Autodesk Maya 2019, Substance Designer - Stylized Bush

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3dEx

3dEx

Күн бұрын

Autodesk Maya 2019 - Stylized Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019.
Modular Building Tutorial : gum.co/Modular...
Learn how to Make an Outdoor Environment: gum.co/Outdoor...
Learn how to make the Stylized Material here : gumroad.com/l/...
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/...
Zbrush Tools : gumroad.com/a/...
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Computer I use : amzn.to/2HBoE8y
Drawing Tablet I recommend : amzn.to/2YjrwMr
__
Join the Patreon group for more : / 3dex
Special Thanks to my Patreons!
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and Counting! Your name will appear in the video credits!
-----------------------------------------
Learn the Fundamentals of 3D Modeling : www.amazon.com...
__
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
Turok Evolution (GBA) OST - Intro
Turok Evolution (GBA) OST - Level 1
Turok Evolution (GBA) OST - Level 4
Turok Evolution (GBA) OST - Level 5
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#Maya2019
#SubstanceDesigner
#Stylized
Disclosure : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.

Пікірлер: 80
@3dextrude
@3dextrude 4 жыл бұрын
Thank you to Karl - Oleksandr Leyko, Zoo Moo, v.estrella , lunni, Shannon Griffin, Sockstime, Ritymba, Antar Howarth, for joining the Patreon group recently! To join the group: www.patreon.com/3dEx
@Rocky.G
@Rocky.G 4 жыл бұрын
Well I m now officially your Gold Patreon annnnnnnnd gonna stay patreon of yours lifetime :P I Subscribed to your Patreon Gold :D
@3dextrude
@3dextrude 4 жыл бұрын
Nice! Welcome!
@multimediadiploma463
@multimediadiploma463 4 жыл бұрын
kzbin.info/door/291J5OWe1_hkoogLbQdIkA Subscribe 👍 2021
@tjedwards2585
@tjedwards2585 4 жыл бұрын
I’ve been building a environment for my team class and your plant videos have helped me greatly to understand how to make plants and texture them. Thank you.
@3dextrude
@3dextrude 4 жыл бұрын
Awesome!!
@xxnario7286
@xxnario7286 4 жыл бұрын
I love this! I made a similar bush (but mine's more round) and I actually enjoyed following the steps. I've been very disinterested in 3D lately and this video was really fun and made me feel good about what I created. Thank you~
@3dextrude
@3dextrude 4 жыл бұрын
Awesome, great to hear!
@robmoreno2599
@robmoreno2599 4 жыл бұрын
Always interesting to see other peoples workflows. Dope work dawg
@integragemi7234
@integragemi7234 Жыл бұрын
hats off ,perfect tutorial for bushes networks or low poly ones for game assets
@aresanstudio8335
@aresanstudio8335 3 жыл бұрын
Love your skills to create this kind of models. Wow! You're so cool 😎
@3dextrude
@3dextrude 3 жыл бұрын
Thank you so much 😀
@caseydewitt6236
@caseydewitt6236 4 жыл бұрын
I've never considered transferring vertex normals. In all my studies, college and up until now, I've never actually seen a use for that. Thanks for the video!
@3dextrude
@3dextrude 4 жыл бұрын
It's mostly used for tree leaves, specially when you have a canopy with good volume.
@xenozza
@xenozza 4 жыл бұрын
Ваш канал великолепен. Видео очень познавательные и интересные. Спасибо огромное за контент :)
@3dextrude
@3dextrude 4 жыл бұрын
Спасибо!
@mixtapechi
@mixtapechi 4 жыл бұрын
Good work man. Especially i liked designer part. keep it up
@lahcenebelbachir7929
@lahcenebelbachir7929 4 жыл бұрын
Love your work, man, it's very inspiring, keep it up.
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@vasto1
@vasto1 4 жыл бұрын
sounds like ContraForce5)) great skills, dude)
@silsfigora9558
@silsfigora9558 4 жыл бұрын
as a first semester transfer, watching this was super mesmerizing lol! even tho i've only worked with maya so far, i think these are really helpful just for getting used to visualizing a concept???
@3dextrude
@3dextrude 4 жыл бұрын
