Convert the bodies to components one at a time and you can name them TOP, BAND, BOTTOM in the right order. Brad always gives the best tutorials!
@billbyrd98453 жыл бұрын
I don't know if anyone reads these comments, but, at about 57:15 where he builds the shelf, I encountered the need to 'replace face' where the outside diameter of the shelf is supposed to join the inner shell. But the replace face command would not work. What did work was to use 'one-direction' instead of symmetrical when extruding. I remember Brad saying once "If something doesn't work, try something else".
@specialk22tt4 жыл бұрын
We need more Brad! Great teacher!
@BlaiseBarrette4 жыл бұрын
Hi Brad! Some great tips in there! I loved How you used the Shell command to create the lip! Very clever! It wouldn't have occurred to me to use it in this way! Super cool!!! Of course, I have a little tip of my own I think you will appreciate a lot if you don't know it already. At 8:17 when you use a line to constrain vertically the other line, there's a very sexy but well hidden hay to do this. it works only with the "Horizontal/vertical" or "Sketch Dimension" command. While one of these two commands is selected, you press the "Shift" key. This will allow to select the center of a line or an arc. So in this case, you bring the unconstrained line close to where you want it, hold "Shift" and hover over the center of the line. Once the "Center" icon shows up, click to apply the first half of the constraint, then click the origin to complete! :P Very useful to center a circle in a rectangle for example. I use this all the time! This is gonna be a great series! Looking forward for the next episode!
@adskFusion4 жыл бұрын
@Blaise Barrette- I always forget about that cool tip! I'm so "engrained" in doing it the longer, more complicated way. Thank you for sharing that tip. I will try to remember to show it on the next LiveStream.
@tukbredsdorff12734 жыл бұрын
Thank you so much Blaise, I have often wished to be able to do this without knowing about this feature ☺️ !
@daveyJ213 Жыл бұрын
Wow! There's no way I would have thought of the Shell command to create that little lip around the edges of the base. So cool! At least I would have tried of Project and Offset. Amazing!
@DaddyScribbles4 жыл бұрын
It's mind-blowing how much I learnt from this first video alone. You're a very good teacher...thanks mate!
@adskFusion4 жыл бұрын
Glad you liked it!
@davidjenkins17834 жыл бұрын
Very inspiring. “Everyday is a school day”. (i.e. keep an open mind and you will learn something new every day). Fantastic, thanks.
@hsueh-yangtseng65083 жыл бұрын
Best 3D CAD Tutorial ever
@spikekent4 жыл бұрын
The start of another great project series, I love 'em. Thanks Brad.
@AthanCondax3 жыл бұрын
There is a much easier way to do what he does at 8:45. Instead of creating an extra line, create a coincident constraint between the midpoint of the horizontal line and along the vertical line. To grab onto the midpoint, select the coincident constraint and hover your curse near the midpoint of the vertical line, and if you hold down on the SHIFT key, you'll see the midpoint triangular icon appear. If you click, the coincident constraint will apply to the midpoint. The SHIFT key trick for accessing a piece of geometry's midpoint is super useful.
@jutto644 жыл бұрын
Thanks Brad and Angelo, enjoying these real world challenges; the "revolve then shell" workflow for the join was brilliant. If you think about it, that curvature on the joining surfaces gives it a "snap lock" style fit rather than just a press fit.
@adskFusion4 жыл бұрын
@Justin Keating- Ya, that is what I was aiming for. Not sure if that's how it would "actually" be made, but I thought it was neat, nonetheless.
@SilentiumPeng4 жыл бұрын
Hey Brad i would like to thank you because you are a wonderful teacher to me :) I use Fusion since 4 weeks and iam a absolute beginner. Yesterday i finished the Laser series and now i just dive into your new Video! Thanks alot!
@ianpendlebury37044 жыл бұрын
Nice use of the shell command to create the interconnecting lips. Great tip.
@garyfaulk98023 жыл бұрын
Thanks Brad, What a great instructor you are. I'm amazed by how much I learned from just this first video of the pencil sharpener project.
@leehackett66433 жыл бұрын
Simply stunning tutorial
@momplayschess4 жыл бұрын
Great project idea. Lot's of practical information and choices of commands.
@blackredroll4 жыл бұрын
47:55 you should have used existing material of the case by cutting out 5 degrees from one half on each side, copy them, then use press pull to make copies thinner from inside, and original slices thinner from outside, and then combine ribs back to halves. Your method would work if the ring was created as revolve around Z axis, but it's a wave instead.
@-blueplanet-4 жыл бұрын
Merci beaucoup pour tous ces tutoriels ! J'aime beaucoup votre façons d'enseigner !
@sebs88074 жыл бұрын
Thank you Brad for this great lesson. I’m not sure if my geometric understanding is wrong but At 58:50 you use the symmetric extrude command to create that small inner lip. Since the profile is fixed and the shape is still opening towards the „Basket“ you are creating a small gap between the lip and the shell, aren’t you? Probably it’s negotiable. I created some parts for 3D prints and just realized such a gap in one of my drawings after it was still visible after printing. Thanks again for this great work!
