Pretty great. Just last night i revamped my multisub I have set up for my various car materials and created a similar oily look for the glass. I'm happy to see someone has finally tackled it for the public, it's too bad I finally figured it out though. On a side note, have you considered using real-world scale in the textures themselves? that way when you apply a box map, you dont have to go through 1' 1' 1' in the modifier; when you import the bitmap, you just change the tiling to like 2" x 2".... if that makes sense. Its similar to the current process but saves a step. Just a thought.
@AutomotiveCGI8 жыл бұрын
Hey Tanner, I have def explored other options but I know that sometimes when I get cad data the scale properties of it are wrong, so the tiling would be accurate on one part and wrong on another, so thats why at this point I just like having full control lol. Def appreciate the comment and will give it a shot again to see if maybe I am wrong :D
@TannerJohnso18 жыл бұрын
An option on top of that is to do a Reset Xform on those objects and that typically resets it back to the scale set in the file. Another option if that doesn't work is create a box, convert to edit mesh (or poly if those CAD objects are natively poly, but I think they're usually mesh, right?) and then attach objects to the box. That way the objects that were imported have the proper scene scale for UVs. I have that issue all of the time when importing Metric Revit files into Max set to meters. The UV scale is usually 30.48 or close to that even though both files are set to meters. Then I get your problem of having to increase the bitmap scale for imported objects and not for objects natively created in Max.
@AutomotiveCGI8 жыл бұрын
hahaha, I have tried both techniques lol. Sometimes the cad I get is very bad situation. What I mean by that is if I do anything to manipulate it, it breaks the smoothing groups and noway to fix. So I use this concept everywhere because its consistent and results are consistent, easy for me to have a workflow with zero room for error :P
@TannerJohnso18 жыл бұрын
Gotcha, sadly that happens all too often with Sketchup imports. If I may ask, where do you get those CAD models?
@ciprianandrus15445 жыл бұрын
Can you please do a tutorial for tail lights material? From my point of view is much more difficult. Thank you!