Awesome! Yeah I think focusing and learning modeling/maya first is the best way to start
@didokay
@didokay 4 жыл бұрын
Amazing , like so much your videos
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@jaze_ph
@jaze_ph 4 жыл бұрын
Man, awesome content! Keep it up.
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@zab126
@zab126 4 жыл бұрын
amazing frend good tutorial
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@michelsantos4236
@michelsantos4236 4 жыл бұрын
Perfect Job friend!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you Michel!
@multimediadiploma463
@multimediadiploma463 4 жыл бұрын
Thank u useful
@inderpreetsingh433
@inderpreetsingh433 8 ай бұрын
Transferring vertex normals for what ? Am aspiring artist ❣️
@3dextrude
@3dextrude 8 ай бұрын
To make the geo look a bit softer, this can be done manually as well or not at all depending on how it looks in the intended target platform.
@sridhargs3327
@sridhargs3327 4 жыл бұрын
Nice
@LittleMissSquiggles
@LittleMissSquiggles Жыл бұрын
By chance, do you have a full real-time version of this tutorial for the stylized bush in Substance Designer?
@Katsujin2
@Katsujin2 4 жыл бұрын
Hey love your work! I've been trying to get into 3d recently, can you explain the reasoning for transferring vertex normals?
@3dextrude
@3dextrude 4 жыл бұрын
The main reason was to 'soften' the look of the normals on the bush model so when light interacts with it looks less blocky.
@multimediadiploma463
@multimediadiploma463 4 жыл бұрын
kzbin.info/door/291J5OWe1_hkoogLbQdIkA Subscribe 👍 2021
@r3s3tme
@r3s3tme 4 жыл бұрын
Nice work but the music... omg
@3dextrude
@3dextrude 4 жыл бұрын
Haha :(
@inderpreetsingh433
@inderpreetsingh433 8 ай бұрын
Lol genshin workflow ❤
@gameexplorer4963
@gameexplorer4963 4 жыл бұрын
Nice result, but this is so much faster in 3dsmax and photoshop :) Designer for this is an overkill :D
@3dextrude
@3dextrude 4 жыл бұрын
It wasn't too bad I don't think :)
@gameexplorer4963
@gameexplorer4963 4 жыл бұрын
bad no, slower than using other methods yes :) i.e. use scatter in 3dsmax for these types of things and the leaves can be done in a few seconds with shapes in photoshop.
@TheJohn0363
@TheJohn0363 4 жыл бұрын
Awesome work as usual. Can I just ask though, what do you use to do the final rending turntable at the end? Designer, maya, marmo toolbag? Ty man
@3dextrude
@3dextrude 4 жыл бұрын
Marmoset Toolbag
@TheJohn0363
@TheJohn0363 4 жыл бұрын
@@3dextrude thank you very much. I appreciate your reply! 😁
@JessicaRay86
@JessicaRay86 4 жыл бұрын
Is it better to use those shapes + trans2Ds + blends or make a custom shape in ps/ai and import to use fewer nodes? (Assuming the custom image isn't ridiculously large) Thanks for all the great videos. You teach me so much! =]
@3dextrude
@3dextrude 4 жыл бұрын
You could just import the image as well. The only reason to make the shapes in Designer would be if you want to have control over changing the shapes as you go in Designer. If you already have the shapes made you can just import those.
@marcosperezatienza5669
@marcosperezatienza5669 2 жыл бұрын
What's going on at minute 3:00 with the Sphere and the Normals, what's the purpose on that? Thank you.
@PrimordialStrange
@PrimordialStrange 3 жыл бұрын
Sensei... Won't the leaves that are hovering just above and in front of the main shapes around the object cause overdraw due to transparency issues? By the way, it looks Lovely!
@3dextrude
@3dextrude 3 жыл бұрын
make sure to cut the cards very close to the shapes of the leaves to avoid having too much overdraw.
@PrimordialStrange
@PrimordialStrange 3 жыл бұрын
@@3dextrude Ohh Yes...! Can't believe I forgot something so basic. Thank you for the reply.
@thotx7842
@thotx7842 2 жыл бұрын