@fastfuel14 жыл бұрын
Thanks Brad for this awsome video. Some very usefull and clever tips to improve modeling. 47:19 For the lip, it's, IMHO, a bit easier to split the edge face in half (sketch -> project -> offset inner edge by 0,04 in) and then rotate the new half face by 2°. You keep the editing with less steps. :)
@adskFusion4 жыл бұрын
@3D Seb- Yes, that method works great. Honestly, that is probably how I "should" have done it, because you can always go back and edit the offset if you need to change the size of the lip. I showed the "shell" method to show a different, "thinking outside the box" method. But, I admit, yours is better. :)
@BobManonline4 жыл бұрын
Thanks, Brad for another great project to follow along!
@dalcaptain4 жыл бұрын
I really like the projects you come up with. I learn new ways of creating items. Looking forward to Part 2 ,3 ->
@ericsandberg31674 жыл бұрын
Another great Brad video....I always look forward to these vids so I can improve my F360 skills and learn some new tips and tricks, keep up the fantastic work.
@최승택-o2n4 жыл бұрын
I feel really satisfaction whenever I saw and followed your comfortable lecture which makes much helpful to understand Fusion360 very quickly.thanks a lot.
@joemichienzi45064 жыл бұрын
Hi Brad, the combine at 55:24 to make the groove on the Base part causes an inconsistent edge-face relationships and failed to Boolean bodies together error. Has there been an update that won't cut due to the slivers that you show were left behind? Thank you in advance for your suggestions to this issue. **Problem solved. I had to change the order of operations from the way you modeled the part. I had to cut the Base before joining the Base With Floor to the shelled tools.**
@co8504 жыл бұрын
Very good tutorial. Easy to follow along and well explained. Thank you for doing this, I am looking forward to the next part.
@blackredroll4 жыл бұрын
8:10, instead of adding construction vertical line add point to the middle of horizontal line and make the point coincident with vertical line. Same effect but no construction line hiding behind center vertical line
@MaZZenTI4 жыл бұрын
Great series! I would wish for you to more often explain not only HOW but WHY you choose to do something in a certain way and order. Thanks!
@vidushichahal80854 жыл бұрын
Thanks for the tutorial. I'm having trouble following the tutorial from 49:22. The shell command doesn't work for me. The error message says that the operation doesn't create a meaningful shape. I've checked all the previous steps but I can't seem to figure out what's wrong.
@bhavinchauhan38434 жыл бұрын
Great explanation... Easy to understand...
@YitianTheSword3 жыл бұрын
Just a note, at 51:30 if you use "offset", you get to select fewer faces to achieve the same goal.
@craigsunderland38494 жыл бұрын
This tutorial is incredibly instructive. Lots of tools used here i've never thought of using previously as a beginner. You have a section where you split the bottom part away from the main body, and you use a projection to do this? Why not simply select the inside bottom face as the tool to split the body? I found this much faster than creating an extra sketch and projecting a line to it.
@adskFusion4 жыл бұрын
@Craig Sunderland- I could have done that, but that would have split the bottom away from both the left and right side. I wanted to keep the bottom attached to one of the sides, so that is why I used a sketch to define the split.
@MrStumpmuffin4 жыл бұрын
Many great tips Brad I was in especially impressed with that shell trick. Thank you very much!
@adskFusion4 жыл бұрын
Glad you enjoyed it
@daviddeverson88344 жыл бұрын
Thanks Brad learnt heaps a lot of secret tricks
@gbancroft2454 жыл бұрын
Thanks, nice job! Really like your including your outline and drawings. Great references for practicing/learning.
@artineogda4 жыл бұрын
Great tutorial like allways. Thank You
@beqwaam4 жыл бұрын
great video. I like the different approach you toon in solving the puzzles. thanks
@mechsparks4 жыл бұрын
Really such a wonderful session. Look forward to learning more about fusion. Thanks
@evanwilliams11994 жыл бұрын
Is one of the parts in this series going to include electronics? If not, could you (the fusion 360 tutorial team in general) make a tutorial for including mechanical actuators in a design workspace mechanism? Thanks
@JbotMischief4 жыл бұрын
Awesome. These are great.
@syedsulaiman83802 жыл бұрын
Can some one please explain how drawing a rectangle at 43:06 doesnt divide the body in half but divides the base and top?
@dearyjamal33064 жыл бұрын
I enjoyed your lesson. Thank you.
@mmorena27874 жыл бұрын
Great video! I’m curious, would the lip/groove method create an undercut at the parting line? If you did a draft analysis would it reveal that? Obviously the screw bosses require a side action, but I’m curious about the lip/groove.
