Autodesk Maya 2019, Zbrush, Painter - Stylized Mug

  Рет қаралды 259,638

3dEx

3dEx

Күн бұрын

Пікірлер: 289
@gonderage
@gonderage 3 жыл бұрын
I love how you consistently demonstrate how simple box modelling can take you far in creating the basic silhouette. i kept thinking I gotta sculpt and retopo my stuff then sculpt in higher detail with the better topo
@3dextrude
@3dextrude 3 жыл бұрын
yeah sometimes a simple box model is enough
@ExtremeTourname
@ExtremeTourname 5 жыл бұрын
Lol i didnt expected a jojo reference here
@3dextrude
@3dextrude 5 жыл бұрын
Special Thank you to E1230V4, Makkras, Lucas Idalino Ribeiro, Tien Tien Wang, Marques Scripps, for joining the Premium group recently! To join : 3dex.net/premiumpage/
@3dextrude
@3dextrude 5 жыл бұрын
So in this case I did the uvs on the initial low poly model I made at the beginning of the video. I could have done uvs right there, but I waited until sculpting just in case I changed the shape while sculpting. Since the sculpting didn't really change the shape much I just did the uvs to the low poly. So the uvs here could have been made immediately after modeling as well.
@ЕгорПолшков
@ЕгорПолшков 5 жыл бұрын
Excuse me, what is the instrument at 1:15?
@Bigorados
@Bigorados 5 жыл бұрын
The mug is the work of the enemy stand!
@3dextrude
@3dextrude 5 жыл бұрын
Haha you never know
@TahtoneZ
@TahtoneZ 2 жыл бұрын
I know this was 3 years ago, but I've been watching a lot of your videos recently to practice my own 3d skills for my final year/s of my college program. These videos have been super helpful with inspiration for my own ideas, I want to be a concepter or modeler for a studio.
@3dextrude
@3dextrude 2 жыл бұрын
Nice! That's great to hear
@YuriNoirProductions
@YuriNoirProductions 5 жыл бұрын
seriously your stuff is so awesome...you helped me so much with your tutorial. i'm still fighting with substance painter and getting all the bakes right but it slowly comes and works better day after day :) thanks so much for this...you basically opened the door for me and now i just have to go the (hard way) through it! I'd love to buy more full scale tutorials from you.
@3dextrude
@3dextrude 5 жыл бұрын
Awesome! Great to hear the videos are helping. I am working on another big tutorial at the movement :)
@YuriNoirProductions
@YuriNoirProductions 5 жыл бұрын
@@3dextrude oh yes i wished so hard for it :) can you tell us already what it is going to be about?
@3dextrude
@3dextrude 5 жыл бұрын
Exterior Environment
@YuriNoirProductions
@YuriNoirProductions 5 жыл бұрын
@@3dextrude oh my god yes :D I'm so stoked to see this.
@YeraTheNewbie
@YeraTheNewbie 5 жыл бұрын
That's cool, using Zbrush for smaller detail. Nice job!
@zwariowany3178
@zwariowany3178 5 жыл бұрын
I Gotta Watch This Ten Times To Improve My Modeling. This Looks Sick!
@zwariowany3178
@zwariowany3178 5 жыл бұрын
@BenJamin Debruyn I Mean, I Use Maya Too. So ,,Copying'' His Skills Should Be No Problem :P
@Arfurful
@Arfurful 5 жыл бұрын
so clean and well optimised, gah so nice :D
@SuperPanavision888
@SuperPanavision888 3 жыл бұрын
excuse me ,i would like to know how to set up the scale for the standart of game
@XxUndeadXTacoXx
@XxUndeadXTacoXx 5 жыл бұрын
Great job, this person makes it look so easy!
@logix8969
@logix8969 5 жыл бұрын
This is really nice, and looks like something right out of Overwatch... amazing work!