What is the name of the process you have done at 3:22 or what is the equivalent in blender I love your videos, I watch carefully, I have never used maya, can you recommend to use it? I am a bleder user for 4 years. Do you think blender or good yeast? I'm doing the same thing I did in Substance Designer, no depth, can you explain your settings?
@3dextrude
@3dextrude 2 жыл бұрын
Transferring vertex normals from one model to another, I don't really know what the process for it is in Blender but must be doable am sure. I am mostly a Maya user, but if you are already good with Blender I don't think there's anything extra Maya offers over Blender in terms of modeling. For modeling it just depends on your preference.
@thotx7842
@thotx7842 2 жыл бұрын
@@3dextrude thank you i did what you did i bought blender a very good example these videos.substance. I'm watching to learn about
@daisyhill17
@daisyhill17 2 жыл бұрын
would something like this work if i was going to make a hay stack? but altered the shapes in which the leaves would be?
@3dextrude
@3dextrude 2 жыл бұрын
yeah, this method should work for that as well.
@darkknight4353
@darkknight4353 4 жыл бұрын
how do you keep up with all the knowledge inside your head? i mean if i learn and practice one software..i kind of forget the other one...and you use maya+zbrush+substance painter+Substance designer.
@3dextrude
@3dextrude 4 жыл бұрын
You have to use them alot and eventually you don't need to think about it; it becomes automatic in your brain.
@NanaJet2K14
@NanaJet2K14 4 жыл бұрын
did any z-fighting occur during the making in terms of duplicating the planes?
@3dextrude
@3dextrude 4 жыл бұрын
Not that I noticed
@YuriNoirProductions
@YuriNoirProductions 4 жыл бұрын
no matter what i try on this the leaves penetrate each other...any idea on how to fix this?
@3dextrude
@3dextrude 4 жыл бұрын
yeah you have to be really careful specially when applying random position. One way to avoid it is to have separate sets of leaves and blend them using a height blend instead of using one tile sampler for everything.
@YuriNoirProductions
@YuriNoirProductions 4 жыл бұрын
@@3dextrude i actually tried that but it seems i messed up somewhere along the lines. thanks for the hint!
@АндрейМартовский
@АндрейМартовский 4 жыл бұрын
У вас лицензированы программы? (просто платить, например, мне дорого за их все)
@3dextrude
@3dextrude 4 жыл бұрын
Да, я плачу за все лицензии
@nothankyoutube
@nothankyoutube 3 жыл бұрын
What are you doing with the normals?
@3dextrude
@3dextrude 3 жыл бұрын
essentially softening them so they look soft from almost every angle by transferring normals from a sphere.
@nothankyoutube
@nothankyoutube 3 жыл бұрын
@@3dextrude smart! Thanks for responding!
@tenay6309
@tenay6309 4 жыл бұрын
Can you tell me how you rendered the opacity map in marmoset? I couldnt figure out what i did wrong, last time I tried it.
@3dextrude
@3dextrude 4 жыл бұрын
I set it to masked under the opacity for the material
@tenay6309
@tenay6309 4 жыл бұрын
@@3dextrude okey ty ill try that
@fernandogarcia3619
@fernandogarcia3619 3 жыл бұрын
Hey! Min 5:15 how pick the gradient?
@3dextrude
@3dextrude 3 жыл бұрын
I used pick gradient and drag across the picture reference, I didn't like the result so I did an undo and picked the colors manually instead
@fernandogarcia3619
@fernandogarcia3619 3 жыл бұрын
@@3dextrude I understand but with a click it does not let me select the gradient ... You will see I am a student and I see things on my own to try to improve. That's why I watch his videos and if I can't do something I ask him Thank you very much for answering
@Rocky.G
@Rocky.G 4 жыл бұрын
dafaqqqqqqqqqqqqqqqqq.... Can I know your name plz? I need it to write it down in the History of Digital artists with gold letters.. You know after Da Vinci, its your name :P, Mannnn just
@3dextrude
@3dextrude 4 жыл бұрын
Lol
@asty8488
@asty8488 4 жыл бұрын
funny song
@angeloramores1269
@angeloramores1269 2 жыл бұрын
I cant understand anything AHHA
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