandoherty908210 ай бұрын
Tbh, I don't care if they're bad, I like their look so imma get em
@tearable20s9510 ай бұрын
Me building a white scars army. It would be nice if they were better that being said its a game have fun. If i want to win eldar is my primary army and has been for years
@Vulkan199810 ай бұрын
I wish that they give us the company command on bikes back and other elite bike units that aren't characters. I am so sad with the way bikes currently are.
@Savinmander10 ай бұрын
This was a very timely release, I was just thinking about picking up the Storm of Chogoris box set. Shame these guys are still so underperforming :(
@hironagamaki974410 ай бұрын
I love the look but then lack anti armour that the now defunded attack bikes could do
@IainK7610 ай бұрын
They should have got a charge bonus as well as auto advance. e.g. +1AP.
@boutinpowered837310 ай бұрын
Too bad the ATV is so bad looking. Also would really like to use the Outriders with Space Wolves. They look cool alongaide the Fenrisian Wolves. But yeah, gamewise they are just some fast somewhat durable anti infantry. The firestorm detachment in particular looks useable for a couple small outrider units. Maybe useable as a fast screen.
@Heroes_of_Qalanor_RPG10 ай бұрын
I find it odd KOR’SARRO KHAN doesn't have a bike anymore
@killerhappyface10 ай бұрын
I think the outriders exemplify one of the flaws of GW's new "no model, no rules" policy: The easiest way to make Outriders (and Stormlance) exciting would be to add options for wargear or weapons using spare parts from other kits, but we're tied to this good-looking but otherwise unexciting unit, with no options or variations. Numerical buffs might make the unit relevant, but it will always be boring and inflexible.
@WindlordRyu10 ай бұрын
This unit is just doomed by curse of box compliance while being an EtB kit.
@RealJahzir10 ай бұрын
I am starting to get worried that the Dark Angel unique Fast Attack units are going to be removed in the upcoming codex😢
@whitescar502710 ай бұрын
Until the outraders are given a special weapon and the sergeant is given melee weapons, they will remain a useless unit.
@BobWolf00610 ай бұрын
Since they can't go through ruins, and since they move at the same speed of the vanguard and they don't have an invul, they are really bad.
@adammajor12310 ай бұрын
Auspex, always crushing the models I brought because I thought they looked cool 🙄
@cruelmole10 ай бұрын
Really confused why they didn't get a toughness bump along with everything else. They should at least be T6
@JimH.10 ай бұрын
Toughness is the least of their issues.
@OrangeAmped10 ай бұрын
They need a bike captain who can help the unit punch up. They also need to be like 85pts to justify. Really, the problem is that junp pack marines are too cheap. They need to be 110+/5 models. If Outriders could find a niche as, "jump pack marines at home" then they would be ok. Essentially an Intercessor substitute for biker armies.
@karsten_m10 ай бұрын
Let's hope the DA release next year will have some nice things for them. Right now they are sadly way too overpriced and lack options.
@einrauser610310 ай бұрын
Outriders lose out to Firstborn Bikers, especially with a Chaplain and Attack Bike attached. Equip them with Meltas/MultiMelta and the Catechism of Fire's Dev Wounds becomes hilarious. That Squad has butchered Terminators and War Dogs.