Bad Apple HD - Atari 8-Bit Demo by JAC! of WUDSN (PAL) (2018)

  Рет қаралды 9,884

Peter Dell

Peter Dell

Күн бұрын

Пікірлер: 35
@stockicide
@stockicide 4 жыл бұрын
At this point, I'm not used to listening to Bad Apple with vocals. Too many cool demo versions out there.
@xys007
@xys007 5 жыл бұрын
Funny thing, my 10 year old PC is not able to play it at 720p from youtube without stuttering... I'm going back to Atari !
@nagitokomaeda3237
@nagitokomaeda3237 4 жыл бұрын
Well yeah, video decoding is CPU-expensive.
@ridiculous_gaming
@ridiculous_gaming 4 жыл бұрын
The amount of work put into this is amazing. The 8 bit Atari another Jay Miner creation.
@charlesjmouse
@charlesjmouse 3 жыл бұрын
Given I believe it's done with a stock Atari 400 and a tape player this is easily the most impressive version of the demo. There may be versions that were harder to pull off but none I'm aware of with audio and visuals as good running on such old and bone-stock hardware. My sincere congratulations to the programmer. Imagine if Atari had had a copy of this tape as a shop demo back in the day? P.S. Yes, yes, I know the audio is playing directly off the tape but that's a trick built in to the 8 bit Atari's hardware so I don't see that as a 'cheat'. Besides the video side is a lot better than most 8 bit versions of this demo. FWLIW: The other version I really like is on the BBC Micro - the music's pretty good considering it's playing on a Ti SN76489 and the video uses the Beeb's Teletext mode which is darn clever. kzbin.info/www/bejne/aGPckJSfhN1sebs There's also a version that works much like this Atari 400 demo; graphics a bit better, audio not quite a good as it's going through internal hardware via the Tube port, but still running on stick hardware. kzbin.info/www/bejne/epDXkmiHraeGg80 The other stock implementation I rather like is for the Genesis / Megadrive. kzbin.info/www/bejne/aGPckJSfhN1sebs
@jacofwudsn
@jacofwudsn 3 жыл бұрын
See kzbin.info/www/bejne/qpqvc2uGhrp9qsU for the recording from real hardware (NTSC) . And thanks for your kind words :-)
@atarixle
@atarixle 6 жыл бұрын
Klasse! Toll, dass du das gleich hochgeladen hast. N!ne und ich sind wahnsinnig begeistert! Wir stellen uns gerade die Gesichter der anderen Sillyventure-Teilnehmer vor, als sie das auf der echten 8-Bit-Maschine gesehen haben!
@twh1st385
@twh1st385 6 жыл бұрын
Ja hast du denn noch deine Datasete noch irgendwo rumliegen? :-)
@atarixle
@atarixle 6 жыл бұрын
@@twh1st385 irgendwo bestimmt ... mein ursprüngliche (mit Schleife 88 Umbau) und eine im XL-Design.
@atarixle
@atarixle 6 жыл бұрын
@@twh1st385 meine Datasette im XL-Design hab ich gefunden! Aber weder Netzteil dazu, noch das nötige Flash-ROM-Modul.
@KuraIthys
@KuraIthys 5 жыл бұрын
You know, this may be the first time I've seen an actual example of the tape audio playback. I've been thinking about what you could do with it for a long time. Many options, but because you only have start/stop control, all audio used would have to be sequential. That limits your options... But... That means if you have a game with a set of events that always happen in the same order, you could have tape quality audio - which is a hell of a lot better than what most anything from that era could usually do... So... What can you put in a game that can play in such a predictable order? Hmmh. Cutscenes, clearly... XD Anyway... Amusing tech for sure...
@przemekkobel4874
@przemekkobel4874 4 жыл бұрын
Tape i/o wasn't really meant for any kind of substantial data storage.This became more apparent with programs meant for 48/64k machines. Audio track helped a bit in few game releases that had some calming music to ease the loading time I remember Pitfall II tape was one of such releases.
@ssg-eggunner
@ssg-eggunner 9 ай бұрын
I'd imagine it'd be useful for an fmv intro cutscene
@the_hamrat
@the_hamrat 3 жыл бұрын