@LisHard4
@LisHard4 5 жыл бұрын
Why do not you use the "Layout" option of the UV Toolkit? 7:42 It does this step automatically
@adygombos4469
@adygombos4469 5 жыл бұрын
I don't work in Maya, but I assume it doesn't do it well enough.
@3dextrude
@3dextrude 5 жыл бұрын
I do use Layout, but the result is not always very good.
@earlygamer3590
@earlygamer3590 5 жыл бұрын
Dude you are very talented artists. keep it up man.
@3dextrude
@3dextrude 5 жыл бұрын
Thank you, highly appreciated
@earlygamer3590
@earlygamer3590 5 жыл бұрын
@@3dextrude i was wondering if you could make a video about how to use wacom tablet pen with maya? what techniques and shortcuts do you use? i also want a realtime tutorial about using zbrush for adding detail to the mesh, i am so noob at zbrush. I wish you success and prosperity and wealthy.
@zenkodeus157
@zenkodeus157 5 жыл бұрын
Great job and great taste in music !
@polishSeQoR
@polishSeQoR 5 жыл бұрын
ari ari ari ari ari ari ari ari ari ari ari ari ari ari ari ari arrivederci
@3dextrude
@3dextrude 5 жыл бұрын
Haha
@R4ngeR4pidz
@R4ngeR4pidz 5 жыл бұрын
Damn, good video, this time the process is really efficient and game ready
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@SkyonPyon
@SkyonPyon 5 жыл бұрын
This is incredible, I love your work!
@Luselias
@Luselias 5 жыл бұрын
สุดยอดเลยครับ งานละเอียดมาก ♥
5 жыл бұрын
You are a true master. Thank you for your time.
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@DemigodOfShadows
@DemigodOfShadows 5 жыл бұрын
Amazing, you are master of 3d :3
@DogeisCut
@DogeisCut 5 жыл бұрын
this is posible to do in blender
@3dextrude
@3dextrude 5 жыл бұрын
I am pretty sure , yea
@logix8969
@logix8969 5 жыл бұрын
Blender has all the tools you need, it's a bit of a learning curve from other software but it's free and fully featured, it has the sculpting tools, UV tools, texture brush tools, material/shader graph... you could absolutely do this in Blender (certainly the new 2.8 betas) but it would take a lot of time. I am primarily a blender user and I've gotta say, the new UI they're giving it certainly makes things a lot easier to use :)
@Partypup-123
@Partypup-123 5 жыл бұрын
Looks like something out of that game fortnite haha. Super cool watching it come together.
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@DigitalArtcast
@DigitalArtcast 5 жыл бұрын
Great video awesome resources and videos
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@DigitalArtcast
@DigitalArtcast 5 жыл бұрын
No worries dude check out my latest interview I spoke to Tobias Koepp
@gilbertobejar5326
@gilbertobejar5326 4 жыл бұрын
Hello, how do you pass an emissive material from substance to maya to render in arnold?
@deliastuven3128
@deliastuven3128 4 жыл бұрын
Hi, i love yout videos, they are helping me a lor, but while watching and trying to make this, i had a question: How do you isolate only the cup, without the decorations or the handle, to be able to smooth only that part and work only part( 2:00 ), and later on, you do the same with the handle(6:14), how do you do it?
@Sackandjam
@Sackandjam 4 жыл бұрын
When he imported the model to zbrush he most likely did 'Split to parts' in Subtools menu. The mug was made out of different meshes in Maya so Zbrush can divide them into different subtools, then he just used 'Solo' mode when working on individual pieces.
@aydaryakup4540
@aydaryakup4540 2 жыл бұрын
DAMN! Dat looks like 2d!
@lawrence2598
@lawrence2598 3 жыл бұрын
How come you baked each map individually? did you change the settings per bake? does it improve the baking?
@3dextrude
@3dextrude 3 жыл бұрын
I do this because I want to see if there will be any artifacts on the bake which is mainly visible when doing normal map. Painter used to take longer to bake as well which is why I separated the bake in parts in case it crashed in between bakes.
