We are getting close to the final moment, and I just want to thank you guys for all of your efforts
@badxstudio9 ай бұрын
You are most welcome buddy! Can't wait to see your final result
@rickacostaexamples82883 ай бұрын
Thanks!
@CamIsMac.9 ай бұрын
1:02 - Part 13 Recap 1:44 - Duplicating Stormtroopers With OR Without Armatures 2:37 - What Is A Static Mesh 3:57 - Converting Skeletal Mesh Into Static Mesh 7:14 - Bringing Converted Static Meshes Into Scene 7:48 - Adding Props To Static Meshes 9:16 - Editing Static Mesh Component 13:24 - Adding Other SM_Blasters To the Rest Of The ST_Stormtroopers 15:31 - Creating Patterns for Stormtroopers (TIP: If Stormtroopers Are Next To Each Other Just Change The Extent X Or Y Value) 17:55 - Creating Different Stormtrooper Formations 18:20 - Changing The Four Main Stormtroopers With Jitter 20:28 - Grouping Patterns 21:01 - TIP: If PC Crashes ( My PC Crashed As Well, Make Sure You SAVE!!) 😫😫 25:33 - Convert Blasters to Nanite And Fixing Stormtrooper Meshes 28:04 - Console Variable aka Console Command 29:48 - Understanding What A Command Does 31:25 - Order 66 aka Adding the Other Stormtroopers
@badxstudio9 ай бұрын
Thanks Legend! You know people are asking for this on every episode :)
@CamIsMac.9 ай бұрын
@@badxstudio lol I'm not surprised. I was doing this just for me but I'd figured it would help those who watch.
@DaDo-g1l25 күн бұрын
Love the series so far!! I found a trick to quickly duplicate the blaster and transforms in 1 copy/paste. 1. select source blaster under the "group", right-click copy 2. select target trooper, then under details (for the group) right click empty space where the target blaster is going. 3. expect duplicate blaster with the target trooper and inherited location, rotation and scale! 4. fewer tweaks should be needed. Hope it helps! :)
@th_studio3d9 ай бұрын
On this part 14:39 you also can click at Transform with the right mouse button and select "copy all properties in category"
@thomaskneisel18549 ай бұрын
Or you rightclick the element in the detail tree and copy paste it in the other models details tree ;) more efficent. Btw: the blaster should be 448mm long so import with scale of 0.11 matches allmost
@ramixsabeh9 ай бұрын
Congrats on your soundboard my dudes. And THANKS FOR POLYCAM FOR SPONSORING THIS SERIES, RIGHT GUYS?!
@badxstudio9 ай бұрын
hahahahhaha thanks a lot buddy we love the soundboard ...And yeahhhhhhhh shoutout to Polycam
@JustThyce9 ай бұрын
Another one bites the dust! This is insane, I'm still amazed by how much I'm learning only from this series w/o no significant prior knowledge in UE5. Thanks guys!
@badxstudio9 ай бұрын
Glad to hear it buddy!
@gastonsaillenАй бұрын
I have a tip to add extra definition to the gun, since its opaque and it does not reflect any light. Open the blaster default material - Enable MetallicRoughness - check the first 3 - for MetallicFactor place 0.3 and RoughnessFactor 0.3 Play with the values but for me this one was enough to make it a little better quality for the render
@brigu889 ай бұрын
This is by far the greatest tutorial series I've ever had the pleasure to follow. I hope, once this project is finished, that you are gonna do more. Keep up the greatness. Ps I'm a lil far behind, going into materials tomorrow morning, but can't wait to share with you my result!
@kharjo77 ай бұрын
The main thing I’ve loved about these tutorials is the fact that it’s all real time so it doesn’t skip over any of the steps. It’s been incredibly useful for someone like me with absolutely zero experience with 3d stuff and unreal Good job guys! Super helpful series so far
@AlexRantos4 ай бұрын
One small note, you can copy ALL the transformations by right-clicking next to the [ \/ Transform ] and selecting "Copy all properties in category". It will copy the rotation, but that will save some back-and-forth. To apply you do the same thing when you add the blaster on the next trooper - right-click on the transform and then "Paste all properties in category"
@BeckOfficial6 ай бұрын
13:35 Instead of adding the blaster again you can just copy and paste the blaster itself from the first stormtrooper Then it will be copied with the scale, location and rotation directly.
@marklavania36804 ай бұрын
Anything that can beat this series of tutorials is the enthusiasm of these brothers (and the hair style too 😉). Very helpful tutorials....Best wishes for the channel.