@adskFusion4 жыл бұрын
@Michael Morena- I am the first to admit that I am not an injection moulding guy, so I could very well be "designing" these parts incorrectly for manufacturability. I just show different methods in Fusion 360 on how to model stuff. :)
@youngperspectivestudio71834 жыл бұрын
I love this technical details that practically useful.. I don't know, my craze for 3D modeling using lines and it's respective tools still drive me to learn more though sculpting made them easy.. Thanks for the tutorial, I'm love with it
@stanjanssens16184 жыл бұрын
Brad this is fantastic but I wonder why the rib placed inside the "Base with foot" (intersection with created plane) is ending before the small rib created with the shell and combind with "Base with foot". Thanks for all the great work.
@SlavaChrome4 жыл бұрын
Thank you! Great tutorial
@UsamahSPM3 жыл бұрын
29:00 how to make clearance for that?
@johnkeller92904 жыл бұрын
Great stuff. Thank you!
@RDM254 жыл бұрын
Awesome. Loved it learnt a lot.
@YeekyYeeky3 жыл бұрын
thank you very much for your great tutorial
@gabrielfox704 жыл бұрын
Bonjour. Je suis Français, donc j'écris en Français, désolé. J'adore vos vidéos. C'est dommage que vous ne fassiez pas les mêmes vidéos en Français. J'essaie de suivre avec les sous-titres en Français, mais la traduction n'est pas toujours au rendez-vous. Quoi qu'il en soit, j'ai commencé à faire ce "taille-crayon" et c'est vraiment très intéressant. J'ai vu que la partie 8 arrivait bientôt. J'ai donc le temps de faire les 6 parties suivantes. Merci et continuer de nous apporter du bonheur et de la technique avec vos excellentes vidéos ...
@晓松鼠4 жыл бұрын
Very helpful. Thank you!
@gregorychard2 жыл бұрын
G'day Brad I love you methods and explanations, but as a relative newbie to CAD, why didn't you copy the body of the MID and pass and join it to the base, and after the shelling of the MID, you then cut it from the base? To me, this might counter re-act any possible problems using the push-pull method. Havagooday mate Greg
@bclaus04 жыл бұрын
Do you think the midpoint constraint will get fixed soon? The workaround with the construction line seems so extra. It would be super nice if you could just select a line's midpoint, then select another line and add a coincident constraint.
@carl1602694 жыл бұрын
You can, just hold shift when selecting mid point.
@adskFusion4 жыл бұрын
@Claus Bertels- Yes, we already have that functionality, see @Carl Barker and @Blais Barrette responses.
@stevesnead23684 жыл бұрын
Another fantastic job fellers. Love these assemblies. Couple of trolls below there.
@omarmousa28574 жыл бұрын
I am facing a problem when I combined the base and base with floor to cut the shelled edged a message pops up saying error I need help
@sight4sound4 жыл бұрын
Is this a good beginner project? (Beginner for F360, not necessarily a beginner in CAD)
@adskFusion4 жыл бұрын
@Fraser Wilson- I aim these toward people who want to use Fusion for designing parts. If you have never used Fusion 360 before, then I would recommend some more "basic" videos. However, I do show how to create each and every part in the design, so you should be able to learn from any of these LiveStreams.
@alan44014 жыл бұрын
Thanks, really good tutorial
@mtstek4 жыл бұрын
I found out that there was a problem with the original sketch after bodies conversion into separate components. I typed in the dimensions as said but Fusion changed to something arbitrarily that I failed to pay attention to. Now that I need to correct the dimensions in the original sketch, how do I come back to that?
@alanbremm684 жыл бұрын
awesome modeling xDD
@deandelaurentis4 жыл бұрын
More multi-part live streams!
@metehangozdeli86984 жыл бұрын
I wish you publish them in the Autodesk Turkey's Turkish channel
@seacrate1514 жыл бұрын
Forgive me if im wrong, but is the tolerances missing?
@adskFusion4 жыл бұрын
@Seacrate- I do not show tolerances in my videos as it would take a real long time to add the tolerances in on each thing I do. I show "methods" of how to model in Fusion 360. It is up to the person designing parts to know when and how to add in tolerancing and GD&T into their design.
@seacrate1514 жыл бұрын
@@adskFusion thank you for your answer, and apologies for my ignorance.
@leade554 жыл бұрын
magic tutor
@elenatheodorakopoulou37474 жыл бұрын
I have a question ,I am AutoCAD user and I want to import dwg file ( 3d part- solid object ) into fusion 360 CAM for tool path and g code for cnc , it s compatible with dwg or need to converted in other formats ?
@adskFusion4 жыл бұрын
@Elena- I would recommend exporting the 3D model out of Autocad as an Iges or Step file to bring into Fusion 360.
@ufuk54h1n4 жыл бұрын
I thing there is a gap between shelf body and base body.
@vigneshwaranart63014 жыл бұрын
Please make the session short, Internet data are really killing me
@jabranch51222 жыл бұрын
Hello
@jabranch51222 жыл бұрын
Sir
@AdrianTollis3 жыл бұрын
I appreciate the content but I found the presenters constant use of "okay" as a filler word very off-putting.