@sahilv9038
@sahilv9038 Жыл бұрын
Should we unwrapped both mesh high poly and low poly or only just low poly ?
@3dextrude
@3dextrude Жыл бұрын
Just the low poly, high polys that are baked to the low poly don't need uvs.
@Sheldinator
@Sheldinator 3 жыл бұрын
Did you do the turntable in space turning in substane or imported it back to maya to do the tuening of the object? And how did you get the neon green to glow
@3dextrude
@3dextrude 3 жыл бұрын
It was done with Marmoset toolbag
@rubendeath6
@rubendeath6 5 жыл бұрын
what is the name of the song that starts at 3:09? anyone knows?
@3dextrude
@3dextrude 5 жыл бұрын
JoJo's Bizarre Adventure Golden Wind OST - Difficult Situation
@rubendeath6
@rubendeath6 5 жыл бұрын
@@3dextrude thank ''s
@MEneifal
@MEneifal 4 жыл бұрын
When u export ur model to substance is it better to have it as a hole object or keep them seperate?
@3dextrude
@3dextrude 4 жыл бұрын
Honestly it depends on the model, I usually prefer to separate things for Painter; you can always merge and weld pieces after texturing
@MEneifal
@MEneifal 4 жыл бұрын
@@3dextrude thx
@MultiNutterbutter
@MultiNutterbutter 5 жыл бұрын
How did you applying different materials onto the different parts of the mug without I'd map or going under the different materials section in sp? Did you just artistically paint on the color?
@3dextrude
@3dextrude 5 жыл бұрын
By making by geometry
@swapnilgopalka
@swapnilgopalka 5 жыл бұрын
Thank you for teaching me how to use both Maya and Zbrush. I use to export in Zbrush by locking the edges and then I couldn't subdivide. And if I don't lock the edges beforehand the subdivision would make the edges smooth. Not I know how it's to be done. Thanks a lot. None of my profs were able to solve my doubt and always make up random answers
@3dextrude
@3dextrude 5 жыл бұрын
Awesome#
@omarelagamy9884
@omarelagamy9884 5 жыл бұрын
Can you upload courses in udemy ?
@RicoTheHorizon
@RicoTheHorizon 5 жыл бұрын
好きな雰囲気👍
@Helios.vfx.
@Helios.vfx. 5 жыл бұрын
If I join would I get the normal speed and whole process on detail?
@3dextrude
@3dextrude 5 жыл бұрын
Normal speed, but without any narration though
@wasquiat
@wasquiat 5 жыл бұрын
I drag material and select faces to apply it, so how to deselect selected areas? in substance
@3dextrude
@3dextrude 5 жыл бұрын
The same way as selecting but paint your mask with a black color insteaf
@torytar5435
@torytar5435 Жыл бұрын
Hello, maybe im asking this a bit later, but compared to the rest of the videos youve done, most of them, making a 3d asset, the UV is always done before sculpting. Thats completely irrelevant right? doing the UV´s before or after the sculpt its basicaly the same or not?
@3dextrude
@3dextrude Жыл бұрын
The uvs are done on the low poly model and not the high poly so you can do them as soon as you are done with the low poly model.
@crownhimcreate
@crownhimcreate 4 жыл бұрын
Are there slower versions to these videos? I'd really like to understand the process.
@3dextrude
@3dextrude 4 жыл бұрын
There are, but they are not narrated though. If interested you can sign up at 3dex.net/premiumpage/
@aetherium.
@aetherium. 5 жыл бұрын
Тебе нужно быть геймдизайнером, у тебя это отлично получается!
@drrrw
@drrrw 5 жыл бұрын
this is glorious!
@3dextrude
@3dextrude 5 жыл бұрын
Thank you!
@Jinjj1992
@Jinjj1992 5 жыл бұрын
hi, great example of making props, i have been using this process for years, but one question, Should i unfold UVmap before export the low poly from MAYA to Zbrush?? I always unfold UV before export, but i do not see u did this step in ur video. does it make any difference?? THX
@3dextrude
@3dextrude 5 жыл бұрын
You don't need uvs for Zbrush, but you do need to uv before going to Painterl.