@balancedboysКүн бұрын
Hey quick tip on the weapons section. To avoid clicking back and forth and copy pasting each property with each mesh, you can right click the transform tab, and you should see "Copy all properties under this tab". Hit that. Then right click to your new mesh and select "paste to all of the other blasters". You'll still have to make small adjustments but definitely will save some time
@alexfrederick2596 ай бұрын
Yall are incredible. I’ve learned so much in these videos. Cheers! Keep the amazing content coming!
@badxstudio5 ай бұрын
Glad to hear it helped ❤️❤️
@SkylerSoto-j8q4 ай бұрын
Hey guys thanks for this. A quick tip i found. when comping over the rifles to the other static meshes you can actually copy and paste the rifle in one static mesh group to another. For example select the blaster on ST_1, (copy, whatever your hotkey is), highlight the ST_2 static mesh component, then paste.
@badxstudio4 ай бұрын
Thnx for this mate!
@dashaybudda95573 ай бұрын
yeah I was about to say
@dazwraps82135 ай бұрын
This is incredible and the ease of your explanations makes this possible. Thank you!
@badxstudio5 ай бұрын
Absolutely my friend ❤️❤️
@Enki239 ай бұрын
Guyssssssss Do not stop these tutorial pleaseeeeeee I didn't have the time to see them all
@badxstudio9 ай бұрын
we have 5 more episodes
@thomaskneisel18549 ай бұрын
Nooo!!! I do a lot of Tutorial stuff and this guys are the most entertaing duo on the market! Learning with fun is better learning! Plz don't stop and make more of it :D
@nezihardaucar7 ай бұрын
You guys are the funniest KZbinrs I encountered. Thank you for making me laugh when I'm passing through hard times in my life.
@StevePaulSounds8 ай бұрын
You're such amazing tutors - you explain such complicated things in easy to understand ways :)
@InfoPlus8568 ай бұрын
honestly its the best Tutorial ever i watched i realy learned a lot from your videos love you and respect to my Iranian Brothers IR ❤AF
@AmeJouten9 ай бұрын
Soundboard hype! Thanks guys, still sticking with you
@badxstudio9 ай бұрын
Our pleasure!
@StevePaulSounds8 ай бұрын
I'm still getting a bit of ugly shadows for the actors in the background with nanite at the stage after the console command. any ideas? it gets fixed on disabling the raytracing shadows in settings or using path tracing - shall I just stick with that? I'm on cinematic mode with an rtx 2080ti and I'm running between 20-50fps depending on settings
@cullylad92 ай бұрын
Also try adding this console command. r.RayTracing.Shadows.AvoidSelfintersectionTraceDistance 10. I found it helped.
@filippomartini4312Ай бұрын
Thanks dude, had the same issue. Sticking with disabling the raytracing shadows for now.
@violentpixelation54869 ай бұрын
This unreal engine series is dope! 🔥💯👌 Thanks alot
@badxstudio9 ай бұрын
Glad you like them! You are most welcome
@suman_adh9 ай бұрын
Wow perfect! 😊I should have waited for this part, things would not have messed up last day.
@badxstudio9 ай бұрын
Hahahah … it’s ok .. just remove the extra part and continue from here
@VRDivision9 ай бұрын
you're killing it bois!
@badxstudio9 ай бұрын
Thanks a lot
@xThis_is_EZx11 күн бұрын
Very good Instructors! Thanks!
@mbninjaguy4 ай бұрын
Amazing tutorial, now lets hope that by keeping all video settings on low, I can actually make it to the end of the series before my vram decides its done with my shenanigans.
@mrnee2 ай бұрын
14:14 You can actually copy blaster from first trooper and then paste to others with scale, position and rotation
@persiananimeworld-of7db5 ай бұрын
خسته نباشید واقعا عالی بود💪
@maximilianomirallas6 ай бұрын
Quick tip: if you copy/past the blaster from one trooper to the other it also copies the postition and the scale.
@diversetea282 ай бұрын
itd be cool if you guys had a discord like some of the other tutorial channels so that people could share screenshots and ask for help! love the tutorials you guys are so wholesome and silly love it!
@Romain-i4n7 ай бұрын
If you have low fps like me, you can turn off HDRI and PostProcessVolume and that has changed a lot for me
@marknunns93108 ай бұрын
I have managed to follow all the way along and build this ship on a zenbook 15 lol. Its running a geforce gtx 1060.
@cyberatman84199 ай бұрын
Genius and simple method!!! Thanks!!!