The universe has decreed that anything with a screen must have Bad Apple played on it
@SenileOtaku
@SenileOtaku 2 жыл бұрын
not all demos have required a screen...
@wurst331
@wurst331 6 жыл бұрын
Super. Dane dema na cartrigu. Dźwięk na kasecie. Brawo atari scena.
@cbm80amiga
@cbm80amiga 4 жыл бұрын
A gosc na C64 meczyl sie i upchnal cala animacje Bad Apple na 1 stronie dyskietki :)
@igravit5806
@igravit5806 3 жыл бұрын
*I travel in time and show this to the atari engineers* Atari engineers: Wait that´s illegal
@ghb323
@ghb323 8 ай бұрын
4:46 😳 That is smooth
@jrherita
@jrherita 2 жыл бұрын
1:30 Thumbs up for "Better than C64" !!!!
@rdefabri
@rdefabri 3 жыл бұрын
That's amazing!
@Miesiu
@Miesiu 6 жыл бұрын
Sample from RAM ???
@SyntheToonz
@SyntheToonz 6 жыл бұрын
Sounds like it is playing the audio from tape. ???
@boostermcblast2197
@boostermcblast2197 6 жыл бұрын
On a real machine, the audio comes from the tape. But this is a capture from the tape emulation of Altirra emulator. For a real Atari 400/410 setup standing in my bedroom please watch: kzbin.info/www/bejne/qpqvc2uGhrp9qsU
@twh1st385
@twh1st385 6 жыл бұрын
Hey JAC. Super coole Idee. Und ja - es IST die beste 8bit Version. Natürlich! Welche Version sonst läuft HD + Overscan + Wave + 50fps ? :-) Hat die Atari 410 Datasette eigentlich noch weniger Baud als die XC12? Mit 10 Jahren oder so, hatte ich nur Kassetten aber der Lade-Ton klingt mir nicht wirklich vertraut. Ich meine es war bei mir damals "schneller" also sagenhafte 300 baud oder so.
@jacofwudsn
@jacofwudsn 6 жыл бұрын
Hi Thomas. Die Datasetten von Atari (präziser der POKEY Kassettenkanal) arbeitet mit ca. 600 Baud. Da es keine Motorkontrolle in Hardware gibt schwankt das je nach Laufwerk und Kassette, was vom OS gemessen und kompensiert wird. Dazu dienen die Pausen zwischen den Blöcken. Diese Aufnahme ist von Altirra, auf echte Hardware klingt das Laden etwas anders.
@KuraIthys
@KuraIthys 5 жыл бұрын
This seems like the perfect test program for building a CD drive; The expansion and cartridge ports both have audio in... A CD would easily fit all the code, and at 150 kb/second even an oldschool 1x CD-ROM drive can feed data in fast enough to keep up with this kind of animation... Just... Building an interface for that seems really challenging. XD Especially if, to ease component sourcing, you try and build it around a modern SATA drive... Still, that sounds like a worthy hardware challenge... Atari DVD drive, anyone? What would you do if you had CD audio and or 8.5 gigabytes to play with? XD (A secondary advantage would be it's still pretty easy to create your own CD's or DVD's, which makes experimentation quite plausible.)
@nagitokomaeda3237
@nagitokomaeda3237 4 жыл бұрын
-I highly doubt the Atari can handle mpeg2 or divx without some sort of hardware decoding chip, which would also have to have direct display access since the Atari has a limited set of colors and various other limitations, making it essentially just a DVD player without a display. This could theoretically be done with sprites and background tiles as well, but that would be very hard.- Sorry, didn't see you were talking about audio CDs, which seems more plausible. Since CDs use raw PCM audio, you would somehow use either an expansion chip or the CPU to convert it to something the Atari can play.
@kimgkomg
@kimgkomg 3 жыл бұрын
@@nagitokomaeda3237 just type it in with that darn keyboard
@kingdededelicious
@kingdededelicious 4 жыл бұрын
How am I supposed to know that you didn't just dub the original over some visuals?
@jacofwudsn
@jacofwudsn 4 жыл бұрын
You can download the source code and binaries from the links in the description and run it yourself.
@winhonrgb
@winhonrgb 3 жыл бұрын
Atari be like : cpu 70 c° gpu 80 c°
@uncle_fword
@uncle_fword 3 жыл бұрын
GPU? lol. which one? ANTIC or GTIA?
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