@zhanik753
@zhanik753 5 жыл бұрын
what is the name of the first program
@3dextrude
@3dextrude 5 жыл бұрын
Maya
@alexanderbutterworth9023
@alexanderbutterworth9023 5 жыл бұрын
Wow this design is incredible! Do you have a download for it on your website or Patreon? Really fantastic work man, love the style.
@3dextrude
@3dextrude 5 жыл бұрын
Thank you! Model is not currently available for download
@DashiVariant1
@DashiVariant1 5 жыл бұрын
not using the hearthstone menue music is a missed opportunity :D
@BBlaster55
@BBlaster55 5 жыл бұрын
How did you use the uvs of maya on the mesh of zbrush? Projection?
@3dextrude
@3dextrude 5 жыл бұрын
I Substance Painter I baked the details from the high poly unto the low poly that has uvs
@kobegarcia1728
@kobegarcia1728 4 жыл бұрын
What is the software then you used to make the render process?
@3dextrude
@3dextrude 4 жыл бұрын
Marmoset Toolbag
@ernestomarov1255
@ernestomarov1255 3 жыл бұрын
Давно смотрю видео автора, и всегда интересует один момент, в некоторых местах, как на этой пинте, автор экструдил полигоны для создания интересного элемента на моделе, но при этом получились n- угольники, я просто не понимаю, так и надо? Я несколько не умиляю заслуг автора, все работы очень сочные, и сам Я являюсь профаном в моделировании, и только учусь, но все же очень интересно почему именно так, ведь везде в уроках говорят, что нужно опираться на 4-х угольники.
@lobolife3693
@lobolife3693 5 жыл бұрын
so im curious? Is it a normal map that you are exporiting to substance? Cause you didnt UV in maya before you took it across to zbrush. Just curious of the process Block out in maya, Normal map sculpt in zbrush, then texture and shaders in substance? Please help i must know!
@3dextrude
@3dextrude 5 жыл бұрын
I made the model in Maya. Took it to Zbrush for details. Exported from Zbrush. In Maya made uvs on the original model that was initially made. Exported model with uvs to Painter. In Painter under the bake settings assign your high poly that was exported from Zbrush.
@flyingangel2052
@flyingangel2052 4 жыл бұрын
Grt 😀 hey what is ur pc specs like graphic card and processer....for doing 3d modeling....??
@XxRubberDuckyGirlxX
@XxRubberDuckyGirlxX 5 жыл бұрын
Hi can't believe i only found your channel now, its so helpful. Would you be able to do a video on a realistic chesterfield armchair for games, specifically interested in matching the low poly silhouette to the high poly. Should I just retopologise the high poly in maya? Or how would you go about it.
@3dextrude
@3dextrude 5 жыл бұрын
You can retopologize it or you can also model it in Maya and as long as the silloute doesn't change much use that as your low poly.
@baldapuk3466
@baldapuk3466 5 жыл бұрын
It for Warcraf Reforge ?
@3dextrude
@3dextrude 5 жыл бұрын
Nah, for fun
@spugnoid
@spugnoid 5 жыл бұрын
Any chance you could export that as an STL for 3d printing?
@3dextrude
@3dextrude 5 жыл бұрын
Hmm, possibly. I haven't done 3d printing so not totally sure.
@davidlags6066
@davidlags6066 5 жыл бұрын
Great vid. Do you soften edges when exporting the low poly for baking? I get shading errors sometimes when I bake to high. Maybe not enough geo?
@3dextrude
@3dextrude 5 жыл бұрын
Not always. Usually I harden edges where I have uv cuts. The thing is Painters normal map baker is not really that great. You can get better looking normal maps in Marmoset or even Xnormal. Obviously that requires the extra step of importing that into Painter. So if you want cleaner looking normal maps I recommend baking outside of Painter.