@badxstudio9 ай бұрын
You're welcome!
@HammerHeadGameStudio5 ай бұрын
What's funny is, the different levels of detail at different distances in 2D is called mip mapping and has been part of game consoles since Nintendo 64. You actually disabled this feature in your HDRI video if I remember.
@badxstudio5 ай бұрын
Oh for reallll?????
@HammerHeadGameStudio5 ай бұрын
@@badxstudio check out James Lambert's N64 tech demo if you're interested in seeing just how far it could be pushed. He's the same dev that was doing Portal 64 demake before Valve asked him to stop.
@ttshipetosaimbotshipis84926 ай бұрын
Thank, very informative tutorial
@crystalgames774421 күн бұрын
For anyone that has a potato PC and is strugling with FPS, go in Settings (top right) and hover over the "Engine Scalability Settings" and change it to Low! It will skyrocket your FPS! Anything above Low will drastically change your FPS.
@MasekFilip9 ай бұрын
good stuff, but i think making a character blueprint and putting your character there along with the gun would be a better future proof way of doing stuff, especially for animation or if you want to switch the gun afterwards
@badxstudio9 ай бұрын
That's correct. Blueprints are definitely the way to go for the long term. However, we wanted to make it as easy as possible for beginners and as fast as possible for them to create an army. I believe that blueprints would not also work with the pattern tool and therefore we decided to go through this route.
@MasekFilip9 ай бұрын
@@badxstudio oh yeah, sorry, didn't realize BPs don't work with that pattern thing :)
@thomaskneisel18549 ай бұрын
@@MasekFilip True BUT u could create the "pattern" inside the blueprint and place all actors with the blueprint. I'm not 100% sure how to do this in the editor, but there are "construction scripts" or something that sounds like a solution here.
@estevanguzman74564 ай бұрын
This Tutorial series is amazing! I am running into an issue where after I run the console command all the close up storm troopers are fine but all the distant ones still have those grey blobs. Any tip to remedy that?
@jeremyh98416 ай бұрын
Hello, instead of copy and paste each properties of transform 3 times, we can right click on transform title pane and copy all properties in one time.
@shekiba.6469 ай бұрын
Good job. I learn.
@badxstudio9 ай бұрын
;)
@segunkareem90123 ай бұрын
You guys are the best
@nimaheydarzadeh9 ай бұрын
It was LIT 🔥🔥
@alirizacinibulak9 ай бұрын
you are a super duo! thank you
@badxstudio9 ай бұрын
Love you brother
@patrickyoung73562 ай бұрын
Do we know if left-handed Stormtroopers are a thing? Like maybe the clone settings got occasionally flipped during the Jango Fett bake-a-thon? Probably a good thing that they're all the same handed. A random column of lefties would likely disrupt the ominous vibe. PS: Great work on the tutorials!
@dirshestudio7 ай бұрын
What about if its a bp character ? how to animate these things, as you know you can't animate static meshes
@Mynistrh3ll22 күн бұрын
Really cool tutoria again! But i got a question, what if some producer or anyboy came and say "Hey man can you scale them up a little because the stormtroopers are too small", is it possible to scale everyone including the blasters juste with the "R" shortcut ?
@Creativo19733 ай бұрын
Hi, I have a question about the ray tracing nanite code. While it works, I'm finding that I have to re-enter every time I open up the file. Is there something that I'm missing to make that permanently stay?
@AlimRizvi232 ай бұрын
Change in project file while running the project , or add path tracing in the post volume mesh
@MilanMraovic2 ай бұрын
Note for users of MacOS, Nanite is not fully supported for Apple Silicon and for me I didn't find a solution to fix this.
@MilanMraovic2 ай бұрын
For those who have MacBook Pro M3 you need to go to your project settings and change Mac Options to "Mac Metal Desktop Renderer Beta (SM6, Metal 2.4+. macOS 14.0 or after, M2+" . Metal Shader Standard to Target set to "Metal v3.0 (13.0+). Under Packing set everything to "Host (Matches current machine)".
@awstrec4 ай бұрын
I had to do console command r.Raytracing.Shadows.EnableTwoSidedGeometry 0 to get ride of my ugly shadows on the storm troopers. That and a couple other options found here: kzbin.info/www/bejne/fGS7hH6Ona50q7c
@kiko_diaz.34 ай бұрын
Thanks it worked!
