Very useful thank you. I also found that if you use an Attribute Randomize with the mode set to "custom discreet" you can randomize your shapes based on weights.
@Tiazzful4 жыл бұрын
Your video is useful as always! Thank you Axis, I learned a lot.
@ABlackbirdCalledSue3 жыл бұрын
That was incredibly useful! Thanks so much!
@PhO3NiX963 жыл бұрын
How would you do if you had plenty of different objects, like 300 differents, cause blast and isolating each manually is clearly not the way.
@rainrandomnumber2 жыл бұрын
thats a very complicated way to scatter different objects. Welcome to houdini i guess.
@wernerziemerink2 жыл бұрын
Yeah. I wonder why he did not use the "attribfrompieces" method. Much easier in my mind and does more or less the same.
@Willopo1005 жыл бұрын
How was the transition from c4d to Houdini. For me I am terrified but wish to either learn houdini or unreal
@AxisDesignerGFX5 жыл бұрын
Hard but u just gotta stick at it, I just did a bunch of jobs with it to light a fire under my ass.
@JoaoGarcia99994 жыл бұрын
Thank you, very helpful!
@metaturnal2 жыл бұрын
lil b based god
@3dpain3783 жыл бұрын
Super! Thx!
@hectorescobar94504 жыл бұрын
how to copy multiple objects to points with out them randomly changing position in every iteration?
@markstraw3 жыл бұрын
Could change Global Seed on scatter node. $F to change seed on every frame.