@davidlags6066
@davidlags6066 5 жыл бұрын
@@3dextrude Thankyou
@tobiasschneider8247
@tobiasschneider8247 5 жыл бұрын
how many polygons did you end up having? did you do a retopology after you carved the details in zbrush?
@3dextrude
@3dextrude 5 жыл бұрын
No retopology, used the original model from Maya. I think it was about 800 vertices?
@JMBkiller123
@JMBkiller123 3 жыл бұрын
Hi 3dEx ! As usual, great tutorial ! I was wondering about the wood stamp brush you used for the handle and where you got it please ? Thanks in advance !
@3dextrude
@3dextrude 3 жыл бұрын
I made it : gum.co/stylizedbrushes
@TearThatRedFlagDown
@TearThatRedFlagDown 5 жыл бұрын
Learned so much from just watching how you work, slowed down the playback speed tho
@blackcinematics
@blackcinematics 5 жыл бұрын
how long did this take to create?
@3dextrude
@3dextrude 5 жыл бұрын
If I remember currently I think it was an hour or hour and a half.
@captainpolka
@captainpolka 5 жыл бұрын
Nice use of Jojo songs
@3dextrude
@3dextrude 5 жыл бұрын
Someone noticed ;)
@Casper-jq7ix
@Casper-jq7ix 5 жыл бұрын
I thought it sounded familiar
@k4z0n1x2
@k4z0n1x2 5 жыл бұрын
JOJO REFERENCE?????? HMMMMMM
@miguelm.a7462
@miguelm.a7462 5 жыл бұрын
So that mug is really an enemy stand, so every liquid that falls into the mug it becomes into a dangerous acid.
@bearbones7913
@bearbones7913 5 жыл бұрын
@@miguelm.a7462 Its name... Alestorm!
@MetalxLicaxPP
@MetalxLicaxPP 5 жыл бұрын
Jesus. Those straight lines are incredible. I can't even do straight lines with a mouse let alone a pen.
@oonadoodles
@oonadoodles 5 жыл бұрын
Lorromire i don’t remember zbrush that well but I’m pretty sure you hold down shift to get straight lines like most art programs
@MetalxLicaxPP
@MetalxLicaxPP 5 жыл бұрын
@@oonadoodles That's with lazy mouse on , which makes your strokes veeerrryyy weak (he's not using it which is why I'm impressed by his straight lines)
@oonadoodles
@oonadoodles 5 жыл бұрын
Lorromire hot damn then. Those are some fine straight lines then :O
@MetalxLicaxPP
@MetalxLicaxPP 5 жыл бұрын
@@oonadoodles Very!
@LimeLocks
@LimeLocks 5 жыл бұрын
Great job as per usual!!! Love these vids shows what you can do with brushes easy. Speaking of brushes where can I find that TLF wood brush/alpha I need it!! ♡
@3dextrude
@3dextrude 5 жыл бұрын
I added that to my brushes pack at gumroad.com/3dex
@gamerbrenno4870
@gamerbrenno4870 5 жыл бұрын
As someone who is planning on going into into this field in the future, it's really interesting seeing how multiple programs are used. I'm creating a character in Maya and planning on animating it for my senior project. I'm kinda new, so would you be able to re-import zbrush into Maya and then animate it with a rig?
@3dextrude
@3dextrude 5 жыл бұрын
You don't need to import a zbrush model to Maya; you can bake the details on the Zbrush model unto the low poly model and then import the textures to Maya
@rik_visuals
@rik_visuals 3 жыл бұрын
Hey! I have a question... You do de UVs only on the low poly object, so you won't have displacement maps right?
@3dextrude
@3dextrude 3 жыл бұрын
You only need uvs for the low poly model, the high poly details are baked in; you can still have displacement maps.
@rik_visuals
@rik_visuals 3 жыл бұрын
@@3dextrude Cool, thank you so much!