@bahadrcolak76924 ай бұрын
Have you tried option 3? ( Nanite Settings 🔻Fallback Relative Errror {0} )
@electricskaterdude19 күн бұрын
Been following along, for some reason it only allows me to import a skeletal mesh instead of a static mesh for the blaster, and when I try to create a pattern it doesn't copy the blasters :(
@shivangipriya41534 ай бұрын
Thank you, but how I add crowd people with animation of them
@MuhlisErtugrul9 ай бұрын
I'm imagining a scenario where I create an animation of these stormtroopers doing crab rave dance here in spaceship... That would be sick
@badxstudio9 ай бұрын
hahah would love to see it
@thomaskneisel18549 ай бұрын
I did something like this :D Used the twerk animation from Mixamo and had a litte dance party at the Tie Fighter wings. Posted on instagram as Reel ;)
@MuhlisGursoy8 ай бұрын
@@badxstudio Stormtrooper Rave video is out!!
@urbanwolf65702 ай бұрын
my mesh and static mesh component (blaster) are not sticking together when I make a pattern out of them help UN5.4 😢
@SpearMasters5 ай бұрын
hi. you can simple CNTR C CNTR V blaster you dont need copy itch parametr
@PBPVIDEO8 ай бұрын
Amazing! )))
@badxstudio8 ай бұрын
Thanks!!
@nimaijaswal76535 ай бұрын
Recently started watching these tutorials and loving it. Can someone please tell me if there is a way to not enter console command each time I open the project ? Thank you.
@harshsingh21332 ай бұрын
for those whose troopers looks bad just paste the command in cmd below...everytime when you open your unreal engine ......... Thank you!
@3dholliday3 ай бұрын
❤️❤️❤️❤️
@Timelessvisuals-c9n14 күн бұрын
If your wall textures look weird just save project and restart
@fionahonohan2757Ай бұрын
I turned on Nanite for the mesh, but it still looks low poly. I had also turned on ray tracing, but I think my laptop can't support it. My laptop has a Quadro M2000M graphics card, so I turned off ray tracing again. I toggled Nanite off and back on, but the mesh still appears low poly. I also used the command, but it didn't help. Additionally, the shadows that appeared on the mesh in the tutorial are missing in my case. When I switch to Nanite - Triangles, the triangles are not displaying either. I'm not sure what I did wrong, as I followed the tutorial. I'm using Unreal Engine 5.4.
@ronak.arthat3 ай бұрын
I don't know but in my engine there is no mesh distortion after turning mesh into nanite , is any mistake i made earlier ?
@indiestudio233 ай бұрын
I want to use metahumans to my project so i want to place many metahumans with animations in the scene, how to achieve that !?
@Jurong_Jeon_Art26 күн бұрын
I got a red "warning" saying "Texture Streaming Pool Over XXX Budget" when I patterning the army...
@nastiyaagoral5 ай бұрын
I cannot find Make Static Mesh button. Where is it? I am in Animation Editor
@Stryk1r4 ай бұрын
Drag the viewer tab up to your level tab to expand it. The mini viewer seems to omit that option.
@rubenelenano9 ай бұрын
another question, when I enable nanite I don't see also the ugly shadows on my army, its that normal? I have done everything exactly like you guys.
@channlaaa75206 ай бұрын
I just turn on the Nanite, but i don;t have weird shadow. Than i don;'t have to put that console log?????
@jasonbierut25574 ай бұрын
So Nanite doesn't work on M2 Mac chips. Correct?
@qhwecumexez3366 ай бұрын
please my mesh is low poly after inserting the command which is suppose to to fix the low poly mesh when it is nanite. Am using UE5.4 Thank you in advance
@AlooahFCB91Ай бұрын
Can I contact you if I face any problems? Please respond.
@yogidevagange94062 ай бұрын
when ever i use the option "pattern" to develop pattern for the storm troopers holding the gun , the resulting pattern duplicates the troopers but not the gun or Blaster , If it does duplicate the blaster its shown at the feet of storm troopers . any one help me with this
@MuhlisErtugrul9 ай бұрын
4:45 LMAO 😂
@gal1leo8689 ай бұрын
Happy ! 🤣🤣
@badxstudio9 ай бұрын
HAPPY?????
@lucascordeiro1104 ай бұрын
i don' t know why, but my preview is showing the objects twice like an artifact... it starts to happen when i activated the ray tracing. When i set the ray tracing preview on, it just disapears
@danielmolyneaux6810Ай бұрын
I did some research and I think its a GFX driver issue. Multiple people reporting the same issue.