@shinokto3972
@shinokto3972 5 жыл бұрын
Hey. Great work. I want to start using zbrushcore by gettin a cad workstation. Do you really work with a less then 800 $ laptop? I mean is there no technical limits? Thank you.
@3dextrude
@3dextrude 5 жыл бұрын
The laptop I used was more than $800
@clydesupot
@clydesupot 5 жыл бұрын
Do you prefer creasing over adding edge loops manually? Personally, I duplicate my low poly mesh then add edge loop then export to zbrush then work my way to final render. Nice work btw.
@3dextrude
@3dextrude 5 жыл бұрын
I used to do that too, which does work; now I do creasing or also add supporting edges but in Zbrush with the zmodeler brush
@GrizzlyTT
@GrizzlyTT 5 жыл бұрын
when you imported the mesh from maya to zbrush, why not polygroup parts of the object and crease by polygroup? instead of creasing each edge yourself. in my experience it's both faster and cleaner
@3dextrude
@3dextrude 5 жыл бұрын
Yeah that would have been a good way to do it.
@victorbonow8713
@victorbonow8713 5 жыл бұрын
Tem curso ensinando a usar esses 3 softwares em conjunto?
@Histunie
@Histunie 5 жыл бұрын
Procura escolas de jogos vídeos para aprender 3D
@See_Ell
@See_Ell 5 жыл бұрын
This looks fantastic. Unfortunately I can’t afford to buy Zbrush, and they don’t have a free student licence. Are there any good alternatives?
@3dextrude
@3dextrude 5 жыл бұрын
There is Sculptris, but it's really limited. I hear you can do sculpting in Blender as well. 3dcoat also has sculpting tools as well.
@ranikurniasari2882
@ranikurniasari2882 4 жыл бұрын
then how you render it with maya?
@3dextrude
@3dextrude 4 жыл бұрын
I personally render in Marmoset Toolbag because I like real time renders, for maya you would have to import the textures and apply them to an arnold material to render using arnold.
@ranikurniasari2882
@ranikurniasari2882 4 жыл бұрын
@@3dextrude wow thanks!
@videoorigins6192
@videoorigins6192 5 жыл бұрын
Nice work
@alan-3d-art604
@alan-3d-art604 5 жыл бұрын
Just insane
@3dextrude
@3dextrude 5 жыл бұрын
Thank you! Too kind
@jonasberger2852
@jonasberger2852 4 жыл бұрын
Were did you learn this
@3dextrude
@3dextrude 4 жыл бұрын
Originally I learned a lot in school and then more at work and practicing things
@wasquiat
@wasquiat 5 жыл бұрын
How did you smooth mesh in zbrush? Minute 2.30
@ZephrusPrime
@ZephrusPrime 5 жыл бұрын
Press D for Dynamic Sub D preview
@Smarglenargle
@Smarglenargle 5 жыл бұрын
How did you make it so that in Zbrush, the Zremesher didn't round the edges? Was it a crease thing? How do I find it? Wait nvm I found it lol.
@wasquiat
@wasquiat 5 жыл бұрын
Can you share it?
@Smarglenargle
@Smarglenargle 5 жыл бұрын
@@wasquiat On the right side, if you pause. Click on "Geometry" to open a list of stuff, under which is the crease tool. Search up the Zbrush crease tol for a more indepth tutorial. :D
@juanpablolombana7644
@juanpablolombana7644 5 жыл бұрын
amigo tienes algun video o directo u otro de como pasar de maya a zbrush y a substance Painter ?
@3dextrude
@3dextrude 5 жыл бұрын
En Patreon, o el video de Turret en mi channel
@aleDMart
@aleDMart 5 жыл бұрын
Is Trim Dynamic the best brush? Of course it is.