@TheDestinedMonkee2 ай бұрын
My object appears twice for some reason especially when I tried to copy the stormtroopers, is there any fix?
@danielmolyneaux6810Ай бұрын
I did some research and I think its a GFX driver issue. Multiple people reporting the same issue.
@yonghengshouhu9 ай бұрын
How can the objects cloned by the modeling tool, Big Boss, be transformed into individual static mesh bodies..
@SamsaraOhara9 ай бұрын
Great question, would be nice to use the pattern tools from the modelling
@ScaryCompilation9 ай бұрын
Guys please teach us how to animate this army and spawn them without too much fps drop! I'm making a zombie game and when about 50 zombies spawn and come towards the player, the fps drops from 60 to 35-40 and stays at 35-40 until they come towards the player and the player shoots them and kill them, after killing zombies FPS increases. Please teach us how to fix this problem and increase the FPS when a horde of zombies are coming towards the player?
@thomaskneisel18549 ай бұрын
Thats not a easy thing to do :D Reduce textures to 1024 or 512 and reduce the vertex count in your LOD levels, details do not matter im mass when everything is moving. Use simple collision Boxes. Reduce tick events in your blueprints maybe u dont need 60 updates per sec (FPS) on your Zombies for Pathfinding and player searching. 50 Zombies times 60 updates per second, you can save a lot here. Publish a event when the player positon is detected and use the observer pattern (in ue as EventDispatcher) to communicate the position to other zombies and search just if no position is avaliable. How we learnd in this tutorial, use Nanite for meshs if possible. May be the player blueprint does something for every zombie in range. Use the behavior trees in UE for your Zombie AI ... and search for "Spawning hundreds of Balls in Unreal Engine"
@ScaryCompilation9 ай бұрын
@@thomaskneisel1854 thank you so much 🙏🙏🙏
@ruthwikX24 күн бұрын
i dont why when ever im trying to click the patters the unreal is crashing , can any one suggest me something .
@_bymahi_9 ай бұрын
👌👌👌😍😍
@badxstudio9 ай бұрын
🚀😍
@verse3699 ай бұрын
Is it just me, or why did the command for fixing the shadows is not saved after closing Unreal? Because everytime after this point, when I re-open the file,the error in the textures comes back and i have to put in the command again in the console.
@badxstudio9 ай бұрын
Ok so you can use the Window tab from the top and create a CONSOLE VARIABLE PRESET that you can save as a list and just double click it everytime you reopen the file to reload all CVARS. Now if you truly want it to be changed for the project without having to reload it, then you have to use the NOTEPAD to open up one of the CONFIG files and add the command line there. There are tutorials about this online
@verse3699 ай бұрын
@@badxstudio Thank you! :D You guys really are giving it all, working as a team to make this course easy to follow and fun to watch!
@MsVivon5 ай бұрын
Hello. After turning on the nanite my shadows remained good. this worries me more than problems lol
@rubenelenano9 ай бұрын
Hi Guys, After enable nanotechnology on the static meshes, when I go to the nanite visualization mode, if a click on any of them, for example triangles It doesn't change for me.. what that could it be?
@nikhilhira53348 ай бұрын
Are you on a Mac?
@ling67018 ай бұрын
@@nikhilhira5334 I have the same problem, and yes I'm on mac. Does mac not show nanite view?
@gaelleon58153 ай бұрын
I'm the 880th like I'm here to bring balance :3
@EricLefebvrePhotography9 ай бұрын
The bankruptcy chapter? Oh god that was such a dad joke.
@badxstudio9 ай бұрын
Haahahhaha that's pretty accurate hahaha
@danodesigndanomotion20688 ай бұрын
Starting 14
@dazwraps82135 ай бұрын
Yooooooooooo 14 I am on it...
@gaelleon58153 ай бұрын
Awesome dude, remember if you wanna learn how to code, ask chat gpt, it's like going to the gym and not knowing how to use the machines or even if you are using them the right way, Chatgpt is your coach
@ravena27082 ай бұрын
and I deleted the first four configured characters 😭
@sharathchandralotti37675 ай бұрын
Quite a strange discovery but nanite only made my fps worse, idk how but i turned it off and its smoother😅
@No1001-w8m9 күн бұрын
Nanite is not a godsend. It's ruining the game industry.
@phaedrynsveilfps82316 күн бұрын
This episode of them all was the most confusing, your jokes interuot important things I'm trying to learn, then u ignore them and say we talk about it later. I don't like how jumpy that is and I'd prefer if you are taking time to show something, finish showing it.