@3dextrude
@3dextrude 5 жыл бұрын
Haha
@baaldagon1755
@baaldagon1755 5 жыл бұрын
hi, awesome job, just a curiosity, what's your startup material in zbrush? looks really nice
@3dextrude
@3dextrude 5 жыл бұрын
That's the orb material. You can get if from Michael Vicente(orb) tutorial on rendering in Zbrush. In comes with his tutorial
@baaldagon1755
@baaldagon1755 5 жыл бұрын
@@3dextrude awesome, thanks for the quick reply
@itsarcade9394
@itsarcade9394 5 жыл бұрын
Can this mug be used in unreal engine??
@3dextrude
@3dextrude 5 жыл бұрын
Yeah it can
@Stormy101
@Stormy101 4 жыл бұрын
Cool! How long did this take from start to finish?
@3dextrude
@3dextrude 4 жыл бұрын
about an hour
@Stormy101
@Stormy101 4 жыл бұрын
@@3dextrude gosh that is quick. I'm building something similar as a blender learning project going from maya to blender. Had a chance to have a go on blender?! It's very impressive.
@3dextrude
@3dextrude 4 жыл бұрын
@@Stormy101 nice, I haven't done anything with Blender yet , but I might look more into it in the future
@fahadikhlaq579
@fahadikhlaq579 5 жыл бұрын
Is it necessary to put files into zbrush ??
@3dextrude
@3dextrude 5 жыл бұрын
Not always, but it's easier for adding small details.
@Toni-6dB
@Toni-6dB 4 жыл бұрын
beautifull
@3dextrude
@3dextrude 4 жыл бұрын
Thank you! 😊
@danielnorton9803
@danielnorton9803 5 жыл бұрын
My Iray has been slow ever since the new update? How do I fix it? I bought my version of substance painter off steam.
@3dextrude
@3dextrude 5 жыл бұрын
Hmm not really sure I am not encountering issues with it. I doubt it matters where you bought, but I don't really know
@sahanasana9966
@sahanasana9966 5 жыл бұрын
can give me a wood brush link plzz
@3dextrude
@3dextrude 5 жыл бұрын
gumroad.com/l/nOkHw
@jlinus7251
@jlinus7251 5 жыл бұрын
Is there a way I can watch a tutorial on how you make assets?
@YuriNoirProductions
@YuriNoirProductions 5 жыл бұрын
the only full tutorial is on his gumroad page. i bought it and this helped me massively to learn this pipeline...it's the best tutorial for this kind of stuff out there :)
@jlinus7251
@jlinus7251 5 жыл бұрын
@@YuriNoirProductions Thanks for replying. I'll go check it out. Do you remember how much it cost?
@YuriNoirProductions
@YuriNoirProductions 5 жыл бұрын
@@jlinus7251 it doesn't cost enough for how much it actually gives you. its around 12$ or so it's not the beginner friendliest video but with a bit of knowledge about the programms its easy to follow. i actually did it with blender instead of maya and was still able to get the results :)
@YuriNoirProductions
@YuriNoirProductions 5 жыл бұрын
@@jlinus7251 gumroad.com/l/StylizedTutorial :)
@jlinus7251
@jlinus7251 5 жыл бұрын
@@YuriNoirProductions Thank you sooo much!❤❤❤ I'm going to purchase it and follow the tutorials now.
@abhinavsrivastava6018
@abhinavsrivastava6018 4 жыл бұрын
heyyyy i like your work alot and m somewhere inspired from you :) I wanna ask you that you also use plugins right ???
@3dextrude
@3dextrude 4 жыл бұрын
Thank you! The only plugins I use are in the video description. I only use 2 plugins, but they are not required
@abhinavsrivastava6018
@abhinavsrivastava6018 4 жыл бұрын
@@3dextrude If its okay with you then I wanna share my work with you and if you could give need some tips :) I am a begginer in 3d :) persuing vfx film making :) Thanks :)
@alekrisonho3759
@alekrisonho3759 5 жыл бұрын
Name of the musics?
@maestro2550
@maestro2550 5 жыл бұрын
Awesome
@justinmyles9831
@justinmyles9831 5 жыл бұрын
Hi buddy, could you link me to the TLF alphas you used in Zbrush specifically the wood alpha that you use on the end of your handle? The TLF_WOOD_03 would really love to pick these up. :) Brilliant art as well!
@3dextrude
@3dextrude 5 жыл бұрын
Yeah here is a link gumroad.com/3dex Its the Zbrush brush pack one :)
@jiexiangshen5839
@jiexiangshen5839 5 жыл бұрын
Really amazing! How long has this work taking?
@3dextrude
@3dextrude 5 жыл бұрын
This tool an hour and a half, Thank you!
@aramkarakeshishyan8263
@aramkarakeshishyan8263 4 жыл бұрын
0:53 its JOJO?
@3dextrude
@3dextrude 4 жыл бұрын
It's al JoJo
@DeafMeow
@DeafMeow 4 жыл бұрын
whats the hurry tho
@Glebus359
@Glebus359 5 жыл бұрын
how long it took?
@3dextrude
@3dextrude 5 жыл бұрын
1.5 hrs
@user-sh2bn7yl8y
@user-sh2bn7yl8y 5 жыл бұрын
Me: Trying to do the same thing ZBrush: MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA
@ИльяЦвилий
@ИльяЦвилий 5 жыл бұрын
Awesome, bro! How much real time did you took for this?
@3dextrude
@3dextrude 5 жыл бұрын
It took one hour and 30 mins to make. Thank you!
@Striker10MSF
@Striker10MSF 5 жыл бұрын
How much time so far have you been in the 3D industry? That's an impressive job!
@3dextrude
@3dextrude 5 жыл бұрын
Close to 5 years professionally, about 8 years since I started learning 3d.
@Striker10MSF
@Striker10MSF 5 жыл бұрын
@@3dextrude Nice! I just started my degree at the 3D School and I wish one day I can enjoy being able to do amazing things like yours :) Keep it up
@3dextrude
@3dextrude 5 жыл бұрын
You will! Do lots of modeling
@nijatIbrahimli
@nijatIbrahimli 5 жыл бұрын
Very nice tutorial, thank you :)
@winterart
@winterart 5 жыл бұрын
How much time it costs?''
@3dextrude
@3dextrude 5 жыл бұрын
Its about 2 hours
@yuguhtrrh8753
@yuguhtrrh8753 5 жыл бұрын
Hey ! Really nice job ! just a question please ^^ How did you make the fight line on the mug ? There is some special brush to get or other ? ^^
@3dextrude
@3dextrude 5 жыл бұрын
For the lines I use the orb brushes which you can find online by doing a search for orb brush pack. Alternatively, you can also use the dam standard brush or even the slash brush at a low intensity.
@yuguhtrrh8753
@yuguhtrrh8753 5 жыл бұрын
@@3dextrude hm thanks a lot !
@mmodef
@mmodef 5 жыл бұрын
Очень круто!
В чем разница? BLENDER VS MAYA
14:25
ANIMATION CLUB
Рет қаралды 314 М.
黑天使只对C罗有感觉#short #angel #clown
00:39
Super Beauty team
Рет қаралды 36 МЛН
She made herself an ear of corn from his marmalade candies🌽🌽🌽
00:38
Valja & Maxim Family
Рет қаралды 18 МЛН
“Don’t stop the chances.”
00:44
ISSEI / いっせい
Рет қаралды 62 МЛН
Autodesk Maya 2019, Zbrush 2019, Painter - Stylized Tent
10:01
Creating Displacement: ZBrush to Maya workflow(UDIMs)
19:55
David Bittorf
Рет қаралды 33 М.
Blender Vs. Maya
11:30
Film Stop
Рет қаралды 228 М.
Render Your Character Without UV | Zbrush To MarmosetToolbag
5:13
Character Central 3D
Рет қаралды 10 М.
Blender  - LEVIATHAN Creature 3D Sculpt (Timelapse)
11:07
David P - Digital Art
Рет қаралды 846 М.
I Made a Donut in Every Version of Blender
11:31
Noggi
Рет қаралды 522 М.